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Resources => Coding => Topic started by: zero koll on May 07, 2006, 08:29:11 am

Title: [Request / Linking] I need a menu enegine!(That i can edit.)
Post by: zero koll on May 07, 2006, 08:29:11 am
I need a menu enegine please a Oot menu with a selecter,and the speed will stop when i use the menu?!? :'(

pleeeeeeeeeaaaaaaaaaseeeee!?!
Title: Re: I need a menu enegine!(That i can edit.)
Post by: Piers on May 07, 2006, 11:11:20 am
For what?
Title: Re: I need a menu enegine!(That i can edit.)
Post by: Windy on May 07, 2006, 11:57:34 am
judging by his bad spelling and incessent begging, i'd say game maker
Title: Re: I need a menu enegine!(That i can edit.)
Post by: zero koll on May 07, 2006, 02:42:34 pm
For what?

Oot 2d menu enegine!!!(In game maker 6!) :'(
Title: Re: I need a menu enegine!(That i can edit.)
Post by: zero koll on May 07, 2006, 02:43:37 pm
judging by his bad spelling and incessent begging, i'd say game maker

Wath?

(im bad at english,do you speak swedich?)
Title: Re: I need a menu enegine!(That i can edit.)
Post by: TomPel on May 07, 2006, 06:13:06 pm
zero koll, why did you doublepost? You could have just modified your previous post. Why don't you try making your own? It's not that hard.
Anyways, i remember WWakerFan made one, check his coding-collection
Title: Re: I need a menu enegine!(That i can edit.)
Post by: Goodnight on May 07, 2006, 07:30:09 pm
If there isn't a perfect one available, don't expect somebody to make it for you. Saying "I need one!" without giving many details tells us A) You haven't tried yourself, and B) You won't be able to make the rest of the game even if you do get this.

So, tell or show us what you want it to look like and exactly how it should work, along with what you've tried so far and any relevant info.

Making the rest of the game stop when you bring up a menu is not very easy but it can be done a few different ways. You can do a while loop that keeps looping until you press a certain button, which means you'll have to call screen_redraw() each time something changes in the menu, along with keyboard_clear() after every button press... not fun. Or you can create a sprite from the screen, deactivate everything, and make a new instance that uses this sprite behind the menu, so it looks like everything has frozen. That's actually how the real OOT does it.
Title: Re: I need a menu enegine!(That i can edit.)
Post by: TomPel on May 07, 2006, 07:35:26 pm
Here's the menu "freezing" tutorial by Scooternew:
http://zfgc.com/forum/index.php?topic=1603.0
And like Goodnight said, give more information and menu-graphics, so we know what the menu should look like :/
Title: Re: I need a menu enegine!(That i can edit.)
Post by: zero koll on May 08, 2006, 03:07:32 pm
I need a menu that i can edit later with no items but i can set items there?
Title: Re: I need a menu enegine!(That i can edit.)
Post by: King Tetiro on May 09, 2006, 06:16:15 am
You can make your own. I did to stop the game I did in the hero's _ key
instance_dis(can't remember)(true)- This stops any movement from ALL the objects except you.
set global.menu(this stops the hero moving) = 1-This stops the hero
create menu controller

then in the menu's _ key to return to the game
instance_(you get the idea)- This allows any movement from ALL the objects except you.
set global.menu(this allows the hero to move) = 0-This allows the hero
destroy menu controller

neat huh? It works trust me I've tested it.
Title: Re: I need a menu enegine!(That i can edit.)
Post by: zero koll on May 09, 2006, 12:38:17 pm
Please show me how(My E-mail) ???
Title: Re: I need a menu enegine!(That i can edit.)
Post by: Scooternew on May 09, 2006, 09:08:02 pm
I posted a bit of information about this in a topic about keeping the game frozen while drawing the menu without having to go to a different room or manually freeze everything.

Ah...TomPel already got to it lol.

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