ZFGC

Resources => Coding => Topic started by: Koh on December 08, 2007, 12:07:45 am

Title: (Demo/Build 2)Open Source GB Zelda Engine (Build 2 Released!)
Post by: Koh on December 08, 2007, 12:07:45 am
INFO
Well, I can give several reasons why I am doing this, but I will only give 3:

-I could improve my coding
-People could have a GB source to use (along with credit)
-A new GB era to arise ;)

But if you really think about this, this would be enjoyable and helpful, so hopefully this will rise the way I hope it should. This is made in Game Maker 7.

CURRENT FEATURES
Movement: |||||||||| 100%
Ledge-Jumping: |||||||||| 100%
Jumping (Roc's Feather): |||||||||| 100%
Falling & Respawn: |||||||||| 100%
Transitions (Screen-Scrolling): |||||||||| 100%
Pushing (Blocks included): |||||||||| 100%
HUD (Credit Yoshi for Hearts & Rupees): |||||||||| 100%
Items: || 20%
Bombs (Link's Awakening Style) && Pickup-Bombs (Link's Awakening Style): |||||||||| 100%
Treasure Chests: |||||||||| 100%
Menu: |||||: 55%

SCREENSHOTS
(http://i132.photobucket.com/albums/q2/dlbrooks34/GBZeldaEngine-2.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/GBZeldaEngine-1.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/GBZeldaEngine.png)

DOWNLOADS
Build 2 Game: Open Source GB Zelda Engine Build 2 Game (http://www.box.net/shared/ed68b2mipo)
Build 2 Game Maker 7 File: Open Source GB Zelda Engine Build 2 Game Maker 7 File (http://www.box.net/shared/xxpjk91pix)

CONTROLS
Z: Z Button/main action button
X: X Button
Enter: Open Menu/Close Menu
Space: Opens Map
Ctrl: Take a screenshot (it will save as a .png, but not a real one.  Open it in paint or something and go to File -> Save As -> and save it as a real .png)
Title: Re: (WiP)Open Source GB Zelda Engine
Post by: skullkid rules on December 08, 2007, 12:21:01 am
awsome i cant wait till its done XD but what are u yousing?
Title: Re: (WiP)Open Source GB Zelda Engine
Post by: Koh on December 08, 2007, 12:26:16 am
Oh sorry, its made in Game Maker 7 (could be ported to 6, cause no extentions are used)
Title: Re: (WiP)Open Source GB Zelda Engine
Post by: Vandavil on December 08, 2007, 07:00:50 am
It sounds good, and I would support you, but this is probably your fifth try this year. Sorry.
Title: Re: (WiP)Open Source GB Zelda Engine
Post by: Pedlya on December 08, 2007, 07:06:13 am
It sounds good, and I would support you, but this is probably your fifth try this year. Sorry.

He might have more knowledge of gm, no need to be a !@#$% :c.

Good luck on this man.
Title: Re: (WiP)Open Source GB Zelda Engine
Post by: paito on December 08, 2007, 02:27:11 pm
Looking foward to this XD..You could add pickup items or some enemies even..
Title: Re: (WiP)Open Source GB Zelda Engine
Post by: skullkid rules on December 08, 2007, 05:05:56 pm
Looking foward to this XD..You could add pickup items or some enemies even..
ya that tll be cool but do you need pro edition?
Title: Re: (WiP)Open Source GB Zelda Engine
Post by: Koh on December 08, 2007, 08:02:48 pm
Requires Pro, cause of alpha's and pro functions, such as draw_sprite_ext()
Title: Re: (WiP)Open Source GB Zelda Engine
Post by: Giverny on December 08, 2007, 09:47:18 pm
A GB era rising now would be worse than a second holocost from a Jews view.
Title: Re: (WiP)Open Source GB Zelda Engine
Post by: Dumb_Ass on December 08, 2007, 09:49:48 pm
A GB era rising now would be worse than a second holocost from a Jews view.
Yeah... GB sprites suck. They only looked that way because of the GB's lack of graphics power and screen size.
Title: Re: (WiP)Open Source GB Zelda Engine
Post by: Giverny on December 08, 2007, 09:56:00 pm
yup. But now, how can people use these things? I'd rather see BS Zelda GFX than GB GFX. But this engine might still be interesting.
Title: Re: (WiP)Open Source GB Zelda Engine
Post by: HyperKnight32 on December 08, 2007, 10:24:24 pm
Honestly I'm not so fussed with the use of GB graphics, even if it was awhile ago. Also GB sprites seemed to have lack of animation, not many frames per action but the simplicity makes it easier to work with. But then again GB graphics can be quite an eyesore to those who have already moved on and don't want to look back.

But of course some old games back from that era are being remade w/better graphics of course, so I guess you could always 'upgrade' the graphics yourselves ;).

Looks good, keep it up.
Title: Re: (WiP)Open Source GB Zelda Engine
Post by: skullkid rules on December 09, 2007, 05:10:12 pm
Honestly I'm not so fussed with the use of GB graphics, even if it was awhile ago. Also GB sprites seemed to have lack of animation, not many frames per action but the simplicity makes it easier to work with. But then again GB graphics can be quite an eyesore to those who have already moved on and don't want to look back.

But of course some old games back from that era are being remade w/better graphics of course, so I guess you could always 'upgrade' the graphics yourselves ;).

Looks good, keep it up.
esactly what i was gonna say XD
Title: Re: (Demo/Build 1)Open Source GB Zelda Engine (Build 1 Released!)
Post by: Koh on December 09, 2007, 09:46:27 pm
Build 1 is open to the public!

DOWNLOADS
Build 1 Game: Open Source GB Zelda Engine Build 1 Game (http://www.box.net/shared/ed68b2mipo)
Build 1 Game Maker 7 File: Open Source GB Zelda Engine Build 1 Game Maker 7 File (http://www.box.net/shared/xxpjk91pix)
Title: Re: (Demo/Build 1)Open Source GB Zelda Engine (Build 1 Released!)
Post by: King Tetiro on December 09, 2007, 09:48:50 pm
Testing....I will report any bugs
Title: Re: (Demo/Build 1)Open Source GB Zelda Engine (Build 1 Released!)
Post by: TP12 on December 09, 2007, 11:10:55 pm
The hole jumping room is too hard. I think you should decrease the hole size so it's easier to jump simple holes.
Title: Re: (Demo/Build 1)Open Source GB Zelda Engine (Build 1 Released!)
Post by: Sophist on December 15, 2007, 06:01:40 pm
this is pretty cool
however jumping is good, landing isnt
you fall down too easily
i died so many times trying to get a feel for where to stand :P
you should make more though - GB stuff is easily available
Title: Re: (Demo/Build 1)Open Source GB Zelda Engine (Build 1 Released!)
Post by: darkfox404 on December 25, 2007, 07:47:47 am
i love this engine!! it's great. I love the gb graphics.. "keep it simple stupid" creating custom sprites is really easy.. and with a engine like this us fan/independent game developers can focus on making the story and dungeons. i love this :]

the biggest annoyance is that jumping room.. It was very hard and i lost all my hearts.. you maybe should add the saving and game over system soon.. i didnt like how the stairs were.. i dont think that was in gb.. but it i didnt like moving that slow.. and then when walking up i started going slow before i hit the stairs.. a bug or glitch which i dont consider it being either because nothings wrong with the code you just havent scripted the restriction... i was able to swing the sword while mid air!! but anyways thank you so much to this addition to the comunity!! i really respect this
Title: Re: (Demo/Build 1)Open Source GB Zelda Engine (Build 1 Released!)
Post by: pichuscute on December 25, 2007, 01:30:08 pm
i love this engine!! it's great. I love the gb graphics.. "keep it simple stupid" creating custom sprites is really easy.. and with a engine like this us fan/independent game developers can focus on making the story and dungeons. i love this :]

the biggest annoyance is that jumping room.. It was very hard and i lost all my hearts.. you maybe should add the saving and game over system soon.. i didnt like how the stairs were.. i dont think that was in gb.. but it i didnt like moving that slow.. and then when walking up i started going slow before i hit the stairs.. a bug or glitch which i dont consider it being either because nothings wrong with the code you just havent scripted the restriction... i was able to swing the sword while mid air!! but anyways thank you so much to this addition to the comunity!! i really respect this
the stairs are supposed to be like that, haven't played the gb games? and your supposed to be able to swing your sword in the air
Title: Re: (Demo/Build 1)Open Source GB Zelda Engine (Build 1 Released!)
Post by: darkfox404 on December 25, 2007, 10:27:15 pm
yeah i did play the gb but i dont remember the stairs.. but very good engine!!
Title: Re: (Demo/Build 1)Open Source GB Zelda Engine (Build 1 Released!)
Post by: uma on December 27, 2007, 04:17:33 am
With some code edits, one could make a shweet rpg with this! :3
Title: Re: (Demo/Build 2)Open Source GB Zelda Engine (Build 2 Released!)
Post by: Koh on December 29, 2007, 01:19:13 pm
Well, here's build 2.  Heres whats happens here:

-I fixed a couple of bugs, especially the ones where Link would be frozen.
-I added the bombs (Link's Awakening Style) & you van pick them up if you press the button witht he bombs equipped.  You can only toss them if you press the button witht he bombs equipped (I'll try to fix this because in all the GB games, no matter what button you pressed (A or B) if you were carrying a bomb, Link would throw it.
-Added Treasure Chests

I know its a small update, but I'm working on one of my own games along with this, so you know, gotta improvise ;). BTW, I changed around the hole-jumping room :).

DOWNLOADS
Build 2 Game: Open Source GB Zelda Engine Build 2 Game (http://www.box.net/shared/ed68b2mipo)
Build 2 Game Maker 7 File: Open Source GB Zelda Engine Build 2 Game Maker 7 File (http://www.box.net/shared/xxpjk91pix)
Title: Re: (Demo/Build 2)Open Source GB Zelda Engine (Build 2 Released!)
Post by: Colbydude on January 01, 2008, 08:13:38 pm
Ok I tried Build No. 2, and noticed one thing: You can't open the chests while having the feather equipped on "Z." Other than that, looks great keep it up!

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved