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Projects => Other Projects => Topic started by: therabidwombat on May 16, 2009, 06:13:15 pm

Title: [Completed] Castle Conflict - iPhone/iTouch by therabidwombat/FRoG32
Post by: therabidwombat on May 16, 2009, 06:13:15 pm
Hello all,

Long time since I been here ... I've moved on to professional game development and have my own company now ... but this is where it all started for me, back in summer '04, so I figured I'd make a quick appearance and let you guys know that my company released its first game earlier this week.

It's for the iPhone and it's called Castle Conflict. So if anyone here has an iTouch or an iPhone, give it a try! It is only $1.99, so I'm starting small...

Some screenies for you guys:

(http://castleconflict.brokenkings.com/ss1.png)
(http://castleconflict.brokenkings.com/ss2.png)

Website is at: http://castleconflict.brokenkings.com/
It's not much yet, I've got a guy helping me out by making a landing page, but it's not up yet...also have a youtube video in the works. So hopefully there will be something a bit nicer up there shortly.

If any of you are able to play it, let me know!

btw...there seems to be a lot of new faces here. I don't know how many of you guys I actually know anymore. xD Nice to meet anyone new in the past two years
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG
Post by: a Hint of Lime on May 16, 2009, 07:12:27 pm
Holy !@#$%, TRW, whats up man?  Limey here, how you been?

/going to buy your game now
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: MG-Zero on May 16, 2009, 08:23:09 pm
Oh wow, TRW long time no see!  Congrats on your first release! =)
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: Kren on May 16, 2009, 08:30:15 pm
oh! I remember you :P, good luck with sales :D! the game looks good, if you need help graphic wise just ask me :)!
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: therabidwombat on May 16, 2009, 09:54:25 pm
Holy !@#$%, TRW, whats up man?  Limey here, how you been?

/going to buy your game now

I've been busy...this is one of only 5 projects I've been working on in the past few months...but also really good. Owning a business is exciting!

For those who cannot play the game, here is a quick youtube video: http://www.youtube.com/watch?v=C9nSBQdMpcM
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: Infinitus on May 17, 2009, 12:32:37 am
Nice to see everything is going well for you wombat :). I hope the indie game market works out well for you. I would show my support and buy a copy, if it wasen't for the fact that I have nothing to use it on :P.

Also: warbalgarbal; Finish NaviBlast :P.
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: Wasabi on May 17, 2009, 01:03:24 am
bah, need to get another prepaid itunes card, it seems I only have 30 cents left...
The game looks interesting enough, I'll get it when I can.
I remember you, not that you'd probably remember me :P.
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: therabidwombat on May 17, 2009, 05:18:00 am
Nice to see everything is going well for you wombat :). I hope the indie game market works out well for you. I would show my support and buy a copy, if it wasen't for the fact that I have nothing to use it on :P.

Also: warbalgarbal; Finish NaviBlast :P.

warbalgarbal; I'm working on it.

We're also planning an iphone version. =D
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: Infinitus on May 17, 2009, 01:34:24 pm
Nice to see everything is going well for you wombat :). I hope the indie game market works out well for you. I would show my support and buy a copy, if it wasen't for the fact that I have nothing to use it on :P.

Also: warbalgarbal; Finish NaviBlast :P.

warbalgarbal; I'm working on it.

We're also planning an iphone version. =D
So I heard :P. Would work great if you did do it.
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG
Post by: Mamoruanime on May 17, 2009, 04:14:13 pm
Very nice :D! (Not that I haven't already seen all of this XD)

warbalgarbal; Infini he's been working his ass off on NB XD I just wish I had a machine powerful enough available to me to run it so I can get to level making and at least be useful XD
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: therabidwombat on May 18, 2009, 01:34:58 am
Nice to see everything is going well for you wombat :). I hope the indie game market works out well for you. I would show my support and buy a copy, if it wasen't for the fact that I have nothing to use it on :P.

Also: warbalgarbal; Finish NaviBlast :P.

warbalgarbal; I'm working on it.

We're also planning an iphone version. =D
So I heard :P. Would work great if you did do it.

XD It's in the works. My schedule is pretty hectic so the iPhone version probably won't get started until this summer. This month I'm finishing Gwabs, writing iPhone lessons / helping teach an iPhone course, and hoping to finish the PC version of Population Control. Next month I'm hoping to be done the PC version of NaviBlast. So the month after that, I can finally start new things and hopefully get NaviBlast on the iPhone. XD
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG
Post by: Ryan on May 18, 2009, 10:36:25 am
It looks neat and I'd like to support you.
I bought it!
:D

Good luck with future releases and the sales of this one!

Edit: After playing it I gotta say that it is really fun and addictive. A job very well done.
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: Retro on July 10, 2009, 09:30:54 pm
Congrats Wombat.  This is ridiculous I remember playing all the demo's you had made back in the day thinking you'd one day be a professional.  I'm download the app right now.
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: Lindgren on July 16, 2009, 01:49:35 pm
My iphone should be coming today and this is high on my list of apps to get.
It's really nice to see former ZFGCers making great games and making a business out of it.
I'm looking forward to any apps you put out in the future.
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: therabidwombat on February 22, 2010, 06:41:33 am
Hey guys - we've released three major updates since I posted this game. With the latest, the game now includes a campaign mode with 39 levels, and there are now 33 units in the game. As well, you can battle your friends locally on wifi and bluetooth!

If you haven't bought the game yet, and have been thinking about doing so, please do so now! We have an ad campaign going live and are hoping to hit the top 50 during it's lifetime, so this week, your purchase counts a lot more than it does any other time!

The iTunes link is still: http://itunes.apple.com/ca/app/castle-conflict/id315158886?mt=8 (http://itunes.apple.com/ca/app/castle-conflict/id315158886?mt=8)

Thanks to anyone who is able to help out!
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: Breedlove on February 22, 2010, 08:02:41 am
Damn, looks pretty good. I'm Moldrill (Moldy, Drilly whatevs). I definitely remember you, though you probably don't remember me. It's all good. Glad to see someone from here doing some professional gaming stuff. Keep being an inspiration to the new ZFGC kids ok?
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: therabidwombat on February 22, 2010, 04:29:17 pm
Damn, looks pretty good. I'm Moldrill (Moldy, Drilly whatevs). I definitely remember you, though you probably don't remember me. It's all good. Glad to see someone from here doing some professional gaming stuff. Keep being an inspiration to the new ZFGC kids ok?

Of course I remember who you are XD. I'll do my best!
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: King Tetiro on February 22, 2010, 04:51:24 pm
TRW it's been ages! How's it going man? When I get an iPhone this will be my first app.
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: Breedlove on February 23, 2010, 12:11:45 am
Damn, looks pretty good. I'm Moldrill (Moldy, Drilly whatevs). I definitely remember you, though you probably don't remember me. It's all good. Glad to see someone from here doing some professional gaming stuff. Keep being an inspiration to the new ZFGC kids ok?

Of course I remember who you are XD. I'll do my best!

I feel all warm and fuzzy inside. I'll definitely buy this anyways :)
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: therabidwombat on February 23, 2010, 12:52:21 am
TRW it's been ages! How's it going man? When I get an iPhone this will be my first app.

It's going pretty good ... most of my time these days goes to running my business, it's exciting times :D
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: Kren on February 23, 2010, 02:24:16 am
Hmm IMO the game looks good and everything but with a little improvement of the graphics you can get more sells! I recommend you to stop using pixelart and making graphics in photoshop, atleast for your next games, btw! I might be interested in making iphone games, but I am wondering is it hard to program? and! how much money have you won from this game? I am really interested in knowing how the iphone market is.. I hope you can help me : ).
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: Mamoruanime on February 23, 2010, 05:24:19 am
Hmm IMO the game looks good and everything but with a little improvement of the graphics you can get more sells! I recommend you to stop using pixelart and making graphics in photoshop, atleast for your next games, btw! I might be interested in making iphone games, but I am wondering is it hard to program? and! how much money have you won from this game? I am really interested in knowing how the iphone market is.. I hope you can help me : ).

The graphics are fine I think, and especially in the case of a handheld title I don't think the graphics are going to change the marketability too terribly much. I think the graphics are a big part of the game's charm :P
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: Kren on February 23, 2010, 05:57:33 am
Hmm IMO the game looks good and everything but with a little improvement of the graphics you can get more sells! I recommend you to stop using pixelart and making graphics in photoshop, atleast for your next games, btw! I might be interested in making iphone games, but I am wondering is it hard to program? and! how much money have you won from this game? I am really interested in knowing how the iphone market is.. I hope you can help me : ).

The graphics are fine I think, and especially in the case of a handheld title I don't think the graphics are going to change the marketability too terribly much. I think the graphics are a big part of the game's charm :P
yeah I understand the top sell game on the iphone is a really bad quality game graphic wise, but still I would prefer to play a game with some sweet graphics :P more if I am paying for it, atleast that you me.
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: Mirby on February 23, 2010, 09:36:36 pm
It's always great to see old members return, having risen from lowly homebrew game makers to professional game developers. Especially when said member is one I was just thinking about the other day. Good to see you, TRW, and good to see that you've made a game.
Title: Re: Castle Conflict - iPhone/iTouch game made by old members therabidwombat/FRoG32
Post by: therabidwombat on February 25, 2010, 07:40:13 am
Hmm IMO the game looks good and everything but with a little improvement of the graphics you can get more sells! I recommend you to stop using pixelart and making graphics in photoshop, atleast for your next games, btw! I might be interested in making iphone games, but I am wondering is it hard to program? and! how much money have you won from this game? I am really interested in knowing how the iphone market is.. I hope you can help me : ).

Non-pixel art graphics probably would increase the marketability but truthfully, I love working with Josiah and pixel art is his thing, and he is -really- good at it, so I'm happy to stick with the whole pixel art look for now :). This game probably won't be going all photo-shop-y anytime soon, so...:P. There is an advantage to pixel art, too, because of the way he does things, the game is < 5 MB on the app store, which is ridiculous given the amount of backgrounds, units, etc. in the game. If the game is > 10 MB, users can't download it over the 3G, so there's potential loss of sales from impulse buys. It's a balancing act.

As for how hard it is to program for the iPhone, depends on how experienced you are. If you know a C-based language, then it'll just be a matter of a few weeks getting adjusted to the very different syntax for ObjectiveC. Then, you can pick up Cocos2D, which is the engine we use and which is very easy to get into. You can also do some stuff in C/C++ libraries but I figured I may as well learn Objective C, so...

It's always great to see old members return, having risen from lowly homebrew game makers to professional game developers. Especially when said member is one I was just thinking about the other day. Good to see you, TRW, and good to see that you've made a game.

Thanks :D It's good to pop by every once in a while.

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