ZFGC
Projects => Zelda Projects => Topic started by: crispy on July 01, 2006, 11:25:05 am
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thanks to TC gamer For adding a smooth unning engine. the actual engine was by goodnight have added:
:D Bow
Boomarang
HookShoot
FireRod
Lamp
8 direction walking
Chop plants
NPC
textbox
inventory
rupees
hearts
sounds
mini map (kinnda)
lighting
shallow water
fire fly affect
lightable lamps
sound bugs fixed
some bugs fixed
Smoother movment
Firerod Animation
and some other stuff.
most of that was on the engine by Miles Lombarbi witch i found anyway. but i have improved apon it greatly.
;) some screenys:
(http://img61.imageshack.us/img61/4113/screenshot15vg.png) (http://imageshack.us)
(http://img52.imageshack.us/img52/8035/screenshot27gk.png) (http://imageshack.us)
(http://img142.imageshack.us/img142/7645/screenshot30ls.png) (http://imageshack.us)
DownLoand Link
:P http://www.savefile.com/files/8610005 (http://www.savefile.com/files/8610005)
Also I need some help with getting a Proper Heart engine that works and also soeone to help me program and stuff. also i am searching for a roll engine, if some would want to donate.
ill keep updating is this goes well.
Ways You Can Help
[url=http://forums.gamemaker.nl/index.php?showtopic=221484]
[img]http://img308.imageshack.us/img308/9274/banner9jd.png[/img][/url]
^ Legend Of Zelda: The Braclets Of Eternal Strength^
^put this in ur sig^
leave a reply.
thanks
-crispy-
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Cool, but the hookshot causes a lot of bugs, and I cannot see the sword animation. Also a few collision errors...But not bad at all ^_^ good luck with it!
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yeah the hook shot is pissing me off at the mo. i dunno y u cant see the sword animation tho. im gonna add another update soon with:
shallow water
maybe a less buggy hookshot
lanters witch u can light with the lamp or fire rod
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Has a few bugs, but still looks like it could become something good.
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thanks. if any one wants to help out just PM me. im stuck on how to get a splash under my feet when i colliding with the shallow water ???
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does anyone no how to draw a sprite under the players feet in the draw event with out making him disapere? if so can u post the code or PM me. thanks
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First of all, it's only been a half hour. Don't bump so quickly.
Second, when you put something in the draw event, it does that instead of just drawing the object's sprite. So if you're making it so that in the draw event a splash is drawn, it'll draw the splash instead of Link. To overcome this just do the simple thing and have it draw itself by using "draw_sprite(x,y,sprite_index)". It'll draw its current sprite at its current coordinates. Of course, if you're using GM6, that might be wrong since I've never botered to switch up from 5.3a.
Also, remember that when you're drawing things, it'll put them one on top of the other in the order they were drawn. So, if you put the code to draw Link then the splash, the splash will be on top, and vice versa.
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Like Alex said, you've simply got to draw Link's sprite as well as the splash. Though I think he might have made a mistake with his code. I'm pretty sure it's meant to be "draw_sprite(x,y,sprite_index,image_index)".
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Ah yes... I always forget the image_index...
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Why am I walking through the other 2 brothers? Its like they're ghosts...
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Here's a rolling engine!
http://www.zfgc.com/index.php/topic,2686.0.html (http://www.zfgc.com/index.php/topic,2686.0.html)
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updated V.3 thanks Alex but someone (TC gamer) told me before u did. @ hyrule_boy ill check it out
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Very nice demo!
Very original text for a demo!
nice light effects
and those fireflys are cool...
I guess you fixed lot of bugs and glitches already,
I give you a 9 out of 10!
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thanks. im trying to think of what i can add next... any ideas
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PLEASE add the Roc's Father or Cape. The Roc's Items are very popular amongst Zelda Fans.
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Thats true.. maybe do a mix between the braclet and a jump :P
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... why...
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A good game is original.
So, making original, new things, makes a game good ;)
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ok then y not
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sorry to bump, but Version.4 is out. and i have decided to add a jumping item in V.5 and if not that V.6
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Cool demo I like how the soomth gameplay is
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thanks, sorry ive been so inactive over the last eew days
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Man it's pretty deicent
it's good you need to fix some bugs like when i try to use the cane i get an error and i like the scroll effects
nice job ! and you may want to try and line up all you sprites
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woah... i havent been on in ages (4 days ::) ) ok rolling is coming... and so is jumping just give me and TCgamer some more time (even tho we have had ages). ;D
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years later i decide to contiue with this. :D
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The title of this game needs some serious work.
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fine, please suggest a better one then...
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hey ^^ i commented on ur game awhile back on another forum :P. Funny how you decided to start working on yours again since I did the same a couple days ago :P. Anyways Good luck! and if you need any coding help give me a shout.