ZFGC

Projects => Zelda Projects => Topic started by: Tikta on October 12, 2008, 11:37:15 pm

Title: [Game] The Legend of Zelda: Black Crown
Post by: Tikta on October 12, 2008, 11:37:15 pm
(http://tick.federrot.at/zelda/screenshots/title.png)

TLoZ: BC is an offline heck and slash RPG, best compared to Diablo.
In BC you hunt for the best items, steadily improving your stats and talents!

[About The Game]
You gain experience by killing monsters or completing quests.
When you get a level-up you get both stat points, investable in the 6 main stats
(Strength, Dexterity, Agility, Vitality, Intelligence and Luck), and talent points.

Talent points may be invested to further specialize your character!
Do you want to be a fast-attacking melee fighter that often crits? Or a straight up archer?
There are many ways in which you can invest your talent points to create new and fun characters.

Items come in different types and qualities, from Common to Rare, Epic or even Legendary!
Some of the best items may be crafted using the Magical Crafting Bottle~!

[Content Overview]
The game currenly contains:
- over 29 quests.
- over 66 talents, spread out over four talent trees (Melee, Ranged, Magic and Support).
- over 340 items and 4 sets.
- crafting system.
- content to easily level-up to level 50.
- 5 difficulty levels plus hardcore modus (including one that you have to unlock)
- day/night system, dynamic lighting, dynamic weather effects!
- adjustable resolution, no need to ruin your eyes!
- ...

[Requirements]
The game requires you to have a graphics card/integrated graphics that supports atleast pixel shader 2.0. Besides that the game will require you to install the .NET Framework 4.6.1.

[Game Download]
You can download the game here:
http://paul.ennemoser.com/files/zelda/TLoZ%20-%20Black%20Crown.zip (http://paul.ennemoser.com/files/zelda/TLoZ%20-%20Black%20Crown.zip)

You can download the Microsoft .NET Framework 4.6.1 here:
https://www.microsoft.com/en-us/download/details.aspx?id=49981 (https://www.microsoft.com/en-us/download/details.aspx?id=49981)

[Source Code]
Atom Framework: https://github.com/tivtag/Atom (https://github.com/tivtag/Atom)
Game: https://github.com/tivtag/Zelda (https://github.com/tivtag/Zelda)


[FAQ]
Q: I've seen a similar game before? Huh?
A: Indeed! TLoZ: UBS was a previous version of the game. Since then the game has been completely rewritten.

Q: Does it have a Story?
A: The game itself is not very story centric yet. Could be that I am not the best writer, or programming that isn't that easy. A heavy story will never be a main element of this game. But you'll find many smaller stories if you do quests.

Q: What language is this written in?
A: The game is fully written in C#. Some of the ingame scripts are (Iron)Ruby.

Q: What libraries does it use?
A: XNA (4) for graphics, FMOD for sound. WPF (Windows Presentation Foundation) for the Dev tools.

Q: My question isn't answered here! >:(
A: Just ask in the thread :)!

Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Tikta on October 12, 2008, 11:37:55 pm

[Videos]

http://www.youtube.com/watch?v=mzC30qypffg

[Images] (edit: Meh, those images are kinda too big for the forums T_t;; Is it possible to create thumbnails?)

My blog has the same images in a tidy gallery: http://tickblog.wordpress.com/2008/10/04/the-legend-of-zelda-black-crown-first-batch-of-images/ (http://tickblog.wordpress.com/2008/10/04/the-legend-of-zelda-black-crown-first-batch-of-images/)

(http://tick.federrot.at/zelda/screenshots/zelda_multi_screen_1.png)
(http://tick.federrot.at/zelda/screenshots/zelda_ss_characterstatus.png)
(http://tick.federrot.at/zelda/screenshots/zelda_ss_equipmentstatus.png)
(http://tick.federrot.at/zelda/screenshots/zelda_ss_inventory.png)
(http://tick.federrot.at/zelda/screenshots/zelda_ss_map_withfow.png)
(http://tick.federrot.at/zelda/screenshots/zelda_ss_questlog.png)
(http://tick.federrot.at/zelda/screenshots/zelda_ss_talents_angelsembracement.png)(http://tick.federrot.at/zelda/screenshots/zelda_ss_talents_arrowshower.png)
(http://tick.federrot.at/zelda/screenshots/zelda_ss_talents_bash.png)
(http://tick.federrot.at/zelda/screenshots/zelda_ss_talents_battleshout.png)
(http://tick.federrot.at/zelda/screenshots/zelda_ss_talents_goforthehead.png)
(http://tick.federrot.at/zelda/screenshots/zelda_ss_talents_poisonedshot.png)
(http://tick.federrot.at/zelda/screenshots/zelda_ss_talents_smoothedemblazonment.png)
(http://tick.federrot.at/zelda/screenshots/zelda_ss_whirlwind.png)
(http://tick.federrot.at/zelda/screenshots/zelda_ss_craftingbottle.png)
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Tikta on October 12, 2008, 11:39:19 pm
[Controls]

Code: [Select]
*********************************
The Legend of Zelda - Black Crown

INGAME CONTROLS
*********************************

The following ingame controls are the default settings.

To customize them, simply modify the
"..\My Documents\My Games\The Legend of Zelda - Black Crown\key-settings.txt" file.

See http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.keys.aspx
if you want to assign any special keys.


========
GAMEPLAY
========
Movement         - Left/Right/Up/Down or A/D/W/S
Use/Talk/Pick Up - E
Use Skill        - 1/2/3/4/5/6/7/8/9/0
                   Shift/Alt + 1/2/3/4/5/6/7/8/9/0
Use Heal Potion  - H
Use Mana Potion  - J

Save Game        - F5

Toggle Latern    - L
Toggle Fairy     - P


========
WINDOWS
========
Move between window - Left / Right Arrow
Inventory           - I
Character           - C
Character Details   - Shift + C
Equipment           - U
Talents             - T
Quest Log           - O
Mini Map            - M
Ocarina             - K
Crafting Bottle     - B
Recipes             - Shift + B


========
SETTINGS & OTHERS
========
Toggle User Interface      - F10
Toggle Damage Meter On/Off - F12
Take Screenshot            - Print Screen


====================
ADDITIONAL SHORTCUTS
====================
Compare item in inventory to equipped item - Alt + Hoverover item or Alt + Ctrl + Hover over item
Move an item into the Magic Bottle or out of it - Shift + Left Click on item
Open Recipe List window                         - Shift + Left Click on Bottle icon
Open Character Details window                   - Shift + Left Click on Link's Head icon



[Crafting Recipe List]

Code: [Select]
*********************************
*********************************
The Legend of Zelda - Black Crown
RECIPES RECIPES RECIPES

Use the Magic Crafting Bottle to mix your items!
*********************************


-----------------
Armor
-----------------

Black Ghost Armor
2x Black Dye + 2x Ghost Thread + 30x Fabric

Fairy Boots
1x Cursed Fairy Boots + 2x Four Leaf Clover

Full Scale Plate
80x Green Snake Scale + 4x Goron Water Bottle + 4x Iron + 4x Goron Steel

Goron Blood Shackles
1x Goron Shackles Prototype + 10x Blood-Chicken Feather + 10x White Chicken Feather + 4x Goron Gold + 4x Goron Steel

Scale Hat
50x Green Snake Scale + 5x Goron Water Bottle + 20x Keese Tooth + 10x Chicken Feed

Scale Robe
50x Green Snake Scale + 5x Goron Water Bottle + 2x Green Dye + 1x Expensive Silk

Slow-Motion Belt
1x Rudra's Quick-Strike Belt + 1x Rudra's Soul Stone + 1x Blue Dye

The Hero's Rage
1x Rudra's Quick-Strike Belt + 1x Rudra's Soul Stone + 1x Red Dye

Wizard Belt
1x Rudra's Quick-Strike Belt + 1x Rudra's Soul Stone + 2x Expensive Silk


-----------------
Food
-----------------

Blood Courage Potion
1x Small Empty Bottle + 10x Keese Tooth

Blue Potion
3x Small Blue Potion

Bone Hardening Potion
1x Violet Potion + 1x Small Empty Bottle + 2x Skeleton Bone Powder

Ghostly Shroom Potion
1x Small Empty Bottle + 1x Small Water Bottle + 1x Ghost Mushroom + 2x Skeleton Bone Powder

Octorok Mucus Potion
1x Long Empty Bottle + 5x Octorok Mucus

Potion of Oblivion
1x Goron Water Bottle + 1x Blood of a Virgin + 2x Iron

Red Goron Potion
1x Goron Water Bottle + 1x Keese Wing

Red Potion
3x Small Red Potion

Schottlander Fish Potion
1x Long Empty Bottle + 2x Small Water Bottle + 3x Dead Fish

Small Potion of Respec
1x Small Water Bottle + 1x Blood of a Virgin + 1x Great Leaf

Small Potion of Shadow Protection
1x Small Water Bottle + 2x Small Black Leaf

Small Violet Potion
1x Small Red Potion + 1x Small Blue Potion

Strong Blue Potion
3x Blue Potion

Strong Red Potion
3x Red Potion

Strong Violet Potion
1x Strong Red Potion + 1x Strong Blue Potion

Violet Goron Potion
1x Red Goron Potion + 1x Blue Goron Potion

Violet Potion
1x Red Potion + 1x Blue Potion


-----------------
Jewelry
-----------------

Fire Bone
1x Skeleton Bone + 1x Fire Gem

Fire Gem
Transforms three Fire gems into another Fire gem of the same average quality.
3x Fire Gem

Light Gem
Transforms three Light gems into another Light gem of the same average quality.
3x Light Gem

Lucky Goron Card Set
1x Lucky Goron Card - Ace + 1x Lucky Goron Card - Two + 1x Lucky Goron Card - Three

Nature Gem
Transforms three Nature gems into another Nature gem of the same average quality.
3x Nature Gem

Ocean Gem
1x Mysterious Blue Clam + 15x Octorok Mucus

Prismatic Gem
Transforms three Prismatic gems into another Prismatic gem of the same average quality.
3x Prismatic Gem

Purified Lucky Charm
1x Cursed Lucky Charm + 1x Four Leaf Clover

Shadow Gem
Transforms three Shadow gems into another Shadow gem of the same average quality.
3x Shadow Gem

Skeletal Crystal
1x Red Skeletal Crystal Fragment + 1x Green Skeletal Crystal Fragment + 1x Yellow Skeletal Crystal Fragment

Water Gem
Transforms three Water gems into another Water gem of the same average quality.
3x Water Gem


-----------------
Miscellaneous
-----------------

Black Dye
5x Small Black Leaf

Blue Dye
1x Green Dye + 1x Red Dye + 2x Strong Blue Potion

Deku Bag
1x Sticky Herb + 2x Sharp Leaf + 1x Skeleton Bone Powder

Goron Steel
20x Broken Goron Steel Piece

Green Dye
5x Small Fresh Leaf

Iron
3x Iron Ore

Red Dye
1x Small Empty Bottle + 2x Skeleton Bone Powder + 3x Red Potion

Sixth Sword Piece
2x Small Triforce Piece + 5x Goron Steel + 5x Iron + 1x Blue Dye

Skeleton Bone Powder
10x Skeleton Bone

Yoyo Doll
1x Broken Yoyo Doll + 5x Fabric + 1x Red Dye


-----------------
Shields
-----------------

Blackrock Shield
1x Prototype Shield + 20x Blackrock Crystal + 5x Iron + 1x Goron Steel


-----------------
Weapons
-----------------

Enhanced Demonic Sword
1x Demonic Sword + 6x Iron

Enhanced Rudra's Demon Bow
1x Rudra's Demon Bow + 40x Demon Hair

Goron Assassination Dagger
5x Iron + 5x Goron Gold + 8x Goron Steel + 20x Goron Skull

Hyrule Iron Bow
2x Four Leaf Clover + 2x Goron Gold + 5x Iron + 5x Goron Steel + 5x Small Water Bottle + 10x Demon Hair + 10x Blood-Chicken Feather + 10x White Chicken Feather

Hyrule Protector Sword
1x Protector Sword + 1x Goron Gold + 2x Iron + 3x Goron Steel + 2x Goron Water Bottle

Kokirian Iron Sword
1x Kokirian Sword + 1x Iron Ore

Wind Bow of Hyrule
1x Wind Sword of Hyrule

Wind Dagger of Hyrule
1x Wind Staff of Hyrule

Wind Staff of Hyrule
1x Wind Bow of Hyrule

Wind Sword of Hyrule
1x First Sword Piece + 1x Second Sword Piece + 1x Third Sword Piece + 1x Fourth Sword Piece + 1x Fifth Sword Piece + 1x Sixth Sword Piece + 1x Seventh Sword Piece

Wind Sword of Hyrule
1x Wind Dagger of Hyrule


[Credits]

Code: [Select]
********************************* *********************************
The Legend of Zelda - Black Crown
             CREDITS
********************************* *********************************
In unordered order

**** Alpha Testers ****
Thanks for the great help! The game wouldn't be like it is today without you.

- Johan
- Kane
- Kevin
- Sam


**** Spriters ****
I'd like to thank all of you for your awesome spriting work.

- Oldskoolmario   for creating the Young Link sheet.
- GreenYoshiJosh  for the green hair in the Young Link sheet.
- TRM             for creating many sprites; including the deku shield.
- Rogultgot       for ripping the original OOT Link.
- Fox             for editing the original OOT Link.
- Chaotic Death   for ripping the MC vathi boss.
- Yue   for creating the MC-style Naryu and Evil Naryu.
- Jelleye   for creating the MC-style Stalchild.
- Whispy          for ripping the MC snake.

**** Companies ****
- Special thanks to Nintendo creating such awesome games. All Zelda related credits go to Nintendo.
- Special thanks to Gravity for Ragnarok Online (some of the item sprites are from RO).

**** Music ****
- Dan-O, thank you for offering royalty free/Creative Commons music at http://www.danosongs.com/.

- Sungha Jung, thanks for your great guitar play. We all <3 you! http://www.sunghajung.com/

- Karl Wolf and Lukas Lauermann
Der Großbauer, music from the Gothic II mod Trail of Darkness
http://tod.worldofgothic.de/hp/downloads.php?release_id=10

- Jesse Cook, your music is heart warming.

- Kai Rosenkranz
Thanks for your great music. All that read this should play the Gothic series and enjoy his music.
http://www.gog.com/en/gamecard/gothic_2_gold_edition


**** Others ****
- Cygon - Thanks for creating an awesome installer framework for XNA games. (http://www.codeplex.com/xnainstaller)
- HelpTheWretched - Thanks for providing fan-game creators with all the Zelda sounds they will need!(http://noproblo.dayjo.org/ZeldaSounds/)
- Big thanks to GameDev.net for beeing an awesome programming community.
- and all the others that I have forgotten here, I am really sorry. :(


[Patch Notes]

Code: [Select]

********************************* *********************************
         The Legend of Zelda - Black Crown
   PATCH NOTES
********************************* *********************************

===============================================================================
This list only contains changes that made it into a publicy released version of the game.
-------------------------------------------------------------------------------

              + Added feature or noticable improvement
              * Change
              - Bug fix or minor change
              ! Important - Take note!
                           
===============================================================================
22 February 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ Quest Window: Added Back-Button to Quest Details
* Merchant Window: Ruby Count is always shown while trading with a merchant


21 February 2015
------------------------------------------------
| USER INTERFACE
+---------------+
- Merchant Window: Fixed crash when buying an item

+---------------+
| MONSTERS
+---------------+
* Slightly buffed second boss. You can do it!


15 February 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ Merchant Window: Implemented Equipment Comparison
- Reading a sign post while the sign post text is shown won't reset the text.
  Now for real...


14 Feburary 2015
------------------------------------------------
| GENERAL
+---------------+
! New Feature: Equippable Bags
  Bags are a new equipment type with two equipment slots.

+---------------+
| USER INTERFACE
+---------------+
+ Crafting Bottle: Added tooltip to Transformation (T) button that
shows what item will be crafted.

+---------------+
| MONSTERS
+---------------+
* Blue Plants: Drop more items per kill, rare loot chances improved
* Mini Zol: Now can drop Sticky Herbs, improved strength

+---------------+
| ITEMS
+---------------+
+ New Item: Deku Bag (crafted)
+ New Item: Sticky Herb
+ New Item: Sharp Leaf
* Fairy Boots: Reduced crafting cost

+---------------+
| ZONES
+---------------+
* Tia Woods: More Zols spawns at night. The slimes are comming!!


31 January 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ Press the [use-pickup] Key (default E) to progress a dialog
  additionally to the Space key.
- Reading a sign post while the sign post text is shown won't reset the text.

+---------------+
| ITEMS
+---------------+
* Skeletal Crystal: Another buff! Way worth to craft it now! Good luck!

+---------------+
| ZONES
+---------------+
- Fixed Red/Blue-Block triggers not always behaving like they should


25 January 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ Recipes List: Added keyboard shortcut: Shift + B
+ Character Details: Added keyboard shortcut: Shift + C
+ Character Details: Added game time statistic
* Character Details: Reordered some stat indicators and fixxed a spelling bug

+---------------+
| CRAFTING
+---------------+
* Reduced crafting cost of (most) buff potions. Happy crafting!

+---------------+
| ITEMS
+---------------+
*  Black Ghost Armor, Skeletal Crystal: Minor buffs


24 January 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ New Feature: Equipment Comparison
  Press ALT (or ALT+CTRL with two slot items like necklaces) while hovering over an item
  in the inventory to display the stats of the equipped item instead.

+ Quest Window: Press Delete to move back from the Quest Details to the Quest List
- Quest Window: Fixed quest selection with the mouse

+---------------+
| ZONES
+---------------+
* Tia Woods: Improved the tiles around the key stone at the Hyrule Stone Tombs
* Stone Tombs: Increased monster spawn

+---------------+
| MONSTERS
+---------------+
* Minor monster stat adjustments

+---------------+
| GENERAL
+---------------+
* Slightly increased base movement speed
* Improved some quests texts
* Updated FMODex to 4.44.50
- Fixed some spelling mistakes


24 November 2013
------------------------------------------------
| ZONES
+---------------+
+ Access to new optional/secret zone
* Title Screen, Tia Woods, Blood Woods & Hyrule rivers: Some minor changes

+---------------+
| AUDIO
+---------------+
+ New rare select screen music (Thanks to xxxchobitsxxxnl!)

+---------------+
| ITEMS
+---------------+
+ New item: Egg of Small Experience
+ New item: Triforce Locket
* Beginner Weapons: Slightly increased attack speed

+---------------+
| TALENTS
+---------------+
* Arrow Shower: Increased multi shot count by 1.
* Head Shot: Increased projectile movement speed bonus from 26% to 30%.

+---------------+
| MONSTERS
+---------------+
* Snake Boss: Is now slightly stronger!

+---------------+
| GENERAL
+---------------+
* Slightly increased base movement speed
* Slightly increased ranged projectile movement speed


22 Novemver 2013
------------------------------------------------
| USER INTERFACE
+---------------+
* The color sliders on the character creation screen now support
  dragging (hold mouse and move)

+---------------+
| ITEMS
+---------------+
* Kokirian Bow, Kokirian Novice Bow: Slightly increased attack speed

+---------------+
| GENERAL
+---------------+
* Slightly increased base movement speed
* Slightly increased melee animation speed


19 Novemver 2013
------------------------------------------------
| ITEMS
+---------------+
* Kokirian Sword, Kokirian Novice Sword: Slightly increased attack speed
* Kokirian Iron Sword: Increased item level by 1

+---------------+
| USER INTERFACE
+---------------+
* Volume Silders:
  Added mouse support
  Changed direction in which the bar is displayed


10 November 2013
------------------------------------------------
| ITEMS
+---------------+
+ New crafted item: Kokirian Iron Sword
* Black Ghost Armor: Increased Agility by 1
* Octorok Mucus Potion: Increased Crit Rating by 2,
  reduced crafting cost by 2 mucus

+---------------+
| ZONES
+---------------+
* Various new tiles


03 November 2013
------------------------------------------------
| GENERAL
+---------------+
* Improved Error Report dialog
* Updated FMODex to 4.44.24

+---------------+
| TALENTS
+---------------+
* Multi Shot: Reduced base cooldown by 1 second

+---------------+
| ZONES
+---------------+
* Hyrule Rivers:
  Added one (1) additional black plant
  Improved some tree top tiles

+---------------+
| ENEMIES
+---------------+
* Mini Zol: Slightly increased damage and life
* Ghost King: Slightly increased damage, life and exp

+---------------+
| USER INTERFACE
+---------------+
* Recipe List:
  Improved mouse wheel scroll speed when the list is still small


27 June 2013
------------------------------------------------
| GENERAL
+---------------+
* Updated to FMOD Ex 4.44.16
* Character Selection:
  F9/F10 change the release speed of particle effect
  Also don't forget about the existing F1-F4 keys!


25 June 2013
------------------------------------------------
| ZONES
+---------------+
* Tia Woods:
  Added raven talk to the raven. And a blue light
  to the first blue plant.


24 June 2013
------------------------------------------------
| ZONES
+---------------+
* Tia Woods & Blood Woods: Some minor changes


23 June 2013
------------------------------------------------
| GENERAL
+---------------+
+ Added Read Me Please.txt
* Improved existing .txt-Files

+---------------+
| ITEMS
+---------------+
+ Equipping or using an item now makes a sound
* Red Dye: Reduced item level to 15 (down by 5)
* Lucky Candy: Added item sound


29 May 2013
------------------------------------------------
| ZONES
+---------------+
* Title Screen: Added easter eggs


27 May 2013
------------------------------------------------
| USER INTERFACE
+---------------+
+ Character Creation: Added left-click support to color sliders


23 May 2013
------------------------------------------------
| GENERAL
+---------------+
! Character Creation: You can now change the color of your hair and clothes
- Fixed fairy light not working on new characters
- Talent Trees.txt spacing fixes

+---------------+
| USER INTERFACE
+---------------+
* Recipes Window:
  Improved scrolling with the mouse wheel with a small recipe list.
  Changed coloring, size and position of the recipe list.

- Character Status & Character Creation:
  Fixed -/+X status points display not resetting once a stat-up/down button
  becomes invisible


20 May 2013
------------------------------------------------
| GENERAL
+---------------+
+ Added "Take Screenshot" feature. The default key is 'Print Screen'.
* Fairy: Modified light effect

+---------------+
| USER INTERFACE
+---------------+
- Fixed quick action slots with items not working
  as intended. Oups!

+---------------+
| ITEMS
+---------------+
* Critical-Mass Ring: Increased item level to 100
* Octorok Mucus Potion:
  Increased crit rating bonus and the amount of rupees
  it is worth

+---------------+
| ZONES
+---------------+
* Heroe's Home: Changed dialog. Link does not talk!
- Skull Shrine: Fixed broken tile

+---------------+
| TALENTS
+---------------+
* Whirlwind, Bladestorm:
The sword is now separately tinted, like any other melee attack.


19 May 2013
------------------------------------------------
| GENERAL
+---------------+
+ Character Creation:
  It's now possible to create characters with lower-case characters.
  Press [Shift] to create the usual upper-case character.
* Character Creation: Changed maximum character name length to 12 (up from 10).

+---------------+
| TALENTS
+---------------+
* Light Arrow:
  Reduced base cooldown by 0.5 seconds.
  Increased minimum projectile movement speed.
  Modified light effect.

+---------------+
| ZONES
+---------------+
* Skull Shrine: Added scripts
* Title Screen: Minor changes
* Heroe's Home: Added script experiment and changed floor tiles

+---------------+
| ENEMIES
+---------------+
* Mini Zol: Increased damage


12 May 2013
------------------------------------------------
| COMBAT
+---------------+
! Added "Critical Block" mechanic:
  When you block there is a "Crit (Block)"% chance to
  increase the amount blocked by "Critical Block Bonus" %.
   
+---------------+
| CRAFTING
+---------------+
+ Added "Hyrule Protector Sword" recipe
+ Added "Prismatic Gem" recipe
* Wizard Belt recipe now allows affixes on the Quick Strike Belt

+---------------+
| ITEMS
+---------------+
* Protector Sword: Increased weapon speed by 0.1
* Hyrule Master Shield: Increased Block Value by 1
* Enhanced Demonic Sword: Improved damage and added 1 gem socket
* Schottlander Fish Potion: Buffed effect and duration. Drink 'hem fish!
* Various drop rates have been changed

+---------------+
| TALENTS
+---------------+
* Shield Breaker: Reduced cooldown by 1 second and reduced mana cost.
* Shield Mastery: Increases Block Value by 15/25/35% (up from 10/20/30).

+---------------+
| USER INTERFACE
+---------------+
Inventory:
+ Added "ui-item-desc-box-alpha" setting that controls the transparency
  of the item description box. By default it is fully visible and
  has a value of "255".
  To make the box slightly transparent change it to for example 225.

  Settings can be changed in the settings.txt file in the folder
  [User]\Documents\My Games\The Legend of Zelda - Black Crown\.

Talent Window:
+ Talents that grant the player an "active skill" (such as Bash) are
  marked as such in the UI.
  Passive talents (such as Melee Training) aren't marked in the UI.

Character Details
+ Added "Chance to" category, which includes Crit (Heal) and Crit (Block)
+ Added Kill Count statistic to Miscellaneous
+ Added Block Bonus to Critical Bonus
* Moved Light Radius to Miscellaneous
* Added 100 to Potion Effectiviness display,
  this has no actual effect on the heal bonus.

Flying Damage Display
+ When the player blocks an attack the damage is now
  shown in a slightly lighter color.
- Removed damage color swap option (F11 key).
  Poke me if you really want to configure the colors.

Side Bar
+ The Latern and Fairy now show a different sprite
  when they are active.

+---------------+
| ZONES
+---------------+
* Route of Din (Hell): More red plants, hidden items and sound effects

+---------------+
| MONSTERS
+---------------+
* Red Plants are now resitant to fire, have more armor,
  but also give more experience and can drop more rare item


4 May 2013
------------------------------------------------
| USER INTERFACE
+---------------+
* Merchants: Items are now animated
* Merchants: Fully-stocked merchants now have a more compact view

+---------------+
| ITEMS
+---------------+
+ New Item 'Wind Dagger of Hyrule'
* All Wind of Hyrule weapons have 4 gem sockets now


3 May 2013
------------------------------------------------
| ITEMS
+---------------+
+ New Item 'Light Hyrule Sword', sold by Tingle
* Hyrule Master Shield: Now grants an additional +40 Block Chance Rating,
  +2 block value and -1 pushing force.

* Protector Sword can now also be found on Mad Gorons.

+---------------+
| COMBAT
+---------------+
! Blocking now works from all directions (similiar to Parrying)
! A minimum of Block Value/2 (up from 1) damage is now mitigated upon a block.

+---------------+
| TALENTS
+---------------+
* Shield Breaker
  Increased bonus damage to (20% + 10/20/30% per block point) Block Value,
  block point duration by 1 second and reduced cooldown by 2 seconds.

  Additional shield breaker ignores all enemy armor.

* Shield Mastery
  Buffed to increase Block Chance by 5/10/15% and Block Value by 10/20/30%.
  Now requires only one point in Shield Breaker.
  Shield-spec without max-level shield breaker? Sure!

* Meditation
  Increases mana regeneration by 2/4/6/8/10 (up from 1/2/3/4/5) and
  3/6/9/12/15%.

* Potion Mastery
  Increases effectiviness of healing and mana potions by 10%/20%/30%
  (up from 5/10/20).

+---------------+
| USER INTERFACE
+---------------+
+ Character Details: Added "Reputation" and "Miscellaneous" display
* Character Details: Reordered displays


1 May 2013
------------------------------------------------
| QUESTS
+---------------+
+ Added new quest 'Black Key Craft' to Mindo, the Goron.
* First revision of all existing quest regarding their Main/Sub-archetype.
  There could still be some wrongly configured quests.

+---------------+
| ITEMS
+---------------+
* Iron Skeleton Boots:
  Removed movement-speed penality and reduced item-level and armor.
   
+---------------+
| USER INTERFACE
+---------------+
+ Quest Log: Added main quest indicator to quest list and quest details.
* Quest Log: Changed quest completion display to show a % sign.
- Crafting Bottle: Renamed rubies into rupees. Thanks for the catch, MythicMagus!


28 April 2013
------------------------------------------------
| ITEMS
+---------------+
* Black Gorons Keys are now easier to find,
  can be stacked 10 times and are actually worth
  some rupees.
 
* Song Scroll 'Nocturne of the Stones' is now easier to find
   
+---------------+
| CRAFTING
+---------------+
* Gem Combination Recipes:
  When combining 3x gems of the same color the
  range of possible outcomes now favors better gems.

  Old: [-10, +10] item-level range
  New: [-9, +12] item-level range
 
+---------------+
| USER INTERFACE
+---------------+
+ Character Details:
  Added 'Block Chance' and 'Block Value'

+---------------+
| ZONES
+---------------+
* The Evil Ghost Boss is now easier to spot,
  can respawn mid-game and always spawns at the same location.

* Added red light to second boss area. W-wwhat is that?

+---------------+
| SKILLS
+---------------+
* Shield Breaker
  Reduced mana cost and cooldown (by 1 second)

* Shield Breaker and Shield Block now show up
  as 'red' and become unusable when the player can't block.
  E.g. when using no shield or when using a 2-handed sword.



27 April 2013
-----------------------------------------------
| GENERAL
+---------------+
* Red-Blue Blocks now emit a sound when triggered

+---------------+
| USER INTERFACE
+---------------+
* SideBar: Clicking on a shortcut button while having an
  item picked up won't drop the item to the floor anymore.
- SideBar: Fixed mouse-over color of equipment button


26 April 2013
------------------------------------------------
| GENERAL
+---------------+
* Slightly increased base movement speed by 0.2
* Increased projectile movement speed
* Increased movement animation speed when running
  very fast (e.g. with Sprint)
* Slightly increased enemy movement speed in Nightmare/Hell
  to counter the improvements (Work in Progress)
* Updated FMODex to 4.44.12

+---------------+
| QUESTS
+---------------+
- Fixed pick-up quests crashing the game when
  trying to accept them again after already
  starting them. E.g. the letter

+---------------+
| USER INTERFACE
+---------------+
* Pixel-perfectly centered the dialog box around the
  text by moving the box down by one pixel.


21 April 2013
------------------------------------------------
| USER INTERFACE
+---------------+
- Fixed display of forced multiline dialog texts;
  such as used by the direction sign post.


9 January 2013
------------------------------------------------
| GENERAL
+---------------+
* Changed contact e-mail to tivtag@gmail.com


5 January 2013
------------------------------------------------
| GENERAL
+---------------+
- Fixed persistant saving of player-dropped items.
  Now you can safely decorate or store items at your
  home and other places!
 
  How about a Swords and Armor collection anyone?

  Enemy-dropped items are non-persistent by design,
  as such dropped items that have not been picked up
  will despawn and not clutter the world.


2 December 2012
------------------------------------------------
| GENERAL
+---------------+
! New feature: Automatic Save
  By default the game now automatically saves when
  you spawns/change zone or gain a level-up.

  This can be disabled in the settings file by
  changing the 'auto-save' setting to False.

  *looks at Kev* ;)

+ Added a few new tiles, sprites and mini areas
- Fixed rare crash when taking damage after death
- Fixed Song of the Past resulting in a black screen


12 November 2012
------------------------------------------------
| GENERAL
+---------------+
- Fixed rare crash


10 November 2012
------------------------------------------------
| GENERAL
+---------------+
* Minor scripting engine performance improvements
* Updated IronRuby to latest
* Updated FMODex to 4.44.00

+---------------+
| USER INTERFACE
+---------------+
+ Added new "Invest Status Points" screen to character creation
  This should help new players realize that this game has a status system.

+ Added new navigation buttons


06 November 2012
------------------------------------------------
| ENEMIES
+---------------+
* Mini Zol: Slightly lowered item drop chance

+---------------+
| USER INTERFACE
+---------------+
* Item tooltips are now transparent if you have picked up an item

+---------------+
| ITEMS
+---------------+
* Reduced chance for items to drop within solid tiles

+---------------+
| AUDIO
+---------------+
* Rubies: Slightly increased item drop sound effect volume
- Fixed projectile sound effects (such as those with Firewhirls) not stopping
  when changing scene.


04 November 2012
------------------------------------------------
| AUDIO
+---------------+
+ Some new sound effects (Special Thanks to HelpTheWretched!)
* Item pickup sound effect volume is now more random for specific items
- Fixed item pick up sound effects playing twice

+---------------+
| ENEMIES
+---------------+
* Mini Zol: Slight stat and loot modifications


31 October 2012
------------------------------------------------
| GENERAL
+---------------+
+ New song: Carillon of Secrets
+ New song: Lament of Hyrule
+ New zone: Skull Shrine
Entrance in Tia Woods

- Fixed game crash when exiting while the Song of Past
  is playing.


25 October 2012
------------------------------------------------
| GENERAL
+---------------+
+ Added Area Sound Emitters: -> New water sounds.
* Further improved rendering of the first frame after player spawn
- Fixed Toggle Triggers having no effect on the first trigger

+---------------+
| ENEMIES
+---------------+
+ New Enemy: Mini Zol
  Be warned! They deal nature damage.

+---------------+
| ITEMS
+---------------+
+ New Item: Small Red Ruby (worth 50 green rubies)

+---------------+
| ZONES
+---------------+
* Tia Woods: Started work on a new minor shrine/dungeon.
  You can already find the entrance!


14 October 2012
------------------------------------------------
| ZONES
+---------------+
* Tia Woods: Added direction sign post and various minor items


7 August 2012
------------------------------------------------
| GENERAL
+---------------+
! Area Event Triggers are checked once per frame.
  Please report performance problems!

* More work on area transitions.
  Especially the "Warp" areas are now more precise.
   
* Changed "Warp" to play the audio effect less often. P-phew!

+---------------+
| ITEMS
+---------------+
* Claymore: Modified attack speed and damage.

+---------------+
| USER INTERFACE
+---------------+
- Fixed game getting stuck in a blend-out state
  if you change character while the game is blending
  out the game view.


1 August 2012
------------------------------------------------
| ITEMS
+---------------+
* Reduced price of chest upgrade
* Increased damage of Hyrle Iron Bow.
* Increased speed of Wind Bow of Hyrule, but also reduced damage.

+---------------+
| TALENTS
+---------------+
* Flames of Phlegethon
Reduced minimum damage by 5%. Increased cast time by 0.3 seconds.

* Fire Bomb
Moved another 5% of damage from magic to ranged damage contribution.


30 September 2012
------------------------------------------------
| GENERAL
+---------------+
+ Added Chest of Winds to the hero's home.
- Fixed loading of Chest of Winds content


29 September 2012
------------------------------------------------
| GENERAL
+---------------+
+ Your previous save-file is now kept as a backup
  in case the game somehow screws up your character.

* Improved fail-safe item insertion handling. 
  Items are now dropped below the hero.

+---------------+
| ITEMS
+---------------+
* Improved item requirement checking. It is now more accurate
  and checks only when required.

* Changed 'Blood of a Virgin':
  Slightly rarer. Worth more. Stacks 3x.
 
- Fixed Talent Reset potion exploit.

+---------------+
| USER INTERFACE
+---------------+
+ The 'Equipment' Icon in the UI now will be marked red if
  the requirements of any of your equipped items is not fulfilled
  anymore.

* Investing status point immediately recheck your item
  requirements now.
   
+---------------+
| AUDIO
+---------------+
- Improved consistency of audio transitions.
  This also fixes the ocarina song screen transitions.


27 September 2012
------------------------------------------------
| ITEMS
+---------------+
- The Wind Sword is not invisible anymore. No ghost anymore~~


26 September 2012
------------------------------------------------
| GENERAL
+---------------+
* Area Event Triggers are now checked more often again.

+---------------+
| ZONES
+---------------+
* Improved area transition between Tia Woods and Road of Din

+---------------+
| ITEMS
+---------------+
- Fixed Violet Goron Potion and Bone-Hardening Potions not getting
  destroyed on use. Also slightly reduced cooldown.

- Fixed Ruby and Blackened-Prefix giving fixed resistance
  Slightly increased their effect per item level.

- The Legendary Staff is not allowed to have affixes anymore.
  Sorry, it's good enough already!

+---------------+
| STATUS
+---------------+
* Resistance rating now descales slightly slower (this is a buff).

+---------------+
| USER INTERFACE
+---------------+
- Fixed "fixed resistance %" boni showing as rating boni

+---------------+
| ENEMIES
+---------------+
* White Chickens now drop their feathers like they should.
  Changed drop behaviour form 'bad' to 'normal'.
 

23 September 2012
------------------------------------------------
| CRAFTING
+---------------+
- Fixed bug that resulted in crafting items with affixes
  to not be removed


16 September 2012
------------------------------------------------
| GENERAL
+---------------+
* The following keys are now user-configurable in key-settings.txt:
quick-save: F5
toggle-ui: F10
toggle-dmg-colors: F11
toggle-dps-meter: F12

- Fixed crash

+---------------+
| ITEMS
+---------------+
* Slightly reduced level of "Iron" to allow crafting it
  at an earlier level


15 September 2012
------------------------------------------------
| ITEMS
+---------------+
+ Added crafted item "Full Scale Plate"
+ Added prefix "Impetuous"

+---------------+
| GENERAL
+---------------+
* Some loot changes
- Fixed loading of Octorocs

+---------------+
| USER INTERFACE
+---------------+
* Changed display of Armor Ignore % in the char. details.

  E.g. 120 fixed plus 17% reduction in enemy armor shows as
  120 + 17%
 

14 September 2012
------------------------------------------------
| GENERAL
+---------------+
! (standard) Melee Attacks can now hit enemies mid-air.

  Each attack is limited to one frame of hitting enemies.
  Before only the very first frame of the attack could hit enemies.

  The attack area of mid-air melee attack is smaller than
  the area of the very first frame.

  Reduced melee attack range by 1 pixel.
 

2 September 2012
------------------------------------------------
| GENERAL
+---------------+

- Fixed crash when a menu key setting is set twice.
- Extended Controls.txt


30 August 2012
------------------------------------------------
| GENERAL
+---------------+
* Slightly increased default melee attack animation speed.
  Is it enough? Still experimenting.

* Improved all standard melee attacks by increasing the
  attack area. They are also more consistent in each direction.

* Increased minimum projectile movement speed by 1.
 
+---------------+
| SKILLS
+---------------+
* Whirlwind
  Duration is now modified by Spell Haste and
  shown in the talent description.

* Bladestorm
  Changed to 4/5/6 (up from 3/4/5) turns.
  Increased animation speed.
  Duration is now modified by Spell Haste and
  shown in the talent description.
 

29 August 2012
------------------------------------------------
| ITEMS
+---------------+
* Increased speed of the initial two melee weapon tiers.


28 August 2012
------------------------------------------------
| GENERAL
+---------------+
* Experimenting with increased movement speeds.
- Fixed rare crash

+---------------+
| SKILLS
+---------------+
* Firewall: Added pushback effect,
  but also the manacost and cast time are slightly increased.
 
* Rapid Fire: Increases ranged attack speed by 15%/30%/45%
  (up from 10%/20%/30%).

* Fire Bomb: Moved 5% damage contribution from magic to ranged.


8 August 2012
------------------------------------------------
| USER INTERFACE
+---------------+
- Improved consistency between Stat Tooltips


28 July 2012
------------------------------------------------
| USER INTERFACE
+---------------+
+ Audio volume controls now handle mouse scroll wheel input


20 July 2012
------------------------------------------------
| AUDIO
+---------------+
+ Split volume setting into: master, music and effect volume
* Updated FmodEx to 4.42.00
- Removed short cut keys to change volume


27 June 2012
------------------------------------------------
| TALENTS
+---------------+

+ New ranged talent "Bomb Chain":
   Increases the number of placeable bombs before
   the cooldown is triggered by [2, 4, 6].
   Increases cooldown by [1.25, 2.5, 3.75] seconds.
   Reduces mana cost.
   

26 June 2012
------------------------------------------------
| GENERAL
+---------------+

- Fixed game crash on respawn.
- Fixed very rare game crash when an attack hits
  an enemy after dieing.
- Fixed player being pushed even after respawning.
* Attempting to scale player movement animation speed
  by a curve function.

+---------------+
| TALENTS
+---------------+

- Revitalizing Strike
  Fixed crash on some damage sources, such as DoTs.

+---------------+
| ENEMIES
+---------------+

Second boss:
- Fixed initial damage
- Temporarily removed light phase


03 June 2012
------------------------------------------------
| GENERAL
+---------------+

- Fixed various crashes when the DirectX context is lost.

+---------------+
| USER INTERFACE
+---------------+

+ Added V-sync setting to ingame settings screen
  Disable V-sync if you get "laggy" gameplay!

* Changing between fullscreen and windowed mode
  does not require a game restart anymore.

* Improved display of long recipes without a description.


01 June 2012
------------------------------------------------
| GENERAL
+---------------+

* Updated to IronRuby 1.1.4
* Updated to FmodEx 4.40.07

+---------------+
| STATUS
+---------------+

+ New Fairy color effect
* Increased fairy movement speed.
* Still tuning base player and monster movement speed.

+---------------+
| USER INTERFACE
+---------------+

* Left CTRL now also triggers the second quick action row
  in addition to Left Shift and Left Alt.
- Minor graphical changes


30 May 2012
------------------------------------------------
| GENERAL
+---------------+

+ Added custom classes for hardcore characters.
* Added and modified a few normal class names.


26 May 2012
------------------------------------------------
| GENERAL
+---------------+

! Added Hardcore modus. Permanent death!

+---------------+
| ITEMS
+---------------+

+ Crafted items may now have affixes.
+ New crafted low-level item: Fire Bone

+---------------+
| STATUS
+---------------+

+ The player movement animations are now based on
  movement speed.

* Increased base movement speed.

* Increased projectile flight speed.

+---------------+
| ITEMS
+---------------+

* Enhanced Rudra's Demon Bow:
  Increased attack speed.

* Hyrule Iron Bow:
  Increased attack speed.
 
+---------------+
| USER INTERFACE
+---------------+

* Improved character creation screens.
* Improved Ocarina Window


25 April
------------------------------------------------
| USER INTERFACE
+---------------+

+ Added configuration of action slot key bindings
  To customize them, simply modify the key-settings.txt
  file in "..\My Documents\My Games\The Legend of Zelda - Black Crown\".

+ Action Slot key bindings are now shown when you pick
  up a skill.

* Added four more action slots.


19 April 2012
------------------------------------------------
| USER INTERFACE
+---------------+

! Swapped damage colors. Incoming damage is now red;
  outgoing white.
  This can be reversed by pressing F11.

* Redesigned elements of the GUI that represent a
  positive or negative event to use the colors
  green and red.

* Other minor color adjustments.

* Slight NPC talk speed increase.

- Fixed UI getting stuck when a dialog is open
  and the DirectX context is lost.

+---------------+
| ZONES
+---------------+

- Fixed minor tile bugs.


17 April 2012
------------------------------------------------
| GRAPHICS
+---------------+

* Experimenting with fairy graphics.

+---------------+
| ITEMS
+---------------+

* Some of the crafted items/potions were improved.

+---------------+
| MISC
+---------------+

* Some minor script changes.


10 March 2012
------------------------------------------------
| ITEMS
+---------------+

+ Dropped items are now persistent and won't despawn on game load.
+ Item sound is played when you receive a quest item.


1 March 2012
------------------------------------------------
| GRAPHICS
+---------------+

- The special effects on the character screens are
  only displayed when the machine is strong enough.
 

11 February 2012
------------------------------------------------
| AUDIO
+---------------+

+ Added 3 new creative commons tracks by
  http://www.danosongs.com/:

Violet Shrine
Winter Empire
Helium Hues

+ Audio Samples are now played when you pick up items
  from the floor.

+---------------+
| ZONES
+---------------+

* The first outdoor zone now shows its name.


4 February 2012
------------------------------------------------
| GRAPHICS
+---------------+

* Improved initial display of a new scene.
* The "Region Entry Text" is now reset when entering
  an unnamed region.


23 January 2012
------------------------------------------------
| ITEMS
+---------------+

- Fixed Claymore in-game sprite. No,
  it's not a ghost sword!


22 January 2012
------------------------------------------------
| USER INTERFACE
+---------------+

* Improved handeling of multi-cell sized items in
  the inventory.

* Changed color indicator of the picked up item
  in the inventory.


21 January 2012
------------------------------------------------
| GRAPHICS
+---------------+

* Changed the nights to have a blue tint instead of
  being deep black.
 
+---------------+
| ITEMS
+---------------+

+ New Items:
Claymore
Loose Iron Chains

+ New Prefix:
Oiled

+---------------+
| STATUS
+---------------+

* Slightly increased base movement speed;
  to counter this enemy movement speed has been
  increased on higher difficulties.

* Movement Speed Rating is now converted into
  fixed movement speed.

+---------------+
| USER INTERFACE
+---------------+

+ Pressing Shift+Left Mouse on the char icon (Link's head)
  now opens the character details window.

* Made the display of picked-up item consistent
  with the inventory.

* Two decimal signs are displayed for movement
  speed.
 
+---------------+
| MISC
+---------------+

* Updated to FModEx 4.38.7
* Plus some other minor changes. Nothing serious!


25 November 2011
------------------------------------------------
| GRAPHICS
+---------------+

* Improved Whirlwind and Bladestorm animations.


22 November 2011
------------------------------------------------
| TALENTS
+---------------+

* Reduced base cooldown of Bash by 0.5 seconds.

+---------------+
| USER INTERFACE
+---------------+

- Moving an item larger than 1x1 cell into a full
  crafting bottle with Shift + Left click won't
  re-insert the item at a wrong position anymore.

+---------------+
| GRAPHICS
+---------------+

* Added proper shadows to the whirlwind attack.
- Fixed various other shadows of Link.


30 October 2011
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed a bug that made it impossible to move/use
  action buttons after closing a window with Escape.
 

29 October 2011
------------------------------------------------
| MISC
+---------------+

* Updated to FModEx 4.38.0


28 October 2011
------------------------------------------------
| ITEMS
+---------------+

+ New relic: Nano's Hamster Kernel


22 September 2011
------------------------------------------------
| ENEMIES
+---------------+

* First boss:
Replaced music.
Modified spell attack.
More low-level mobs spawn and they now fade in.

+---------------+
| ITEMS
+---------------+

+ New (crafted) potion: Small Potion of Shadow Protection
 
+---------------+
| AUDIO
+---------------+

+ New classic music
- Removed one (larger) now unused music file.


17 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Your fairy now moves faster the further away she gets from you.
* She also is now considered a flying entity; and
  as such behaves more like ranged projectiles.
- Fixed a spelling mistake.
 
+---------------+
| ENEMIES
+---------------+

+ The first boss has learned a new spell. Beware!

+---------------+
| STATUS
+---------------+

- Fixed the amount of resistance granted by the "Emerald" prefix.


16 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Updated installer to latest version. Download here:
  http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi


15 September 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added setting "fixed-step" (default False) to the
  the settings file. This settings changes between
  fixed and variable step game loops.

* More performance improvements.

* Replaced the announced shortcuts from the installer
  with normal shortcuts.

- The game and updater can be started only once;
  instead of crashing right away.

+---------------+
| GRAPHICS
+---------------+

+ Added setting "vsync" (default True) to the
 the settings file.

- Fixed and improved the mist weather effect.


14 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Combined all sprite databases into one single large one.
* Various other minor performance improvements.


13 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Updated to FmodEx 4.36.03

+---------------+
| USER INTERFACE
+---------------+

+ Added reason why a file has been downloaded
  by the updater.


12 September 2011
------------------------------------------------
| USER INTERFACE
+---------------+

+ The buttons in the ingame menu are selected on mouse enter.
+ The updater shows which files have been updated at the end.
* The updater checks MD5 sums for all files.
- Removed "Start Game" button from Updater.
  It caused the game to be launched with admin privileges.
- Fixed a keyboard scrolling bug in the ingame menu.


9 September 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added tutorial message by fairy on first level-up.

+---------------+
| USER INTERFACE
+---------------+

- The sidebar buttons/recipes window now won't indicate
  level-up anymore after leaving to the character
  selection screen.
 

8 September 2011
------------------------------------------------
| GENERAL
+---------------+

! The game now only requires the .NET 4.0 Client Profile to be installed;
  instead of the Extended Profile.


22 August 2011
------------------------------------------------
| ENEMIES
+---------------+

- Fixed plant death animation not playing; or playing too fast.


18 August 2011
------------------------------------------------
| USER INTERFACE
+---------------+

+ Crafting Bottle Window:
  Added tooltip to Transform Rubies button.

+---------------+
| AUDIO
+---------------+

* Updated to FmodEx 4.36.01


16 August 2011
------------------------------------------------
| ITEMS
+---------------+

* Octorok Mucus Potion:
Requires less materials to craft and is worth more.


5 August 2011
------------------------------------------------
| ITEMS
+---------------+

* Unstackable items, such as rubies, won't vary in power anymore.


28 July 2011
------------------------------------------------
| TALENTS
+---------------+

- Poisoned Shot:
  Fixed poison effect applying on misses.

+---------------+
| AUDIO
+---------------+

* Reverted back to FMODEx 4.34.0
- Fixed a bug that disallowed certain music to be played
  when entering the game for the first time.
- Fixed a bug that made some music not start playing at all.


26 July 2011
------------------------------------------------
| ITEMS
+---------------+

+ New Gem "Din's Small Critical Gem"
+ New Gem "Nayru's Exudation"
 
+---------------+
| USER INTERFACE
+---------------+

+ Updater: Added "Start Game" button.
- Updater: Removed "Done" button.


25 July 2011
------------------------------------------------
| GENERAL
+---------------+

* Misc. performance improvements.
* Updated FmodEx to version 4.36.0

  To all Realtek users: Please update your drivers if you
  got any problems starting the game or near sound sources.
  (http://www.realtek.com/downloads/)

+---------------+
| ZONES
+---------------+

- Some minor map perf. tweaks in Tia Woods North.
 
+---------------+
| QUESTS
+---------------+

- The Skeleton Hunt Continues: Fixed quest description.


24 July 2011
------------------------------------------------
| ITEMS
+---------------+

+ New Feature: Items can now vary in power by (default) +-10%.
+ New Prefix "Useless"
+ New Prefix "Golden"

* Lowered required level to learn all of the Transform Gem
  recipes.
 
+---------------+
| USER INTERFACE
+---------------+

+ Magic Crafting Bottle/Recipes List:
  Added button to change between the bottle and the recipes
  list. The button and the bottle icon are hightlighted
  when a new Recipe is learned on level-up.

+ Shift + Left Click on Bottle icon of the sidebar opens
  the recipes window.

* Talent Window: When hovering over the invest button;
  and if the investment makes a following talent learnable;
  then the following icon is colored white.

- Fixed memory leak/possible crash when the DirectX device
  was lost.
     
+---------------+
| GENERAL
+---------------+

* The fairy moves slightly faster. Hey, it wants to catch up!


12 June 2011
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed usage of wrong talent level in talent
  descriptions.
 
+---------------+
| ZONES
+---------------+

+ Added a water pool to the Hell area.
  Time to fill your empty potions!
 
+---------------+
| ITEMS
+---------------+

* Enhanced Rudra's Demon Bow: Slightly increased damage.
* Changed recipe for Red Goron Potion.

+---------------+
| MONSTERS
+---------------+

* Improved lightning attack of the second boss.

+---------------+
| STATUS
+---------------+

- Fixed ranged attacks hitting the player/enemies
  in another zone after zone change.


6 June 2011
------------------------------------------------
| USER INTERFACE
+---------------+

* Added space bar support to the Character Selection and
  Creation Screens.

* It's now more clearly indicated that it's not possible
  to create two characters with the same name.


4 June 2011
------------------------------------------------
| ITEMS
+---------------+

+ Wind Staff of Hyrule
Turn the Wind Bow of Hyrule into this legendary staff!

* The legendary staff and bow gained 2 gem sockets each.


30 May 2011
------------------------------------------------
| ITEMS
+---------------+

+ Wind Sword of Hyrule
Now you can finally craft this legendary sword!

+ Wind Bow of Hyrule
And turn the sword into a legendary bow!


1 May 2011
------------------------------------------------
| ENEMIES
+---------------+

+ New Enemy 'Special Ghost Demon Snake'
* Slightly tuned Stone Tombs boss behaviour.

+---------------+
| GENERAL
+---------------+

* Title Screen: Script fun added.
* The way Background Music fades-in has been improved.
- A few map tile fixxes.
- Changed window name of the Updater.


28 April 2011
------------------------------------------------
| GENERAL
+---------------+

- Improved the Installer and Uninstaller.
  Uninstall and then manually delete the game folder if you are upgrading from
  an older version of the installer.
   
  Download: http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi


22 April 2011
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed an issue with the Mini Map (M) and other UI elements
  after the DirectX device has been lost.
 
+---------------+
| GENERAL
+---------------+

- Misc map performance improvements.


19 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added Audio Volume control to the Settings screen.
Pressing F8/F9 to change the volume is fluent now.

+ Press F10 to toggle the User Interface.
Can be used to capture nicer gameplay screenshots and videos.

* Removed a large (almost unused) music file.
- Fixed a typo.


17 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added tutorial script that explains how to use the Latern.

* Renamed difficulties:
Normal -> Easy
Hard -> Normal

Made the new Normal difficulty slightly easier.
Adjusted enemy movement speed buff in Hell to counter the
recent base player speed increase.

- Dependencies:
Upgraded to IronRuby 1.1.3 (up from 1.1.2)

- Removed even more unrequired files.

+---------------+
| ITEMS
+---------------+

* Bad Muffler, Bad Leather Belt
Now allow suffixes, but have worse Armor and Item Level.

* Merchant Tingle
Added +1 Strength gem to his stock.

+---------------+
| TALENTS
+---------------+

* Arrow Shower
Requires 1 (down from 2) points in 'Rapid Fire'.


16 April 2011
------------------------------------------------
| TALENTS
+---------------+

* Piercing Arrows
Now increases chance to pierce with ranged attacks
by 3/6/9/12/15 fixed percentage, instead of multiplicative
percentage. This is a buff.

* Rapid Fire
Increases ranged attack speed and piercing chance
by 10/20/30 fixed percentage. It now also costs Mana.

* Light Arrow
Slightly increased mana cost.

+---------------+
| STATUS
+---------------+

* Slightly increased base movement speed.

+---------------+
| USER INTERFACE
+---------------+

* Character Details Window
The Ranged Piercing Chance is displayed without a leading "+" sign.

- Talent Window
The talent level is now correctly displayed after investing the
last talent point.

- Title Screen
Pressing Left Mouse will only move to the next screen if
the game has focus.

+---------------+
| GENERAL
+---------------+

* Updater
Improved responsiveness.

- Removed a few useless files.


14 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Pressing "TAB" on the Character Selection and Creation Screens has
  a new effect now!
* Improved robustness and performance of the Particle Effect renderer.

+---------------+
| ENEMIES
+---------------+

+ New 'special' Skeleton Head enemy

+---------------+
| TALENTS
+---------------+

* Rapid Fire now increases ranged attack speed and piercing chance
  by 8/16/24 (up from 5/10/15)%.

+---------------+
| ITEMS
+---------------+

+ New item affix 'of Feathers'

+---------------+
| USER INTERFACE
+---------------+

- Fixed items showing already met requirements by correctly
  invalidating the item cache when the inventory gets opened.

 
11 April 2011
------------------------------------------------
| GENERAL
+---------------+

- Your fairy won't block Razors anymore and can now cross deep water.
  Hey, it's flying above them afterall!

* The transition period between bubble texts is now slightly shorter. 
* Some minor map changes.


9 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ New difficulty 'Insane'.
  You must have a Hell-level character of atleast level 50
  to unlock it.

* Improved the transition between bubble texts.
- Fixed a script crash bug.

+---------------+
| USER INTERFACE
+---------------+

* Improved the Character and Talent windows.


8 April 2011
------------------------------------------------
| GENERAL
+---------------+

* Improved fairy movement code.
- Updated FModEx to version 4.34.00


6 April 2011
------------------------------------------------
| GENERAL
+---------------+

- Further work on the ingame-tutorial/scripts.


5 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Started to add a scripted ingame-tutorial.
* Improved some starting quests.
- Removed script test (see last patch).
- Fixed a bug that caused multiple instances of
  background music to be played when accessing
  the Settings Screen from the Character Selection Screen.


23 Match 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added internal support for speak bubbles.
+ Added Ruby as an internal game scripting language.
  Press F7 to try them out!


17 March 2011
------------------------------------------------
| GENERAL
+---------------+

- Performance was increased on old hardware on
  the Character Selection/Creation Screens by
  drawing half as much particles.


13 March 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added Fairy companion.
  Enable/Disable the fairy by clicking on the new Fairy Icon
  in the sidebar or by pressing "P".

  The fairy is a light source and as such benefits from
  the +Light Radius modifier.

  The movement AI is still basic and will be improved
  in further patches.

* Increased mana drain of Latern.
* Some minor zone changes.

+---------------+
| USER INTERFACE
+---------------+

+ It's now possible to inspect the "Light Radius"
  value in the Character Details window.


6 March 2011
------------------------------------------------
| GENERAL
+---------------+

* Work continued on the new starting zone.
- Fixed potential audio-related crash.


5 March 2011
------------------------------------------------
| GENERAL
+---------------+

+ Work has started on a new starting zone.

+---------------+
| USER INTERFACE
+---------------+

* The 'Press Space' indicator now shows up more
quickly in dialogs.


28 February 2011
------------------------------------------------
| ITEMS
+---------------+

+ New Gem 'Din's Magic Pokey'


27 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Changed the penality on higher difficulties.
- Fixed "cooldowns are not updating"-bug that
  occurred after changing/reloading character.
     
+---------------+
| ENEMIES
+---------------+

- Fixed bug in second boss fight.
* Red Fire Plants have got a loot table now!

+---------------+
| ITEMS
+---------------+

+ New Item 'Small Fire Leaf'


26 February 2011
------------------------------------------------
| ITEMS
+---------------+

+ New Gem 'Nature's Beast'

* Hyrule Iron Bow now requires 2x 4-Leaf Clovers (up from 1).
* Enhanced Rudra's Demon Bow is now slightly easier to craft
  and deals more damage.
   
+---------------+
| ENEMIES
+---------------+

* Some enemies that were considered to be Beasts
  are now Demi-Beasts.

+---------------+
| GENERAL
+---------------+

* Some map-specific fixes/enhancements.


24 February 2011
------------------------------------------------
| GENERAL
+---------------+

- Fixed more causes of rare but possible crashes.

+---------------+
| ENEMIES
+---------------+

* Made the second boss fight slightly harder.
* Increased Health of Green Snakes.
* Green Plants are less resistant to fire now!
- Fixed crash in second boss fight.

+---------------+
| TALENTS
+---------------+

* Sprint
Duration changed to 25 seconds (down from 40 seconds).

* Poisoned Shot
Movement reduction changed to 10% per level (down from 15%).
Slightly increased mana cost.

* Flames of Phlegethon
Changed to:
3 seconds cast time (down from 3.5 seconds)
30-50% damage (down from 40-100%)
60 seconds cooldown (down from 200 seconds)

+---------------+
| STATUS
+---------------+

- Fixed calculation and display of the Resistance stat.

+---------------+
| ITEMS
+---------------+

+ New Gem 'Nature's Squece'
+ New Gem 'Eburnated Shadow Gem'

* Modified some drop chances.


23 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Slightly modified some drop rates and monster stats.
- Fixed rare crash.

+---------------+
| ITEMS
+---------------+

+ Added a new low-level fire gem.


21 February 2011
------------------------------------------------
| GENERAL
+---------------+

- Work continued on the heroes home!
- Fixed crash bug on Character Selection Screen.
- Fixed a bug that made special effects that require
  good graphics cards not load at all.

+---------------+
| ENEMIES
+---------------+

* Since it was almost impossible to dodge Blue Razors
  on Hell difficulty it has been made easier to
  dodge them.
   
+---------------+
| ITEMS
+---------------+

* Modified some items.


20 February 2011
------------------------------------------------
| GENERAL
+---------------+

+ WORK IN PROGRESS:
The game starts in the heroes house now.
This is still unfinished and not correctly
connected to the old world.

- Background music is fading in once again
  as intended.


13 February 2011
------------------------------------------------
| Items
+---------------+

+ Added new crafting recipes that transform
  three gems of the same color into another gem
  of the same color.

  The Recipes window can (by default) be reached by
  pressing the "B key" and then the "Right Arrow key".


10 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Pressing Escape on the Title screen now
  closes the game.


8 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Pressing the Left Mouse button on the Title
  screen will now have the same effect as pressing
  Space/Enter.

- Fixed additional resize/alt-tab crashes.

+---------------+
| ITEMS
+---------------+

+ New Relic 'Blood-Ruby Crest' (hell only)
+ New Prefix 'Acute'


7 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Slightly increased the difficulty of Hell. Beware!

+---------------+
| GRAPHICS
+---------------+

- The game is once again rendered when the game
  window does not have focus.

+---------------+
| ENEMIES
+---------------+

* Slightly changed the stats of some monsters.

- Butterflies are now considered to be non-solid.
  They won't collide with Razors anymore.


5 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Modified the Zelda Patcher to compare the MD5
  sums of the files, instead of only working comparing
  the file creation date.

  This will reduce accidental redownloads of the full game.

* Small improvements to the Patcher GUI.


4 February 2011
------------------------------------------------
| GRAPHICS
+---------------+

- Fixed crashes caused when resizing the game window,
  or alt-tabbing when in full screen.

 ---------------+
| GENERAL
+---------------+

* Updated FMOD Ex to version 4.32.08!


12 October 2010
------------------------------------------------
| GRAPHICS
+---------------+

* The bloom effect on the character and title screens
  works once again.

+---------------+
| OTHER
+---------------+

+ New Installer. Download it here:
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi


10 October 2010
------------------------------------------------
| GRAPHICS
+---------------+

* The game uses the Reach Graphics Profile now and
  as such once again supports older graphics cards
  with only Pixel Shader 2.0 support.
 

18 September 2010
------------------------------------------------
| GRAPHICS
+---------------+

! IMPORTANT The game now requires XNA 4.0 to run! This also
means that your graphics card must atleast support
Pixel Shader 2.0.

Download Link:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97

If your graphics card does not support XNA 4.0 then you can still
download the old version of the game (15th September 2010) from here:
http://tick.federrot/zelda/beta/TheLegendOfZelda_BlackCrown_XNA3.msi


+---------------+
| TALENTS
+---------------+

* Bash
Changed base cooldown to 4 seconds (down from 5 seconds).


+---------------+
| ITEMS
+---------------+

+ New Gem 'Acute Gem of Nature'
+ New Gem 'Din's Vengeance'


+---------------+
| USER INTERFACE
+---------------+

- Minor fixes.


15 September 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Trinket 'Snake Flute'
dropped by Green Snakes.

+ New Relic 'Blood-Smith Hammer'
dropped by Mad Octorocs on Nightmare and Hell
difficulty.

+ New Helmet 'Scale Hat'
crafted.


13 September 2010
------------------------------------------------
| STATUS
+---------------+

* Slightly increased the difficulty of the "Hell"
  difficulty.


+---------------+
| ITEMS
+---------------+

+ New Item 'Hell Iron Staff'
dropped by Green Snakes on Hell difficulty.


+---------------+
| ENEMIES
+---------------+

- Butterflies now randomly choose their initial
  flight direction. Also: Added some more spawns.

 
+---------------+
| OTHER
+---------------+

- The start screen map won't be cut off on the lower
  end when using the 16:10 aspect ratio.
 

8 September 2010
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed a bug that made the "Exit" button in
  Ingame Menu actually not reload the previously
  played character; making it appear as if the game
  was saved.

- Fixed a bug that made the UI on the character selection
  screen disappear when exiting to it from the Ingame Menu.


7 September 2010
------------------------------------------------
| USER INTERFACE
+---------------+

* Reduces the number of particles on the Character Screens once
again to not completely kill slow computers!

+---------------+
| ENEMIES
+---------------+

* Increased damage done by all of the Razors.


6 September 2010
------------------------------------------------
| GRAPHICS
+---------------+

- Attempt to fix crashes with some integrated
graphics solutions from Intel.


1 September 2010
------------------------------------------------
| GENERAL
+---------------+

* Updated FMOD Ex to version 4.32.01!
  Less memory overhead and improved MIDI playback.
 

28 August 2010
------------------------------------------------
| GENERAL
+---------------+

+ New natural npcs:
Butterfly, Mad Butterfly

* Modified some enemy spawn points
to spawn more enemies. Happy fighting!

- The title screen should once again
be populated by npcs!


27 August 2010
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed a (rare) crash in the Character Selection Screen.


26 August 2010
------------------------------------------------
| USER INTERFACE
+---------------+

+ Talent Window:
When moving the mouse over the 'Invest' button
you can now easily see the effect of investing
a talent point.

+---------------+
| STATUS
+---------------+

* Slightly increased base movement speed.


24 August 2010
------------------------------------------------
| USER INTERFACE
+---------------+

- The dialog text should not be blurry anymore
with an widescreen aspect ratio.


23 August 2010
------------------------------------------------
| USER INTERFACE
+---------------+

+ New 'Settings' screen that allows you to change
the aspect ratio (Normal, 16:9 and 16:10) and the
render mode (Window and Fullscreen) ingame!


20 August 2010
------------------------------------------------
| OTHER
+---------------+

+ New settings flag 'stretch-fullscreen' (default value is false);
which when set to true scale sup the image to fully cover the screen in fullscreen mode.


9 August 2010
------------------------------------------------
| Talents
+---------------+

* Bash
Melee Training requirement reduced from 3 of 5
to 2 of 5 points.

* Toughness
Melee Training requirement reduced from 2 of 5
to 1 of 5 points.

* Light Arrow
Ranged Training requirement reduced from 3 of 5
to 2 of 5 points.


8 August 2010
------------------------------------------------
| OTHER
+---------------+

+ Added (experimental) FULLSCREEN support.
To enable fullscreen mode simply change the
"fullscreen" setting to "True".

The settings file is located at
/My Documents/My Games/The Legend of Zelda - Black Crown/
settings.txt.

The desktop resolution is used when
the game is run in fullscreen.

- Fixed an animation related bug that was introduced
in the last update.

+---------------+
| Talents
+---------------+

* Flames of Phlegethon
Increased the cooldown from 150 to 200 seconds
and the casttime from 3.0 to 3.5 seconds.


30 July 2010
------------------------------------------------
| Talents
+---------------+

* Flames of Phlegethon
The amount of waves has been increased by one,
and also the amount of pillars has been greatly increased!

In return the cooldown has been increased from 120 to 150 seconds
and the mana cost from 35% base/5% total to 50% base/25% total.


27 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item "Scroll of the Stone Tombs"
Teleports you next to the boss chamber
in the Family Stone Tombs.

* Ocean Gem
Doubled the amount of experience bonus!

* Kokirian Sword and Rusty Kokirian Dagger
can from now on have Suffixes.


26 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item "Scale Robe"
Crafted.


25 June 2010
------------------------------------------------
| STATUS
+---------------+

- Fixed a bug related to +% Experience Gained items.

+---------------+
| ZONES
+---------------+

* Work continued on the Hyrule Rivers zone.
Don't let the snakes get you!
- Fixed a minor bug in the Route of Din (H).

+---------------+
| MONSTERS
+---------------+

* Adjusted 'Green Snakes' and 'Dark Octoroks'.


24 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item 'Whole Roast'
- Adjusted some drop chances.


23 June 2010
------------------------------------------------
| USER INTERFACE
+---------------+

- Damage Meter (F12)
The damage meter will now correctly work
after switching to a different character.

- Ocarina Window
The selected song will now be reset
after switching to a different character.

+---------------+
+ OTHER
+---------------+

- Fixed a bug that crashed the game while
load character in a certain state.


21 June 2010
------------------------------------------------
| STATUS
+---------------+

* Critical Healing Modifier
Buffed from a static 2x to "0.2 + Critical Spell Modifier".

+---------------+
+ USER INTERFACE
+---------------+

* Character Status Window
Now also shows the Critical Heal Bonus.
Renamed "Critical Damage Bonus" to "Critical Bonus"

+---------------+
+ OTHER
+---------------+

- Code Cleanup.


16 June 2010
------------------------------------------------
| TALENTS
+---------------+

* Firewall
Now 4 instead of 3 Pillars will spawn
below the caster. The time between attacks
per monster has been slightly increased to
counter reduce the power of the spell.

Also; pillars now won't spawn in solid
geometry as often.


15 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item 'Small Potion of Respec'
crafted; resets all talent points -
usage costs rubies based on character level.


14 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item 'Potion of Oblivion'
crafted; resets all stat points -
usage costs rubies based on character level.

+ New Item 'Blood of a Virgin'
dropped by Blood Keese, Demon Girls and
slightly less often by Mad Chickens.

- Iron Ore and Iron
are now dropped by a few more monsters.


13 June 2010
------------------------------------------------
| ITEMS
+---------------+

* Empty Goron Potions can now be filled with Water!


8 June 2010
------------------------------------------------
| ENEMIES
+---------------+

* The second boss has learned yet another spell!

+---------------+
+ OTHER
+---------------+

+ More Music. Big thanks to Kai Rosenkranz from the Gothic II team.
Your work is brilliant!


21 May 2010
------------------------------------------------
| USER INTERFACE
+---------------+

+ The amount of status points that are required
to invest into a stat are now shown when you
hover over any of the "+" Invest Buttons in the
Character Status Window.


See PatchNotes_Old.txt for previous patch info.
------------------------------------------------
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Kylink on October 12, 2008, 11:41:15 pm
Woah, I remember seeing this a while back. Good to see you keep working on it, it looks amazing.
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Ryan on October 12, 2008, 11:41:23 pm
Screenshots look nice.
Keep up the work.

Also, that could of all been in one post.
:P
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Xiphirx on October 13, 2008, 12:01:05 am
Made in [          ] ?
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: cheesepie on October 13, 2008, 12:48:14 am
Wow is this online? Your good, blimey your good!
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Tikta on October 13, 2008, 12:55:50 am
Made in [          ] ?
Written in C#. See the FAQ for more details. :p

Wow is this online? Your good, blimey your good!
Not online as I've said ^^. It would take ages to write an online RPG -alone-.
So I don't even try :)

Time to sleep for me.. ZzzZZz.. I hope XNA 3 final comes out soon~! :)
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Cassyblanca on October 13, 2008, 02:38:28 am
I hope XNA 3 final comes out soon~! :)
Why not just use the beta release?
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Tikta on October 13, 2008, 11:14:17 am
I hope XNA 3 final comes out soon~! :)
Why not just use the beta release?
I do internally. But I don't want you to have to install some Beta to play my game. I also don't think there is a redistributable that doesn't contain the full XNA game studio. ;;

I've updated the first post with some requirements/things you need to install to play the game.
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Wasabi on October 13, 2008, 11:27:02 am
I didn't think you needed XNA installed to play the games made with it. Can't you compile them as executables?
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Tikta on October 13, 2008, 11:46:36 am
I didn't think you needed XNA installed to play the games made with it. Can't you compile them as executables?
Xna comes as Dynamic Link Libraries (dlls). So I don't think so. Luckily the XNA Redistributable is a small install compared to the full XNA Game Studio.

The one bad side about C# games/programs: You have to install the .net framework (manually or via Windows Update). I hope that Windows 7 will have the .net framework 4 pre-installed. :p

Edit:
Just created an installer for the game that installs -all- prerequirements, such as .net, XNA and DirectX. This should help to make the deployment easier. :)


Back to the game .. ! Here are some of the cloaks you'll be able to find:

(http://tick.federrot.at/zelda/screenshots/zelda_item_cloak_2.png)
(http://tick.federrot.at/zelda/screenshots/zelda_item_cloak_3.png)
(http://tick.federrot.at/zelda/screenshots/zelda_item_cloak.png)
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Cassyblanca on October 13, 2008, 06:27:11 pm
I didn't think you needed XNA installed to play the games made with it. Can't you compile them as executables?
XNA isn't a !@#$% program like Game Maker that makes it easy for some ten-year-old kid who's barely touched computers to whip something together and call it a "game". :/

The XNA Framework is a game API, like DirectX. With DirectX, you need to have the DirectX Runtimes on your machine (which come with Windows by default). Just as with that, you also need the XNA runtimes on your machine to run an XNA game. It's how !@#$% works when you're away from garbage programs like Game Maker and RPG Maker :/

Xna comes as Dynamic Link Libraries (dlls). So I don't think so. Luckily the XNA Redistributable is a small install compared to the full XNA Game Studio.
Actually, the XNA 3 redist is in the XNA folder, with the rest of the shits. I uploaded it so that DJ could check out the shader demo for a project of ours. Also, it's not really that it comes as a set of Managed DLLs that matters, more so the fact that, as I stated above, it requires certain runtimes in order for it to operate. This is also true of APIs such as OpenGL and DirectX, which come pre-installed on Windows machines, as well as other libs such as Allegro, Ogre3D, Irrlicht and SDL, which usually come with the application and stored in the application's directories, with the executable files.

Here:
http://files.minalien.com/Projects/xnafx30_redist.msi
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Tikta on October 13, 2008, 06:49:58 pm
Heh, found the redistributable just after I wrote this. ;o
But I still don't like the feeling of having players to have to install a beta runtime. :d
What do you think? I sadly had to switch from XNA2 to XNA3 because XNA2 doesn't integrate into Visual Studio 2008.

Xna -is- a managed wrapper around DirectX. When you install the XNA redistributable it afaik puts the DLLs into ..\Microsoft XNA\XNA Game Studio\v3.0\References\Windows and registers them to the Global Assembly Cache (GAC).
This allows the XNA dlls to not have be in each and every XNA game's directory.

The installer I've just created should solve all this installation mess for the normal gamer. :)
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Cassyblanca on October 13, 2008, 06:53:01 pm
Heh, found the redistributable just after I wrote this. ;o
But I still don't like the feeling of having players to have to install a beta runtime. :d
What do you think? I sadly had to switch from XNA2 to XNA3 because XNA2 doesn't integrate into Visual Studio 2008.

Xna -is- a managed wrapper around DirectX. When you install the XNA redistributable it afaik puts the DLLs into ..\Microsoft XNA\XNA Game Studio\v3.0\References\Windows and registers them to the Global Assembly Cache (GAC).
This allows the XNA dlls to not have be in each and every XNA game's directory.

The installer I've just created should solve all this installation mess for the normal gamer. :)
No, it is not a wrapper for DirectX. XNA does use DirectX, but it's far from being a wrapper :/

You're better off having your installer detect whether XNA 3 runtimes are currently installed, and if not, installing them through the official XNA redist installer, as commercial games (and many indie programs that rely on DirectX) do in their installers.


Edit
Also, may I ask why you're using FMOD for audio, rather than using XNA's built-in audio support?
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Tikta on October 13, 2008, 07:14:08 pm
No, it is not a wrapper for DirectX. XNA does use DirectX, but it's far from being a wrapper :/.

Fine. :p Still very much based on DirectX ;x~ It's fun to lurk into the library with Reflector, if you know that tool. Also Xna requires you to have the newest DirectX runtime installed.

You're better off having your installer detect whether XNA 3 runtimes are currently installed, and if not, installing them through the official XNA redist installer, as commercial games (and many indie programs that rely on DirectX) do in their installers.

I'm doing that right now, pretty easy to create using the VS Setup Project. One problem I've encounterd is that I don't know how to add the .net 3.5SP1 bootstrapper to the installer. What it does right now is to take you to their webpage and asks you to manually download it.

What I meant is.. should I release the demo with the XNA3 BETA redistributable or wait for XNA3 final come out?

Also, may I ask why you're using FMOD for audio, rather than using XNA's built-in audio support?

Back then when I've added sound to the game the XNA audio libary was >very< lacking. No support for .midi files! I think XNA3 improves on that. But it's still not perfect!

I've written a thin object oriented C# wrapper around the .net interface FMOD provides. I really like Fmod :) and it's fast!
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Cassyblanca on October 13, 2008, 07:20:38 pm
What I meant is.. should I release the demo with the XNA3 BETA redistributable or wait for XNA3 final come out?
You might as well release the demo with XNA 3 beta, because it's still going to be a little bit until they release the final version. I give it another month or two at the least, based on the fact that they updated the Community Games system, as well as Live as a whole.

Also, may I ask why you're using FMOD for audio, rather than using XNA's built-in audio support?

Back then when I've added sound to the game the XNA audio libary was >very< lacking. No support for .midi files! I think XNA3 improves on that. But it's still not perfect!
MIDI files aren't the greatest to use anyways; they sound different across different sound cards, and overall aren't very efficient anymore. You're better off using small MP3s, or (if you continue to use FMOD) a file format such as OGG or FLAC).

You're no longer stuck using XACT for audio projects in XNA 3.

I've written a thin object oriented C# wrapper around the .net interface FMOD provides. I really like Fmod :) and it's fast!
Hope you don't plan on porting to XBOX 360 then.
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Tikta on October 13, 2008, 07:38:09 pm
You might as well release the demo with XNA 3 beta, because it's still going to be a little bit until they release the final version. I give it another month or two at the least, based on the fact that they updated the Community Games system, as well as Live as a whole.
I see~ :3 still waiting for my proof reader to finish his work. Apart from that the demo is almost ready to ship!

MIDI files aren't the greatest to use anyways; they sound different across different sound cards, and overall aren't very efficient anymore. You're better off using small MP3s, or (if you continue to use FMOD) a file format such as OGG or FLAC).
I've tried to convert my Midi files into compressed Mp3s. File size increased by a factor of 10 or more. What tools do you use? Seems like you know the new XNA stuff pretty well :).
I may look into it when I decide to start a new project. :p

I'd love to use more MP3s from for example Twilight Princess. But those are so large! One of those MP3s has the same size as the rest of the game! (~ 6MB)

Hope you don't plan on porting to XBOX 360 then.
I don't. Unless someone donates a XBOX 360 + Creators Club =p. Also I think (community) games aren't allowed to use copyrighted material.

The game also plays more like World of Warcraft or Diablo than a normal Zelda game. Too many buttons to press for a console game!
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Cassyblanca on October 13, 2008, 08:08:31 pm
What tools do you use? Seems like you know the new XNA stuff pretty well :).

I'd love to use more MP3s from for example Twilight Princess. But those are so large! One of those MP3s has the same size as the rest of the game! (~ 6MB)
I've been following XNA since its first release. To be honest, I can see why you're sticking with MIDI for this project, since it's a small fan game project. But when you're working on larger projects, content (particularly, music) is always the largest part of a game. Let's look at Elder Scrolls IV: Oblivion, for example; The executable for the game is only around seven megs in size, whereas all of the game's content fills up the remaining four or so gigs of space.

As you can see, larger products (with much larger amounts of higher-quality media) become far more concerned with quality than with space. (Though, don't get me wrong, space is still a major issue to pay attention to.)
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: King Tetiro on October 13, 2008, 08:30:24 pm
I agree with Min. So far, Only 500kb of my game is coding. The other 700kb is graphics and stuff. Resources keep going up.
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Darunia on October 13, 2008, 08:30:43 pm
Quote
XNA isn't a !@#$% program like Game Maker that makes it easy for some ten-year-old kid who's barely touched computers to whip something together and call it a "game". :/

Not everyone is a nerd. Programs like GM and RPG Maker (even though I hate this one) are made for normal people who don't wanna learn all that !@#$% just to make a simple little game that won't even get noticed most of the time.

Anyways, screenies are looking good :). Did you make the items yourself? I like those :P. I've never been too fond of offline RPGs but I know many people are. Good luck with this ;).
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: King Tetiro on October 13, 2008, 08:37:54 pm
Well actually, GM is okay but Im considering moving away from it after college. Really depends on the success of my next title.
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Infinitus on October 13, 2008, 08:39:41 pm
Quote
Well actually, GM is okay
Try telling that to a game company recruiter. They will laugh in your face.
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Xfixium on October 13, 2008, 09:06:02 pm
Quote
I've written a thin object oriented C# wrapper around the .net interface FMOD provides. I really like Fmod :) and it's fast!
Hope you don't plan on porting to XBOX 360 then.

Why would this be a problem, if he were to port to X360?
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Infinitus on October 13, 2008, 09:10:04 pm
Quote
I've written a thin object oriented C# wrapper around the .net interface FMOD provides. I really like Fmod :) and it's fast!
Hope you don't plan on porting to XBOX 360 then.

Why would this be a problem, if he were to port to X360?
Because you probably can't use FMOD on the xbox360 through XNA, you can in the official devkit, not sure about through XNA though.
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Cassyblanca on October 13, 2008, 09:11:04 pm
Quote
I've written a thin object oriented C# wrapper around the .net interface FMOD provides. I really like Fmod :) and it's fast!
Hope you don't plan on porting to XBOX 360 then.

Why would this be a problem, if he were to port to X360?
Because XNA doesn't allow you to use native DLLs with projects that are deploying to the XBOX 360.
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Xfixium on October 13, 2008, 09:19:55 pm
Quote
I've written a thin object oriented C# wrapper around the .net interface FMOD provides. I really like Fmod :) and it's fast!
Hope you don't plan on porting to XBOX 360 then.

Why would this be a problem, if he were to port to X360?
Because XNA doesn't allow you to use native DLLs with projects that are deploying to the XBOX 360.

Can you use a managed wrapper for native .dlls? Yeah, I'm getting off topic here....last question I promise.
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Cassyblanca on October 13, 2008, 09:23:14 pm
No, because wrappers require the presence of the native DLL.

Edit: <3 Beat you, Tim :D
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Infinitus on October 13, 2008, 09:24:38 pm
Quote
I've written a thin object oriented C# wrapper around the .net interface FMOD provides. I really like Fmod :) and it's fast!
Hope you don't plan on porting to XBOX 360 then.

Why would this be a problem, if he were to port to X360?
Because XNA doesn't allow you to use native DLLs with projects that are deploying to the XBOX 360.

Can you use a managed wrapper for native .dlls? Yeah, I'm getting off topic here....last question I promise.
Yes, but you still need the native dll, a wrapper is still only a wrapper.

EDIT: Damnit MiN.
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: King Tetiro on October 14, 2008, 06:17:50 am
Quote
Well actually, GM is okay
Try telling that to a game company recruiter. They will laugh in your face.
Err dude that's why Im moving away from GM.
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Tikta on October 14, 2008, 05:32:08 pm
XNA GS 3 Goes Live October 30th!
http://creators.xna.com/en-us/xna_goes_live_october30th

The game still needs some polish/balancing until it is truely ready for a public demo release.
If you want to play the game then I'd be great if you could install the pre-requirements,
such as .net 3.5 SP1 and the newest DirectX now :).

I've forgot to mention that some of the special effects, such as fog, are written in HLSL (Higher Level Shader Language) -> The game isn't fully written in C#. :p

Btw, a bit offtopic, those images/video here were also created using HLSL:
http://tickblog.wordpress.com/2008/08/02/gpufractals-red-hill/ (http://tickblog.wordpress.com/2008/08/02/gpufractals-red-hill/)
http://tickblog.wordpress.com/2008/09/03/more-fractals/ (http://tickblog.wordpress.com/2008/09/03/more-fractals/)
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Aliento on October 14, 2008, 06:12:54 pm
What, no screenshots?
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Cassyblanca on October 14, 2008, 10:05:53 pm
What, no screenshots?
Well, genius, if you'd look at the front page, you'd probably see what he's talking about.

Beautiful about XNA 3's live release :D
Means I can now start testing Escape from HELL.A.'s XBOX 360 builds, and making sure the shaders work properly on there.
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Tikta on October 17, 2008, 11:45:50 am
Did you make the items yourself? I like those :P.

Most of the items are either stolen from Ragnarok Online (most slightly modified) or MC, made by me or are fan sprites. I give credits too all you great spriters in a Credits.txt file :).

Still creating lots of new items daily! I want one of those here in RL ^^:
How do I make thumbnails by the way?

(http://tick.federrot.at/zelda/screenshots/zelda_item_ghostburrito.png)
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Cassyblanca on October 17, 2008, 08:31:39 pm
Most thumbnails are coming from using attachments to show the images, rather than showing them through img tags. You could always just resize your screenshot to approx 128x128 pixels, link to the full image, and simply put your thumbnail'ed image inside the img tag.
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Kusimeka on October 27, 2008, 01:29:30 pm
wow this is looking great! zelda meets diablo eh? :D good luck with the project!
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Aliento on October 27, 2008, 02:08:24 pm
What, no screenshots?
Well, genius, if you'd look at the front page, you'd probably see what he's talking about.
Opps, you're right =P
For some reason, I just didn't notice I was on page 3 XD

Anyways, this looks REALLY good. Keep it up!
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: InvaderLupus on October 27, 2008, 05:04:44 pm
this project is excellent. It's great to see some fantastic games that mix up the formula. Please, keep up the awesome work.
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Tikta on October 28, 2008, 01:17:14 pm
this project is excellent. It's great to see some fantastic games that mix up the formula. Please, keep up the awesome work.

Thank you (:

Development is going quite well. Over the last few days I've managed to do -a ton- actually: Positional Sound Emitters, un-/litable fireplaces, background music fades in/out, balance changes, new items, perfomance improvements, many new events, reorganized saving of entities (now one can cross-reference between entities!), and much more! Uff!!

The public beta release should be ready soon after XNA 3 gets released, which is in -2- days!
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Kusimeka on October 28, 2008, 01:36:15 pm
Hey tikta, may i ask how long you've been working on this project for? considering beta release is soon, that means you must have alot of content in there already!
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Tikta on October 28, 2008, 02:54:21 pm
Hey tikta, may i ask how long you've been working on this project for? considering beta release is soon, that means you must have alot of content in there already!

Hah, hard to tell. This game went over many rewrites.

First try was over 4 years ago in C++ and SDL. I was just learning the API and it lagged like hell! Heh. Then some time later another try in C++ and OpenGL. Much better.

Then I've switched over to .net, writing my own rendering engine that used Tao.OpenGL.
This was the one version I've posted here on ZFGC.

Not really happy with my code I've switched over to use XNA, that was back then when XNA 1 was released. Complete rewrite as I knew .net much better now!

Now we come to this very newest version. By now I knew .net inside out, and I knew how to not do things. A complete rewrite was in place once again! For example now I use an component based entity system. I must say I'm quite happy with the current version of the game.

About content ... the game has got quite some content now: 152 items, 21 quests, 3 (unfinished maps), tozens of talents and attacks. More than any previous version! It is still not enough for it to be a true beta. (as in that it is feature complete ;) far from that!!)

For example I'm still completly missing the Magic talent tree. The logic for it is in place, but I just don't have the sprites needed for it.

But I need the feedback of you awesome players to improve the game!
I have one little problem with creating new content: .. I kinda suck at spriting ;O
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Kusimeka on October 28, 2008, 05:33:08 pm
Hey tikta, may i ask how long you've been working on this project for? considering beta release is soon, that means you must have alot of content in there already!

Hah, hard to tell. This game went over many rewrites.

First try was over 4 years ago in C++ and SDL. I was just learning the API and it lagged like hell! Heh. Then some time later another try in C++ and OpenGL. Much better.

Then I've switched over to .net, writing my own rendering engine that used Tao.OpenGL.
This was the one version I've posted here on ZFGC.

Not really happy with my code I've switched over to use XNA, that was back then when XNA 1 was released. Complete rewrite as I knew .net much better now!

Now we come to this very newest version. By now I knew .net inside out, and I knew how to not do things. A complete rewrite was in place once again! For example now I use an component based entity system. I must say I'm quite happy with the current version of the game.

About content ... the game has got quite some content now: 152 items, 21 quests, 3 (unfinished maps), tozens of talents and attacks. More than any previous version! It is still not enough for it to be a true beta. (as in that it is feature complete ;) far from that!!)

For example I'm still completly missing the Magic talent tree. The logic for it is in place, but I just don't have the sprites needed for it.

But I need the feedback of you awesome players to improve the game!
I have one little problem with creating new content: .. I kinda suck at spriting ;O

Haha wow, i see, so by the looks of it this should be the version to stick with, it's really hard to be "satisfied" with a game, because there's always so much more you can add, so considering your happy with it in its current state is very promising.

And about content, that's really great, so you've got alot of the features in the game, the basics ect, so now it's actuley onto creating the content and sqashing bugs :)

It's a shame i'm not a good spriter either, or i'd offer you my help, but your current sprites look great, unless of course, you didn't create them yourself hehe.

Well i can't wait for open beta, and of course i'll give you my honest opinion on the current state of the game, and if there's any suggestions (there always is!) i'll be sure to let you know, keep up the good work!
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Tikta on October 29, 2008, 02:04:56 pm
One more day until XNA 3 comes out! \o/ :)

I've added the Controls, Crafting Recipe List and Credits to the third post of the first page.
Those will also be included in the game, but just to be sure!
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Tikta on November 02, 2008, 02:29:26 pm
And the game goes public beta! Thanks a lot to my alpha testers.

You can download the standalone game (no install) here:
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.zip (http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.zip) (12.2 MB)

Or you can download the game, including all prerequisites here:
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown_FULL.zip (http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown_FULL.zip) (22.2 MB)

A future version of the game might ship with an installer or OneClick!
I'm looking forward to your feedback. Don't forget to read the Controls.txt :>!

More Screenshots | toogle spoiler
Show content
(http://tick.federrot.at/zelda/screenshots/zelda_multi_screen_1.png)
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Kusimeka on November 02, 2008, 08:00:56 pm
I downloaded the full version, and installed everything that came with it, i start up the game, intro starts fine, i then go to create my own file and it crashes to desktop, know what i'm doing wrong?

Edit: got it working, just required a computer restart hehe, so first impressions were good, the graphics were awesome, and the polish on the menus and items felt great.

Though i've got to point out the combat and walk speed just didn't feel right, the combat felt way too slow, and the same for the walk speed, but i'm sure a little tweaking can fix this.

Bugs:

Walking while swinging your sword causes the animation to only 1/4 finish.

Somtimes while shooting enemies with the bow it will go straight through them

Will update if i find any others!

But as i thought, so far the game is fantastic, and with a little tweaking on the combat and movement, this will be a great game. Hope my feedback helps you!
Title: Re: [DEMO]The Legend of Zelda: Black Crown
Post by: Aliento on November 02, 2008, 09:20:48 pm
Ok, I tried this.

First off, you certaintly do have to jump through a lot of hoops to install this. You should try and integrate this into one big install, if at all possible.

So the actual game:

The music is nice I guess. I liked some of the visual effects such as the fog and darkness, although afternoons make things orange, you might consider adding that kind of effect.

Link's sword animation looks a little odd. Like it isn't animated enough. The bow and arrow is fine.
I didn't try out the special moves. All those numbers are very intimidating. That's really hardcore. It might alienate people who arn't so strategy/RPG oriented.

Also, it could use sounds. just saying'

On the other hand, the underlying engine is pretty impressive.  Very well written and you clearly put a LOT of time and effort into this. Bravo.
Title: Re: [DEMO]The Legend of Zelda: Black Crown
Post by: Cassyblanca on November 04, 2008, 05:48:33 am
Ok, I tried this.

First off, you certaintly do have to jump through a lot of hoops to install this. You should try and integrate this into one big install, if at all possible.
Once again, it appears that your intelligence and powers of perception have no limits. Had you downloaded the correct version, you would have been fine.

So the actual game:

The music is nice I guess. I liked some of the visual effects such as the fog and darkness, although afternoons make things orange, you might consider adding that kind of effect.

Link's sword animation looks a little odd. Like it isn't animated enough. The bow and arrow is fine.
I didn't try out the special moves. All those numbers are very intimidating. That's really hardcore. It might alienate people who arn't so strategy/RPG oriented.
Go play Neverwinter Nights 2, Baldur's Gate, or any D20-style RPG. It's how most of us who follow the Strategy/RPG path prefer it. You can't hit every audience in a single game, so you might as well hit hard in a single target audience.

I'll edit in my thoughts after I play for a bit.

[Edit]
Played out pretty decently, transitions between time of day were smooth, though I suggest a different method of displaying the time of the day, perhaps one that works better to immerse the user into the game.

Animation speeds, as well as movement speeds, of the various actors and objects could be a touch faster than they are, though it's possible that it was simply lagging on my machine, because I'm in the process of extracting VMAPs and DBCs from World of Warcraft.

All-in-all, pretty good work.
Title: Re: [WIP]The Legend of Zelda: Black Crown
Post by: Tikta on November 04, 2008, 01:36:16 pm
Thanks for trying it out and giving your feedback :). It's still all very much in development, and your feedback is just perfect to try and make the game better. I'll try to answer some of your concerns/questions.

I'd like to talk about combat speed first. It indeed may feel quite slow at the beginning of the game. But what could I do against that? Remember that you are going to get tons of new attacks.

Just to name some of the attacks that are currently implemented:
Bash, Push, Whirlwind, Counter Attack, Parry Strike, Light Arrow, Multi Shot, Poisoned Shot, Arrow Shower, ..

Also don't forget that Agility, some items and talents increase your Attack Speed.

Quote
Played out pretty decently, transitions between time of day were smooth, though I suggest a different method of displaying the time of the day, perhaps one that works better to immerse the user into the game.
That'd be great. I agree that the game needs more elements that make the player feel more like they are actually living in the game world. But I as a programmer, and not a good spriter, choose the easiest path for now. I suck at spriting :(!

Though I've got to point out the combat and walk speed just didn't feel right, the combat felt way too slow, and the same for the walk speed, but I'm sure a little tweaking can fix this.
Walk speed too slow? Hmm; I could increase the default walk speed by a whee bit. Just don't forget that there are also items that increase your walk speed; and the Sprint skill in the ranged talent tree.

Walking while swinging your sword causes the animation to only 1/4 finish.
I've decided to put this in as it increases combat speed. I think you'll get why I choose to do that when you get more than one attack :).

Sometimes while shooting enemies with the bow it will go straight through them.
Not a bug, but a feature. Arrows a have a chance to pierce through their target, there is even a talent that increases your chance for that to happen.

Quote
Also, it could use sounds. just saying'
Heh. Some more would be great, yes. But I'm not going to add combat sounds I think. This game has way too much fighting, swing swing splash kaboooom waaagh arghhh! Same with picking up items.

Maybe a level-up sound effect?
Title: Re: [DEMO]The Legend of Zelda: Black Crown
Post by: Kusimeka on November 04, 2008, 02:11:27 pm
Thanks for your answers tikta, And sorry for my stupidty, that's actuley a feature and not a bug!

About the walk & combat speed, after playing a bit more i've realised that yes, once you get higher level combat speed should be fine, but i still agree that the walk speed could do with a little boost, maybe make agility increase walk speed aswell?

Edit: I think some combat sounds would be nice, but maybe sounds like from LTTP, sounds that are quite simple and wouldn't get annoying, but so it doesn't feel like your hitting into the air, and a level up sound would be fantastic :)
Title: Re: [DEMO]The Legend of Zelda: Black Crown
Post by: Aliento on November 04, 2008, 03:29:36 pm
First off, you certaintly do have to jump through a lot of hoops to install this. You should try and integrate this into one big install, if at all possible.
Once again, it appears that your intelligence and powers of perception have no limits. Had you downloaded the correct version, you would have been fine.

I did download the correct version Min, you simply misunderstood. I downloaded the one with Direct X and .net and that other thing I forgot the name of. Having to install 3 other things to play a demo is annoying, even if all 3 things are in the same folder. One big installer would be much nicer and easier and less off-putting.

Learn to not be an ass Min. People are seriously starting to hate you.
Title: Re: [DEMO]The Legend of Zelda: Black Crown
Post by: Tikta on November 04, 2008, 03:45:07 pm
Aliento, I agree with you. XNA games require way too much stuff to be installed.
I've tried to create an installer, but sadly it didn't work like I wanted it to. I'm going to look into it :)

.net 3.5 is going to come to Windows Update soon and will be integrated into Windows 7; that should increase the amount of machines that have .net 3.5 installed.

Quote
About the walk & combat speed, after playing a bit more i've realised that yes, once you get higher level combat speed should be fine, but i still agree that the walk speed could do with a little boost, maybe make agility increase walk speed aswell?
I've slightly increased the movement speed of the player. You can see all changes I've done so far to the game (since beta release) in the change log here:


Code: [Select]
********************************* *********************************
The Legend of Zelda - Black Crown
                           CHANGE & KNOWN BUGS LIST
********************************* *********************************

=====================================================================
This list only contains changes that made it into a publicy released version of the game.
-------------------------------------------------------------------------------

              + Added feature or noticable improvement
              - Bug fix or something removed
              * Changed or Information
              ! Important - Take note!
                           
=====================================================================


+ CTRL-Right clicking on an equipment in the inventory or the bottle now
  tries to put the item into the secondary equipment slot (related to Necklaces, Rings, Relics and Trinkets).
+ New 'Level Up sound'. May be switched out with a better version later. Any suggestions~?

+ New Item: Bloody Fish Knife (from Red Skeletons)
+ New Item: Expensive Silk     (from Demon Girls, and Demon Eye Babys)

* Base movement speed of the player has been slightly increased.
* All .wav sounds have been converted to .ogg! Reduces the size of the game by ~400KB.
* Hyrule Fields.mp3 has been converted to .ogg! Reduces the size of the game by ~1MB.
* Greatly reduced memory footprint by converting all fixed-size entity pools into dynamic-sized entity pools.
  In entities this means that 100 less Projectiles, 100 less Flying Texts and 3 less Lights are created.

- Fixed Iron Ore description. You indeed only need 3, not 5, ores to create iron.
- Fixed Crit not being rounded to two decimal places in the Character Status Screen.




Title: Re: [DEMO]The Legend of Zelda: Black Crown
Post by: Aliento on November 04, 2008, 03:57:45 pm
Aliento, I agree with you. XNA games require way too much stuff to be installed.
I've tried to create an installer, but sadly it didn't work like I wanted it to. I'm going to look into it :)
Yay :3

It's good to see developers try and be considerate of the player's wants.

Anyways, I've already installed all that stuff, so I guess for future versions I can just download the game itself. I look forward to it.
Title: Re: [DEMO]The Legend of Zelda: Black Crown
Post by: Tikta on November 06, 2008, 07:54:10 pm
Quote from: Aliento
It's good to see developers try and be considerate of the player's wants.
The players are the most important. :)

Quote from: Aliento
Anyways, I've already installed all that stuff, so I guess for future versions I can just download the game itself. I look forward to it.
Yep, indeed!

I've been wondering what you guys, that have played it, would like to see in the next version. An Ocarina system is on my to do list; but not sure when I want to start on that one.

Here's an image of the world editor (it uses WPF):
http://tick.federrot.at/zelda/screenshots/zelda_world_editor.png (http://tick.federrot.at/zelda/screenshots/zelda_world_editor.png)
Title: Re: [DEMO]The Legend of Zelda: Black Crown
Post by: Aliento on November 06, 2008, 08:28:55 pm
Well, I think having sounds would be good. As the game is, it's oddly quite and feels odd. If the player doesn't like it, maybe have an option to turn them off?

Also, an ocarina engine would be cool. You might thing about other instruments, though. Guitar, flute, saxophone? Ok maybe not saxophone, but still.
Title: Re: [DEMO]The Legend of Zelda: Black Crown
Post by: Tikta on November 08, 2008, 02:00:30 am
Two new important changes that are in the current dev build:
Code: [Select]
! From now on the player won't be able to move while attacking with the sword.
! In exchange the speed of the melee attack animation has been increased.

I'm looking forward to hear your feedback on those changes.

Well, I think having sounds would be good. As the game is, it's oddly quite and feels odd. If the player doesn't like it, maybe have an option to turn them off?

Also, an ocarina engine would be cool. You might thing about other instruments, though. Guitar, flute, saxophone? Ok maybe not saxophone, but still.

I'm more and more considering to add (disable-able) combat sounds. I'll just have to find and steal them first :O. Minish Cap hmm..
Title: Re: [DEMO]The Legend of Zelda: Black Crown
Post by: Aliento on November 08, 2008, 02:04:15 am
If you're looking for sound,s a HUUUUUUUUUUGE collection of at least 75% of Zelda sounds from every game was made by Goodnight.

http://noproblo.dayjo.org/ZeldaSounds/
Title: Re: [DEMO]The Legend of Zelda: Black Crown
Post by: Tikta on November 09, 2008, 12:19:08 am
If you're looking for sound,s a HUUUUUUUUUUGE collection of at least 75% of Zelda sounds from every game was made by Goodnight.
http://noproblo.dayjo.org/ZeldaSounds/

Awesome, thanks :) \o/.

The latest changes to the dev build:
Quote
+ New Talent: Fire Bomb (Ranged, requires Quick Hands 2/2 and Hand-Eye Coordination 2/3)
      Plants a powerful bomb that deals
      (15%/30%/45% Ranged + 66% Magic)
      fire area-damage.

* The 'Hand-Eye Coordination' talent has been changed to have 3 levels:
   Increases Dexterity by 5%/10%/15% of Agility.
* Experience awarded by the quest "Fresh Leaves" has been changed to 7 (down from 10).
* Adjusted the audibility of several Audio Emitters.

- Fixed a bug related to the combat system; Area of Effect attacks now will hit all targets,
  even if one target missed, dodged or resisted the attack.
Title: Re: [DEMO]The Legend of Zelda: Black Crown
Post by: Tikta on November 12, 2008, 10:18:56 pm
Hey all,

I've uploaded the newest version (sorry for double post).

You can download the standalone game (no install) here:
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.zip (http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.zip) (11.2 MB)

Or you can download the game, including all prerequisites here:
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown_FULL.zip (http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown_FULL.zip) (21.2 MB)


Patch Notes:

Code: [Select]
********************************* *********************************
         The Legend of Zelda - Black Crown
   PATCH NOTES
********************************* *********************************

===============================================================================
This list only contains changes that made it into a publicy released version of the game.
-------------------------------------------------------------------------------

              + Added feature or noticable improvement
              * Change
              - Bug fix or minor change
              ! Important - Take note!
                           
===============================================================================

! From now on the player won't be able to move while attacking with the sword, and as in such not breaking the animation.
! In exchange the speed of the melee attack animation has been increased.

+ CTRL-Right clicking on an equipment in the inventory or the bottle now
  tries to put the item into the secondary equipment slot (related to Necklaces, Rings, Relics and Trinkets).
+ New 'Level Up sound'. May be switched out with a better version later. Any suggestions~

+ New Item: Bloody Fish Knife (from Red Skeletons)
+ New Item: Expensive Silk    (from Demon Girls, and Demon Eye Babys)

+ New Talent: Fire Bomb (Ranged, requires Quick Hands 2/2 and Hand-Eye Coordination 2/3)
      Plants a powerful bomb that deals
      (15%/30%/45% Ranged + 66% Magic)
      fire area-damage.
   
* Base movement speed of the player has been slightly increased.
* The 'Hand-Eye Coordination' talent has been changed to have 3 levels: Increases Dexterity by 5%/10%/15% of Agility.
* Drop Chance of Small Red Apple has been slightly reduced.
* Experience awarded by the quest "Fresh Leaves" has been changed to 7 (down from 10).
* Adjusted the audibility of several Audio Emitters.

* All .wav sounds have been converted to .ogg! Reduces the size of the game by ~400KB.
* Hyrule Fields.mp3 has been converted to .ogg! Reduces the size of the game by ~1MB.
* Greatly reduced memory footprint by converting all fixed-size entity pools into dynamic-sized entity pools.
  In entities this means that 100 less Projectiles, 100 less Flying Texts and 3 less Lights are created.

- Fixed a bug related to the combat system; Area of Effect attacks now will hit all targets,
  even if one target missed, dodged or resisted the attack.
- Fixed Iron Ore description. You indeed only need 3, not 5, ores to create iron.
- Fixed Crit not being rounded to two decimal places in the Character Status Screen.
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on April 22, 2010, 04:09:24 pm
Hey ZFGC crew,

just wanted to shout out that I have recently released a new version of the game!
Quite a bit has changed over the last two years. Including another rewrite of the base framework, hah!

You can download the installer of the game here:
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi (http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi)

Latest Patch Notes:
Code: [Select]
! MAJOR CHANGE:
The game now requires the Microsoft .net Framework 4.0 to run!

+ New Error Reporting functionality:
In the case that an unexpected error has occurred the game
allows you to send an error-report to me.

+ Game Difficulty
The difficulty of the game can now be set upon character creation.
Some items may only drop on higher difficulties.

+ Customizable Controls
The ingame controls can now be changed my modifying the file at
"..\My Documents\My Games\The Legend of Zelda - Black Crown\key-settings.txt".


+---------------+
+ QUESTS
+---------------+

+ New Quests and regions. The journey doesn't end just yet!


+-------+
| TALENTS
+-------+

+ New Talent "Arrow Rush" (Ranged, requires 3/5 Multi Shot)
    You gain a 6/9/12/15/18% chance to unleash a Multi Shot
    when you shoot a normal arrow.

* Shield Breaker
Damage Bonus changed to 0.05/0.10/0.15 of Block Value
per block point (up from 0.03/0.06/0.12).
Block point modified changed to 14 secs (up from 12 secs).

* Shield Mastery
Increased Chance to Block to 3/5/8 (up from 1/3/5).

* Shield Block
Duration changed to 15 seconds (up from 12 seconds).

* Arrow Shower
Now requires only level 2/3 of 'Rapid Fire'.
 

+-------+
| ITEMS
+-------+

! The Chest of Winds
The chest of winds can be found at special places around the world.
It allows you to permanently store items and share them with your
other characters.

It is possible to upgrade the size of the chest.

+ It is now possible to fill up 'Small Empty Bottles' with water.
+ Many new items and affixes.

* The amount of rubies every item is worth has been greatly reduced.
To counter this the penality of transforming items into rubies
using the Magic Crafting Bottle has been removed.
 

+-------+
| STATUS
+-------+     

- Suffix 'of Recovery':
The life+mana effect is now merged with an existing
life+mana effect of the item, if possible.

- On Hit Effects now don't get applied if the attack was dodged or parried.
E.g. the poison effect of the Poisoned Shot attack.

- Life / Mana will now be currently set when loading a character or
when equipping/unequipping items.
 

+-------+
| ENEMIES
+-------+

 - The damage done by Razor Blades has been slightly increased.


+---------------+
+ USER INTERFACE
+---------------+

+ New 'Recipes' Window (Shortcut: B + Right)
The recipes windows allows you to browse the
recipes your hero has aquired so far.

+ New In-game Options
Pressing Escape opens the in-game options screen,
which allows you to save the game or return to the
character selection screen.

+ Sidebar
New Button: Talent Tree
The character and talent tree buttons now change in color
upon a level-up.

* The default resolution is now 720 x 480, up from 360 x 240.
* Pressing Escape on the character selection screen closes the game.

- A sound sample is played when an item is transformed into rubies.
- Some memory improvements and various other small bug fixes.

   
+------+
| MISC
+------+
 
+ New Framework
The game now builds upon the Atom framework,
replacing the old and now depracted Acid framework!

+ User Settings
User-controllable settings are now stored in the file:
"My Documents\My Games\The Legend of Zelda - Black Crown\settings.txt"

+ New Sprite Databases
The 1000s sprite definition files are gone and merged
into larger "Sprite Databases".

* Fixed a movement related bug that previously didn't allow
to slide along the edges of some tiles.
This mainly effected enemies getting stuck.

* Perfomance and loading time improvements.
* The Updater / Patcher now requests admin rights.

- FmodEx updated to version 4.30.01.
- Various other small bug fixes.


Older Patch Notes:
Code: [Select]
*********************************
The Legend of Zelda - Black Crown
CHANGE  LIST
*********************************

     ! Important - Take note!
     + Added feature or noticable improvement
     * Changed or Information
     - Bug fix or minor change
     



                     
*---|----------------------|---*
*---<    PUBLIC PATCH 5    >---*
*---|----------------------|---*     


+--------+
| STATUS 
+--------+
   
 * Life and Mana Regeneration can now come in the same stat.

               
+--------+
| ENEMIES 
+--------+

+ The second boss has learned some new tricks! Beware.


+---------------+
+ USER INTERFACE
+---------------+

* The Item Description Drawing and Layout logic has been
rewritten from the ground up. This work has not been completed yet.

The main visible change is that items that usually would be
too large to fit into the game view are now compressed in size.
This doesn’t solve the problem in all cases, but reduces it greatly.

   
+------+
| MISC
+------+
 
+ New classes for the magic talent tree. More to come soon.

* More performance and memory improvements.
* New weather settings!

- Updated FMOD to version '4.0.24.6'.
- Fixed faulty sound drivers crashing the game when attempting to load the sound files required for rainy weather.
- Removed the option to change the filter used when scaling-up
the game window. From now on Point filtering is used at all times.
 

                     
*---|----------------------|---*
*---<    PUBLIC PATCH 4    >---*
*---|----------------------|---*

   
<> <> <> <> <>
>-- QUESTS --<
<> <> <> <> <>

 + The Quest 'The Cause of Madness' can now be completed.


<> <> <> <> <>
>-- TALENTS -<
<> <> <> <> <>

 + New Talent: Revitalizing Strikes (melee, reqs. Recover Wounds 1/3)
       You gain a 15% chance on physical melee or ranged strike to
       heal self for 15/20/25% of damage done.

 + New Talent: Pyromania (magic, required Fire Vortex 2/3)
Reduces the cooldown of all offensive Fire spells
by 10/20/30/40/50% for 15 seconds.

 + Quick Hands
Now also increases Spell Haste by 2.5/5%.

 + Poisoned Shot
Fires an arrow that deals
(RangedDamage x 0.1(down from 0.3)) instantly,
((Ranged + Magic)Damage x 1.5/2/2.5 (down from 1/2/3))
       nature damage over 9 seconds (down from 16 seconds);
slowing the target by -25/35/45%.
15 seconds cooldown (down from 55 seconds).

 - Double Attack
Now also procs on default melee critical attacks, like intended.

 - Arrow Shower
Arrow Shower now stops when you die.

 - Fire Bomb
Arms now very slightly faster.

 - Fire Vortex
Now gains in size and strength by 5/7/10% (down form 5/7/11%)
every 0.5 seconds.
 
 
< > <> <> < >
>   ITEMS   >
< > <> <> < >

 + Many new items, item affixes and more gem slots.
 
 - Merchant Tingle now sells new items!
 - All set boni should work properbly now.
 
 - 'Inflamed' affix now provides fixed Fire Spell Power.   
 - 'Haunting' prefix now works as expected.
         
               
< > <> <> <> <
>   STATUS   >
< > <> <> <> <
   
 + New Stat: SPELL PENETRATION
       Reduces the chance for magical attacks,
       such as Firewhirl and Light Arrow to be resisted.

 + New Stat: LIGHT RADIUS
       Increases the radius of the latern light.
   
   
< > <> <> <>
>   MISC   >
< > <> <> <>
 
 ! NEW AUTO UPDATER
Zelda Updater.exe in the game directory allows one
to update the game by simply clicking once.
Only files that have changed are downloaded.
 
 * Improvements to enemy pathing and stuck detection.

 * Only one Ocarina Song can be played
   at the same time from now on.
       
 - Fixed a crash on non-english operating systems
   that use special characters to visualize time;
   for example greek.
   
 - Fixed a crash that occurred sometimes when
   changing the zone or playing an ocarina song.   
   
 - Updated FMOD to version '4.0.24.11'.
 
 
 

                     
*---|----------------------|---*
*---<    PUBLIC PATCH 3    >---*
*---|----------------------|---*
   
< > <> <>  <> <> >
>     TALENTS    <
< > <> <>  <> <> >

+ New Talent: Racking Pains (Support, requires Potion Mastery 1/3)
You ensure that your enemy has to suffer greatly;
by increasing the damage dealt with
Damage Over Time effects by 10%/20%.

- Frustration
Increases chance to get a Double Attack by 15/30/45%
(down from 20/40/60%) for 60 seconds.
But frustrated as you are there exists a 25% chance to
hit yourself for 25% (down from 50%) MeleeDamage.
   
- Impact Theory
The chance has been lowered to 20/30/40% (down from 20/35/50%),
but now Firewhirls will split like intended when fired
in short range.
   
- Smoothed Emblazonment
Increases the amount of stats rings and necklaces
give by 4%/8%/12% (up from 3%/6%/10%).
   
- Swift Fight Style
Now also reduces the cooldown of Firewhirl by 0.1/0.2 seconds.
     
     
     
< > <> <> <> <> >
>     ITEMS     <
< > <> <> <> <> >

! ITEM SETS
Some items from now one might be part of a set.
A set bonus is applied when -all- items of a set are equipped.

+ New Recipe: Wizard Belt
       requires 1x Rudra's Quick-Strike Belt +
         1x Rudra's Soul Stone +
         2x Expensive Silk
               
- Recipe: Goron Assassination Dagger
now requires only 20 Goron Skulls, down from 25.

- Many items have gained gem sockets. Have fun!
- Many items have had their stats slightly adjusted.
- New items, items and items!     
     

           
< <> <> <> <> <> >
> USER INTERFACE <
< <> <> <> <> <> >

- The game now only handles input when the game window
  is actually focused.
     

           
< > <> <>  <> <> >
>      MISC      <
< > <> <>  <> <> >

- Internal refactoring and perfomance tuning.


                           
*---|----------------------|---*
*---<    PUBLIC PATCH 2    >---*
*---|----------------------|---*


< > <> <>  <> <> >
>     TALENTS    <
< > <> <>  <> <> >

- Corrosive Fire:
now requires Firewhirl 2/5, down from 3/5.

- Impact Theory
The chance for Firewhirl to split has been increased to
20/35/50% (up from 11/22/33); but now an individual
Firewhirl can only continiously split 3 times.

- Critical Balance:
now requires Concentrate on the Facts 4/5, down from 5/5.

- Firewhirl & Firevortex
Mana cost has been adjusted.
       


< > <> <> <> <> >
>     ITEMS     <
< > <> <> <> <> >

! From now on you can find Merchants through-out the world.
  They sell items for rubies and give you, depending on your
  reputation towards them, a discount.
 
+ Picking-up and dropping-down an item now might make a sound.
+ Many new items.



< > <> <>  <> <> >
> User Interface <
< > <> <>  <> <> >

  - Minor bug fixes.



< > <> <>  <> <> >
>     QUESTS     <
< > <> <>  <> <> >
 
  + New introduction quest "The Sister" from Billy.
 


< > <> <> <> <> >
>      MISC     <
< > <> <> <> <> >

  - Snow Weather: The background sound now properly ends.



*---|----------------------|---*
*---<    PUBLIC PATCH 1    >---*
*---|----------------------|---*


< > <> <> <> <> >
>    GENERAL    <
< > <> <> <> <> >

! New Ocarina System
       Press K to open the Ocarina Window, use 1, 2, 3 and 4
       (or W, A, S, D) to play songs.
A song must be learned before it can be played.

There are many songs to be learned!
 
 
===========================
==== NEW MELEE TALENTS ====
===========================

+ New Talent: Battle Awareness (Melee, requires Toughness 3/5)
      By improving your battle awareness you
increase your chance to parry enemy melee
attacks by 1/2/3/4/5 and 2/4/6/8/10% total.
 
+ New Talent: Bladestorm (Melee, requires Whirlwind 1/5)
You go nuts after using Whirlwind, turning for
       another 3/4/5 times, dealing (MeleeDamage x Y%)
       non-parry nor dodgeable damage.
       
       Compared to Whirlwind movement is allowed with
       a 20% speed penality.
      Damage increases with the level of Whirlwind.
     
+ New Talent: Furor (Melee, requires Frenzy 2/5)
      You show the true fury inside you,
      increasing melee attack speed
      by 15/30/45% for 10 seconds.
     
+ New Talent: Quick Strike (Melee, requires Double Attack 1/3)
      Requires a Dagger to be used!
       Swiftly strikes at the enemy dealing MeleeDamage.
       Can proc Double Attack. Cooldown of 4/3/2 seconds.
     
+ New Talent: Shield Breaker (Melee, requires Vitality Mastery 1/5)
       You build up strength in your sword arm after blocking an attack.
Unleashes MeleeDmg + BlockValue * (100 + 3/6/12 * Block Points)%
       damage.
       
       1 Block Point is awarded for each block; lasting 12 seconds.
       5 Block Points maximum. 

+ New Talent: Shield Mastery (Melee, requires Shield Breaker 1/3)
       Increases Chance to Block by 1/3/5 and Block Value by 3/6/9%.
   
+ New Talent: Shield Block (Melee, requires Shield Mastery 2/3)
       Increases Chance to Block by 10/20/30 for 12 seconds.
       60 seconds cooldown.


============================
==== NEW RANGED TALENTS ====
============================

+ New Talent: Fire Bomb (Ranged, requires Quick Hands 2/2 and Hand-Eye
Coordination 2/3)
      Plants a powerful bomb that deals
      (25/45/65% Ranged + 65% Magic)
      fire area-damage.  
 
+ New Talent: Headshot (Ranged, requires 2/5 Go for the Head)
      You aim for the head after landing a critical hit,
      fireing a swift partially armor-piercing arrow that
      has an improved chance to crit and pierce of 10/20/30%.
     
 + New Talent: Rogue Weapon Mastery (Ranged, reqs. Agility Mastery 2/5)
       You train your skills in the weapons of a rogue,
       increasing damage done with bows by 1/2/3%
       and damage done with daggers by 2/4/6%.
     
     
=============================
==== NEW SUPPORT TALENTS ====
=============================

+ New Talent: Poison Mastery (Support, requires Potion Mastery 1/3)
       Studying the properties of poisoned herbs
       allows you to increase your damage done
       with poisons by 15%/25%/35%. 
     
+ New Talent: Critical Balance (Support, reqs. Concentrate on the Facts
4/5)
       You learn to keep your combat balance
       even in the most critical situations.
       Increases damage done with critical attacks by 3%/7%/10%.

+ New Talent: Swift Fight Style (Support, reqs. Critical Balance 2/3)
       You adjust your fight style;
       reducing the cooldown of Bash and Light Arrow by 0.25/0.5 seconds
       and the cooldown of Quick Strike by 0.1/0.2 seconds.
   
+ New Talent: Mana Hull (Support, requires Meditation 2/5)
       You gain a 10% chance when attacked to
       surround yourself with a perfect hull of mana;
       regenerating 7/14/20% of base mana over 4 seconds.
   

===========================
==== NEW MAGIC TALENTS ====
===========================
   
+ New Talent: Magic Training
Increases Intelligence by 1/2/3/4/5 + 1%/2%/3%/4%/5%.
     
+ New Talent: Firewhirl (requires 2/5 Magic Training)
Casts a small whirl of fire that deals
103/106/109/112/115% to 105/110/115/120/125% fire damage.
0.9/0.8/0.7/0.6/0.5 seconds cast time.
4 seconds cooldown.
     
+ New Talent: Corrosive Fire (requires 1/5 Firewhirl)
Firewhirl also burns the target for 20%/30% to 30%/40%
fire damage over 6 seconds.
                 
+ New Talent: Impact Theory (requires 2/5 Firewhirl)
By studying the properties of matter you
gain a 11/22/33% chance for Firewhirl to split
into 2 to 4 new Firewhirls upon impact.

+ New Talent: Applied Impact Research (requires 2/3 Impact Theory)
Increases the maximum number of new Firewhirls
a Firewhirls can split into upon impact by 1/2/3.         

+ New Talent: Firevortex (requires 3/5 Firewhirl)
Casts a vortex of fire that deals 100% fire damage and
gains 5/7/11% in size and strength every 0.5 seconds.
Sucks nearby enemies into it.
0.8 seconds cast time. 8 seconds cooldown.
   
+ New Talent: Razor Winds (requires 2/3 Firevortex)
You learn to control the winds around a Firevortex.
Increases the chance of the vortex to pierce through
targets by 30/40/50/60/70%.
     

========================
==== TALENT CHANGES ====
========================
 
* Parry Strike:
Has been replaced by 'Battle Awareness'.
       Talent points have been refunded.

* Bash: 
The mana cost has been slightly reduced.

* Battle Shout: 
Now requires Melee Training 4/5 (down from 5/5).

* Piercing Arrows: 
Now requires Ranged Training 4/5 (down from 5/5).

* Whirlwind:
       The mana cost has been very slightly reduced and
       the animation has been improved.

* Light Arrow:
The base cooldown has been changed to 9.5 seconds (down from 10).

* Frustration:
Self-inflincted damage has been reduced by 50%.
The mana cost has been reduced.

* Double Attack:
Now only requires Toughness 2/5.

* Shield Wall, changed to read as follow:
       Reduces physical damage taken by 15/20/25%.
       As a penalty also reduces damage done
       by 10% and movement speed by 40%.

* Multi Shot:
       The base cooldown has been reduced by 1 second.
       With 3/3 Imp. Multi Shot the cooldown of Multi Shot is
       now 8 seconds.

* Hand-Eye Coordination:
       The talent has been changed to have 3 levels:
       Increases Dexterity by 5%/10%/15% of Agility.

* Smoothed Emblazonment:
Now requires Critical Balance 1/3.
       Invested talent points have been refunded.

* Rapid Fire:
Has been changed to increase chance to pierce and
ranged attack speed by 5/10/15% for 24 seconds.

* Angel's Embracement:
       Now can also proc when an attack got dodged, parried or missed;
  now lasts for only 12 seconds (down from 15).
   


< > <> <>  <> <> >
>     QUESTS     <
< > <> <>  <> <> >

! New Quest Type
Wanted Quests are repeatable quests; usually given from Sign Posts.
Get your extra experience and reputation!

+ Many new quests; including:
"Toxic Preparations", from the Old Woman. Requires quest "Murder
Letter" to be completed.

* Many small quest changes.



< > <> <> <> <> >
>     ENEMIES   <
< > <> <> <> <> >

+ New Enemies
       "Weak Keese",
"Redeye Keese",
"Goron",
"Mad Goron",
       "Chicken”
       "Mad Chicken" and
       "Dark-Ghost Skeleton".

+ Some enemies only spawn at a specific time of the day.
  Will you meet all of them?
 


< > <> <> <> <> >
>     ITEMS     <
< > <> <> <> <> >

! NEW ITEM AFFIX system.
  Items can from now on have one of many prefixes and/or suffixes.
 
  e.g. Edged Demonic Sword of the Sages. 
  The prefix 'Edged' increases the minimum damage of the sword.
  The suffix 'of the Sages' adds intelligence to the item,
  based on item-level.
 
  Higher quality items have a lower chance to have any affix.
 

! NEW GEM system.
  It is now possible to find gems of the following 6 types:
  Fire, Water, Light, Nature, Shadow and Prismatic

  Gems can be socketed into items that have sockets.
  Each socket has one of the above types.
 
  If you manage to accordingly fill all sockets of an item
  an additional socket bonus might be added to an item.
 
  Fire Gems      -> Fire Socket
  Water Gems -> Water Socket
  Prismatic Gems -> Any Socket
  Any Gem -> Prismatic Socket
  ..

 
+ Items from now on might have Magic Resistances on them.
  Magic Resistances are based on a rating system,
and as such a higher level character requires more Resistance Rating to     achive the same effect as a lower level
character.

+ MANY new items.
- MANY small changes, fixes and adjustments.



< > <> <> <> <> <> >
> COMBAT MECHANICS <
< > <> <> <> <> <> >

! NEW BLOCK system.
If a shield is equipped, but no two-handed weapon
then there exists a chance to block an enemy attack.
Only frontal attacks can be blocked;
       as such one has to face his enemy.

The Chance to Block is 25% by default,
       but can be increased with items/talents/buffs.
The amount blocked is modified by the Strength of the Player,
and items/talents/buffs.

 
! Most melee and ranged skills now use normalized weapon speed
  depending on weapon type, to calculate how much stats
  increase the damage of the attack.
 
  This makes faster weapons better;
  and keeps slow weapons around the same.
  Auto Attack and some specific skill still use the normal weapon damage.
   
Rods, One-Handed Axes, One-Handed Maces and One-Handed Swords
are normalized to a speed of 2.

Staffs, Crossbows, Two-Handed Axes,
Two-Handed Maces and Two-Handed Swords
are normalized to a speed of 3.

Daggers
are normalized to a speed of 1,75.

Bows
are normalized to a speed of 2,25.


! The player is from now on allowed to move after executing
a melee attack, if the animation has finished for
atleast 80% (75% when using daggers).



< > <> <> <> <> <> >
> STATUS MECHANICS <
< > <> <> <> <> <> >

* Strength now contributes slightly more to Maximum Melee damage. 
* Dexterity now contributes slightly more to Minumum Ranged damage.
* Agility gives now very singly increases Movement Speed.

* An additional rating bonus is granted for the following:
  Every 10 Strength a slight amount of Parry Rating is granted as a bonus.
  Every 10 Agility a slight amount of Dodge Rating is granted as a bonus. 
  Every 10 Luck some Crit Rating is granted as a bonus.
 
* Slightly more HP is given now each level.
* The effect of armor has been slighly increased.

* The base Critical Damage Bonus Modifier for ranged attacks has been
slightly reduced:
Melee: 2
Ranged: 2.2, previously 2.25!
Magic: 1.8

* Pushing Power:
       While wearing Daggers pushing power of all attacks is
       reduced by 15%.
 
- Fixed a bug related to the combat system;
       Area of Effect attacks now can hit all targets,
even if one target missed, dodged or resisted the attack.

- Fixed a bug related to the player movement controls;
       now the hero moves if the player presses
       Up/Left, Up/Right, Down/Left or Down/Right at the same time.



< > <> <>  <> <> >
> USER INTERFACE <
< > <> <>  <> <> >

+ A new DAMAGE METER allows you to see how much damage you do per second.
  Press F12 to toggle the Damage Meter on or off.

+ Useable items can now be placed in the Quick Action Bar.

+ CTRL-Right clicking on an equipment in the inventory or the bottle now
  tries to put the item into the secondary equipment slot (related to
Necklaces, Rings, Relics and Trinkets).
 
- Character Status Screen now shows the Chance To Block and
Block Value of the Player if he can block. Hidden if using a two-handed weapon and/or no shield.

- Fixed Crit not being rounded to two decimal places in the
Character Status Screen.



< > <> <>  <> <> >
>      MISC      <
< > <> <>  <> <> >

+ New 'Mist' weather; and other weather adjustments.
* The background music of the Title Screen now fades-in.
- Updated FMOD to version '4.0.24.6'.
- Many minor changes or fixes.
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on September 02, 2010, 04:22:10 pm
Hey ZFFC members,

just wanted to post the latest Patch Notes.
Use the Zelda Updater to get the latest bits. Have fun XD

Code: [Select]
1 September 2010
------------------------------------------------
| GENERAL
+---------------+

* Updated FMOD Ex to version 4.32.01!
  Less memory overhead and improved MIDI playback.
 

28 August 2010
------------------------------------------------
| GENERAL
+---------------+

+ New natural npcs:
Butterfly, Mad Butterfly

* Modified some enemy spawn points
to spawn more enemies. Happy fighting!

- The title screen should once again
be populated by npcs!


27 August 2010
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed a (rare) crash in the Character Selection Screen.


26 August 2010
------------------------------------------------
| USER INTERFACE
+---------------+

+ Talent Window:
When moving the mouse over the 'Invest' button
you can now easily see the effect of investing
a talent point.

+---------------+
| STATUS
+---------------+

* Slightly increased base movement speed.


24 August 2010
------------------------------------------------
| USER INTERFACE
+---------------+

- The dialog text should not be blurry anymore
with an widescreen aspect ratio.


23 August 2010
------------------------------------------------
| USER INTERFACE
+---------------+

+ New 'Settings' screen that allows you to change
the aspect ratio (Normal, 16:9 and 16:10) and the
render mode (Window and Fullscreen) ingame!


20 August 2010
------------------------------------------------
| OTHER
+---------------+

+ New settings flag 'stretch-fullscreen' (default value is false);
which when set to true scale sup the image to fully cover the screen in fullscreen mode.


9 August 2010
------------------------------------------------
| Talents
+---------------+

* Bash
Melee Training requirement reduced from 3 of 5
to 2 of 5 points.

* Toughness
Melee Training requirement reduced from 2 of 5
to 1 of 5 points.

* Light Arrow
Ranged Training requirement reduced from 3 of 5
to 2 of 5 points.


8 August 2010
------------------------------------------------
| OTHER
+---------------+

+ Added (experimental) FULLSCREEN support.
To enable fullscreen mode simply change the
"fullscreen" setting to "True".

The settings file is located at
/My Documents/My Games/The Legend of Zelda - Black Crown/
settings.txt.

The desktop resolution is used when
the game is run in fullscreen.

- Fixed an animation related bug that was introduced
in the last update.

+---------------+
| Talents
+---------------+

* Flames of Phlegethon
Increased the cooldown from 150 to 200 seconds
and the casttime from 3.0 to 3.5 seconds.


30 July 2010
------------------------------------------------
| Talents
+---------------+

* Flames of Phlegethon
The amount of waves has been increased by one,
and also the amount of pillars has been greatly increased!

In return the cooldown has been increased from 120 to 150 seconds
and the mana cost from 35% base/5% total to 50% base/25% total.


27 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item "Scroll of the Stone Tombs"
Teleports you next to the boss chamber
in the Family Stone Tombs.

* Ocean Gem
Doubled the amount of experience bonus!

* Kokirian Sword and Rusty Kokirian Dagger
can from now on have Suffixes.


26 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item "Scale Robe"
Crafted.


25 June 2010
------------------------------------------------
| STATUS
+---------------+

- Fixed a bug related to +% Experience Gained items.

+---------------+
| ZONES
+---------------+

* Work continued on the Hyrule Rivers zone.
Don't let the snakes get you!
- Fixed a minor bug in the Route of Din (H).

+---------------+
| MONSTERS
+---------------+

* Adjusted 'Green Snakes' and 'Dark Octoroks'.


24 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item 'Whole Roast'
- Adjusted some drop chances.


23 June 2010
------------------------------------------------
| USER INTERFACE
+---------------+

- Damage Meter (F12)
The damage meter will now correctly work
after switching to a different character.

- Ocarina Window
The selected song will now be reset
after switching to a different character.

+---------------+
+ OTHER
+---------------+

- Fixed a bug that crashed the game while
load character in a certain state.



21 June 2010
------------------------------------------------
| STATUS
+---------------+

* Critical Healing Modifier
Buffed from a static 2x to "0.2 + Critical Spell Modifier".

+---------------+
+ USER INTERFACE
+---------------+

* Character Status Window
Now also shows the Critical Heal Bonus.
Renamed "Critical Damage Bonus" to "Critical Bonus"

+---------------+
+ OTHER
+---------------+

- Code Cleanup.



16 June 2010
------------------------------------------------
| TALENTS
+---------------+

* Firewall
Now 4 instead of 3 Pillars will spawn
below the caster. The time between attacks
per monster has been slightly increased to
counter reduce the power of the spell.

Also; pillars now won't spawn in solid
geometry as often.


15 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item 'Small Potion of Respec'
crafted; resets all talent points -
usage costs rubies based on character level.


14 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item 'Potion of Oblivion'
crafted; resets all stat points -
usage costs rubies based on character level.

+ New Item 'Blood of a Virgin'
dropped by Blood Keese, Demon Girls and
slightly less often by Mad Chickens.

- Iron Ore and Iron
are now dropped by a few more monsters.


13 June 2010
------------------------------------------------
| ITEMS
+---------------+

* Empty Goron Potions can now be filled with Water!



8 June 2010
------------------------------------------------
| ENEMIES
+---------------+

* The second boss has learned yet another spell!


+---------------+
+ OTHER
+---------------+

+ More Music. Big thanks to Kai Rosenkranz from the Gothic II team.
Your work is brilliant!



21 May 2010
------------------------------------------------
| USER INTERFACE
+---------------+

+ The amount of status points that are required
to invest into a stat are now shown when you
hover over any of the "+" Invest Buttons in the
Character Status Window.
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on October 12, 2010, 08:35:51 pm
Just posting a status update; sorry about all those double posts.
I've just released a new version of the installer that makes it easy to install the game.

Installer Download
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi (http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi)

Latest Patch Notes:
Code: [Select]
12 October 2010
------------------------------------------------
| GRAPHICS
+---------------+

* The bloom effect on the character and title screens
  works once again.

+---------------+
| OTHER
+---------------+

+ New Installer. Download it here:
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi


10 October 2010
------------------------------------------------
| GRAPHICS
+---------------+

* The game uses the Reach Graphics Profile now and
  as such once again supports older graphics cards
  with only Pixel Shader 2.0 support.
 

18 September 2010
------------------------------------------------
| GRAPHICS
+---------------+

! IMPORTANT The game now requires XNA 4.0 to run! This also
means that your graphics card must atleast support
Pixel Shader 2.0.

Download Link:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97

If your graphics card does not support XNA 4.0 then you can still
download the old version of the game (15th September 2010) from here:
http://tick.federrot/zelda/beta/TheLegendOfZelda_BlackCrown_XNA3.msi


+---------------+
| TALENTS
+---------------+

* Bash
Changed base cooldown to 4 seconds (down from 5 seconds).


+---------------+
| ITEMS
+---------------+

+ New Gem 'Acute Gem of Nature'
+ New Gem 'Din's Vengeance'


+---------------+
| USER INTERFACE
+---------------+

- Minor fixes.


15 September 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Trinket 'Snake Flute'
dropped by Green Snakes.

+ New Relic 'Blood-Smith Hammer'
dropped by Mad Octorocs on Nightmare and Hell
difficulty.

+ New Helmet 'Scale Hat'
crafted.


13 September 2010
------------------------------------------------
| STATUS
+---------------+

* Slightly increased the difficulty of the "Hell"
  difficulty.


+---------------+
| ITEMS
+---------------+

+ New Item 'Hell Iron Staff'
dropped by Green Snakes on Hell difficulty.


+---------------+
| ENEMIES
+---------------+

- Butterflies now randomly choose their initial
  flight direction. Also: Added some more spawns.

 
+---------------+
| OTHER
+---------------+

- The start screen map won't be cut off on the lower
  end when using the 16:10 aspect ratio.
 

8 September 2010
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed a bug that made the "Exit" button in
  Ingame Menu actually not reload the previously
  played character; making it appear as if the game
  was saved.

- Fixed a bug that made the UI on the character selection
  screen disappear when exiting to it from the Ingame Menu.


7 September 2010
------------------------------------------------
| USER INTERFACE
+---------------+

* Reduces the number of particles on the Character Screens once
again to not completely kill slow computers!

+---------------+
| ENEMIES
+---------------+

* Increased damage done by all of the Razors.


6 September 2010
------------------------------------------------
| GRAPHICS
+---------------+

- Attempt to fix crashes with some integrated
graphics solutions from Intel.
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on June 13, 2011, 12:36:44 pm
Another status update. ;) Anyone here' played the game recently? Looking forward to more C&C.
Recent additions include: New starter experience, new fairy companion, new items/monsters, balancing changes and lots of bug/crash fixes!

Installer Download
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi (http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi)

(http://tick.federrot.at/zelda/screenshots/collage_1.png)

Latest Patch Notes:
Code: [Select]
12 June 2011
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed usage of wrong talent level in talent
  descriptions.
 
+---------------+
| ZONES
+---------------+

+ Added a water pool to the Hell area.
  Time to fill your empty potions!
 
+---------------+
| ITEMS
+---------------+

* Enhanced Rudra's Demon Bow: Slightly increased damage.
* Changed recipe for Red Goron Potion.

+---------------+
| MONSTERS
+---------------+

* Improved lightning attack of the second boss.

+---------------+
| STATUS
+---------------+

- Fixed ranged attacks hitting the player/enemies
  in another zone after zone change.


6 June 2011
------------------------------------------------
| USER INTERFACE
+---------------+

* Added space bar support to the Character Selection and
  Creation Screens.

* It's now more clearly indicated that it's not possible
  to create two characters with the same name.


4 June 2011
------------------------------------------------
| ITEMS
+---------------+

+ Wind Staff of Hyrule
Turn the Wind Bow of Hyrule into this legendary staff!

* The legendary staff and bow gained 2 gem sockets each.


30 May 2011
------------------------------------------------
| ITEMS
+---------------+

+ Wind Sword of Hyrule
Now you can finally craft this legendary sword!

+ Wind Bow of Hyrule
And turn the sword into a legendary bow!


1 May 2011
------------------------------------------------
| ENEMIES
+---------------+

+ New Enemy 'Special Ghost Demon Snake'
* Slightly tuned Stone Tombs boss behaviour.

+---------------+
| GENERAL
+---------------+

* Title Screen: Script fun added.
* The way Background Music fades-in has been improved.
- A few map tile fixxes.
- Changed window name of the Updater.


28 April 2011
------------------------------------------------
| GENERAL
+---------------+

- Improved the Installer and Uninstaller.
  Uninstall and then manually delete the game folder if you are upgrading from
  an older version of the installer.
   
  Download: http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi


22 April 2011
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed an issue with the Mini Map (M) and other UI elements
  after the DirectX device has been lost.
 
+---------------+
| GENERAL
+---------------+

- Misc map performance improvements.


19 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added Audio Volume control to the Settings screen.
Pressing F8/F9 to change the volume is fluent now.

+ Press F10 to toggle the User Interface.
Can be used to capture nicer gameplay screenshots and videos.

* Removed a large (almost unused) music file.
- Fixed a typo.


17 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added tutorial script that explains how to use the Latern.

* Renamed difficulties:
Normal -> Easy
Hard -> Normal

Made the new Normal difficulty slightly easier.
Adjusted enemy movement speed buff in Hell to counter the
recent base player speed increase.

- Dependencies:
Upgraded to IronRuby 1.1.3 (up from 1.1.2)

- Removed even more unrequired files.

+---------------+
| ITEMS
+---------------+

* Bad Muffler, Bad Leather Belt
Now allow suffixes, but have worse Armor and Item Level.

* Merchant Tingle
Added +1 Strength gem to his stock.

+---------------+
| TALENTS
+---------------+

* Arrow Shower
Requires 1 (down from 2) points in 'Rapid Fire'.


16 April 2011
------------------------------------------------
| TALENTS
+---------------+

* Piercing Arrows
Now increases chance to pierce with ranged attacks
by 3/6/9/12/15 fixed percentage, instead of multiplicative
percentage. This is a buff.

* Rapid Fire
Increases ranged attack speed and piercing chance
by 10/20/30 fixed percentage. It now also costs Mana.

* Light Arrow
Slightly increased mana cost.

+---------------+
| STATUS
+---------------+

* Slightly increased base movement speed.

+---------------+
| USER INTERFACE
+---------------+

* Character Details Window
The Ranged Piercing Chance is displayed without a leading "+" sign.

- Talent Window
The talent level is now correctly displayed after investing the
last talent point.

- Title Screen
Pressing Left Mouse will only move to the next screen if
the game has focus.

+---------------+
| GENERAL
+---------------+

* Updater
Improved responsiveness.

- Removed a few useless files.


14 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Pressing "TAB" on the Character Selection and Creation Screens has
  a new effect now!
* Improved robustness and performance of the Particle Effect renderer.

+---------------+
| ENEMIES
+---------------+

+ New 'special' Skeleton Head enemy

+---------------+
| TALENTS
+---------------+

* Rapid Fire now increases ranged attack speed and piercing chance
  by 8/16/24 (up from 5/10/15)%.

+---------------+
| ITEMS
+---------------+

+ New item affix 'of Feathers'

+---------------+
| USER INTERFACE
+---------------+

- Fixed items showing already met requirements by correctly
  invalidating the item cache when the inventory gets opened.

 
11 April 2011
------------------------------------------------
| GENERAL
+---------------+

- Your fairy won't block Razors anymore and can now cross deep water.
  Hey, it's flying above them afterall!

* The transition period between bubble texts is now slightly shorter. 
* Some minor map changes.


9 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ New difficulty 'Insane'.
  You must have a Hell-level character of atleast level 50
  to unlock it.

* Improved the transition between bubble texts.
- Fixed a script crash bug.

+---------------+
| USER INTERFACE
+---------------+

* Improved the Character and Talent windows.


8 April 2011
------------------------------------------------
| GENERAL
+---------------+

* Improved fairy movement code.
- Updated FModEx to version 4.34.00


6 April 2011
------------------------------------------------
| GENERAL
+---------------+

- Further work on the ingame-tutorial/scripts.


5 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Started to add a scripted ingame-tutorial.
* Improved some starting quests.
- Removed script test (see last patch).
- Fixed a bug that caused multiple instances of
  background music to be played when accessing
  the Settings Screen from the Character Selection Screen.


23 Match 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added internal support for speak bubbles.
+ Added Ruby as an internal game scripting language.
  Press F7 to try them out!


17 March 2011
------------------------------------------------
| GENERAL
+---------------+

- Performance was increased on old hardware on
  the Character Selection/Creation Screens by
  drawing half as much particles.


13 March 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added Fairy companion.
  Enable/Disable the fairy by clicking on the new Fairy Icon
  in the sidebar or by pressing "P".

  The fairy is a light source and as such benefits from
  the +Light Radius modifier.

  The movement AI is still basic and will be improved
  in further patches.

* Increased mana drain of Latern.
* Some minor zone changes.

+---------------+
| USER INTERFACE
+---------------+

+ It's now possible to inspect the "Light Radius"
  value in the Character Details window.


6 March 2011
------------------------------------------------
| GENERAL
+---------------+

* Work continued on the new starting zone.
- Fixed potential audio-related crash.


5 March 2011
------------------------------------------------
| GENERAL
+---------------+

+ Work has started on a new starting zone.

+---------------+
| USER INTERFACE
+---------------+

* The 'Press Space' indicator now shows up more
quickly in dialogs.


28 February 2011
------------------------------------------------
| ITEMS
+---------------+

+ New Gem 'Din's Magic Pokey'


27 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Changed the penality on higher difficulties.
- Fixed "cooldowns are not updating"-bug that
  occurred after changing/reloading character.
     
+---------------+
| ENEMIES
+---------------+

- Fixed bug in second boss fight.
* Red Fire Plants have got a loot table now!

+---------------+
| ITEMS
+---------------+

+ New Item 'Small Fire Leaf'


26 February 2011
------------------------------------------------
| ITEMS
+---------------+

+ New Gem 'Nature's Beast'

* Hyrule Iron Bow now requires 2x 4-Leaf Clovers (up from 1).
* Enhanced Rudra's Demon Bow is now slightly easier to craft
  and deals more damage.
   
+---------------+
| ENEMIES
+---------------+

* Some enemies that were considered to be Beasts
  are now Demi-Beasts.

+---------------+
| GENERAL
+---------------+

* Some map-specific fixes/enhancements.


24 February 2011
------------------------------------------------
| GENERAL
+---------------+

- Fixed more causes of rare but possible crashes.

+---------------+
| ENEMIES
+---------------+

* Made the second boss fight slightly harder.
* Increased Health of Green Snakes.
* Green Plants are less resistant to fire now!
- Fixed crash in second boss fight.

+---------------+
| TALENTS
+---------------+

* Sprint
Duration changed to 25 seconds (down from 40 seconds).

* Poisoned Shot
Movement reduction changed to 10% per level (down from 15%).
Slightly increased mana cost.

* Flames of Phlegethon
Changed to:
3 seconds cast time (down from 3.5 seconds)
30-50% damage (down from 40-100%)
60 seconds cooldown (down from 200 seconds)

+---------------+
| STATUS
+---------------+

- Fixed calculation and display of the Resistance stat.

+---------------+
| ITEMS
+---------------+

+ New Gem 'Nature's Squece'
+ New Gem 'Eburnated Shadow Gem'

* Modified some drop chances.


23 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Slightly modified some drop rates and monster stats.
- Fixed rare crash.

+---------------+
| ITEMS
+---------------+

+ Added a new low-level fire gem.


21 February 2011
------------------------------------------------
| GENERAL
+---------------+

- Work continued on the heroes home!
- Fixed crash bug on Character Selection Screen.
- Fixed a bug that made special effects that require
  good graphics cards not load at all.

+---------------+
| ENEMIES
+---------------+

* Since it was almost impossible to dodge Blue Razors
  on Hell difficulty it has been made easier to
  dodge them.
   
+---------------+
| ITEMS
+---------------+

* Modified some items.


20 February 2011
------------------------------------------------
| GENERAL
+---------------+

+ WORK IN PROGRESS:
The game starts in the heroes house now.
This is still unfinished and not correctly
connected to the old world.

- Background music is fading in once again
  as intended.


13 February 2011
------------------------------------------------
| Items
+---------------+

+ Added new crafting recipes that transform
  three gems of the same color into another gem
  of the same color.

  The Recipes window can (by default) be reached by
  pressing the "B key" and then the "Right Arrow key".


10 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Pressing Escape on the Title screen now
  closes the game.


8 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Pressing the Left Mouse button on the Title
  screen will now have the same effect as pressing
  Space/Enter.

- Fixed additional resize/alt-tab crashes.

+---------------+
| ITEMS
+---------------+

+ New Relic 'Blood-Ruby Crest' (hell only)
+ New Prefix 'Acute'


7 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Slightly increased the difficulty of Hell. Beware!

+---------------+
| GRAPHICS
+---------------+

- The game is once again rendered when the game
  window does not have focus.

+---------------+
| ENEMIES
+---------------+

* Slightly changed the stats of some monsters.

- Butterflies are now considered to be non-solid.
  They won't collide with Razors anymore.


5 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Modified the Zelda Patcher to compare the MD5
  sums of the files, instead of only working comparing
  the file creation date.

  This will reduce accidental redownloads of the full game.

* Small improvements to the Patcher GUI.


4 February 2011
------------------------------------------------
| GRAPHICS
+---------------+

- Fixed crashes caused when resizing the game window,
  or alt-tabbing when in full screen.

 ---------------+
| GENERAL
+---------------+

* Updated FMOD Ex to version 4.32.08!
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: RetroRespecter on June 13, 2011, 03:56:19 pm
Looks like a mixture of GBA Loz and SNES LoZ.
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on July 28, 2011, 03:57:08 pm
Found some time to code in the last week. (Most) items can now vary in power!

Plus your usual User Interface improvements, performance improvements, audio bug fixes,
new items and affixes. Full Patch Notes:

Code: [Select]
28 July
------------------------------------------------
| TALENTS
+---------------+

- Poisoned Shot:
  Fixed poison effect applying on misses.

+---------------+
| AUDIO
+---------------+

* Reverted back to FMODEx 4.34.0
- Fixed a bug that disallowed certain music to be played
  when entering the game for the first time.
- Fixed a bug that made some music not start playing at all.


26 July
------------------------------------------------
| ITEMS
+---------------+

+ New Gem "Din's Small Critical Gem"
+ New Gem "Nayru's Exudation"
  
+---------------+
| USER INTERFACE
+---------------+

+ Updater: Added "Start Game" button.
- Updater: Removed "Done" button.


25 July
------------------------------------------------
| GENERAL
+---------------+

* Misc. performance improvements.
* Updated FmodEx to version 4.36.0

  To all Realtek users: Please update your drivers if you
  got any problems starting the game or near sound sources.
  (http://www.realtek.com/downloads/)

+---------------+
| ZONES
+---------------+

- Some minor map perf. tweaks in Tia Woods North.
  
+---------------+
| QUESTS
+---------------+

- The Skeleton Hunt Continues: Fixed quest description.


24 July 2011
------------------------------------------------
| ITEMS
+---------------+

+ New Feature: Items can now vary in power by (default) +-10%.
+ New Prefix "Useless"
+ New Prefix "Golden"

* Lowered required level to learn all of the Transform Gem
  recipes.
  
+---------------+
| USER INTERFACE
+---------------+

+ Magic Crafting Bottle/Recipes List:
  Added button to change between the bottle and the recipes
  list. The button and the bottle icon are hightlighted
  when a new Recipe is learned on level-up.

+ Shift + Left Click on Bottle icon of the sidebar opens
  the recipes window.

* Talent Window: When hovering over the invest button;
  and if the investment makes a following talent learnable;
  then the following icon is colored white.

- Fixed memory leak/possible crash when the DirectX device
  was lost.
      
+---------------+
| GENERAL
+---------------+

* The fairy moves slightly faster. Hey, it wants to catch up!



Looks like a mixture of GBA Loz and SNES LoZ.

I don't mind mixing styles that much. Any sprites that you find really akward/unfitting? XD
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on August 18, 2011, 11:26:03 pm
I've just made a new super simple quick'n dirty gameplay video:

http://www.youtube.com/watch?v=mzC30qypffg


Also a few fixes/changes/additions since the last post:
Patch Notes:
Code: [Select]
18 August 2011
------------------------------------------------
| USER INTERFACE
+---------------+

+ Crafting Bottle Window:
  Added tooltip to Transform Rubies button.

+---------------+
| AUDIO
+---------------+

* Updated to FmodEx 4.36.01


16 August 2011
------------------------------------------------
| ITEMS
+---------------+

* Octorok Mucus Potion:
Requires less materials to craft and is worth more.


5 August 2011
------------------------------------------------
| ITEMS
+---------------+

* Unstackable items, such as rubies, won't vary in power anymore.
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Nubcake on August 19, 2011, 01:22:22 am
Looks like a mixture of GBA Loz and SNES LoZ.
Imo , mixtures don't really look very good.
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Martijn dh on August 19, 2011, 03:18:13 pm
Not really my type of game, but it does look well constructed.
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Max. on August 21, 2011, 06:14:51 am
I really have a lot of respect for the amount of work you've put into this, it's phenomenal. I'm diggin' the video, too, it seems to explain the game pretty well, and the graphics look pretty nice, especially the main, walking-around screen. I'm usually averse to the inclusion of the mouse in computer games, but it looks useful and convenient in this situation. Mostly, though, I was impressed with the fire going on. I liked how it sort of attacked on its own, I couldn't really tell if buttons were being pressed, but it kinda looked like kingdom hearts, where you pressed a couple buttons and mostly the attacks did the work for you, which I really like. Correct me if I'm wrong about that, though.

Personally, I would enjoy this a lot more if all these mechanics were part of a story, though, like final fantasy or kingdom hearts (I just really like kingdom hearts tonight I guess), where there's a story going on, but you spend like an hour unnecessarily customizing your character so he's just right, even though you could do the story even if you didn't. Have you thought about teaming up with a team, who could develop the story and the dungeons and plot, while you did the systems like this and mechanics that make the game that much of a leaps and bounds quality kind of thing?
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on August 27, 2011, 12:28:00 pm

Thanks for your responses. In case any of you is playing the game - don't forget to use the Zelda Updater to get the latest patch.


Imo , mixtures don't really look very good.

Any sprite that you really dislike? :huh:


Not really my type of game, but it does look well constructed.

Thanks. Yes, this game takes some certain mindset to like >:D
Some of those that played it absolutely loved it for the item/talent/combat-focused gameplay and others get bored/frustrated in a few minutes.


I really have a lot of respect for the amount of work you've put into this, it's phenomenal. I'm diggin' the video, too, it seems to explain the game pretty well, and the graphics look pretty nice, especially the main, walking-around screen. I'm usually averse to the inclusion of the mouse in computer games, but it looks useful and convenient in this situation. Mostly, though, I was impressed with the fire going on. I liked how it sort of attacked on its own, I couldn't really tell if buttons were being pressed, but it kinda looked like kingdom hearts, where you pressed a couple buttons and mostly the attacks did the work for you, which I really like. Correct me if I'm wrong about that, though.
Thank you! It has been a great learning experience and it did help me to get a job in the software industry. :)
Back then I just wanted to make a game that tried to mix the playstyles of my most favourite games (Zelda and Diablo).

You don't need the mouse in combat itself; unless you click your abilities. The mouse is mostly used for item, status point and talent management.
About the "Flames of Phlegethon" spell - it's a long cooldown press-once style area-of-effect attack. Quite devastating! Magelins are somewhat Overpowered with the right gear :>! Roguelins might be even more potent tho with their fast attacks and the Double Attack talent.

Personally, I would enjoy this a lot more if all these mechanics were part of a story, though, like final fantasy or kingdom hearts (I just really like kingdom hearts tonight I guess), where there's a story going on, but you spend like an hour unnecessarily customizing your character so he's just right, even though you could do the story even if you didn't. Have you thought about teaming up with a team, who could develop the story and the dungeons and plot, while you did the systems like this and mechanics that make the game that much of a leaps and bounds quality kind of thing?

Story-wise I absolutely agree. I tried adding some story-telling features recently; but it's a long way before I'd be there coding wise.
It's just a lot of work and now that I'm actually working on real-world projects not that much time is left for huge personal projects.
That's where a team would come in handy. I don't think I'd start a new full-scale RPG project alone again *grins*.

Looking forward to some more specific C&C XD
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Nubcake on August 28, 2011, 07:00:46 am
i just think it's better to stick to one style instead of mixing lots of sprites from different games or taking a different approach , well i guess that's just how i like fan games :P
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: crimsonhotsun on September 03, 2011, 08:21:10 pm
I've been enjoying this game immensely, haven't been able to put it down for the last few hours!!

Having said that, I'll try to give some honest C&C:

I personally like the mixture of graphical styles, it keeps it more entertaining. As far as game play is concerned, I think it's somewhat addictive.. the only thing that got to me was that the start up is kind of slow (levels 1-7) and I think maybe there should be more quests aimed for the lower levels, just so it's easier to get into the game. That's my biggest qualm.. also wondering, is there a way to sell stuff in your inventory? and can you rearrange your action skills?
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on September 08, 2011, 06:19:51 pm
I've been enjoying this game immensely, haven't been able to put it down for the last few hours!!

Having said that, I'll try to give some honest C&C:

I personally like the mixture of graphical styles, it keeps it more entertaining. As far as game play is concerned, I think it's somewhat addictive.. the only thing that got to me was that the start up is kind of slow (levels 1-7) and I think maybe there should be more quests aimed for the lower levels, just so it's easier to get into the game. That's my biggest qualm.. also wondering, is there a way to sell stuff in your inventory? and can you rearrange your action skills?
^_^ Thanks! Great to hear that you had a good time. Yes, I agree I should add more (interesting!) quests. :-[

About selling: You can use the Magic Crafting Bottle (keybind=B) to turn any item into rubies. Drag & drop (or Shift+Left Click) the item you
want to sell into the Bottle and then press on the Ruby button. To have money is quite important if you want to buy all of the really good stuff.

You can rearrange your skills by simply dragging and dropping them. Also you might want to check the Controls.txt file for all of the advanced keyboard shortcuts :)



Btw.: The latest version of the game doesn't require one to install the full Extended .NET Framework anymore. One less dependency that you have to install to play the game \o/
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: King Tetiro on September 11, 2011, 12:46:13 pm
Hey Tikta, where's the Family Tomb and how do you get into it?

EDIT: Nvm. Better question. Who do I give the Fixed Yoyo Doll to?

EDIT 2: Nvm again. Now this one I don't know. What's the order of the Ritual Torch Lighting?

EDIT 3: Nvm once more lol. I am proper stuck now. I dunno if you've done after this point in terms of development, what do I do after the Chicken Feed quest?
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on September 13, 2011, 08:42:21 pm
Hey Tikta, where's the Family Tomb and how do you get into it?

EDIT: Nvm. Better question. Who do I give the Fixed Yoyo Doll to?

EDIT 2: Nvm again. Now this one I don't know. What's the order of the Ritual Torch Lighting?

EDIT 3: Nvm once more lol. I am proper stuck now. I dunno if you've done after this point in terms of development, what do I do after the Chicken Feed quest?

*grins* Did you unlock the snake area? Some more good gear there. After that you've about finished the content that is there so far! :>

:edit by King Tetiro
I couldn't unlock that area. How do you do that?



Quite strange to get a question within one owns post :)
Mark to see the spoiler:>
Buy the key stone from the Chicken Feed Merchant and use it at the blocks in the north east of the Hyrule Rivers.
<
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: King Tetiro on September 13, 2011, 10:23:05 pm
Damn it it happened again :P Perhaps I should take a break from forums. Or slow down lol
Sorry Tikta

And thanks for answering the question.
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: AlysiumX on September 18, 2011, 08:29:46 pm
This look amazing, I am so trying this, give you some feedback when I have it  :)
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Koh on November 20, 2011, 05:15:57 pm
I enjoy it when people combine Zelda with RPG elements.  I look forward to how this progresses.  My suggestions here would be to change the font used for the HUD and Damage/Experience Indicators to the LTTP font, update the skill icons to fit the style more, and to update Link's head icon over on the right, since it looks far different than what he looks like.  Updating the font would not only look better visually, but would "flow" better. 
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on January 21, 2012, 08:16:37 pm
I enjoy it when people combine Zelda with RPG elements.  I look forward to how this progresses.  My suggestions here would be to change the font used for the HUD and Damage/Experience Indicators to the LTTP font, update the skill icons to fit the style more, and to update Link's head icon over on the right, since it looks far different than what he looks like.  Updating the font would not only look better visually, but would "flow" better.

Thank you for your suggestions! I might prototype a few other fonts at some point. Sadly I am not really a (good) spriter for the other changes. :(

I found the muse to work on the game a bit today.
There you go:

Patch Notes
Code: [Select]
21 January 2012
------------------------------------------------
| GRAPHICS
+---------------+

* Changed the nights to have a blue tint instead of
  being deep black.
 
+---------------+
| ITEMS
+---------------+

+ New Items:
Claymore
Loose Iron Chains

+ New Prefix:
Oiled

+---------------+
| STATUS
+---------------+

* Slightly increased base movement speed;
  to counter this enemy movement speed has been
  increased on higher difficulties.

* Movement Speed Rating is now converted into
  fixed movement speed.

+---------------+
| USER INTERFACE
+---------------+

+ Pressing Shift+Left Mouse on the char icon (Link's head)
  now opens the character details window.

* Made the display of picked-up item consistent
  with the inventory.

* Two decimal signs are displayed for movement
  speed in the character details window.
 
+---------------+
| MISC
+---------------+

* Updated to FModEx 4.38.7
* Plus some other minor changes. Nothing serious!


25 November 2011
------------------------------------------------
| GRAPHICS
+---------------+

* Improved Whirlwind and Bladestorm animations.


22 November 2011
------------------------------------------------
| TALENTS
+---------------+

* Reduced base cooldown of Bash by 0.5 seconds.

+---------------+
| USER INTERFACE
+---------------+

- Moving an item larger than 1x1 cell into a full
  crafting bottle with Shift + Left click won't
  re-insert the item at a wrong position anymore.

+---------------+
| GRAPHICS
+---------------+

* Added proper shadows to the whirlwind attack.
- Fixed various other shadows of Link.


30 October 2011
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed a bug that made it impossible to move/use
  action buttons after closing a window with Escape.
 

29 October 2011
------------------------------------------------
| MISC
+---------------+

* Updated to FModEx 4.38.0


28 October 2011
------------------------------------------------
| ITEMS
+---------------+

+ New relic: Nano's Hamster Kernel


22 September 2011
------------------------------------------------
| ENEMIES
+---------------+

* First boss:
Replaced music.
Modified spell attack.
More low-level mobs spawn and they now fade in.

+---------------+
| ITEMS
+---------------+

+ New (crafted) potion: Small Potion of Shadow Protection
 
+---------------+
| AUDIO
+---------------+

+ New classic music
- Removed one (larger) now unused music file.


17 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Your fairy now moves faster the further away she gets from you.
* She also is now considered a flying entity; and
  as such behaves more like ranged projectiles.
- Fixed a spelling mistake.
 
+---------------+
| ENEMIES
+---------------+

+ The first boss has learned a new spell. Beware!

+---------------+
| STATUS
+---------------+

- Fixed the amount of resistance granted by the "Emerald" prefix.


16 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Updated installer to latest version. Download here:
  http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi


15 September 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added setting "fixed-step" (default False) to the
  the settings file. This settings changes between
  fixed and variable step game loops.

* More performance improvements.

* Replaced the announced shortcuts from the installer
  with normal shortcuts.

- The game and updater can be started only once;
  instead of crashing right away.

+---------------+
| GRAPHICS
+---------------+

+ Added setting "vsync" (default True) to the
 the settings file.

- Fixed and improved the mist weather effect.


14 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Combined all sprite databases into one single large one.
* Various other minor performance improvements.


13 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Updated to FmodEx 4.36.03

+---------------+
| USER INTERFACE
+---------------+

+ Added reason why a file has been downloaded
  by the updater.


12 September 2011
------------------------------------------------
| USER INTERFACE
+---------------+

+ The buttons in the ingame menu are selected on mouse enter.
+ The updater shows which files have been updated at the end.
* The updater checks MD5 sums for all files.
- Removed "Start Game" button from Updater.
  It caused the game to be launched with admin privileges.
- Fixed a keyboard scrolling bug in the ingame menu.


9 September 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added tutorial message by fairy on first level-up.

+---------------+
| USER INTERFACE
+---------------+

- The sidebar buttons/recipes window now won't indicate
  level-up anymore after leaving to the character
  selection screen.
 

8 September 2011
------------------------------------------------
| GENERAL
+---------------+

! The game now only requires the .NET 4.0 Client Profile to be installed;
  instead of the Extended Profile.


22 August 2011
------------------------------------------------
| ENEMIES
+---------------+

- Fixed plant death animation not playing; or playing too fast.
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on November 04, 2012, 01:57:00 pm
Hello Zelda fans! XD

I just wanted to report back on the progress I've had every other month this year.

The changes include Melee Combat improvements (!), new Ocarina songs, new sound effects, new scripted events, new zones, new items, new suffixes, new enemies, new talents, balancing, UI improvements and your usual bug fixes.

Most of the changes were influenced by constructive criticism! More of that please.
There were some changes that might impact performance on lower end CPUs. Please report if you are affected. >:D

:edit: Added 06 Nov patch notes

Patch Notes
Code: [Select]
10 November 2012
------------------------------------------------
| GENERAL
+---------------+
* Minor scripting engine performance improvements
* Updated IronRuby to latest
* Updated FMODex to 4.44.00

+---------------+
| USER INTERFACE
+---------------+
+ Added new "Invest Status Points" screen to character creation
  This should help new players realize that this game has a status system.

+ Added new navigation buttons


06 November 2012
------------------------------------------------
| ENEMIES
+---------------+
* Mini Zol: Slightly lowered item drop chance

+---------------+
| USER INTERFACE
+---------------+
* Item tooltips are now transparent if you have picked up an item

+---------------+
| ITEMS
+---------------+
* Reduced chance for items to drop within solid tiles

+---------------+
| AUDIO
+---------------+
* Rubies: Slightly increased item drop sound effect volume
- Fixed projectile sound effects (such as those with Firewhirls) not stopping
  when changing scene.


04 November 2012
------------------------------------------------
| AUDIO
+---------------+
+ Some new sound effects (Special Thanks to HelpTheWretched!)
* Item pickup sound effect volume is now more random for specific items
- Fixed item pick up sound effects playing twice

+---------------+
| ENEMIES
+---------------+
* Mini Zol: Slight stat and loot modifications


31 October 2012
------------------------------------------------
| GENERAL
+---------------+
+ New song: Carillon of Secrets
+ New song: Lament of Hyrule
+ New zone: Skull Shrine
Entrance in Tia Woods

- Fixed game crash when exiting while the Song of Past
  is playing.


25 October 2012
------------------------------------------------
| GENERAL
+---------------+
+ Added Area Sound Emitters: -> New water sounds.
* Further improved rendering of the first frame after player spawn
- Fixed Toggle Triggers having no effect on the first trigger

+---------------+
| ENEMIES
+---------------+
+ New Enemy: Mini Zol
  Be warned! They deal nature damage.

+---------------+
| ITEMS
+---------------+
+ New Item: Small Red Ruby (worth 50 green rubies)

+---------------+
| ZONES
+---------------+
* Tia Woods: Started work on a new minor shrine/dungeon.
  You can already find the entrance!


14 October 2012
------------------------------------------------
| ZONES
+---------------+
* Tia Woods: Added direction sign post and various minor items


7 August 2012
------------------------------------------------
| GENERAL
+---------------+
! Area Event Triggers are checked once per frame.
  Please report performance problems!

* More work on area transitions.
  Especially the "Warp" areas are now more precise.
   
* Changed "Warp" to play the audio effect less often. P-phew!

+---------------+
| ITEMS
+---------------+
* Claymore: Modified attack speed and damage.

+---------------+
| USER INTERFACE
+---------------+
- Fixed game getting stuck in a blend-out state
  if you change character while the game is blending
  out the game view.


1 August 2012
------------------------------------------------
| ITEMS
+---------------+
* Reduced price of chest upgrade
* Increased damage of Hyrle Iron Bow.
* Increased speed of Wind Bow of Hyrule, but also reduced damage.

+---------------+
| TALENTS
+---------------+
* Flames of Phlegethon
Reduced minimum damage by 5%. Increased cast time by 0.3 seconds.

* Fire Bomb
Moved another 5% of damage from magic to ranged damage contribution.


30 September 2012
------------------------------------------------
| GENERAL
+---------------+
+ Added Chest of Winds to the hero's home.
- Fixed loading of Chest of Winds content


29 September 2012
------------------------------------------------
| GENERAL
+---------------+
+ Your previous save-file is now kept as a backup
  in case the game somehow screws up your character.

* Improved fail-safe item insertion handling. 
  Items are now dropped below the hero.

+---------------+
| ITEMS
+---------------+
* Improved item requirement checking. It is now more accurate
  and checks only when required.

* Changed 'Blood of a Virgin':
  Slightly rarer. Worth more. Stacks 3x.
 
- Fixed Talent Reset potion exploit.

+---------------+
| USER INTERFACE
+---------------+
+ The 'Equipment' Icon in the UI now will be marked red if
  the requirements of any of your equipped items is not fulfilled
  anymore.

* Investing status point immediately recheck your item
  requirements now.
   
+---------------+
| AUDIO
+---------------+
- Improved consistency of audio transitions.
  This also fixes the ocarina song screen transitions.


27 September 2012
------------------------------------------------
| ITEMS
+---------------+
- The Wind Sword is not invisible anymore. No ghost anymore~~


26 September 2012
------------------------------------------------
| GENERAL
+---------------+
* Area Event Triggers are now checked more often again.

+---------------+
| ZONES
+---------------+
* Improved area transition between Tia Woods and Road of Din

+---------------+
| ITEMS
+---------------+
- Fixed Violet Goron Potion and Bone-Hardening Potions not getting
  destroyed on use. Also slightly reduced cooldown.

- Fixed Ruby and Blackened-Prefix giving fixed resistance
  Slightly increased their effect per item level.

- The Legendary Staff is not allowed to have affixes anymore.
  Sorry, it's good enough already!

+---------------+
| STATUS
+---------------+
* Resistance rating now descales slightly slower (this is a buff).

+---------------+
| USER INTERFACE
+---------------+
- Fixed "fixed resistance %" boni showing as rating boni

+---------------+
| ENEMIES
+---------------+
* White Chickens now drop their feathers like they should.
  Changed drop behaviour form 'bad' to 'normal'.
 

23 September 2012
------------------------------------------------
| CRAFTING
+---------------+
- Fixed bug that resulted in crafting items with affixes
  to not be removed


16 September 2012
------------------------------------------------
| GENERAL
+---------------+
* The following keys are now user-configurable in key-settings.txt:
quick-save: F5
toggle-ui: F10
toggle-dmg-colors: F11
toggle-dps-meter: F12

- Fixed crash

+---------------+
| ITEMS
+---------------+
* Slightly reduced level of "Iron" to allow crafting it
  at an earlier level


15 September 2012
------------------------------------------------
| ITEMS
+---------------+
+ Added crafted item "Full Scale Plate"
+ Added prefix "Impetuous"

+---------------+
| GENERAL
+---------------+
* Some loot changes
- Fixed loading of Octorocs

+---------------+
| USER INTERFACE
+---------------+
* Changed display of Armor Ignore % in the char. details.

  E.g. 120 fixed plus 17% reduction in enemy armor shows as
  120 + 17%
 

14 September 2012
------------------------------------------------
| GENERAL
+---------------+
! (standard) Melee Attacks can now hit enemies mid-air.

  Each attack is limited to one frame of hitting enemies.
  Before only the very first frame of the attack could hit enemies.

  The attack area of mid-air melee attack is smaller than
  the area of the very first frame.

  Reduced melee attack range by 1 pixel.
 

2 September 2012
------------------------------------------------
| GENERAL
+---------------+

- Fixed crash when a menu key setting is set twice.
- Extended Controls.txt


30 August 2012
------------------------------------------------
| GENERAL
+---------------+
* Slightly increased default melee attack animation speed.
  Is it enough? Still experimenting.

* Improved all standard melee attacks by increasing the
  attack area. They are also more consistent in each direction.

* Increased minimum projectile movement speed by 1.
 
+---------------+
| SKILLS
+---------------+
* Whirlwind
  Duration is now modified by Spell Haste and
  shown in the talent description.

* Bladestorm
  Changed to 4/5/6 (up from 3/4/5) turns.
  Increased animation speed.
  Duration is now modified by Spell Haste and
  shown in the talent description.
 

29 August 2012
------------------------------------------------
| ITEMS
+---------------+
* Increased speed of the initial two melee weapon tiers.


28 August 2012
------------------------------------------------
| GENERAL
+---------------+
* Experimenting with increased movement speeds.
- Fixed rare crash

+---------------+
| SKILLS
+---------------+
* Firewall: Added pushback effect,
  but also the manacost and cast time are slightly increased.
 
* Rapid Fire: Increases ranged attack speed by 15%/30%/45%
  (up from 10%/20%/30%).

* Fire Bomb: Moved 5% damage contribution from magic to ranged.


8 August 2012
------------------------------------------------
| USER INTERFACE
+---------------+
- Improved consistency between Stat Tooltips


28 July 2012
------------------------------------------------
| USER INTERFACE
+---------------+
+ Audio volume controls now handle mouse scroll wheel input


20 July 2012
------------------------------------------------
| AUDIO
+---------------+
+ Split volume setting into: master, music and effect volume
* Updated FmodEx to 4.42.00
- Removed short cut keys to change volume


27 June 2012
------------------------------------------------
| TALENTS
+---------------+

+ New ranged talent "Bomb Chain":
   Increases the number of placeable bombs before
   the cooldown is triggered by [2, 4, 6].
   Increases cooldown by [1.25, 2.5, 3.75] seconds.
   Reduces mana cost.
   

26 June 2012
------------------------------------------------
| GENERAL
+---------------+

- Fixed game crash on respawn.
- Fixed very rare game crash when an attack hits
  an enemy after dieing.
- Fixed player being pushed even after respawning.
* Attempting to scale player movement animation speed
  by a curve function.

+---------------+
| TALENTS
+---------------+

- Revitalizing Strike
  Fixed crash on some damage sources, such as DoTs.

+---------------+
| ENEMIES
+---------------+

Second boss:
- Fixed initial damage
- Temporarily removed light phase


03 June 2012
------------------------------------------------
| GENERAL
+---------------+

- Fixed various crashes when the DirectX context is lost.

+---------------+
| USER INTERFACE
+---------------+

+ Added V-sync setting to ingame settings screen
  Disable V-sync if you get "laggy" gameplay!

* Changing between fullscreen and windowed mode
  does not require a game restart anymore.

* Improved display of long recipes without a description.


01 June 2012
------------------------------------------------
| GENERAL
+---------------+

* Updated to IronRuby 1.1.4
* Updated to FmodEx 4.40.07

+---------------+
| STATUS
+---------------+

+ New Fairy color effect
* Increased fairy movement speed.
* Still tuning base player and monster movement speed.

+---------------+
| USER INTERFACE
+---------------+

* Left CTRL now also triggers the second quick action row
  in addition to Left Shift and Left Alt.
- Minor graphical changes


30 May 2012
------------------------------------------------
| GENERAL
+---------------+

+ Added custom classes for hardcore characters.
* Added and modified a few normal class names.


26 May 2012
------------------------------------------------
| GENERAL
+---------------+

! Added Hardcore modus. Permanent death!

+---------------+
| ITEMS
+---------------+

+ Crafted items may now have affixes.
+ New crafted low-level item: Fire Bone

+---------------+
| STATUS
+---------------+

+ The player movement animations are now based on
  movement speed.

* Increased base movement speed.

* Increased projectile flight speed.

+---------------+
| ITEMS
+---------------+

* Enhanced Rudra's Demon Bow:
  Increased attack speed.

* Hyrule Iron Bow:
  Increased attack speed.
 
+---------------+
| USER INTERFACE
+---------------+

* Improved character creation screens.
* Improved Ocarina Window


25 April
------------------------------------------------
| USER INTERFACE
+---------------+

+ Added configuration of action slot key bindings
  To customize them, simply modify the key-settings.txt
  file in "..\My Documents\My Games\The Legend of Zelda - Black Crown\".

+ Action Slot key bindings are now shown when you pick
  up a skill.

* Added four more action slots.


19 April 2012
------------------------------------------------
| USER INTERFACE
+---------------+

! Swapped damage colors. Incoming damage is now red;
  outgoing white.
  This can be reversed by pressing F11.

* Redesigned elements of the GUI that represent a
  positive or negative event to use the colors
  green and red.

* Other minor color adjustments.

* Slight NPC talk speed increase.

- Fixed UI getting stuck when a dialog is open
  and the DirectX context is lost.

+---------------+
| ZONES
+---------------+

- Fixed minor tile bugs.


17 April 2012
------------------------------------------------
| GRAPHICS
+---------------+

* Experimenting with fairy graphics.

+---------------+
| ITEMS
+---------------+

* Some of the crafted items/potions were improved.

+---------------+
| MISC
+---------------+

* Some minor script changes.


10 March 2012
------------------------------------------------
| ITEMS
+---------------+

+ Dropped items are now persistent and won't despawn on game load.
+ Item sound is played when you receive a quest item.


1 March 2012
------------------------------------------------
| GRAPHICS
+---------------+

- The special effects on the character screens are
  only displayed when the machine is strong enough.
 

11 February 2012
------------------------------------------------
| AUDIO
+---------------+

+ Added 3 new creative commons tracks by
  http://www.danosongs.com/:

Violet Shrine
Winter Empire
Helium Hues

+ Audio Samples are now played when you pick up items
  from the floor.

+---------------+
| ZONES
+---------------+

* The first outdoor zone now shows its name.


4 February 2012
------------------------------------------------
| GRAPHICS
+---------------+

* Improved initial display of a new scene.
* The "Region Entry Text" is now reset when entering
  an unnamed region.


23 January 2012
------------------------------------------------
| ITEMS
+---------------+

- Fixed Claymore in-game sprite. No,
  it's not a ghost sword!


22 January 2012
------------------------------------------------
| USER INTERFACE
+---------------+

* Improved handeling of multi-cell sized items in
  the inventory.

* Changed color indicator of the picked up item
  in the inventory.
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Theforeshadower on November 04, 2012, 02:07:39 pm
Hell yeah!  I remember playing this a while back.  Always wondered if you were still working on it.  Great stuff.  Wish my XNA talents were that far along.

Downloading the new version now as I don't have it anymore.  Hoping for great stuff.
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on November 06, 2012, 09:11:57 pm
Hell yeah!  I remember playing this a while back.  Always wondered if you were still working on it.  Great stuff.  Wish my XNA talents were that far along.

Downloading the new version now as I don't have it anymore.  Hoping for great stuff.

Great! Looking forward to hear what you'd like me to improve next (:
There was a small patch today, as such the installer is outdated once again.
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on May 29, 2013, 04:28:47 pm
Hey all,

thanks to some player feedback from Twitter I recently got back to implement some more new features!

Overview of the changes:
* Character Creation now allows you to change the cloth and hair color of the hero!
* Automatic-Saving System
* Another small Gameplay Speed increase (movement speed, projectile speed, talent cooldowns ..)
* Player-dropped items are now persistent (allows you to for example decorate your home!)
* Redesigned blocking mechanic, buffed shield spec
* Lots of new UI features and tweaks
* New and tweaked items, crafting recipes, sound effects, quests, talents, ..

Installer Download
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi (http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi)

(http://tick.federrot.at/zelda/screenshots/collage_2.png)

Latest Patch Notes
Code: [Select]

29 May 2013
------------------------------------------------
| ZONES
+---------------+
* Title Screen: Added easter eggs


27 May 2013
------------------------------------------------
| USER INTERFACE
+---------------+
+ Character Creation: Added left-click support to color sliders


23 May 2013
------------------------------------------------
| GENERAL
+---------------+
! Character Creation: You can now change the color of your hair and clothes
- Fixed fairy light not working on new characters
- Talent Trees.txt spacing fixes

+---------------+
| USER INTERFACE
+---------------+
* Recipes Window:
  Improved scrolling with the mouse wheel with a small recipe list.
  Changed coloring, size and position of the recipe list.

- Character Status & Character Creation:
  Fixed -/+X status points display not resetting once a stat-up/down button
  becomes invisible


20 May 2013
------------------------------------------------
| GENERAL
+---------------+
+ Added "Take Screenshot" feature. The default key is 'Print Screen'.
* Fairy: Modified light effect

+---------------+
| USER INTERFACE
+---------------+
- Fixed quick action slots with items not working
  as intended. Oups!

+---------------+
| ITEMS
+---------------+
* Critical-Mass Ring: Increased item level to 100
* Octorok Mucus Potion:
  Increased crit rating bonus and the amount of rupees
  it is worth

+---------------+
| ZONES
+---------------+
* Heroe's Home: Changed dialog. Link does not talk!
- Skull Shrine: Fixed broken tile

+---------------+
| TALENTS
+---------------+
* Whirlwind, Bladestorm:
The sword is now separately tinted, like any other melee attack.


19 May 2013
------------------------------------------------
| GENERAL
+---------------+
+ Character Creation:
  It's now possible to create characters with lower-case characters.
  Press [Shift] to create the usual upper-case character.
* Character Creation: Changed maximum character name length to 12 (up from 10).

+---------------+
| TALENTS
+---------------+
* Light Arrow:
  Reduced base cooldown by 0.5 seconds.
  Increased minimum projectile movement speed.
  Modified light effect.

+---------------+
| ZONES
+---------------+
* Skull Shrine: Added scripts
* Title Screen: Minor changes
* Heroe's Home: Added script experiment and changed floor tiles

+---------------+
| ENEMIES
+---------------+
* Mini Zol: Increased damage


12 May 2013
------------------------------------------------
| COMBAT
+---------------+
! Added "Critical Block" mechanic:
  When you block there is a "Crit (Block)"% chance to
  increase the amount blocked by "Critical Block Bonus" %.
   
+---------------+
| CRAFTING
+---------------+
+ Added "Hyrule Protector Sword" recipe
+ Added "Prismatic Gem" recipe
* Wizard Belt recipe now allows affixes on the Quick Strike Belt

+---------------+
| ITEMS
+---------------+
* Protector Sword: Increased weapon speed by 0.1
* Hyrule Master Shield: Increased Block Value by 1
* Enhanced Demonic Sword: Improved damage and added 1 gem socket
* Schottlander Fish Potion: Buffed effect and duration. Drink 'hem fish!
* Various drop rates have been changed

+---------------+
| TALENTS
+---------------+
* Shield Breaker: Reduced cooldown by 1 second and reduced mana cost.
* Shield Mastery: Increases Block Value by 15/25/35% (up from 10/20/30).

+---------------+
| USER INTERFACE
+---------------+
Inventory:
+ Added "ui-item-desc-box-alpha" setting that controls the transparency
  of the item description box. By default it is fully visible and
  has a value of "255".
  To make the box slightly transparent change it to for example 225.

  Settings can be changed in the settings.txt file in the folder
  [User]\Documents\My Games\The Legend of Zelda - Black Crown\.

Talent Window:
+ Talents that grant the player an "active skill" (such as Bash) are
  marked as such in the UI.
  Passive talents (such as Melee Training) aren't marked in the UI.

Character Details
+ Added "Chance to" category, which includes Crit (Heal) and Crit (Block)
+ Added Kill Count statistic to Miscellaneous
+ Added Block Bonus to Critical Bonus
* Moved Light Radius to Miscellaneous
* Added 100 to Potion Effectiviness display,
  this has no actual effect on the heal bonus.

Flying Damage Display
+ When the player blocks an attack the damage is now
  shown in a slightly lighter color.
- Removed damage color swap option (F11 key).
  Poke me if you really want to configure the colors.

Side Bar
+ The Latern and Fairy now show a different sprite
  when they are active.

+---------------+
| ZONES
+---------------+
* Route of Din (Hell): More red plants, hidden items and sound effects

+---------------+
| MONSTERS
+---------------+
* Red Plants are now resitant to fire, have more armor,
  but also give more experience and can drop more rare item


4 May 2013
------------------------------------------------
| USER INTERFACE
+---------------+
* Merchants: Items are now animated
* Merchants: Fully-stocked merchants now have a more compact view

+---------------+
| ITEMS
+---------------+
+ New Item 'Wind Dagger of Hyrule'
* All Wind of Hyrule weapons have 4 gem sockets now


3 May 2013
------------------------------------------------
| ITEMS
+---------------+
+ New Item 'Light Hyrule Sword', sold by Tingle
* Hyrule Master Shield: Now grants an additional +40 Block Chance Rating,
  +2 block value and -1 pushing force.

* Protector Sword can now also be found on Mad Gorons.

+---------------+
| COMBAT
+---------------+
! Blocking now works from all directions (similiar to Parrying)
! A minimum of Block Value/2 (up from 1) damage is now mitigated upon a block.

+---------------+
| TALENTS
+---------------+
* Shield Breaker
  Increased bonus damage to (20% + 10/20/30% per block point) Block Value,
  block point duration by 1 second and reduced cooldown by 2 seconds.

  Additional shield breaker ignores all enemy armor.

* Shield Mastery
  Buffed to increase Block Chance by 5/10/15% and Block Value by 10/20/30%.
  Now requires only one point in Shield Breaker.
  Shield-spec without max-level shield breaker? Sure!

* Meditation
  Increases mana regeneration by 2/4/6/8/10 (up from 1/2/3/4/5) and
  3/6/9/12/15%.

* Potion Mastery
  Increases effectiviness of healing and mana potions by 10%/20%/30%
  (up from 5/10/20).

+---------------+
| USER INTERFACE
+---------------+
+ Character Details: Added "Reputation" and "Miscellaneous" display
* Character Details: Reordered displays


1 May 2013
------------------------------------------------
| QUESTS
+---------------+
+ Added new quest 'Black Key Craft' to Mindo, the Goron.
* First revision of all existing quest regarding their Main/Sub-archetype.
  There could still be some wrongly configured quests.

+---------------+
| ITEMS
+---------------+
* Iron Skeleton Boots:
  Removed movement-speed penality and reduced item-level and armor.
   
+---------------+
| USER INTERFACE
+---------------+
+ Quest Log: Added main quest indicator to quest list and quest details.
* Quest Log: Changed quest completion display to show a % sign.
- Crafting Bottle: Renamed rubies into rupees. Thanks for the catch, MythicMagus!


28 April 2013
------------------------------------------------
| ITEMS
+---------------+
* Black Gorons Keys are now easier to find,
  can be stacked 10 times and are actually worth
  some rupees.
 
* Song Scroll 'Nocturne of the Stones' is now easier to find
   
+---------------+
| CRAFTING
+---------------+
* Gem Combination Recipes:
  When combining 3x gems of the same color the
  range of possible outcomes now favors better gems.

  Old: [-10, +10] item-level range
  New: [-9, +12] item-level range
 
+---------------+
| USER INTERFACE
+---------------+
+ Character Details:
  Added 'Block Chance' and 'Block Value'

+---------------+
| ZONES
+---------------+
* The Evil Ghost Boss is now easier to spot,
  can respawn mid-game and always spawns at the same location.

* Added red light to second boss area. W-wwhat is that?

+---------------+
| SKILLS
+---------------+
* Shield Breaker
  Reduced mana cost and cooldown (by 1 second)

* Shield Breaker and Shield Block now show up
  as 'red' and become unusable when the player can't block.
  E.g. when using no shield or when using a 2-handed sword.



27 April 2013
-----------------------------------------------
| GENERAL
+---------------+
* Red-Blue Blocks now emit a sound when triggered

+---------------+
| USER INTERFACE
+---------------+
* SideBar: Clicking on a shortcut button while having an
  item picked up won't drop the item to the floor anymore.
- SideBar: Fixed mouse-over color of equipment button


26 April 2013
------------------------------------------------
| GENERAL
+---------------+
* Slightly increased base movement speed by 0.2
* Increased projectile movement speed
* Increased movement animation speed when running
  very fast (e.g. with Sprint)
* Slightly increased enemy movement speed in Nightmare/Hell
  to counter the improvements (Work in Progress)
* Updated FMODex to 4.44.12

+---------------+
| QUESTS
+---------------+
- Fixed pick-up quests crashing the game when
  trying to accept them again after already
  starting them. E.g. the letter

+---------------+
| USER INTERFACE
+---------------+
* Pixel-perfectly centered the dialog box around the
  text by moving the box down by one pixel.


21 April 2013
------------------------------------------------
| USER INTERFACE
+---------------+
- Fixed display of forced multiline dialog texts;
  such as used by the direction sign post.


9 January 2013
------------------------------------------------
| GENERAL
+---------------+
* Changed contact e-mail to tivtag@gmail.com


5 January 2013
------------------------------------------------
| GENERAL
+---------------+
- Fixed persistant saving of player-dropped items.
  Now you can safely decorate or store items at your
  home and other places!
 
  How about a Swords and Armor collection anyone?

  Enemy-dropped items are non-persistent by design,
  as such dropped items that have not been picked up
  will despawn and not clutter the world.


2 December 2012
------------------------------------------------
| GENERAL
+---------------+
! New feature: Automatic Save
  By default the game now automatically saves when
  you spawns/change zone or gain a level-up.

  This can be disabled in the settings file by
  changing the 'auto-save' setting to False.

  *looks at Kev* ;)

+ Added a few new tiles, sprites and mini areas
- Fixed rare crash when taking damage after death
- Fixed Song of the Past resulting in a black screen


12 November 2012
------------------------------------------------
| GENERAL
+---------------+
- Fixed rare crash
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on July 01, 2013, 04:32:39 pm
W-wuhuu! TLoZ - BC is the featured project! :-[ XD
What an honor! Here's the wiki link: http://wiki.zfgc.com/Black_Crown (http://wiki.zfgc.com/Black_Crown)

Over the next few weeks I plan to release some information about how the game is developed and the tools I've created.
Maybe even make a time-lapse video of me implementing some new game area, quest or feature?

If you have *any* feedback on what I should work on next to improve the game, you have any problems or just have a question, I'd love to hear it.
Thanks again to the ZFGC staff! XD

As usual, here are the
Latest Patch Notes
Code: [Select]
27 June 2013
------------------------------------------------
| GENERAL
+---------------+
* Updated to FMOD Ex 4.44.16
* Character Selection:
  F9/F10 change the release speed of particle effect
  Also don't forget about the existing F1-F4 keys!


25 June 2013
------------------------------------------------
| ZONES
+---------------+
* Tia Woods:
  Added raven talk to the raven. And a blue light
  to the first blue plant.


24 June 2013
------------------------------------------------
| ZONES
+---------------+
* Tia Woods & Blood Woods: Some minor changes


23 June 2013
------------------------------------------------
| GENERAL
+---------------+
+ Added Read Me Please.txt
* Improved existing .txt-Files

+---------------+
| ITEMS
+---------------+
+ Equipping or using an item now makes a sound
* Red Dye: Reduced item level to 15 (down by 5)
* Lucky Candy: Added item sound
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on July 12, 2013, 07:31:10 pm
Hi all!

I want to show you some of the tools that I've created to build the game.
Sorry about the large screenshots. Is there a way to make smaller thumbnails?

One questions to all of you:
Should I invest the time to include the tools with the game itself? Would that just encourage e.g. cheating?

If I'd redo the tools with the knowledge that I now have.. then I would make less tools but one tool that is better integrated.


Sprite Tool
Using the sprite tool I create the sprite atlas (many small individual sprites are packed into one large file, as seen in the screenshot) and can create key-frame-based animations.

(http://tick.federrot.at/zelda/screenshots/zelda_tool_sprite.png)

Item Tool
Every single item is defined using this tool. There are many different properties.

(http://tick.federrot.at/zelda/screenshots/zelda_tool_item.png)

Quest Tool
This small tool helps me create the various quests in the game.

(http://tick.federrot.at/zelda/screenshots/zelda_tool_quest.png)

NPC Tool
Friendly and unfriendly Non-Player-Character are created using this tool.

(http://tick.federrot.at/zelda/screenshots/zelda_tool_npc.png)

For enemies one also has to define what items they can drop.

(http://tick.federrot.at/zelda/screenshots/zelda_tool_npc_loot.png)

World Editor
Most of the creation process happens inside the world editor.
The tile view allows you to set tile graphics on many tile layers.

(http://tick.federrot.at/zelda/screenshots/zelda_worldeditor_tile.png)

The objects view allows you to add objects to the game. These include sound effects, NPCs, enemy spawn points, lights, and so on.

(http://tick.federrot.at/zelda/screenshots/zelda_worldeditor_objects.png)

The events view allows you define scripts in either Iron-Ruby script or a node-based system.

(http://tick.federrot.at/zelda/screenshots/zelda_worldeditor_events.png)

The waypoints view allows you to create pre-defined paths on which for example NPCs can travel.

(http://tick.federrot.at/zelda/screenshots/zelda_worldeditor_waypoints.png)
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Starforsaken101 on July 12, 2013, 07:39:16 pm
Really digging that NPC tool!
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Arcaith on July 14, 2013, 03:58:41 am
It looks like a really solid suite of tools there, and I think it'd be a good idea to include them; people might want to make new quests and share them.
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Kami on July 15, 2013, 11:17:29 pm
I think htis game has a p good base and potential, I think that it'd look better if everything was in one sprite style so there aren't clashing sprites, and if you are able to or find someone who could help you with that I think it'd make the game much better, since clashing graphics can be a bit of a turn off for a deal of players.
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on July 18, 2013, 07:49:40 pm
@Kami
Good point! Personally I don't really mind it that much. But I see where you (and quite a few few more that had the same complaint) are coming from.
Art-stuff is always hard for me, since I am more of a coder ^^'. If any of you want to team up..? I'd sure be up for it! XD

On a side now about what is going on.. right now I am on the finishing steps of the beta version of my first Unity3D game.
I'll try to complete it this weekend, and then hopefully return to more Zelda coding.

There is one more (GUI) tool that I've forgotten:

Sprite Sheet Tool
A simple tool that is used to create sheets of sprites. These are used by the world editor. On each tile layer you have to select the tile sheet it should use.
The tile layer stores for each tile an index into the sprite sheet. All tiles have a size of 16x16 pixels, and can be animated.

(http://tick.federrot.at/zelda/screenshots/zelda_tool_spritesheet.png)
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on August 04, 2013, 06:26:01 pm
Hey, all.

While I have been slightly lazy with Zelda lately :(..

I finally managed to release the first alpha of my first Unity3D/Boo project: http://tickblog.wordpress.com/2013/08/04/inverse-space-three-d-two-player-tetris/

Source: https://github.com/tivtag/Istdt
Download: http://tick.federrot.at/tetris3d/Istdt.zip

Planning to do some Zelda work again soon ^_^.

(http://tickblog.files.wordpress.com/2013/08/splash.png?w=720)
Title: Re: [Game]The Legend of Zelda: Black Crown
Post by: Tikta on February 24, 2015, 08:06:15 pm
Hi all,

the game has received some great'n new patches! XD
The main changes are increased game speed, UI improvements, bags as a new equipment type, monster/item/recipe adjustments and a new hidden zone.

Use the Zelda Updater to get the latest updates. ;)

Here are the full Patch Notes:
Code: [Select]
22 February 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ Quest Window: Added Back-Button to Quest Details
* Merchant Window: Ruby Count is always shown while trading with a merchant


21 February 2015
------------------------------------------------
| USER INTERFACE
+---------------+
- Merchant Window: Fixed crash when buying an item

+---------------+
| MONSTERS
+---------------+
* Slightly buffed second boss. You can do it!


15 February 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ Merchant Window: Implemented Equipment Comparison
- Reading a sign post while the sign post text is shown won't reset the text.
  Now for real...


14 Feburary 2015
------------------------------------------------
| GENERAL
+---------------+
! New Feature: Equippable Bags
  Bags are a new equipment type with two equipment slots.

+---------------+
| USER INTERFACE
+---------------+
+ Crafting Bottle: Added tooltip to Transformation (T) button that
shows what item will be crafted.

+---------------+
| MONSTERS
+---------------+
* Blue Plants: Drop more items per kill, rare loot chances improved
* Mini Zol: Now can drop Sticky Herbs, improved strength

+---------------+
| ITEMS
+---------------+
+ New Item: Deku Bag (crafted)
+ New Item: Sticky Herb
+ New Item: Sharp Leaf
* Fairy Boots: Reduced crafting cost

+---------------+
| ZONES
+---------------+
* Tia Woods: More Zols spawns at night. The slimes are comming!!


31 January 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ Press the [use-pickup] Key (default E) to progress a dialog
  additionally to the Space key.
- Reading a sign post while the sign post text is shown won't reset the text.

+---------------+
| ITEMS
+---------------+
* Skeletal Crystal: Another buff! Way worth to craft it now! Good luck!

+---------------+
| ZONES
+---------------+
- Fixed Red/Blue-Block triggers not always behaving like they should


25 January 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ Recipes List: Added keyboard shortcut: Shift + B
+ Character Details: Added keyboard shortcut: Shift + C
+ Character Details: Added game time statistic
* Character Details: Reordered some stat indicators and fixxed a spelling bug

+---------------+
| CRAFTING
+---------------+
* Reduced crafting cost of (most) buff potions. Happy crafting!

+---------------+
| ITEMS
+---------------+
*  Black Ghost Armor, Skeletal Crystal: Minor buffs


24 January 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ New Feature: Equipment Comparison
  Press ALT (or ALT+CTRL with two slot items like necklaces) while hovering over an item
  in the inventory to display the stats of the equipped item instead.

+ Quest Window: Press Delete to move back from the Quest Details to the Quest List
- Quest Window: Fixed quest selection with the mouse

+---------------+
| ZONES
+---------------+
* Tia Woods: Improved the tiles around the key stone at the Hyrule Stone Tombs
* Stone Tombs: Increased monster spawn

+---------------+
| MONSTERS
+---------------+
* Minor monster stat adjustments

+---------------+
| GENERAL
+---------------+
* Slightly increased base movement speed
* Improved some quests texts
* Updated FMODex to 4.44.50
- Fixed some spelling mistakes


24 November 2013
------------------------------------------------
| ZONES
+---------------+
+ Access to new optional/secret zone
* Title Screen, Tia Woods, Blood Woods & Hyrule rivers: Some minor changes

+---------------+
| AUDIO
+---------------+
+ New rare select screen music (Thanks to xxxchobitsxxxnl!)

+---------------+
| ITEMS
+---------------+
+ New item: Egg of Small Experience
+ New item: Triforce Locket
* Beginner Weapons: Slightly increased attack speed

+---------------+
| TALENTS
+---------------+
* Arrow Shower: Increased multi shot count by 1.
* Head Shot: Increased projectile movement speed bonus from 26% to 30%.

+---------------+
| MONSTERS
+---------------+
* Snake Boss: Is now slightly stronger!

+---------------+
| GENERAL
+---------------+
* Slightly increased base movement speed
* Slightly increased ranged projectile movement speed


22 Novemver 2013
------------------------------------------------
| USER INTERFACE
+---------------+
* The color sliders on the character creation screen now support
  dragging (hold mouse and move)

+---------------+
| ITEMS
+---------------+
* Kokirian Bow, Kokirian Novice Bow: Slightly increased attack speed

+---------------+
| GENERAL
+---------------+
* Slightly increased base movement speed
* Slightly increased melee animation speed


19 Novemver 2013
------------------------------------------------
| ITEMS
+---------------+
* Kokirian Sword, Kokirian Novice Sword: Slightly increased attack speed
* Kokirian Iron Sword: Increased item level by 1

+---------------+
| USER INTERFACE
+---------------+
* Volume Silders:
  Added mouse support
  Changed direction in which the bar is displayed


10 November 2013
------------------------------------------------
| ITEMS
+---------------+
+ New crafted item: Kokirian Iron Sword
* Black Ghost Armor: Increased Agility by 1
* Octorok Mucus Potion: Increased Crit Rating by 2,
  reduced crafting cost by 2 mucus

+---------------+
| ZONES
+---------------+
* Various new tiles


03 November 2013
------------------------------------------------
| GENERAL
+---------------+
* Improved Error Report dialog
* Updated FMODex to 4.44.24

+---------------+
| TALENTS
+---------------+
* Multi Shot: Reduced base cooldown by 1 second

+---------------+
| ZONES
+---------------+
* Hyrule Rivers:
  Added one (1) additional black plant
  Improved some tree top tiles

+---------------+
| ENEMIES
+---------------+
* Mini Zol: Slightly increased damage and life
* Ghost King: Slightly increased damage, life and exp

+---------------+
| USER INTERFACE
+---------------+
* Recipe List:
  Improved mouse wheel scroll speed when the list is still small
Title: Re: [Game] The Legend of Zelda: Black Crown
Post by: Tikta on May 13, 2016, 05:55:41 pm
Hey,

after a long downtime the game is available for download again. It now requires the Microsoft .NET Framework 4.6.1.

Some bad news:
I can't offer you an installer anymore. You can simply extract the .zip Archive to any folder.
There haven't been many updates lately because of my limited time for game development.

Some good news:
The game is now open sourced!

Check out the Atom framework here: https://github.com/tivtag/Atom (https://github.com/tivtag/Atom)
And the game itself here: https://github.com/tivtag/Zelda (https://github.com/tivtag/Zelda)



[Game Download]
You can download the game here:
http://paul.ennemoser.com/files/zelda/TLoZ%20-%20Black%20Crown.zip (http://paul.ennemoser.com/files/zelda/TLoZ%20-%20Black%20Crown.zip)

You can download the Microsoft .NET Framework 4.6.1 here:
https://www.microsoft.com/en-us/download/details.aspx?id=49981 (https://www.microsoft.com/en-us/download/details.aspx?id=49981)



Latest Patch Notes
Code: [Select]
12 May 2016
------------------------------------------------
| GENERELL
+---------------+
* Slightly increased base Movement Speed bonus
* XNA DLLs are included in the package now


5 December 2015
------------------------------------------------
| GENERELL
+---------------+
! Updated to Microsoft .NET Framework 4.6.1 (Download: https://www.microsoft.com/en-us/download/details.aspx?id=49981)


1 April 2015
------------------------------------------------
| GENERELL
+---------------+
! Updated to Microsoft .NET Framework 4.6

+---------------+
| AUDIO
+---------------+
* Updated FMOD Ex to version 4.44.56
- The game now won't crash if the audio device could not be initialized,
  as as when using WASAPI Exklusive mode with another application.


14 April 2015
------------------------------------------------
| GENERELL
+---------------+
+ Added additional fairy tutorial that explains that one should invest into active skills first.
* Agility grants more Movement Speed bonus. Swuush!

+---------------+
| TALENTS
+---------------+
* Arrow Shower: Increased base number of Multishots from 4 to 6
* Headshot: Increased armor piercing from 30% to 50%


1 April 2015
------------------------------------------------
| GRAPHICS
+---------------+
+ Support high-resolution monitors (1440p+)


22 March 2015
------------------------------------------------
| GENERELL
+---------------+
* Slightly increased melee and ranged animation speed.

+---------------+
| ITEMS
+---------------+
* Slightly increased starter weapons speed.


28 February 2015
------------------------------------------------
| MONSTERS
+---------------+
* Adjusted some higher level monster stats and exp values

+---------------+
| QUESTS
+---------------+
* Fire Ritual: Increased experience reward from 500 to 1000
Title: Re: [Game] The Legend of Zelda: Black Crown
Post by: Tikta on July 10, 2020, 06:58:14 pm
Hi Zelda fans! Isn't it amazing how long this community has been around? :-D

I have just uploaded a new patch and install package for The Legend of Zelda: Black Crown! :-)
It makes the gameplay smoother, fixes a crash bug  and updated the underlying technologies for modern machines.

The game now requires the Microsoft .NET Framework 4.8 to play.

[Game Download]
You can download the game here:
http://paul.ennemoser.com/files/zelda/TLoZ%20-%20Black%20Crown.zip (http://paul.ennemoser.com/files/zelda/TLoZ%20-%20Black%20Crown.zip)

You can download the Microsoft .NET Framework 4.8 here:
https://dotnet.microsoft.com/download/dotnet-framework/thank-you/net48-web-installer (https://dotnet.microsoft.com/download/dotnet-framework/thank-you/net48-web-installer)


Latest Patch Notes
Code: [Select]
10 July 2020
------------------------------------------------
| GENERELL
+---------------+
+ Wuhuu! It's the year 2020! :-)

! Updated to Microsoft .NET Framework 4.8 (Download: https://dotnet.microsoft.com/download/dotnet-framework/thank-you/net48-web-installer)
The game now required the .NET Frameowrk 4.8 Runtime to be installed.

* Increased base Movement Speed of the player and enemies

+---------------+
| AUDIO
+---------------+
+ Update FMODEx to FMOD Core 2.00.10

+---------------+
| TALENTS
+---------------+
- Fire Bomb: Made the skill more crash robust if the sound files are somehow missing. Now it shouldn't crash anymore!



26 October 2018
------------------------------------------------
| GENERELL
+---------------+
+ Wuhuu! It's the year 2018! :-)
  The development of this game has started over 10 years ago.
  It allowed me to learn programming in a fun and self-driven way.
  I now have published the source code of the game on GitHub:
  https://github.com/tivtag/Zelda
  https://github.com/tivtag/Atom.
  Feel free to take a look and maybe you can also learn something useful from it.

+ I now offer Qi Gong, Nei Gong, Tai Chi and KörperIntelligenz
  workshops for inner peace, inner strength and self knowledge.
 
  You are very welcome to join a KI-mo workshop:
  https://www.ki-mo.org

! Updated to Microsoft .NET Framework 4.7.2 (Download: https://www.microsoft.com/net/download/dotnet-framework-runtime)
- Fixed Song of the Past crashing the game in some cases


9 June 2016
------------------------------------------------
| GENERELL
+---------------+
* Added XnaNative.dll to the package
Title: The Legend of Zelda: Black Crown refusing to start?
Post by: Ridley12 on April 01, 2021, 07:05:59 pm
I recently downloaded the most recent version of Black Crown (posted in 2020), and I'm getting a "Microsoft .NET needs to be installed. Would you like to download it?", which takes me to Microsoft's .NET download page for 4.8. But the thing is, I already have the most recent version of .NET installed.
Title: Re: [Game] The Legend of Zelda: Black Crown
Post by: 4Sword on April 02, 2021, 05:23:08 pm
I recently downloaded the most recent version of Black Crown (posted in 2020), and I'm getting a "Microsoft .NET needs to be installed. Would you like to download it?", which takes me to Microsoft's .NET download page for 4.8. But the thing is, I already have the most recent version of .NET installed.

I moved your topic into the main one. One could call that grave-digging given how the last post was in July 2020 but it's relevant to the topic. Unfortunately I am not knowledgeable about the .NET issue you are encountering.
Title: Re: The Legend of Zelda: Black Crown refusing to start?
Post by: MG-Zero on April 03, 2021, 07:24:19 pm
I recently downloaded the most recent version of Black Crown (posted in 2020), and I'm getting a "Microsoft .NET needs to be installed. Would you like to download it?", which takes me to Microsoft's .NET download page for 4.8. But the thing is, I already have the most recent version of .NET installed.

This is probably requiring an old version of .NET. Considering the original post in the thread is from 2008, you're probably looking at .NET 2.x

EDIT: Try 4.6.1, the original post says thats the version to use
https://www.microsoft.com/en-us/download/details.aspx?id=49981

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