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Projects => Zelda Projects => Topic started by: AimesGames on June 22, 2014, 11:54:54 pm

Title: The Legend of Zelda: Silent Echoes
Post by: AimesGames on June 22, 2014, 11:54:54 pm
Thank Fantym for the logo.

Hello.  I am some what still stalled on this project, though, it's only because I am learning 3D in Game Maker.
I am so excited to show what I have been working on... XD So, I did announce it somewhere that I was going to make this game into 3D, and I feel that it will fit most in 3D.  What I have learned is so far is that 3D is a lot more simple to modify than it is for 2D.  Some may disagree, but I think it's easier for me. ^.^

Here's a screenshot on what I have learned.  No, I didn't make that link model, that is a replica of OOT link.  I was hoping to use Majora's Mask Link because he in that game looks a lot better in my opinion. I just need to learn how to add textures to models in the right areas.  That's why link is blue.  It's just a random texture so I can show you~ 8)
(http://i.imgur.com/diSsDhM.png)
*I also want to point out that a lot of comments aren't commented on this new update*

(http://i.imgur.com/PcfH3nG.png) Camera is zoomed out.  But now I know how to have it show the model in different directions! :)
Title: Re: The Legend of Zelda: Silent Echoes
Post by: Fantym on June 23, 2014, 02:24:33 am
Link looks a bit small to me, but overall it looks great.
Title: Re: The Legend of Zelda: Silent Echoes
Post by: AimesGames on June 23, 2014, 03:00:40 am
I guarantee you that Link is the same size as any other Link from the Oracles.
However, the small illusion you are getting is because of the "camera" view, but it takes some getting used to if you've never seen a Oracle Link zoomed out like this.

Thank you for commenting and sharing your thoughts! :)
Title: Re: The Legend of Zelda: Silent Echoes
Post by: FrozenFire on June 23, 2014, 11:33:10 pm
Cool. What program or programming language are you using to make this?

BTW, I bet it'd look much better with GBA resolution/ratio.

As seen at http://en.wikipedia.org/wiki/List_of_common_resolutions (http://en.wikipedia.org/wiki/List_of_common_resolutions), the GBA res is 240 x 160.

It's smaller and wider than what you have there. Most of the time 4:3 ratios (i.e. 320x240) these days look odd to people because most people now have 16:9 or 16:10 ratio monitors. There's also a lot of interesting research that's been done on how the eyes see things and stuff, and Nintendo obviously puts thought into what screen res they go for. It seems like they are always choosing to go with something wider than 4:3 ratio, which makes sense. From what I've read, keeping it wider allows for the viewer/player to focus best on more stuff than if it was too tall, because of how our eyes see. So, in the end, more stuff can be on screen at one time without the viewer/player feeling like they can't focus or it's too busy or something.

Anyway, I'll shut up now. :P
Oh, but one more thing: If you give the roof of that house a color, like blue or red, then it would look less bland and more appealing. Of course, the chimney should stay gray. The tiling you've done is pretty nice, especially knowing how limited the GB tiles are. I will certainly play a demo once you get one out for public play.
Title: Re: The Legend of Zelda: Silent Echoes
Post by: AimesGames on June 24, 2014, 11:35:41 am
Program: Game Maker 8.1 Standard, mostly Game Maker's Language and some drag-n-drop.

Please don't take me as stubborn.

I have seen great looking Zelda games around this resolution! I also want to announce that I don't want my Zelda game to be featured or looked at as a GB style game, nor GBA.

This game that I am about to share does not belong to me and belongs under the user of Dlbrooks33, and this is to share as an example of a successful Zelda game demo: http://sandbox.yoyogames.com/games/110882-the-legend-of-zelda-pearl-of-darkness


I personally had no problems focusing on Link.  I would also like to point out that the screenshots I've had shared weren't in full screen, and it's much more easier to see Link in fullscreen(don't worry)!  And the reason I rather have my ratio this way is because the graphics wouldn't look strange when it's more zoomed out.

As far as the homes goes, those were extracted out of ZC and I do not know of a proper way to do it.  Please, if you know how to extract ZC tilesets with it's actual quality, notify me by PM.  Some tilesets shows up grey. :(

Once I've released a tech demo of this game, and if you experience some issues focusing on Link then let me know, then I'll change the ratio.  But, I think you'll find it rather easy to focus on him. ^_^
Title: Re: The Legend of Zelda: Silent Echoes
Post by: FrozenFire on June 24, 2014, 07:33:40 pm
I have seen great looking Zelda games around this resolution! I also want to announce that I don't want my Zelda game to be featured or looked at as a GB style game, nor GBA.

This game that I am about to share does not belong to me and belongs under the user of Dlbrooks33, and this is to share as an example of a successful Zelda game demo: http://sandbox.yoyogames.com/games/110882-the-legend-of-zelda-pearl-of-darkness
I know there are successful Zelda fan games, so I'm not sure why you showed me that game, but I played a little of it and it's quite fun, so thanks for showing it to me (I guess I'll have to look around YoYo games for more). :)
However, I don't see what the problem is with going with a res of 240x160. I mean, even that game is at that res. To be honest - and not to sound mean - but you can't use GB style graphics if you don't want your game to be viewed as GB or GBA. I don't see why it's a problem either way. That game you showed me feels like something in between the GB Zelda games and the GBA MC and it's quite fun. What's the reason you don't want it viewed as GB/GBA?
If you truly want to make a 2D Zelda that won't be viewed as GB/GBA, then you'll need to do something like Djipi is doing with his Zelda fan game "Skulltula's Amulet". Or you'd want to do something close to the FSA style, which is kind of like MC. The latest large effort OoT2D project would be a good example of that. Perhaps you could try that on the GB graphics. It's basically just various alpha blending with overlays. It gives things texture and detail. Changing the screen size just doesn't seem as effective as a graphical change, if you want it to be viewed as something other than GB/GBA.

I personally had no problems focusing on Link.  I would also like to point out that the screenshots I've had shared weren't in full screen, and it's much more easier to see Link in fullscreen(don't worry)!  And the reason I rather have my ratio this way is because the graphics wouldn't look strange when it's more zoomed out.
tight butthole, I actually zoomed the pics to make them full screen before I made my last post. But I was just giving advice, and you do not have to follow it. It's your fan game, after all.

As far as the homes goes, those were extracted out of ZC and I do not know of a proper way to do it.  Please, if you know how to extract ZC tilesets with it's actual quality, notify me by PM.  Some tilesets shows up grey. :(
Since you're using Game Maker, it must mean you are using a tileset in png or bmp format, right? You should be able to simply open up the tileset in a paint program and recolor. It's very simple. I could do it if you wanted.
It's been a while, but I remember ZC does have palettes, so you have to cycle through them to find the right one. And I remember there were different ones for overworld and dungeons, so you might possibly have been in the dungeon palettes, as most of those tend to have lots of darker colors and grays.

Once I've released a tech demo of this game, and if you experience some issues focusing on Link then let me know, then I'll change the ratio.  But, I think you'll find it rather easy to focus on him. ^_^
Fair enough. I'll wait and test a demo then. :)
Title: Re: The Legend of Zelda: Silent Echoes
Post by: AimesGames on June 24, 2014, 09:54:43 pm
I have seen great looking Zelda games around this resolution! I also want to announce that I don't want my Zelda game to be featured or looked at as a GB style game, nor GBA.

This game that I am about to share does not belong to me and belongs under the user of Dlbrooks33, and this is to share as an example of a successful Zelda game demo: http://sandbox.yoyogames.com/games/110882-the-legend-of-zelda-pearl-of-darkness
I know there are successful Zelda fan games, so I'm not sure why you showed me that game, but I played a little of it and it's quite fun, so thanks for showing it to me (I guess I'll have to look around YoYo games for more). :)
However, I don't see what the problem is with going with a res of 240x160. I mean, even that game is at that res. To be honest - and not to sound mean - but you can't use GB style graphics if you don't want your game to be viewed as GB or GBA. I don't see why it's a problem either way. That game you showed me feels like something in between the GB Zelda games and the GBA MC and it's quite fun. What's the reason you don't want it viewed as GB/GBA?
If you truly want to make a 2D Zelda that won't be viewed as GB/GBA, then you'll need to do something like Djipi is doing with his Zelda fan game "Skulltula's Amulet". Or you'd want to do something close to the FSA style, which is kind of like MC. The latest large effort OoT2D project would be a good example of that. Perhaps you could try that on the GB graphics. It's basically just various alpha blending with overlays. It gives things texture and detail. Changing the screen size just doesn't seem as effective as a graphical change, if you want it to be viewed as something other than GB/GBA.

I personally had no problems focusing on Link.  I would also like to point out that the screenshots I've had shared weren't in full screen, and it's much more easier to see Link in fullscreen(don't worry)!  And the reason I rather have my ratio this way is because the graphics wouldn't look strange when it's more zoomed out.
tight butthole, I actually zoomed the pics to make them full screen before I made my last post. But I was just giving advice, and you do not have to follow it. It's your fan game, after all.

As far as the homes goes, those were extracted out of ZC and I do not know of a proper way to do it.  Please, if you know how to extract ZC tilesets with it's actual quality, notify me by PM.  Some tilesets shows up grey. :(
Since you're using Game Maker, it must mean you are using a tileset in png or bmp format, right? You should be able to simply open up the tileset in a paint program and recolor. It's very simple. I could do it if you wanted.
It's been a while, but I remember ZC does have palettes, so you have to cycle through them to find the right one. And I remember there were different ones for overworld and dungeons, so you might possibly have been in the dungeon palettes, as most of those tend to have lots of darker colors and grays.

Once I've released a tech demo of this game, and if you experience some issues focusing on Link then let me know, then I'll change the ratio.  But, I think you'll find it rather easy to focus on him. ^_^
Fair enough. I'll wait and test a demo then. :)


I've tested out the ratio now, and fine.  :-X  Sorry, I missed typed the GBA part.  Brain fart.  I want people to view my game as a GBA, not GB because of the graphics and HUD.
Title: Re: The Legend of Zelda: Silent Echoes (stalled)
Post by: RetroRespecter on July 22, 2014, 01:31:21 am
It doesn't matter how it is viewed. If it plays well, then it will be well received.
Title: Re: The Legend of Zelda: Silent Echoes
Post by: AimesGames on October 03, 2014, 01:50:02 am
Just need to bump this up so people can see~
New idea for the game.  It will no longer be in 2D. ^.^
Title: Re: The Legend of Zelda: Silent Echoes
Post by: AimesGames on October 03, 2014, 02:16:45 pm
Woohoo.  So I found out how to have the texture load properly on Link on SivModeler (easiest program to edit models/fix).  What's great about SivModeler is that it's made with Game Maker, so Game Maker will read the model easily with all the fixes.  What I want to do now to my 3D projection test now is to make Link look a bit better, so I gotta do some research to make Link good as on SivModeler.

(http://i.imgur.com/tWpva6k.png) SivModeler Link.

(http://i.imgur.com/diSsDhM.png) Fixed.  All I had to do was separate Link from the camera.
Title: Re: The Legend of Zelda: Silent Echoes
Post by: AimesGames on January 18, 2015, 04:59:27 pm
 8)

Starting to get back into the project! I am learning on how to rigid models! This will allow me to make animations on the models! :) The reason why I stopped was because I got so irritated by blender, but I think I got the hang of it now.  I was able to move Link's head!!! :D I know right, amazing! Soon, you'll see Link walk! :)
Title: Re: The Legend of Zelda: Silent Echoes
Post by: MG-Zero on January 18, 2015, 07:24:49 pm
Doctor, it's a miracle!! He can walk!! :)
Title: Re: The Legend of Zelda: Silent Echoes
Post by: AimesGames on January 19, 2015, 02:52:54 am
Bahahaha. Not yet, he's in surgery.
Title: Re: The Legend of Zelda: Silent Echoes
Post by: AimesGames on January 20, 2015, 03:43:08 am
(http://i.imgur.com/jgrKoCW.png)

Listen! Hey! Listen! Hey, hey! -shot-
Anyways, I just wanted to show everyone that I am using a model replica from Super Smash Bros. of Young Link! :)

Title: Re: The Legend of Zelda: Silent Echoes
Post by: Zhello on January 21, 2015, 05:42:12 pm
Nice to see this is back, I am more into 2d game making, but 3d fan games get me interested quick in progress, keep it up.
Title: Re: The Legend of Zelda: Silent Echoes
Post by: AimesGames on January 22, 2015, 03:10:54 am
Progress will be slow. I have started college two weeks ago.
But, expect nice updates at least. I haven't given up, nor do I plan to!

P.s. This will seriously be my first time animating a 3D model, so please don't expect something none choppy and professional.  But, please do give some criticism so it becomes a decent animation.
Title: Re: The Legend of Zelda: Silent Echoes
Post by: AimesGames on January 25, 2015, 04:46:37 am
Good news and bad news!

Bad news is...Stalled again! I can't just can't use Game Maker...Blender and Game Maker aren't friends.  SIGH. So, I am going to learn on how to use Blender to make games.  Wish me luck! I am getting the hang of things!! :)

Good news is...Link has a walking animation! :) Yay!
Title: Re: The Legend of Zelda: Silent Echoes
Post by: RetroRespecter on January 27, 2015, 04:03:52 am
Why don't you upgrade to Game Maker Studio?
Title: Re: The Legend of Zelda: Silent Echoes
Post by: AimesGames on January 27, 2015, 04:25:47 am
That's what I was using.
It only uses .d3d models, and the process of converting models to .d3d is too complicating.
Title: Re: The Legend of Zelda: Silent Echoes
Post by: AimesGames on April 18, 2015, 08:56:59 pm
Now I can get to progress.
I had trouble animating Link, so I stalled the project for awhile.  I was originally going to try to learn python, but life happens, and I didn't really like python, nor do I look Blender game making.  So, back to GM: Studio!

This project will now go on! If I have further complications, I'll just start go back to 2D.

Title: Re: The Legend of Zelda: Silent Echoes
Post by: AimesGames on April 22, 2015, 06:36:15 am
This isn't really a huge update, but I really want to show off the title screen.
Without Lighting
(http://i.imgur.com/5p6bZ9j.png)

With Lighting
(http://i.imgur.com/KnXDaJK.png)

MGZEdit: Fixed your image links :)
Title: Re: The Legend of Zelda: Silent Echoes
Post by: Starforsaken101 on April 22, 2015, 12:33:52 pm
Alright, a little bit of critique. Even with lighting, your title screen does not stand out at all. The colors of your logo blend in waaay too much with the background. I would suggest either a more pale outline, some lighting on the letters, and probably a lighter and more uniform color. Typically, I'd do the shading from the bottom up rather than from the right to left (your gradient's from right to left in this case) and have the lighting on top.
Title: Re: The Legend of Zelda: Silent Echoes
Post by: MG-Zero on April 22, 2015, 05:40:39 pm
It's certainly nice looking, but I have to agree with Star.  It is pretty hard to read and an outline would help it stand out better.
Title: Re: The Legend of Zelda: Silent Echoes
Post by: AimesGames on April 23, 2015, 12:25:59 am
I have 20/20 vision, so to me it's easy to read.  I think the problem is the gradient effect, but I wasn't much focusing on that.  I was trying to learn on how to use GIMP 2.  I could add an outline, and change the gradient effect.  And as for the lighting, could you elaborate on that?  Is there a name to that effect?

Thank you!
Title: Re: The Legend of Zelda: Silent Echoes
Post by: Fantym on April 23, 2015, 12:51:16 am
I made one for you just for fun:

(http://i.imgur.com/6dzd5Bv.png)
Title: Re: The Legend of Zelda: Silent Echoes
Post by: Starforsaken101 on April 23, 2015, 01:07:48 am
I have 20/20 vision, so to me it's easy to read.  I think the problem is the gradient effect, but I wasn't much focusing on that.  I was trying to learn on how to use GIMP 2.  I could add an outline, and change the gradient effect.  And as for the lighting, could you elaborate on that?  Is there a name to that effect?

Thank you!

Your 20/20 vision has nothing to do with it. Study color theory and you'll understand.

EDIT: Fantym, yours is phenomenal. Good job.
Title: Re: The Legend of Zelda: Silent Echoes
Post by: LorentzChronon on April 23, 2015, 01:21:36 am
I have 20/20 vision, so to me it's easy to read.

How far away is your monitor that you are using 20/20 vision as a benchmark for graphics?
20/20 vision is a measurement of how clear you can see objects based on distance. If you were putting your logo up on Time Square for the city to see, then yes 20/20 vision is important.
But EVEN IF 20/20 vision was your benchmark, and EVEN IF that actually mattered here for graphics on an ordinary computer monitor... why would you leave out all the poor users who wouldn't be able to see your graphic if that were the case?
Title: Re: The Legend of Zelda: Silent Echoes
Post by: AimesGames on April 23, 2015, 01:42:58 am
It had nothing to do with graphics.  It had something to do with reading the logo.  I have no problem on reading it.
And has for color theory, I should probably get on that.  I honestly think getting good colors are hard to pick out.

Edit:

Oh, I really love your logo design.  It actually matches to what I am going for.  I'll add you in credits and make a video montage (?) on the title screen.  Thank you all for the criticism.
Title: Re: The Legend of Zelda: Silent Echoes
Post by: LorentzChronon on April 23, 2015, 01:48:39 am
It had nothing to do with graphics.  It had something to do with reading the logo.  I have no problem on reading it.
So your logo is not a graphic? Interesting!
Title: Re: The Legend of Zelda: Silent Echoes
Post by: Starforsaken101 on April 23, 2015, 02:01:17 am
It had nothing to do with graphics.  It had something to do with reading the logo.  I have no problem on reading it.
And has for color theory, I should probably get on that.  I honestly think getting good colors are hard to pick out.

Edit:

Oh, I really love your logo design.  It actually matches to what I am going for.  I'll add you in credits and make a video montage (?) on the title screen.  Thank you all for the criticism.

My STATEMENT about having a hard time READING THE LOGO has to do with the ABSOLUTELY ABYSMAL COLOR CHOICE
Title: Re: The Legend of Zelda: Silent Echoes
Post by: AimesGames on April 23, 2015, 02:37:02 am
If you had a hard time reading it, it's probably our screen differences.  I am on an HP ENVY, and the graphics card is A10 Vision AMD.  I am telling you that I can read the logo just fine, but I am practically being harassed about it for some reason as if I was lying or something.  No, I can read it fine.  20/20 vision seems to be rare these days, and unclear vision can result in blurry vision.  So, that said.  I maybe thought you had a hard time reading the logo -because- of the how gradient shaded to the right.

Now, I appreciate the criticism, but since this is my project and my post, I don't appreciate the non-feedback/lecture.  I obviously don't know much about colors, and I admit.  I don't need the constant spam of saying I was wrong.  If I wanted to learn from you, I would of had PM'd you.  And I say this in a matter of respect.

As for the graphics thing. The logo is graphics, yes.  But, I was thinking you were commenting on the graphics of the game itself.  As for everything else, I am not using this logo.  I am using the one that Fantym made since it's very nicely done.
Title: Re: The Legend of Zelda: Silent Echoes
Post by: MG-Zero on April 23, 2015, 02:51:33 am
Quote
If you had a hard time reading it, it's probably our screen differences.  I am on an HP ENVY, and the graphics card is A10 Vision AMD.  I am telling you that I can read the logo just fine, but I am practically being harassed about it for some reason as if I was lying or something.  No, I can read it fine.  20/20 vision seems to be rare these days, and unclear vision can result in blurry vision.  So, that said.  I maybe thought you had a hard time reading the logo -because- of the how gradient shaded to the right.

No worries, you're not being harassed.  We just come down hard on people sometimes ;)

As for the readability, I had some issues as well on my 24" bright-as-the-light-of-heaven-itself LED monitor so it's likely just the color choices and gradient.  It really isn't about hardware (certainly not the graphics card!) or anything like that.  Don't forget that the reason you can read it easily is also because you know what it says!  It's more of the fact that the colors blend in with the background and the logo kind of cuts off as it moves to the right due to the gradient.  If you were to take Star's suggestion of having the gradient move from bottom to top or vice versa, that would somewhat allieviate it.
Title: Re: The Legend of Zelda: Silent Echoes
Post by: AimesGames on April 23, 2015, 03:51:51 am
(http://img.prntscr.com/img?url=http://i.imgur.com/jNtER8j.jpg)

I personally think it looks nice.
Title: Re: The Legend of Zelda: Silent Echoes
Post by: LorentzChronon on April 23, 2015, 04:01:50 am
Definitely better than before, but the 'Silent Echoes' is a little difficult to read
Title: Re: The Legend of Zelda: Silent Echoes
Post by: MG-Zero on April 23, 2015, 01:06:23 pm
Huge improvement!  Definitely still hard to read "Silent Echoes" but it looks nice.  I would suggest making the colors in that part a bit more vibrant.
Title: Re: The Legend of Zelda: Silent Echoes
Post by: Starforsaken101 on April 23, 2015, 01:29:52 pm
Muuuuuch better. I would suggest putting that same outline around Silent Echoes as well :)

I apologize if I came across as blunt last night, I had a very, very long day and your reluctance to admit that your graphic had problems struck a nerve. This is a forum and people will post their opinions and critiques whether you like it or not. If you don't want to learn from us, fine, but don't respond with ignorance. Respond with class and something like "I accept your critique but blablabla" something that doesn't involve 20/20 vision. I do not have blurry vision with my glasses on and I happen to have been doing graphics for 10 years (holy !@#$% I'm getting old). That's the last thing you'll hear from me in regards to your graphics. Good luck.

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