ZFGC

ZFGC CP => King of Thieves => Topic started by: MG-Zero on February 13, 2016, 12:15:30 am

Title: Demo 2!
Post by: MG-Zero on February 13, 2016, 12:15:30 am
HERE WE GO!!

https://github.com/ZFGCCP/kot-mono/releases/tag/Demo2.1

Hope you all enjoy!  It's a brief demo as last time, but should have some noticeable improvements.

In particular, controls have been changed to the following:

WASD: move
Space: sword
Left Arrow: item 1
Up Arrow: Action/talk/roll
C: Scroll text(got lazy, forgot to change this one)

you should also see a performance gain if you had a low framerate in the last demo.  You can check out the framerate for update and draw by pressing the B key.

So please give some feedback on what you find/like/hate!  Any bugs you find, tiling errors, game crashes, performance issues etc.  Don't go easy on us, we want to knock out everything we can!

As a final note, please remember the demo content doesn't have anything to do with the game's overall story.  You will be within the Castle town and you will also see some NPCs that will be in the final game.  But the task at hand is unrelated.  There are a total of 6 things for you to kill (7 counting the boss), so that should help you get started!

EDIT: Should also mention there is currently no game over or restart screen.  So when you die, or when the demo is over, the game will exit.

EDIT2: issues fixed:
various tiling errors
no collision after vaulting over wall
sword can be used indoors now
player cannot walk while textboxes are open
right arrow no longer shoots an arrow
Title: Re: Demo 2!
Post by: dotyue on February 13, 2016, 09:52:04 am
first!  :P

doesnt work for me (Windows 7, 64-Bit)
i tried compability mode and admin rights, always the same

the fonts are installed
Title: Re: Demo 2!
Post by: 4ndaKava on February 13, 2016, 12:33:19 pm
I didn't have much time to test this morning but in 5 minutes the game broke three times >:( You can walk on many tiles where you shouldn't be able to walk like the river.
The bridge over the town shoul be retiled somehow so the player know that he can walk under it (at first I didn't realize that it was in a higher area). When walking into a house
(somewhere in the "rich" section of the town) the screen goes black. When pressing the right arrow the game crashes.  And somehow everything looks mixed up like it is not ment to be together. Maybe there should be some shading to change this.
However I like the demo all in all. I just wanted to point out what you should improve. I would really like to play a bugfixed version. :)
Title: Re: Demo 2!
Post by: TomPel on February 13, 2016, 12:44:59 pm
Well, in the intro if you keep hitting enter long enough and fast enough, the game crashes.
When you kill a snake under the bridge, the dying animation goes over the bridge.
I somehow got the player to get stuck on one animation loop. (something to do with spin attack I presume?)
Ingo says I killed all the snakes when it's pretty clear I didn't. : D
Annoyingly often when I go inside a house the camera suddenly loses the player. Sometimes you might get out, but many times the doorway didn't trigger the event of the player switching rooms.
The player can't swing his sword indoors while touching/being near a furniture. The game just kinda crashes.
I could jump over a wall when I just walked towards it downwards. : D
When I charge my sword the sword just vanishes.
One time the intro speech didn't continue and the man speaking didn't disappear. He just got stuck in his "got item" sprite. And when you hit him, you just get electrocuted.
Many many many cases of me being under or over objects I'm clearly not supposed to be able to.

All this I found while playing for about 15 minutes max. And I'm positive if I would've used more time I would've found double the amount.
Oh, and his facing while walking is still odd. He should always face the way you first press on your keyboard when walking diagonally.

After killing the snakes I was pretty lost on what to do. I presumed I would get the fairy dust from Ingo's shop, but I guess I was wrong or I'm doing something wrong.

Loads of stuff to fix, but it's a decent base I guess.
Title: Re: Demo 2!
Post by: MG-Zero on February 13, 2016, 03:13:13 pm
Well, in the intro if you keep hitting enter long enough and fast enough, the game crashes.
When you kill a snake under the bridge, the dying animation goes over the bridge.
I somehow got the player to get stuck on one animation loop. (something to do with spin attack I presume?)
Ingo says I killed all the snakes when it's pretty clear I didn't. : D
Annoyingly often when I go inside a house the camera suddenly loses the player. Sometimes you might get out, but many times the doorway didn't trigger the event of the player switching rooms.
The player can't swing his sword indoors while touching/being near a furniture. The game just kinda crashes.
I could jump over a wall when I just walked towards it downwards. : D
When I charge my sword the sword just vanishes.
One time the intro speech didn't continue and the man speaking didn't disappear. He just got stuck in his "got item" sprite. And when you hit him, you just get electrocuted.
Many many many cases of me being under or over objects I'm clearly not supposed to be able to.

All this I found while playing for about 15 minutes max. And I'm positive if I would've used more time I would've found double the amount.
Oh, and his facing while walking is still odd. He should always face the way you first press on your keyboard when walking diagonally.

After killing the snakes I was pretty lost on what to do. I presumed I would get the fairy dust from Ingo's shop, but I guess I was wrong or I'm doing something wrong.

Loads of stuff to fix, but it's a decent base I guess.

Lets see what we got here...

1. The intro as in the title screen, or the opening dialog?
2. Noted
3. Probably, the spin attack isn't complete yet.  I forgot to remove it since it fell off my radar.
4. How many did you kill? EDIT: Oh, I see in your screenshot!  Very strange.  Noted!
5. Hmm, did this happen in any particular houses or was it kind of random?
6. noted! Think I know whats causing this actually
7. This is intended, it's the wall vault feature ;) Although I suppose having some additional input on it would be beneficial so you don't just auto jump
8. see number 3
9. Interesting..any other buttons you pressed besides C during his dialog?
10. Probably tiling errors.  Can you get me a few examples?

Also, in your last screenshot, you are on the right track!  You've just got to look around the shop a bit ;)
Title: Re: Demo 2!
Post by: MG-Zero on February 13, 2016, 03:14:35 pm
I didn't have much time to test this morning but in 5 minutes the game broke three times >:( You can walk on many tiles where you shouldn't be able to walk like the river.
The bridge over the town shoul be retiled somehow so the player know that he can walk under it (at first I didn't realize that it was in a higher area). When walking into a house
(somewhere in the "rich" section of the town) the screen goes black. When pressing the right arrow the game crashes.  And somehow everything looks mixed up like it is not ment to be together. Maybe there should be some shading to change this.
However I like the demo all in all. I just wanted to point out what you should improve. I would really like to play a bugfixed version. :)

The river is known, we don't actually have water coded yet :(
bridge tiling noted.
Which house did you walk into to cause the black screen?
Were you indoors when the game crashed from right arrow?  That seems to be the only place I can recreate that one
Not quite sure what you mean by mixed up?  Could you provide some examples?
Title: Re: Demo 2!
Post by: MG-Zero on February 13, 2016, 03:15:06 pm
first!  :P

doesnt work for me (Windows 7, 64-Bit)
i tried compability mode and admin rights, always the same

the fonts are installed

Any detailed error messages in there?
Title: Re: Demo 2!
Post by: MG-Zero on February 13, 2016, 03:17:53 pm
Tompel and 4ndakava, how was performance?  Was it laggy at any point?  Does input respond well?
Title: Re: Demo 2!
Post by: dotyue on February 13, 2016, 03:23:53 pm
first!  :P

doesnt work for me (Windows 7, 64-Bit)
i tried compability mode and admin rights, always the same

the fonts are installed

Any detailed error messages in there?

no like in the screenshot of my post: it shows the window and says "KoT has stopped working"

edit: nevermind... there as a problem with the installation of the adobe dll thingy, it works now
Title: Re: Demo 2!
Post by: MG-Zero on February 13, 2016, 03:28:13 pm
Ahh, this is doing to be difficult to debug.  I'll see what I can do.

EDIT: Did you install OpenAL?
Title: Re: Demo 2!
Post by: dotyue on February 13, 2016, 03:33:02 pm
Ahh, this is doing to be difficult to debug.  I'll see what I can do.

EDIT: Did you install OpenAL?

Yeah i did but somehow it didnt install complete or something... i tried it on my notbook with no issue and reinstalled it now it works
Title: Re: Demo 2!
Post by: MG-Zero on February 13, 2016, 03:36:45 pm
Awesome, glad to hear!
Title: Re: Demo 2!
Post by: SpritingBrad on February 13, 2016, 03:53:37 pm
I actually recorded a video of all the bugs I encountered, and Tompel covered some of them
Here is the video: https://www.youtube.com/watch?v=5D4Y41hV1dE&feature=youtu.be
So there are also some errors apart of the bugs, like there are hitboxes missing on the chairs inside the houses and the fountain... There are tiling errors and a bunch of stuff going on, I even went into the post office and I appeared in between the post office and fructo´s manner (Which I couldn´t go into for some reason :/) and then it looked like there was an invisible tunnel that took me to the post office, where it didn´t even look finished tiled.
The apartment to the left was locked and I coudn´t get in after I got inside the other 2.
I also think that there should be a little water animation when link walks on the puddles on the slums (like in castor wilds), and the water should be actual water, not painted floor that link can walk on like if he were Jesus xD
When I left the town through the bridge and then walked from the outside to a wall, Link just flew over everything, quite funny actually, and after this if you try to enter a house, the music plays and the hud appears, but the rest is pitch black.
For some reason, Link spinned randomly while i was playing, like if he were holding the sword and did a spin attack, but without the sword...
When you enter the old town caffee, there is no way to get out of it, you are stuck inside, so you have to turn the game off and on again.
One time a snake hit me and link went under the floor, and he could only move up and down, which was only the screen moving up and down, since link was no longer visible.

There are more bugs, and most of the ones I have said are on the video :3
Title: Re: Demo 2!
Post by: MG-Zero on February 13, 2016, 04:03:39 pm
That video is super helpful, good thinking!

Also, if someone could get to the boss with these issues in mind and see what breaks there, that would be great :) Not that this boss will be in the final game, but it will give me a good idea about what in the NPCs is unstable or needs attention.
Title: Re: Demo 2!
Post by: SpritingBrad on February 13, 2016, 04:06:40 pm
That video is super helpful, good thinking!

Also, if someone could get to the boss with these issues in mind and see what breaks there, that would be great :) Not that this boss will be in the final game, but it will give me a good idea about what in the NPCs is unstable or needs attention.
How do you beat the boss? there are no hints on how to beat him.
Title: Re: Demo 2!
Post by: dotyue on February 13, 2016, 04:11:17 pm
I stop checking since brad did it more effective ;)

But here what i've found:

1 - You can walk out of the dialog (like in no other zelda) and even go into the "Rumplestilskin"-Cameo and get hurt

2 - You should check the Spawnpoints of the Player, in my example the player spawns a little bit to the right of the door so he can't fluidly enter/exit and when he exits he spawns 5 meters away from the door...

2b - When you go a little too far on the left side of the building and you enter it accidentally and brad told already the problem with that (#7 of his video)

3 - Bushy Cone-head-hair! or tiling error

X - Also: shouldnt the entrance steps be only accessable from the side you enter the door? feels like there are no "stones" on their sides
Title: Re: Demo 2!
Post by: MG-Zero on February 13, 2016, 04:12:56 pm
Quote
and even go into the "Rumplestilskin"-Cameo and get hurt

HEEYYY HE GOT THE REFERENCE!! :D

Issues noted, thanks!
Title: Re: Demo 2!
Post by: dotyue on February 13, 2016, 04:22:07 pm
Quote
and even go into the "Rumplestilskin"-Cameo and get hurt

HEEYYY HE GOT THE REFERENCE!! :D

Issues noted, thanks!

sure did (mild offtopic)

(https://i.imgflip.com/wtmro.jpg)
Title: Re: Demo 2!
Post by: Max. on February 13, 2016, 04:54:12 pm
This is sweet! I'm excited that we're in Hyrule Town now and and the barrel hiding feature popped up.

So, right off the bat, I feel like the HUD is kind of crowded. It might be better if the magic bar was above the hearts instead of below? Or maybe even in the bottom left, I just felt like I wanted to brush things out of the way of me seeing the town.

One of the other things I noticed is that the music loops a beat or two before the end, the last measure is one and two and three and... So it's a slightly jarring loop. I probably noticed that every loop, but also I've listened to it one thousand times before when I was writing it XD

I also didn't quite like the sword on the spacebar. If we're going left hand for movement and right hand for actions, when you've got your right hand on the arrows, you can't hit the spacebar, so your sword gets on your left and and you don't have that logical division of actions anymore, and you have to devote more of your brain's processing power to thinking "I need to attack! How do I attack? Which hand?" Instead of it being more subconscious like firing arrows.

I also had a pretty big handful of glitches. My framerate was pretty bad, if this was someone else's game I don't know if I would have kept playing for as long as I did, it was a little difficult to move around because everything was pretty laggy. I had a much better feeling with the old demo, if I recall correctly.



So, my first playthrough, I killed one snake, then got in the barrel and snuck past the dark link guy into Old Town Hyrule. But when I took the barrel off, I was invisible. So I tried swinging my sword, and I saw the sword, but I was still invisible then I got stuck in one spot and couldn't do anything.

My second playthrough, before killing any snakes, I talked to the man on the bench. After speaking to him, Rumpelstiltskin disappeared and a snake died. The snakes kept respawning infinitely, though. I went into the slum market and there were three or four snakes at all times, they never stopped. After killing a handful though, the cutscene with Ingo started so I followed him into the shop. I think the next scene went well, I tried to steal the fairy dust and got caught, then went to the boss battle. I kept shooting the clones of Rumpelstiltskin, but it didn't seem to have an effect and they eventually killed me. I didn't encounter any major glitches in the boss battle. After a while it seemed like they kept reappearing in the same place they just were, but that might be one of those coincidences where in a string of random numbers it's possible to have 20 fives in a row because randomness allows for that.

I also had a lot of problems with the spin attack. Every time I swung my sword, it charged a spin attack and I had to go through that pantomime before I could swing my sword again. I'd also be stuck facing whatever direction I was facing when swinging my sword until I spun around by pressing the sword button again. It'd be cool if you could rapidly swing your sword, like in nintendo's gameboy Zelda games, but everything was really slow for me.

My next playthrough, I just wandered around town looking for tiling errors and feeling the spaces out.

Tiling errors I could find in this playthough:

The Tavern in the slums, there's half of something purple to the left of the poster on the wall. The bottles aren't there yet either, dunno if they were supposed to be.

Ingo's shop, there's a floating corner of a dresser, you can see it in TomPel's screenshots.

Bottom left corner of the courtyard, south of Blind's Vault entrance. The East/West roof meets the North/South roof and there's a black blob. Also that grassy path is above the player.

Old Town Northwest courtyard, the building next to the bookshop is missing the door tile, it's just a wall framed by a doorway.

There's no way to leave the cafe in Old Town? I couldn't get out (was just wandering in the darkness to the right of the cafe) and decided that was a good stopping place for now.
Title: Re: Demo 2!
Post by: MG-Zero on February 13, 2016, 05:08:47 pm
1. Agree, we can look into moving things around
2. Ugh this has been driving me NUTS!!!  If you play back the raw audio file, you'll see they loop perfectly, but SOMETHING in game (possibly even in Monogame) is making it skip the last beat.  No idea what yet!
3. I'm a bit confused here haha!  You should use your left thumb to hit the spacebar (just as many first person shooters do for jumping), the right hand shouldn't ever leave the arrow keys.
4. Still a slow framerate?! Jeez O_o Can you press B and get me a rough estimate of your update and draw time?  Also, system specs (CPU, RAM and graphics card) and if you're playing on a VM.
5. noted!
6. Oh that's all interesting lol.  I'll look into recreating this.
7. Ya, I forgot to remove the incomplete spin attack from the demo
8. noted!

EDIT: Ah, for the boss battle bit.  Everything there is going as expected, you're just not hitting the right one.  You'll know when you do, it'll be apparent.  As a note, it takes 2 hits on the real one to win.  I couldn't come up with a good indicator for which was real without making it too obvious unfortunately.
Title: Re: Demo 2!
Post by: 4ndaKava on February 14, 2016, 04:14:32 pm
Would be great if you could upload a fixed version so that we can test further :)
Title: Re: Demo 2!
Post by: Max. on February 14, 2016, 08:15:14 pm
Back to testing this!

So yeah, famerate is consistently feeling like I'm walking in slow motion and laggy and stuff.
When there isn't much going on, Update time is in the 4-6 range, draw time in the 190-200 range.
When there's enemies or NPCs, I'm getting Updates in the 9-12 range, and draw times in the 300-450 range.

For CPU and RAM info, check this post, I'm doing everything on the same laptop as the last demo, running everything the same way: http://zfgc.com/forum/index.php?topic=41451.msg450633#msg450633


Anyway, I'm playing around and finding some more interesting stuff. I could easily duplicate the "talking to the man on the bench makes Rumpelstiltskin disappear" thing. Since you can walk around while dialogue boxes are taking place I even went up to see him while still talking to the bench man, and yep, as soon as I finished the dialogue he disappeared in a puff of smoke.

Another issue I noticed is that not only does the left arrow fire the bow, but the right arrow does also.

If you jump off the ledge onto the roof of Ingo's shop (I really like this feature! Although it has this issue.) you find yourself in a state where it seems like no collisions matter. You can walk through anything, although it looks like the higher elevation levels of Hyrule Town are still "above" you, but you can walk under them fine. You don't collide with snakes either. I walked around in a weird circle once and it seemed like some random collision masks or whatever mattered, I could walk many but not all places. I could do a big loop and jump down the same place twice before I ever hit the "ground" level. But everything reset to normal once I jumped off Ingo's Pawn shops's roof.

After I was playing for a while, I heard the wolf howl from Majora's Mask. I don't know if the in game clock turned it to night (no visible effect), or if my fiancee's phone is just somewhere in my room, that's her text notification sound.

Also, I was thinking- I feel like it's a dumb workaround that might just cause more problems, but I could probably get a .ogg file of the Hyrule Town music with one extra beat in it, but I feel like that probably isn't the best idea because it's probably not off by exactly one beat, and it's like a messy duct-tape-and-two-by-fours kind of solution that isn't really fixing any problems exactly.


So I wandered around town checking things out. I found a few tiling/layering issues, I'll try to post some screenshots too.

Just to the left of the woman who's concerned about her cats is a tile that seems to be higher than Link.

In addition to the grass just south of Blind's Vault being above Link, the short little building it's in is all below him, walls and roof.

Then I got stuck in the Postage and Trading Company building, which I figure we'll get sorted out once the second floor is built.
Title: Re: Demo 2!
Post by: MG-Zero on February 14, 2016, 10:00:40 pm
It's gotta be due to your gpu.  I haven't had anyone with an integrated chip test yet.  I'm gonna need to look into how to optimize for that.

As for the other issues, I've fixed a few of the ones you mentioned.  Most of the tiling errors are fixed, but I see you found a few new ones!

Quote
Also, I was thinking- I feel like it's a dumb workaround that might just cause more problems, but I could probably get a .ogg file of the Hyrule Town music with one extra beat in it, but I feel like that probably isn't the best idea because it's probably not off by exactly one beat, and it's like a messy duct-tape-and-two-by-fours kind of solution that isn't really fixing any problems exactly.

This is a potential fix, but I want to see what the Monogame devs say first
Title: Re: Demo 2!
Post by: MG-Zero on February 15, 2016, 02:24:43 am
Made a few updates to the demo

EDIT: hey max, one more thing! can you open up task manager while running and get me the average cpu usage for the exe?
Title: Re: Demo 2!
Post by: 4ndaKava on February 15, 2016, 08:34:53 am
I think something went wrong during compilation (see atachment).
Shoot arrow bug with the right arrow key is not fixed. Game broke after 4 seconds when I went into a house and pressed more than one button at the same time (I think it was wasd+space). Afterwards I really didn't want to start again as the gamebreaks everytime before I can really start playing it.  :o
Title: Re: Demo 2!
Post by: dotyue on February 15, 2016, 10:29:08 am
Demo 2.1:

- I don't have the Problem with the screenshot above my post
- if the player enters a house the "black screen" comes 2x and sometimes the player character shows the "walk down" animation, spawn issues still like 2.0
- the well still has no collision, stairs right of the well have layer above the player
- design issue: the hanging flowers (and shields?) should cast a shadow on the ground
- flatroof buildings are soild from the back, other than many other buildings where you can get "behind"

screenshot:

1 - someone should change the tiles so that the roof is seperated from the house
2 - Tile Layer Issue
3,4 - Collision Issue (4 = all chairs)
5 - Collision Issue or Design Choice?
6 - The Light in the Doors is with the big black chunk above the player when entering... it should be unter him or at least without the blackness
7 - Collision: the gate is blocking the taller building like the red lines show
8 - Stickhead Layer Issue
9 - i guess that the npc is just deko? otherwise layer/collision issue
10 - Tile Issue "Black Hole", Level Issue: You cant get out again
11 - No Stairs, the Player goes under the ground and byond level boundaries
12 - Layer~~~
13 - Through the Stairs behind the wall and beyond
14 - Collision: you can go onto some boxes others not and not behind any of them
15 - Collision: thats not how you supposed to go through a gate
16 - Layer
17 - Tiling Issue: What are those?!


by the way: your data even says Rumple xD
Title: Re: Demo 2!
Post by: MG-Zero on February 15, 2016, 03:05:28 pm
Please read the first post, only the issues which I mentioned there were fixed.  As for the post office, I expect it to be fairly obvious that this area is not complete.  I'm correcting the other tiling issues you spotted
Title: Re: Demo 2!
Post by: MG-Zero on February 15, 2016, 03:24:49 pm
I think something went wrong during compilation (see atachment).
Shoot arrow bug with the right arrow key is not fixed. Game broke after 4 seconds when I went into a house and pressed more than one button at the same time (I think it was wasd+space). Afterwards I really didn't want to start again as the gamebreaks everytime before I can really start playing it.  :o

I double checked the release to make sure it went up correctly and am unable to replicate these.  Are you sure you're running the correct exe? xD
Title: Re: Demo 2!
Post by: 4ndaKava on February 15, 2016, 07:36:08 pm
I couldn't replicate it either XD

Well, I started again, didn't press any buttons to avoid crashes and voila, it didn't crash.
However there are a few places where I got stuck and I also found some other errors.

1. layer
2. 3. 4. walk through walls (climbed up the wall in the slum)
5. layer
6. layer
7. layer
8. Can't leave the house but can walk through the wall
9. Can enter the house from that position
10. layer
11. Can walk through the "bridge"
12. entered the house near to the well in the "rich area", can't do anything
13. layer
14. layer
15. layer
16. layer
17. Shouldn't be able to walk there + 18. can walk through walls from there on
19. again, walking through walls
20. layer

Title: Re: Demo 2!
Post by: 4ndaKava on February 15, 2016, 07:39:42 pm
Addition (limit is 20 atachments)  >:D

1. layer
2. door missing
3. layer
4. walk through walls again
Title: Re: Demo 2!
Post by: MG-Zero on February 15, 2016, 09:30:32 pm
it looks like you may still be running an old version, a bunch of those tiling issues are now fixed.  But I'm looking at the others!
Title: Re: Demo 2!
Post by: dotyue on February 15, 2016, 09:38:03 pm
it looks like you may still be running an old version, a bunch of those tiling issues are now fixed.  But I'm looking at the others!

you may want to link the 2.1 in your post... i had to search it too

edit: nevermind, i hate it when people say such a thing when they could do it themselves in the same time

https://github.com/ZFGCCP/kot-mono/releases/tag/Demo2.1
Title: Re: Demo 2!
Post by: Starforsaken101 on February 16, 2016, 12:14:49 am
it looks like you may still be running an old version, a bunch of those tiling issues are now fixed.  But I'm looking at the others!

you may want to link the 2.1 in your post... i had to search it too

edit: nevermind, i hate it when people say such a thing when they could do it themselves in the same time

https://github.com/ZFGCCP/kot-mono/releases/tag/Demo2.1

Well it's a darn good thing you can do it yourself!
Title: Re: Demo 2!
Post by: 4ndaKava on February 18, 2016, 02:21:41 am
Don't know if it was mentioned before but it bothers me that link cannot move when he bends the bow.
Title: Re: Demo 2!
Post by: MG-Zero on February 18, 2016, 04:21:27 am
Nope, not mentioned yet!  Will keep that in mind.
Title: Re: Demo 2!
Post by: GieVeNT on March 28, 2016, 02:14:53 am
Great to see this project is still being worked on.  The town looks amazing.  Great job guys!
Title: Re: Demo 2!
Post by: FrozenFire on March 29, 2016, 03:57:38 am
Cool, just played the 2.1 demo, but I don't think I saw much of the content. I got stuck in a house and there was no exit trigger on the doorway or something, so I couldn't leave.... :P

Maybe I'll give the demo another go later. I just don't know what's programmed and what's not and aimlessly wandering around is a bit boring/tedious. I ended up going to a bunch of incomplete places in the town instead of finding what the demo has to offer. Since it is just a demo, it would be nice to have a walkthrough of some kind to help people find all of the content. Unless there is one and I'm just Blind.
Title: Re: Demo 2!
Post by: 4ndaKava on March 29, 2016, 12:13:13 pm
Hey Frozen. The first quest is to kill all the snakes which are in the slums. Afterwards you go into the shop in the slums and steal the powder. This triggers the boss fight. That is basically it for the demo.
Title: Re: Demo 2!
Post by: MG-Zero on March 29, 2016, 02:37:06 pm
In addition to the above, there are 6 snakes to be killed and all are in the slums
Title: Re: Demo 2!
Post by: FrozenFire on March 30, 2016, 12:57:40 am
Oh duh, so you guys mean I'm supposed to literally do what the text very clearly implies if I read it and remember it?.... Yes? Ah.... wow, my bad. I guess the problem was that I always avoid doing what I'm told to do in Zelda games and instead I go look around. XD I did try to fight the snakes later, but at that point I had messed up the layer in which Link was at (because I went outside of the bounds of the area and came back in) and I couldn't kill the snakes when I came back to where they were at, and by that time I kinda forgot what the beginning text said, haha, I'm an idiot.

So anyway, on another note, I tried to shoot this man with an arrow and I received this error as punishment.  >:D Actually, I got the error again when I tried shooting an arrow at a wall in there, so I guess it just doesn't like the player to shoot arrows while in the shop?

Anyway, I did fight the boss and 'beat' the demo now. I can say it's cool to see the CP becoming something playable, but it's obviously still quite a work in progress, so no crits from me, just a "keep on doing whatcha doing".

The game was using roughly 10-11% CPU for me, btw. No idea if this info is useful at all though. Just randomly saying so.  :P
Title: Re: Demo 2!
Post by: MG-Zero on April 04, 2016, 07:29:51 pm
Hey the guys who played this (except for Max, because I know his answer already loool).  Did any of you have framerate problems?  I'm trying to get to the bottom of the issue Max is having with his !@#$% poor framerate.  Could you guys all post your system specs (ram, graphics card and cpu) as well as your framerate?  You can get the framerate by pressing B to view debug info.
Title: Re: Demo 2!
Post by: FrozenFire on April 04, 2016, 11:29:08 pm
Just played it again and the FPS remained between 59 and 61 FPS. I went pretty much everywhere in the town and did various actions and it was consistent throughout.

But with my specs, it would be sad if I had slow downs on this:
16 GB RAM
NVIDIA GeForce GTX 760
Intel Core i7-4930K CPU 3.40GHz

That said, the game does have tiny stutters every once in a while for me. Not a big deal at all, but saying it anyway.
Title: Re: Demo 2!
Post by: 4ndaKava on April 05, 2016, 04:54:15 am
I get constantly 60 to 61 fps.

Specs:
8 GB RAM
NVIDIA GeForce GT 740
Intel Core i7-3770 CPU 3.40GHZ
Title: Re: Demo 2!
Post by: MG-Zero on April 05, 2016, 01:51:17 pm
So I had someone run it with an integrated GPU with similar specs to Max and he got a solid 60 fps.  Max, I have a feeling this may be an issue with your machine.  Your GPU actually should be able to eat this game for breakfast, especially with that amount of RAM and an i7. 200ms draw time (equal to 5fps) is just unheard of for your specs. How does your machine run overall?  When you said this demo performed worse than before, that kinda jumps out at me a bit that something about your machine's performance is degrading (due to the possibility of malware maybe) since I made some pretty massive optimizations.
Title: Re: Demo 2!
Post by: Max. on April 16, 2016, 02:45:56 pm
Haha, so I haven't used my computer a ton recently and when I booted it up for some random stuff, I'm realizing how terrible it's running definitely have some problems, could be malware. My antivirus stuff is prooooobably long expired, I don't think I bought a long subscription when I got my laptop six years ago, it wouldn't surprise me if there's a bunch of viruses floating around now that I think about it.

Any suggestions for fighting them off?
Title: Re: Demo 2!
Post by: MG-Zero on April 16, 2016, 03:49:28 pm
Yea, get yourself a copy of Malware Bytes Anti-malware.  It's free and basically kills everything.  That should have you running nice and clean :)

https://www.malwarebytes.org/

If all else fails, a reformat will always take care of it (last resort, of course)

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