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Messages - Beta Link

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1
Zelda Projects / Re: [Demo] TloZ: Island of Dreams
« on: May 16, 2008, 03:09:27 am »
Progress over the last few months has been more slow than I had hoped for, but don't worry; Island of Dreams is far from dead. I have a new demo and new screenshots to show off.






All those shots are of the second dungeon, which in the demo is a little more than halfway done. In the next demo, everything up to level 3 will have been completed. But for now, I just have half of level 2. Here's the download (right-click, save as). It is compatible only with Zelda Classic 2.5 build 798 (download here)


PS - There is a main topic for this demo at PureZC. The link to the topic is here.

2
Zelda Projects / Re: [Demo] TloZ: Island of Dreams
« on: March 03, 2008, 12:48:25 am »
Yeah, I don't think there's a single person in the ZC community who doesn't know about that game.  XD But he couldn't have used Z3 style Moldorms, because like I said before, they aren't implemented yet, and you couldn't do much with custom enemies... But then again, I never played HoD through, so I don't know for sure.

3
Zelda Projects / Re: [Demo] TloZ: Island of Dreams
« on: March 02, 2008, 09:46:19 pm »
Yes, the Roc's Feather is in the game. :) You need it to beat level 1. And speaking of beating level 1, there is a mini-boss and a boss. Unfortunately, Z3-Style Moldorms have not been implemented into ZC yet, so the boss of level 1 is just 3 regular moldorms. :(

And dlbrooks, how does that make sense? Link didn't travel to Holodrum on a ship, he was warped there by the Triforce. After each Oracle game, Link traveled back to Hyrule on a ship, so it was after one of the Oracle games that Link got trapped on Koholint Island. That's my reasoning of it.

4
Zelda Projects / [Demo] TloZ: Island of Dreams (Updated May 15, 2008)
« on: March 02, 2008, 03:59:00 am »
The Legend of Zelda: Island of Dreams by Beta Link
I remember making a thread for this ages ago... But I'm posting another one to prevent breaking grave-digging rules.  :P

Anyway, for those of you who don't know, Island of Dreams is my Link's Awakening remake. It is being made in the latest Zelda Classic 2.5 build, which is constantly being updated, so it'll always be the latest build  ;) I have a bunch of screenshots to show off, and a demo!









None of those are actually from the demo itself, but thay are all included in the demo.  ;) And yes, I realize that a tree in the second shot is messed up.

And speaking of demos- IoD Demo 2 That demo includes everything through the first dungeon. But after that, is still being worked on.

There are a ton of credits, but I'm too tired to list all of them... But off the top of my head, I can name a few people...

Radien- Tileset
Joe_Dirt- Title Screen background
Joe_123- Most of the ZScripting
Moonwhisper- Support

I don't have a support banner yet... And I wasn't really planning on making one, but whatever. :-\

One more thing I feel I should mention- The story is not exactly the same as it was in LA/DX. There are some alterations. Specifically, the Wind Fish is now the Ocean King (from Phantom Hourglass), and there is an "Oracle of Dreams" Involved. ;) I also have figured out where in the Zelda Timeline I think it goes... LttP -> OoS/A -> LA/DX  :P

5
Zelda Projects / Re: The Legend of Zelda Ocarina of Time 2D
« on: November 30, 2007, 08:40:40 pm »
Your screens look pretty good. That looks like a mix of FSA, LttP and MC.

Not to be rude, but the content in your screens look kind of boxy.  :-\ Also, I'm not really thrilled about those Gossip Stones. They look a little too big. :-\ But besides that, it doesn't look all that bad. :)

6
Other Projects / Re: Spaceballs... I suppose you could call it a game.
« on: November 05, 2007, 02:58:12 am »
Looks cool, but I suggest you change the name of the game. Some people (like myself) might get it confused with the Mel Brooks movie Spaceballs.  :P

7
Audio / [request] Doctor Who sfx
« on: September 13, 2007, 05:45:59 pm »
I am in need of several sounds from Doctor Who. First of all, I need the sound of the TARDIS taking off and landing. Second, I need a sound for the Sonic Screwdriver. Third, I need the Dalek "Exterminate!" sound. I can't think of any other sounds I need at the moment. All of those sounds should be in .wav format, and in mono, not stereo. Thanks in advance. :)

Edit - I got the TARDIS sounds, so now, I just need the Sonic Screwdriver sound, and the Dalek voice.

Edit 2 - I managed to get both other sounds... I guess I should have tried harder to look for the sounds.

8
Audio / Re: [WIP] Doctor Who 1963-66 midi
« on: August 28, 2007, 05:35:55 pm »
My sound card isn't exactly new, so the instruments on my end sound alot different. Some instruments sound louder, and some softer. I've got a newer version of the song with fixed instruments and stuff here. It should be better than what I had before. If it isn't, please let me know.

Edit: For the record, the original version of the Doctor Who theme was made up of 5 different tracks. They are listed below.

Bassline (Bass instrument)
Bassline backup (Hum)
Melody (Sine Waves)
Melody backup (Electric Organ)
White Noise (Take a guess)

9
Audio / [WIP] Doctor Who 1963-66 midi
« on: August 28, 2007, 04:05:02 am »
Lately, I've been looking on the internet for a midi of the original Doctor Who theme from 1963. The only one I've been able to find had only 3 tracks, all whose instruments were horribly chosen, and was made on a Commodore Amiga like, 15 years ago.  ::) To remedy this, I am working on a new midi. It is being made on a Windows 98, not an Amiga, and it will have at least 5 tracks.

DW 1963 version 0.4 here

Full version of the 1963 "Derbyshire" Theme here

10
I used to watch YuGiOh! all the time. But after about a while, tey introduced YuGiOh! GX, and I haven't laid my hand on a YuGiOh! card since. Also, BlueDragon666, at some point in the thread you said Beast Wars is a Transformers ripoff, well I'd like to tell you that Beast Wars is Transformers. It was made by the same company and everything.  :P

11
MC & FS / Re: (request) MC Style Deku Link
« on: August 25, 2007, 10:12:51 pm »
Dude, just have some patience. I'm sure someone will get around to answering you. :)

12
Graphics Requests/Archive / Re: Request: Doctor Who tiles
« on: June 21, 2007, 05:17:33 pm »
Ok, that's excellent! The only problem, is that he has a little too many colors. If you could reduce it to fit in a 16-color palette, it'll be perfect! Thankyou!   :D Now, the sprites I need of him are walking in all 4 directions (3-frame animations at the most), some kind of "got item" pose, and 2-frame "use item" pose. I hope that's not too much.

13
Graphics Requests/Archive / Re: Request: Doctor Who tiles
« on: June 21, 2007, 01:13:09 pm »
Yeah, it was either going to be him or the new one (David Tennant). I decided to go with the Tom Baker's Doctor cause he was the best.  :)

14
Graphics Requests/Archive / Re: Request: Doctor Who tiles
« on: June 20, 2007, 10:54:57 pm »
Quote
To bad I have the artistic skill of a tuna
Yeah, me too. At least when it comes to spriting people. :P

15
Discussion / Re: [Pre] Doctor Who (working title)
« on: June 20, 2007, 10:49:43 pm »
I have a VERY SMALL demo. It's so small, I wouldn't even call it a demo. All it has is music, and some graphics I put together in the past few days. It includes logo graphics, and a WIP time vortex. THIS IS PLAYED IN ZELDA CLASSIC 2.11 BETA 12d OR HIGHER!!! You should start on the screen with the time vortex. Even though your character is invisible, he's still there. So go up to see the logo.

You can get it here.

One more thing; if you wander off into the rest of the map where the character is visible, don't freak out about the fact that it's Mega Man. I just haven't gotten the Doctor's graphics yet.

16
Discussion / Re: [Pre] Doctor Who (working title)
« on: June 16, 2007, 07:52:01 pm »
You don't seem to understand why I'm doing this in ZC. Even after I said why. Alot of people seem to think it's impossible to make a good game in ZC. So I'm trying to prove everyone wrong. Besides, I don't know how to use anything else effectively. ZC is what I have the most experience with. And source, what ZC version were you using? 1.90? Once 2.5 is released, you'll be eating those words. Just watch.

17
Discussion / Re: [Pre] Doctor Who (working title)
« on: June 16, 2007, 07:20:59 pm »
I am most definately using Zelda Classic. Alot of people don't seem to think it's possible to make a good non-Zelda game with ZC. I'm trying to prove those people wrong.

18
Graphics Requests/Archive / [Solved] Doctor Who tiles
« on: June 16, 2007, 04:20:57 am »
In case you didn't see my topic in Indie Project Development, I'm working on a Doctor Who game and I need a heck of alot of graphics. What I need at the moment is graphics for the TARDIS, a Dalek, and the Doctor.

http://www.redders-daleks.com/Graphics/JPG/Resurrection%20Tardis.jpg

There's one of the TARDIS and a Dalek. The Dalek is the robot. The TARDIS is the blue box. I'd like the TARDIS to be 40 pixels high plus the siren, and 32 pixels long. The Dalek, I want 32 pixels high and 24 pixels long.

http://img.search.com/thumb/0/01/Bakert.jpg/200px-Bakert.jpg

Then there's the Doctor. I'd like him to be 32 pixels high and 24 pixels long.

Thanks alot!  :)

Edit: Oh, one thing I forgot to mention, these should be able to fit in a 16 color palette. Thanks again!!! :)

19
Discussion / [Pre] Doctor Who (working title)
« on: June 16, 2007, 04:02:35 am »
I'm making a Doctor Who game based on the Doctors second adventure (called "Daleks") It will not, however, have the first doctor. It will have the fourth doctor, Sarah Jane, and K-9. This may sound kind of dumb and un-conventional, but I am using Zelda Classic to make the game. I don't really like using Game Maker and RPG Maker. Besides, there are already plenty of Zelda Classic games not based on Zelda. I don't have alot of graphics for the game so far. I have basic tiles for buildings, roads, grass, and even cars, though I won't need them. My current graphic requests are in Project Develpment.

Oh, yeah, here are the logo tiles I made for the title screen,


20
Entertainment / Re: The Greatest Glitches of Gaming
« on: May 21, 2007, 11:52:28 pm »
Let's see...

Zelda 64 glitches

Ultimate list of Zelda 64 glitches. Pwned

Missingno from Pokemon was also a great one, as well as the many glitch cities, or, as some like to call it, Missingno's lair.  :P

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