Well, with all the recent excitement on the internet with the possibilities of what will happen in KH3, if it will happen, and what console(s) it will happen on, I’ve been getting kind of annoyed by it, and just want to get a few words through. Oh, and before you grab your flamethrowers, just remember I’m just trying to put my opinion out.
Reason #1) The series does have an interesting plot wherever original plot appears. The problem with that is, though, that 90% of the plot is just a bunch of “filler†created by taking old Disney movies, shortening them, and adding in Heartless for you to fight with. These moments are tremendously boring for any person with RPG quality standards. The plot is constantly held back for you to go through tedious levels and see horribly mutilated versions of stories you already know. The game could have had a much better plot if it were 7 hours long, personally.
Reason #2) It’s being held back from being an original series. In the original concept it was tied to Disney and Final Fantasy characters. The problem is now that if the developers ever want it to gain it’s own status as an original series, a lot of people would freak out by the removal of the Disney/FF supplements KH has been receiving. The series can never really feel like an original accomplishment.
Reason #3) You can’t spend more than 2 minutes on DeviantArt with out stumbling on KingdomHearts yaoi depicting homoerotic images of Roxas and Axel or Riku and Sora. No further explanation needed.
Reason #4) One of the things I did like was how in KH1 was how the Keyblade was so mysterious, powerful, and unique. By Kingdom Hearts 2, there are plenty of Keyblades, making it so that the original appeal of uniqueness given by the KeyBlade is gone. In the secret ending of KH2, hundreds of KeyBlades are just laying around, finally completing the goal of KH2 and making one of the more interesting original plot concepts yet another mundane object. Here’s my time line depicting the history of the KeyBlade.
Reason #5) They constantly hold back for the kiddies. It probably has something to do with the fact that the game is built on the idea that they need to help the content by adding a bunch of kid movies to make it worthwhile. Even in moments where the plot does get deeper and darker, they quickly switch back to a bunch of incongruent statements about “The power of love†and a bunch of junk about Sora’s heart, and then they send you off to visit Winnie the Pooh. This really makes no sense, because the majority of there players (who are therefore the target audience) seem to be in their early teens.
Reason #6) The battle system, and every other aspect of the game from which you would expect to have to use your brain, is dull. When fighting you pretty much do the same thing over and over; you jump in the air, and hit attack repeatedly. Occasionally you use magic, but you never use it enough to make it seem like a fundamental action, leaving it as more of a supplement. The rest of the game (level navigation, random battles, boss battles, platforming) follows the same formula; you jump, slash, or use a small amount of magic. The battles all end up being tedious and uninteresting, and levels are left for the most part dull and boring.
There, I said it. I hope you guys can accept my rant, KH fans or not. If you want me, I’ll be hiding in a concrete bunker.