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Discussion / Idea for a Zelda MMORPG...
« on: August 23, 2007, 10:04:48 pm »
TUTORIAL
Okay, so imagine that you start the game in Hyrule. The Hyrule that OoT took place in... but no new reigons. So, you are in training to be a part of a new force of soldiers that will protect Hyrule from any dark forces. Here, you pick your class. Even as a soldier, you could practice magic. So, depending on your class, you take a run through tutorial. The first part, is waiting in the castle for training to start. You could walk around, talk to NPC soldiers, and after a minute or two, training will start. The cool thing, is that if another character is created, it will be sent to the tutorial with you. But only 4 are allowed at a time, any extra players need to wait even longer. But hey, you can't just get into the game immediately, and it's even better if you get to go through it with other players. But how will different classes work? Well, depending on your class, you get a different assignment for training that is incorperated with the other classes assignments, something that'll work out if one class isn't picked at all. After training, you go on a mission to secure the castle's dungeon from ghosts and redeads. Then, after the mission, you could stay on the soldier force, or quit and become a citizen/adventurer.
RAIDING AND MORE: PART 1
The world has an allignment, and so do your characters. Depending on your choices, you build allignment, and if you and other players of the same allignment decide to take over Hyrule, you can do so. But other players will try to stop you. Because Hyrule Castle is across town, you have to get through the town before going through the Castle. And also, the soldiers can also try to stop you. When you start taking over, the town is alerted, and everyone in town is placed in the same party. So everyone in town could try to stop you if you take over the town, or let you go if they want you as king. This is only temporary though, and after the raid, the town is set to normal and no attacks can be used. During the raid, people in town may only attack the raiders.
RAIDING AND MORE: PART 2
Once you make it to the castle, you quest up to the top floor where the royal chamber, and the current leaders recide. It's less of a throne room than seen in most Zelda games. Stopping you, is a army of soldiers. Some are NPCs, some players. If you get past the army, you get to face the leaders. They may of leveled a little from making allignment-guided choices. For example, if you're good, and you help the gorons clear Dodongo's Cavern by sending a group of soldiers, you get a total of their EXP from clearing the cavern, divided by how many leaders there are. Max of 6 leaders. So anyway, if the raiders defeat all the leaders, they are instated as the new leaders, and the castle and town are put under a new allignment.
I'll add more later, but what do you thing? It's pretty much a world that runs when you're not playing, with new features, but still zelda-styled adventuring. I'll add some more info about the government system, and the old school adventuring system later.
Okay, so imagine that you start the game in Hyrule. The Hyrule that OoT took place in... but no new reigons. So, you are in training to be a part of a new force of soldiers that will protect Hyrule from any dark forces. Here, you pick your class. Even as a soldier, you could practice magic. So, depending on your class, you take a run through tutorial. The first part, is waiting in the castle for training to start. You could walk around, talk to NPC soldiers, and after a minute or two, training will start. The cool thing, is that if another character is created, it will be sent to the tutorial with you. But only 4 are allowed at a time, any extra players need to wait even longer. But hey, you can't just get into the game immediately, and it's even better if you get to go through it with other players. But how will different classes work? Well, depending on your class, you get a different assignment for training that is incorperated with the other classes assignments, something that'll work out if one class isn't picked at all. After training, you go on a mission to secure the castle's dungeon from ghosts and redeads. Then, after the mission, you could stay on the soldier force, or quit and become a citizen/adventurer.
RAIDING AND MORE: PART 1
The world has an allignment, and so do your characters. Depending on your choices, you build allignment, and if you and other players of the same allignment decide to take over Hyrule, you can do so. But other players will try to stop you. Because Hyrule Castle is across town, you have to get through the town before going through the Castle. And also, the soldiers can also try to stop you. When you start taking over, the town is alerted, and everyone in town is placed in the same party. So everyone in town could try to stop you if you take over the town, or let you go if they want you as king. This is only temporary though, and after the raid, the town is set to normal and no attacks can be used. During the raid, people in town may only attack the raiders.
RAIDING AND MORE: PART 2
Once you make it to the castle, you quest up to the top floor where the royal chamber, and the current leaders recide. It's less of a throne room than seen in most Zelda games. Stopping you, is a army of soldiers. Some are NPCs, some players. If you get past the army, you get to face the leaders. They may of leveled a little from making allignment-guided choices. For example, if you're good, and you help the gorons clear Dodongo's Cavern by sending a group of soldiers, you get a total of their EXP from clearing the cavern, divided by how many leaders there are. Max of 6 leaders. So anyway, if the raiders defeat all the leaders, they are instated as the new leaders, and the castle and town are put under a new allignment.
I'll add more later, but what do you thing? It's pretty much a world that runs when you're not playing, with new features, but still zelda-styled adventuring. I'll add some more info about the government system, and the old school adventuring system later.