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Coding / Zelda Engine with MC graphics
« on: October 23, 2010, 09:25:09 pm »
Version: 0.1.5i
A Zelda Engine in made Game Maker 7.
Click here and go to [News] for more (detailed) info and explanations, or go to the [Gallery] for Screenshots.
Requirements:
Game Maker 7 Pro
An explanation for how to use the textbox will follow soon ...
If you have GM 8, please try this out anyway (it's only 1 Mb), and tell me, if it works.
Should the source produce errors in GM 8, you can still download the executable.
Press F2 to see the FPS in the top-left corner. You should have 60 FPS. If you don't, please tell me.
IMPORTANT: The special letters like ?,?,etc. might not work on your computer due to some weirdness with two different ascii codes which I don't really understand.
If it DOESN'T work, please post a comment.
To check if they work, go to a signpost and read it. The second part of the textbox should look like this:
Changes or new features in version 0.1.5i (since 0.1.3):
- Textbox
- Bow/LightBow
- Rupees/Items are now left behing by monsters
- lightable Torches
- chests, signposts
- info boxes
- Heart Pieces
- bugfixes/improvements
Things I will (probably) work on next:
- swimming
- (finish spin attack)
- (finish day/night circle)
- more items
- more monsters
Current Features:
0.1.5i:
- walking with corner-cutting
- moving on ice
- falling into holes
- breaking floors that turn into holes
- light engine
- rolling (also diagonally)
- sword
- shield
- rollstab
- charging for spin attack (but the spin attack itself not yet)
- cuttable bushes
- HUD
- 3 different swords
- 5 different shields
- lens of truth engine (activate with Q or the Item)
- Day/Night Engine (unfinished)
- Blur Effect when the Menu is opened
- Menu Engine with info boxes done, except for Map Menu, Sub-Menus
- Item System
- Bow and Arrow, also Fire Arrow and Bow/LightBow
- Fire, which burns bushes, etc.
- Monster/getting hurt/push back engine
- Octoroks
- File Select/Save
- Room transitions
- Pick up/throw/put down
- Bombs
- Textbox
- Rupees/Items drop
- lightable Torches
- chests, signposts
- Heart Pieces
Controls:
F1: Show Controls
X: Roll
C: Sword
S: Shield
D/F/V: Items
Y/Z + D/F/V: Change the mode of the item on the key
(change Normal Arrow/Fire Arrow)
K: Enter Code which is executed immediately
G: Change Bow/LightBow
1,2,3,4,5,6,7: Change Life and Magic
8: Change Sword
9: Change Shield
0: Change Room Type
T: set FPS to 1
U: set FPS to 10
I: set FPS to 60 (normal)
(Q: Lens of Truth on/off)
(E: Lantern of/off)
W: view must stay in room on/off
M: Sword Power +
N: Sword Power -
ALT: Example Textbox
CONTROL: Example Textbox with answer choice
SHIFT: Example Textbox with number input
If you find any bugs, or have any suggestions, what I should include in this engine, please post something here.
Credits:
Scooternew for the menu pause. Click.
and for the base of the textbox.
Miles07 for many Item Symbols. Click.
Faceless for Fire/Ice/Light Arrow sprites.
A Zelda Engine in made Game Maker 7.
Click here and go to [News] for more (detailed) info and explanations, or go to the [Gallery] for Screenshots.
Requirements:
Game Maker 7 Pro
An explanation for how to use the textbox will follow soon ...
If you have GM 8, please try this out anyway (it's only 1 Mb), and tell me, if it works.
Should the source produce errors in GM 8, you can still download the executable.
Press F2 to see the FPS in the top-left corner. You should have 60 FPS. If you don't, please tell me.
IMPORTANT: The special letters like ?,?,etc. might not work on your computer due to some weirdness with two different ascii codes which I don't really understand.
If it DOESN'T work, please post a comment.
To check if they work, go to a signpost and read it. The second part of the textbox should look like this:
Changes or new features in version 0.1.5i (since 0.1.3):
- Textbox
- Bow/LightBow
- Rupees/Items are now left behing by monsters
- lightable Torches
- chests, signposts
- info boxes
- Heart Pieces
- bugfixes/improvements
Things I will (probably) work on next:
- swimming
- (finish spin attack)
- (finish day/night circle)
- more items
- more monsters
Current Features:
0.1.5i:
- walking with corner-cutting
- moving on ice
- falling into holes
- breaking floors that turn into holes
- light engine
- rolling (also diagonally)
- sword
- shield
- rollstab
- charging for spin attack (but the spin attack itself not yet)
- cuttable bushes
- HUD
- 3 different swords
- 5 different shields
- lens of truth engine (activate with Q or the Item)
- Day/Night Engine (unfinished)
- Blur Effect when the Menu is opened
- Menu Engine with info boxes done, except for Map Menu, Sub-Menus
- Item System
- Bow and Arrow, also Fire Arrow and Bow/LightBow
- Fire, which burns bushes, etc.
- Monster/getting hurt/push back engine
- Octoroks
- File Select/Save
- Room transitions
- Pick up/throw/put down
- Bombs
- Textbox
- Rupees/Items drop
- lightable Torches
- chests, signposts
- Heart Pieces
Controls:
F1: Show Controls
X: Roll
C: Sword
S: Shield
D/F/V: Items
Y/Z + D/F/V: Change the mode of the item on the key
(change Normal Arrow/Fire Arrow)
K: Enter Code which is executed immediately
G: Change Bow/LightBow
1,2,3,4,5,6,7: Change Life and Magic
8: Change Sword
9: Change Shield
0: Change Room Type
T: set FPS to 1
U: set FPS to 10
I: set FPS to 60 (normal)
(Q: Lens of Truth on/off)
(E: Lantern of/off)
W: view must stay in room on/off
M: Sword Power +
N: Sword Power -
ALT: Example Textbox
CONTROL: Example Textbox with answer choice
SHIFT: Example Textbox with number input
If you find any bugs, or have any suggestions, what I should include in this engine, please post something here.
Credits:
Scooternew for the menu pause. Click.
and for the base of the textbox.
Miles07 for many Item Symbols. Click.
Faceless for Fire/Ice/Light Arrow sprites.