Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Xiphirx

Pages: 1 ... 4 5 [6] 7 8 ... 94
101
Entertainment / Re: Prototype Version of LoZ
« on: December 28, 2010, 06:59:22 pm »
lol that would be weird.

I'm wondering how they even got their hands on it in the first place D:

102
Entertainment / Prototype Version of LoZ
« on: December 28, 2010, 03:04:42 am »
Apparently, there is a prototype version of the original Zelda located here: http://forums.lostlevels.org/viewtopic.php?t=2471

Looks really interesting...

103
Coding / Re: Blaster Master Engine
« on: December 27, 2010, 07:15:05 pm »
? The download is working...

104
Contests / Re: Game Maker exclusive contest #1
« on: December 25, 2010, 11:28:28 pm »
Oh yeah? My non-existent game is already done, polished, packaged, shipped, and available for purchase in every single store on the face of the planet. ;-)

105
Contests / Re: Game Maker exclusive contest #1
« on: December 24, 2010, 03:34:39 am »
4, 5, 6, 7, or 8. :(

:(

Hope we see interesting entries then :)

106
Contests / Re: Game Maker exclusive contest #1
« on: December 24, 2010, 03:31:39 am »
Does it have to be Game Maker D:

107
Here's something I put together rather quickly

108
Coding / Re: Knockback example
« on: December 22, 2010, 06:19:02 am »
About the enemies being bounced back:

I think you could get the angle from the player and the enemy, and move the enemy back a few pixels on that angle... If that made sense (probably didn't)

If you used vectors for positioning, it would be very easy to do D:

If you need help with collision, you can take a look at the GM Minish Cap Engine source code here http://www.zfgc.com/forum/index.php?board=305.0

(btw, I don't use game maker)

109
Discussion / Re: The Legend of Zelda: Sages Plague
« on: December 18, 2010, 08:00:33 pm »
Hi there, welcome to ZFGC. I just noticed that you spelled Plague wrong... Do you want me to change your display name?

Could we get a story?

110
Entertainment / Re: Okay, Blizz...Enough is enough.
« on: December 15, 2010, 06:19:09 pm »
Ads? Where?

* Xiphirx pets AdBlockPlus

It is a huge game, and proven to be successful, you can't blame them.

111
Entertainment / Re: Humble Bundle 2!
« on: December 14, 2010, 10:43:08 pm »
Yeah that game seems pretty !@#$%. Makes me hate not having a credit card D:

Yeah. The previous bundle introduced me to one of my favorite games of all time now, Penumbra. I hope this bundle will have the same effect.

112
Graphics / Re: Whose are this sprites?
« on: December 14, 2010, 08:48:25 pm »
Hard to tell :/

113
Graphics / Re: Whose are this sprites?
« on: December 14, 2010, 07:22:00 pm »
Now I found another sprite.
I search the creator of the scarecrow sprites.

Thank you for your help, if anybody knows who the creator is.

Where did you find them?

114
Entertainment / Re: Humble Bundle 2!
« on: December 14, 2010, 06:51:19 pm »
Email notification didn't work :(

Bought :3 I'm only interested in Revenge of the Titans. The others weren't appealing...

115
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: December 12, 2010, 09:19:26 pm »
My god, this has to be the best Zelda engine I've seen here.

116
Entertainment / Re: Anyone ever experienced an AARGH Boss.
« on: December 11, 2010, 10:57:39 pm »
Am I the only one who hasn't had any problems with bosses? D:

117
Graphics / Re: Whose are this sprites?
« on: December 11, 2010, 08:08:23 pm »
I believe you would just credit ZFGC.

118
Coding / Re: Zelda Engine
« on: December 10, 2010, 05:42:06 pm »
I tried to run it, but it complained that I didn't have Direct3Dx 9 installed, but I have DirectX 11 installed :|

Isn't Direct3Dx a part of DirectX?

119
Coding / Re: Zelda Engine
« on: December 10, 2010, 12:47:11 am »
I actually didn't know that :x I've been porting over anything I make in that to Gale :p

Windows > Animation ;P

Ohsnap. Well I'll have to look into that then :P It's like... In CS2 right?

Yeah :P When you want to save a gif use save for web and devices in the file menu :P

120
Coding / Re: Zelda Engine
« on: December 10, 2010, 12:25:20 am »
I actually didn't know that :x I've been porting over anything I make in that to Gale :p

Windows > Animation ;P

Pages: 1 ... 4 5 [6] 7 8 ... 94

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.398 seconds with 36 queries.