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Graphics / Re: My Sprite Collection
« on: April 29, 2006, 12:26:46 am »
One of the best Ralphs I have seen. Great job.
True..... true.QuoteBut seriously, is this the best Nintendo can cook up with? I mean, its not super bad...but it just doesnt have a nice ring to it.i think it has a great ring to it. And we can all see people are against it (cept me cuz ima rebel )
TIS THE END OF EVERYTHING ELSE J00 NO OF! See, Nintendo (for obvious reasons) have stayed in the race the whole time. Sega lost console titles at Dreamcast because their marketing statejies were to sell Dreamcast before GC and XBOX and PS2. They released theres early so they would horde in money before compettion started. Thats why dreamcast seems so old yet was the same time as GC. The strategy didnt work and they dropped out of vg system races. Xbox360 this generation did the same plan. Did work for awhile it did. But soon they will drop out and be the next Sega. But they dont even make vg games either so they will totally lose.
Plus!!! PS3 (or sex without the x in 1337 sp33k) will prolly cost around 500 bux because of their damn blue disk!!! WHO WANTS A 500 DOLLAR SYSTEM.... Thus they drop out too... AND nintendo stays in for more compettetors to rise and FALL AHahahahahahahahahah! ....
... Stay calm ... Remember the method. Deep breathes...phew...Unlike Sega, Microsoft has money. They're not going to back out.
i made a mockup of what it would look like where you get your swordWell graphics for it would be easy to make, eh. Go for it.
pretty primative eh?
*splashes around like a Dolphin*I think it makes perfect sence.
But seriously, is this the best Nintendo can cook up with? I mean, its not super bad...but it just doesnt have a nice ring to it.
Well, you'd probably have to give it self preservation instincts. So, when it sees that it's HP is a tad on the ZOMG YOU'R GONNA DIE side, it runs. You'd have to make it react to how the player plays, what the player uses, etc. For a bit of fun in this category, you could make it so that if it sees the player is just jumping up and down or something stupid like that, it just watches, and maybe jumps up and down with the player. It would have to memorize a certain location the player goes to a lot (like a health refill or something), and then have something that makes it block that area off. Things like that.Actually someone on the GMC figure something like that out:
Compared to languages that actually acces the computer, Gm is ferily limited. Sure it can do anything that you need in a video game but when it comes down to try and make applications or wide-open oblivion style terrain GM is very limited.You aren't limited in GM.And you have, lets see... No OOP constructs, no dynamic memory allocation, bloody slow, no pointers, ...etcetera, etcetera...QuoteYou are NOT limited at Game MakerTry returning an array FOOL :-p.
To be honest only a bloody fool would say you arent limited in GM.
HoF's work is magicOk, take this picture, take runescapes magic spells (all eighty something) then compare them to eleven (I think) summons. Which Mmorpg will the magic lovers go for, Eighty spells or 11?Is that all the summons for the demo? (The ones in your sig)
What do you mean, "is that all", YOU WANT ME TO MAKE MORE?!?