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Messages - Ethelon

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181
Zelda Projects / Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
« on: June 23, 2009, 09:08:38 pm »
Thanks star.
I think as far as what he has is fine, just the engine itself that needs a bit of editting. The major ones have been repeatedly listed already...

182
Zelda Projects / Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
« on: June 23, 2009, 05:52:10 pm »
I was just giving him tips...
I mean like the roll is supposed to be faster, but the way it is now, the only boost from it is because the origins are a few pixels off, so it gives an initial small boost.

183
Zelda Projects / Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
« on: June 22, 2009, 07:02:18 pm »
You know that when you dive you can go anywhere right?
You just hold the dive button and go wherever. I posted screenies on your GMC topic.
I got past mido without a shield, and got owned at the deku scrub, which seems just to be one of those turret engines I saw awhile ago.

No offense, but really your engine just feels like a couple of tutorials mashed together.
Your collisions are still bad, rolling gets you past areas, meaning you didn't change the sprite, but you changed the entire object to a rolling object, which obviously has no collision with whatever you used to change maps. Same with holding pots. Rolling is useless, restricting movement and it doesn't increase speed at all, and the origins are off.

My thoughts, possibly a bit rude, but needs a lot of work engine wise...
-Ethelon

184
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: June 20, 2009, 06:03:02 pm »
Eh, well I'm all for OOT2D... I'm sick of promises that haven't been delivered. Now I do believe TRM is in Iraq, nothing he can do about that, and it's good that he's serving the US. Not to flame here, but I read the entire OOT2D++ topic, and not to insult Joker here, but the overall content of the entire topic was people complaining it was a mockup, Joker defending himself, some screenshots here and there, and everytime a demo seemed close, something happened, like a remake in GM.etc Really made me mad, took me an hour reading that, and not to mention the other OOT2D ones at GMC (no offense here), but anyone could make it with a couple of engines compiled together. It's a main reason I just want to make an OOT2D remake, but this time actually giving good demos out when promised.etc

185
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: June 20, 2009, 01:10:21 am »
I'd also like to note that I've already started the tiling of Kokiri Forest and the area where you get the Kokiri Sword...

Just a note, and a push for something...  XD

186
I have a suggestion for King Mob. I think what he should do is develop it so it can be played online or on a site. Then he could make ad revenue from ads on the site, then he could possibly have in game micro transactions. (sell special items in the game for like 50 cents, or so maybe you can go to newer locations in the game.) I think it would be very successful due to the publicity it has got around the net already. And maybe you could get a site to sponsor it for you with a lump sum. Just a suggestion, but you may have a better idea.

Nope, can't make money off of a copyrighted game.

187
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: June 19, 2009, 10:44:18 pm »
So, lemme get this straight:

At the end of OOT you fight Ganon (the beast thing) and then he gets sealed away with his triforce powers? What if we created a new enemy that freeed him and somehow when he is released his triforce shatters?

If the setting is a few generations later, then it could be plausible. The sages probably have died from old age and the seal is weakened. You will have a new Link and a new Zelda. But this is more or less a bit of the story from TWW.

If it is in the same generation, meaning the same Link and the same Zelda, then the seal is still in full force, with all the sages alive. The seal is made to keep Ganondorf in. Ganondorf is the biggest and meanest bad guy in the Zelda games. If he isn't capable of breaking it with the Triforce of Power then one new enemy won't be able either. Now if you would make a covenant of 7 evil sages, that could break the seal. Possible options for the sages:
- Agahnim
- Koume & Katoki (Twinrova)
- Zant
- Veran
- Onox
- Helmaroc King
- Vaati
- Or some made up figures

I doubt the Triforce of Power is removed from Ganondorf and shatter into pieces when he is released. He kept the Triforce after the he was assaulted and locked up by the sages. If you want to collect Triforce shards, then Ganondorf should have willingly given them up. Maybe he has given the evil sages a small sample of the Triforce.

Orr..
There could be an old prophecy of a beast of the shadows that was thought to be a deity of evil, that would be awakened when Hyrule was at its most chaotic, and when the Triforce was distorted (hmm, Scepter of Distortion? =D), and that only the hero of time could save Hyrule. Thus, a few years after Ganondorf was sealed, that fulfilled the prophecy of distorting the power of the Triforce, and because of the Hylians greed, Hyrule is thrown into a point of chaos.

Well I'm not sure...

188
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: June 17, 2009, 04:33:17 am »
Does the rest of your team also have a renewed motivation to make the game?

Yea, what happened to your team? Are they still working on this with you?

Yeah, I just don't have an account here, just signed up...
Whoa, that's cool, link emoticons.  8)

Thanks for all your comments guys.

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