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Messages - The Boy

Pages: 1 ... 8 9 [10] 11 12 13
181
Discussion / The Legend Of Zelda: The Awakening of a Shadow.
« on: November 03, 2010, 08:34:49 pm »
Should i change my game's graphics?

182
Zelda Projects / Re: The Legend of Zelda : Chiming Bell
« on: November 03, 2010, 08:29:49 pm »
Okay guys, you voted for it, you got it!
http://www.box.net/shared/x2mzehpx5f

The secret option is all the enemies minus Iron Knuckle and Flare Dancer but you have access to every item in the game. And the beta functions
A > Change Sub Item
Q > Increase hp by 1/4 heart
W > Increase maximum hp by 1 heart
E > Change Tunic
OHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGOD!!! AWESOME!!

183
Graphics / Re: Wind Waker GB Sprite Project
« on: November 03, 2010, 07:36:11 pm »
ok.. so what you all want is a black outline....?

No, he wants you to stop raping the style. Since all these sprites are looking over rushed with color, really, 16 colors in a 16x16 sprite with a original limitation of only 3 colors? Even the Minish Cap Link has a lower color count, it contains 14 colors.   
so maybe 3 colours, each with a depth of 1-3.. how about 6-9 colours?

No, still only three colors including the black outline.
Yeah, but i like the enhanced style... :(

184
Zelda Projects / Re: The Legend of Zelda : Chiming Bell
« on: November 03, 2010, 07:32:37 pm »
Okay dudes, we have a tie on da poll! I need someone to make the final vote!
Flare dancer Flare dancer Flare dancer Flare dancer Flare dancer Flare dancer Flare dancer Flare dancer........................................

185
Graphics / Re: Wind Waker GB Sprite Project
« on: November 03, 2010, 07:31:22 pm »
ok.. so what you all want is a black outline....?

No, he wants you to stop raping the style. Since all these sprites are looking over rushed with color, really, 16 colors in a 16x16 sprite with a original limitation of only 3 colors? Even the Minish Cap Link has a lower color count, it contains 14 colors.   
so maybe 3 colours, each with a depth of 1-3.. how about 6-9 colours?

186
Graphics / Re: my first sprite
« on: November 03, 2010, 07:29:59 pm »
fixed! XD
I was playing WW the other day, and it turns out the little arrow's inside bit is actually dark grey, rather than white

187
Zelda Projects / Re: [Demo] LoZ: The Awakening of a Shadow
« on: November 03, 2010, 06:53:27 pm »
love the lens of truth hate your graphics.
:'( Hate is such a harsh word  :'(

Here are some Beamos test screenshots... Credit to SoulRed12 and Nubcake for original engine...
 
Hm... Chiming Bell does seem a lot better... is it the lack of enhanced sprites..?

188
Graphics / Re: Wind Waker GB Sprite Project
« on: November 03, 2010, 04:51:09 pm »
ok.. so what you all want is a black outline....?

189
Graphics / Re: Wind Waker GB Sprite Project
« on: November 02, 2010, 08:30:05 pm »
I think one of your sprites is a recolored ness
Which one?

BOMB FLOWWWER!

190
Graphics / Re: Wind Waker GB Sprite Project
« on: November 02, 2010, 07:46:02 pm »
i don't like it at all that you only make "enhanced" gb style... since the difficulty of gb style IS the limited colors and sizes that still show a player a good game =(

Well, some sprites are edited... you don't have to use them.

191
Graphics / Re: Wind Waker GB Sprite Project
« on: November 02, 2010, 06:15:31 pm »
Brutus, your hookshot definitly needs some work. Because the shooter part is way to large (about as large as Link's head) and the color style is way of. GB style has hard edges and these hard edges are also present in The Boy's enhanced GB style. Your hookshot does not have those hard edges.


Now that I mention it, that is what is off about The Boy's Aryl and grandma as well, no wonder I got the MC feeling with those.
Hmm.. yeah.. i thought somthing was wrong with them... i'll just darken the lines a bit and repost them..
Should i make a little Outset Island mockup??


192
Graphics / Re: Wind Waker GB Sprite Project
« on: November 01, 2010, 09:03:04 pm »
This one

193
Graphics / Re: Wind Waker GB Sprite Project
« on: November 01, 2010, 09:00:53 pm »
What green line?  also if I'm using gb graphics than the chain can't really be circular. It's as close as I could get it
Hmmm.. i suppose so...

PEAHATTTT

It may need a little more...

194
Zelda Projects / Re: [Demo] LoZ: The Awakening of a Shadow
« on: November 01, 2010, 08:05:53 pm »
Trying the demo 2 now:

- 49 MB O_o

- Why is the starting pic OoT, that's completely random, really unneeded.

- Fullscreen, Damn this is horribly ugly because of stretched graphics or whatever

- What are the controls, Demo 2 doesn't seem to have a readme

- I managed to get like 4 items magically at the start, ok then

- The HUD blocks the door up top so i couldn't actually see the door, had to feel around before i could leave

- The hit detection on the lone left Spider seems off, because the tree is in the way i can't stand in front of him to kill him when he turns around. same with the bottom right one.

Sorry man but this demo really needs a lot of work and isn't that good for a second demo.
The starting picture is OOT.. It's just a bit of fun!
Yeah, now it's starting in windowed mode.
I'll post the controls on this thread.
The HUD is changed now, as in the most recent screenshot.
They are just test demos- they are not complete.
Yeah, i'll change the collisions now.

Ah awesome, i apologize for saying the demo wasn't very good, i have to learn to be more constructive. Thank you for checking out my issues with it.
Ohhh.. it's fine.. well, some of the reasons of making a thread like this are FOR people to point out mistakes- otherwise, how will i know other people's opinions??

195
Graphics / Re: Wind Waker GB Sprite Project
« on: November 01, 2010, 08:03:43 pm »
Hmmm yeah...

I may make the kid sprites a little smaller....

196
Graphics / Re: Wind Waker GB Sprite Project
« on: November 01, 2010, 04:41:55 pm »
I use both, for that one I used gm8 paint.

EDIT: here are the sprites for the hookshot, gmspr files included
Pretty cool, but what is that green line on most of the sprites?
Oh yeah, the chain sprites should be circular- as to keep up with the GB styled.. i might post the sprites i used for my game soon.

197
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: November 01, 2010, 04:38:33 pm »
That looks so god damn badass D:
Too true!

198
Zelda Projects / Re: [Demo] LoZ: The Awakening of a Shadow
« on: November 01, 2010, 04:36:48 pm »
Trying the demo 2 now:

- 49 MB O_o

- Why is the starting pic OoT, that's completely random, really unneeded.

- Fullscreen, Damn this is horribly ugly because of stretched graphics or whatever

- What are the controls, Demo 2 doesn't seem to have a readme

- I managed to get like 4 items magically at the start, ok then

- The HUD blocks the door up top so i couldn't actually see the door, had to feel around before i could leave

- The hit detection on the lone left Spider seems off, because the tree is in the way i can't stand in front of him to kill him when he turns around. same with the bottom right one.

Sorry man but this demo really needs a lot of work and isn't that good for a second demo.
The starting picture is OOT.. It's just a bit of fun!
Yeah, now it's starting in windowed mode.
I'll post the controls on this thread.
The HUD is changed now, as in the most recent screenshot.
They are just test demos- they are not complete.
Yeah, i'll change the collisions now.

199
Zelda Projects / Re: [Demo] LoZ: The Awakening of a Shadow
« on: November 01, 2010, 04:32:00 pm »
Trying the demo 2 now:

- 49 MB O_o

- Why is the starting pic OoT, that's completely random, really unneeded.

- Fullscreen, Damn this is horribly ugly because of stretched graphics or whatever

- What are the controls, Demo 2 doesn't seem to have a readme

- I managed to get like 4 items magically at the start, ok then

- The HUD blocks the door up top so i couldn't actually see the door, had to feel around before i could leave

- The hit detection on the lone left Spider seems off, because the tree is in the way i can't stand in front of him to kill him when he turns around. same with the bottom right one.

Sorry man but this demo really needs a lot of work and isn't that good for a second demo.

if it is the sound and backgrounds thats adding the memory, you should make your resources load externally if thats the case.

Yeah, but CAN you externally load them in lite??

200
Zelda Projects / Re: The Legend of Zelda : Chiming Bell
« on: October 31, 2010, 09:00:07 pm »
Wow 5 bosses finished in a single day


Left : Spectre Clone : Phantom Rodrick (Yes I know it's not an original boss however it is relevant to the story)
Middle : Gigantual Rupee Construct : Biagro (There is finally a rupee boss. This one is relevant to the dungeon)

Right : Mischievious Stalfo : Gismor

The last bosses are Rodrick's stages. Then apart from a final touch to the Dodongo enemy, a demo release!
WOOOW!!!! GREAT!!!!

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