181
Discussion / The Legend Of Zelda: The Awakening of a Shadow.
« on: November 03, 2010, 08:34:49 pm »
Should i change my game's graphics?
Okay guys, you voted for it, you got it!OHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGOD!!! AWESOME!!
http://www.box.net/shared/x2mzehpx5f
The secret option is all the enemies minus Iron Knuckle and Flare Dancer but you have access to every item in the game. And the beta functions
A > Change Sub Item
Q > Increase hp by 1/4 heart
W > Increase maximum hp by 1 heart
E > Change Tunic
Yeah, but i like the enhanced style...so maybe 3 colours, each with a depth of 1-3.. how about 6-9 colours?ok.. so what you all want is a black outline....?
No, he wants you to stop raping the style. Since all these sprites are looking over rushed with color, really, 16 colors in a 16x16 sprite with a original limitation of only 3 colors? Even the Minish Cap Link has a lower color count, it contains 14 colors.
No, still only three colors including the black outline.
Okay dudes, we have a tie on da poll! I need someone to make the final vote!Flare dancer Flare dancer Flare dancer Flare dancer Flare dancer Flare dancer Flare dancer Flare dancer........................................
so maybe 3 colours, each with a depth of 1-3.. how about 6-9 colours?ok.. so what you all want is a black outline....?
No, he wants you to stop raping the style. Since all these sprites are looking over rushed with color, really, 16 colors in a 16x16 sprite with a original limitation of only 3 colors? Even the Minish Cap Link has a lower color count, it contains 14 colors.
fixed!I was playing WW the other day, and it turns out the little arrow's inside bit is actually dark grey, rather than white
love the lens of truth hate your graphics.:'( Hate is such a harsh word :'(
I think one of your sprites is a recolored nessWhich one?
i don't like it at all that you only make "enhanced" gb style... since the difficulty of gb style IS the limited colors and sizes that still show a player a good game =(
Brutus, your hookshot definitly needs some work. Because the shooter part is way to large (about as large as Link's head) and the color style is way of. GB style has hard edges and these hard edges are also present in The Boy's enhanced GB style. Your hookshot does not have those hard edges.Hmm.. yeah.. i thought somthing was wrong with them... i'll just darken the lines a bit and repost them..
Now that I mention it, that is what is off about The Boy's Aryl and grandma as well, no wonder I got the MC feeling with those.
What green line? also if I'm using gb graphics than the chain can't really be circular. It's as close as I could get itHmmm.. i suppose so...
Ohhh.. it's fine.. well, some of the reasons of making a thread like this are FOR people to point out mistakes- otherwise, how will i know other people's opinions??Trying the demo 2 now:The starting picture is OOT.. It's just a bit of fun!
- 49 MB O_o
- Why is the starting pic OoT, that's completely random, really unneeded.
- Fullscreen, Damn this is horribly ugly because of stretched graphics or whatever
- What are the controls, Demo 2 doesn't seem to have a readme
- I managed to get like 4 items magically at the start, ok then
- The HUD blocks the door up top so i couldn't actually see the door, had to feel around before i could leave
- The hit detection on the lone left Spider seems off, because the tree is in the way i can't stand in front of him to kill him when he turns around. same with the bottom right one.
Sorry man but this demo really needs a lot of work and isn't that good for a second demo.
Yeah, now it's starting in windowed mode.
I'll post the controls on this thread.
The HUD is changed now, as in the most recent screenshot.
They are just test demos- they are not complete.
Yeah, i'll change the collisions now.
Ah awesome, i apologize for saying the demo wasn't very good, i have to learn to be more constructive. Thank you for checking out my issues with it.
I use both, for that one I used gm8 paint.Pretty cool, but what is that green line on most of the sprites?
EDIT: here are the sprites for the hookshot, gmspr files included
That looks so god damn badass D:Too true!
Trying the demo 2 now:The starting picture is OOT.. It's just a bit of fun!
- 49 MB O_o
- Why is the starting pic OoT, that's completely random, really unneeded.
- Fullscreen, Damn this is horribly ugly because of stretched graphics or whatever
- What are the controls, Demo 2 doesn't seem to have a readme
- I managed to get like 4 items magically at the start, ok then
- The HUD blocks the door up top so i couldn't actually see the door, had to feel around before i could leave
- The hit detection on the lone left Spider seems off, because the tree is in the way i can't stand in front of him to kill him when he turns around. same with the bottom right one.
Sorry man but this demo really needs a lot of work and isn't that good for a second demo.
Trying the demo 2 now:
- 49 MB O_o
- Why is the starting pic OoT, that's completely random, really unneeded.
- Fullscreen, Damn this is horribly ugly because of stretched graphics or whatever
- What are the controls, Demo 2 doesn't seem to have a readme
- I managed to get like 4 items magically at the start, ok then
- The HUD blocks the door up top so i couldn't actually see the door, had to feel around before i could leave
- The hit detection on the lone left Spider seems off, because the tree is in the way i can't stand in front of him to kill him when he turns around. same with the bottom right one.
Sorry man but this demo really needs a lot of work and isn't that good for a second demo.
if it is the sound and backgrounds thats adding the memory, you should make your resources load externally if thats the case.
Wow 5 bosses finished in a single dayWOOOW!!!! GREAT!!!!
Left : Spectre Clone : Phantom Rodrick (Yes I know it's not an original boss however it is relevant to the story)
Middle : Gigantual Rupee Construct : Biagro (There is finally a rupee boss. This one is relevant to the dungeon)
Right : Mischievious Stalfo : Gismor
The last bosses are Rodrick's stages. Then apart from a final touch to the Dodongo enemy, a demo release!