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Zelda Projects / Re: [WIP] LOZ 3D
« on: April 29, 2009, 04:16:00 pm »
Update:
Have newly modeled:
*Bow-Wow
*Armos Knights
*Working on Lanmola, should be done in few days with it.
Need to skin:
*Lynel
*Bow-Wow
*Armos Knights
Not sure how to animate Bow-Wow's chain-limited movement properly.. Suggestions would
be great :-)
Lynel I'm hopeful on as it seems that I *should* be able to merge a pair of skeletons and us the combined rigs along with motionblending to get things right with him.
The new Hero character model is working decently, wish I was better at rigging..
Janet- and any others, if you want to help out, that'd be great! In exchange you'll
have very early access to the models to use in your own projects, as well as beta
entrance (which of course will go to the people who actually post here too, ie:
Pichuscute, Cheesepie, Janet, LTGH, etc.)
In regards to the engine:
Looks like GameCore3d 2.0x is going to work well, no real new incompatibilities, heart system,
pick up & throw, melee combat (with shield blocking), and coin system still seem to be
working fairly properly.
I was gifted with an Arteria3d membership this last weekend as well, and will likely be trying
to bring their level of polish into the game.. Thus far I think my characters (base models at
least) should be able to look fairly at home amongst the quality of arteria's products. The aid
of such a huge boon model-wise should be fairly readily apparent to everyone when it comes
to working on Hyrule Castle, Hyrule Town, and some of the beach and desert areas I'm
planning on adding. Those should all be fairly close to drag & drop now with this addition asset
wise :-)
Questions? Comments? Want to help? Let me know :-) I thrive on the community's words.
Verrrrrrrrrrrrry serious though on help always welcome :-)
Have newly modeled:
*Bow-Wow
*Armos Knights
*Working on Lanmola, should be done in few days with it.
Need to skin:
*Lynel
*Bow-Wow
*Armos Knights
Not sure how to animate Bow-Wow's chain-limited movement properly.. Suggestions would
be great :-)
Lynel I'm hopeful on as it seems that I *should* be able to merge a pair of skeletons and us the combined rigs along with motionblending to get things right with him.
The new Hero character model is working decently, wish I was better at rigging..
Janet- and any others, if you want to help out, that'd be great! In exchange you'll
have very early access to the models to use in your own projects, as well as beta
entrance (which of course will go to the people who actually post here too, ie:
Pichuscute, Cheesepie, Janet, LTGH, etc.)
In regards to the engine:
Looks like GameCore3d 2.0x is going to work well, no real new incompatibilities, heart system,
pick up & throw, melee combat (with shield blocking), and coin system still seem to be
working fairly properly.
I was gifted with an Arteria3d membership this last weekend as well, and will likely be trying
to bring their level of polish into the game.. Thus far I think my characters (base models at
least) should be able to look fairly at home amongst the quality of arteria's products. The aid
of such a huge boon model-wise should be fairly readily apparent to everyone when it comes
to working on Hyrule Castle, Hyrule Town, and some of the beach and desert areas I'm
planning on adding. Those should all be fairly close to drag & drop now with this addition asset
wise :-)
Questions? Comments? Want to help? Let me know :-) I thrive on the community's words.
Verrrrrrrrrrrrry serious though on help always welcome :-)