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Zelda Projects / Re: [DEMO] The Legend of Zelda : Chiming Bells
« on: December 23, 2011, 02:51:18 pm »
:-)
Here's some wide key blocks You can edit the colors. the middle one is the big boss one, and the last one is a new boss key block Gonna do a few more.
I had some more prpblems, mainly to do with the fighting system.
:: When link gets hit, he doesnt fall back - enemies just keep on taking off health, without giving the main character a break.
:: Is it just me or can link walk over enemies?
:: When link attacks... enemies dont fall back. Same issue, the just keep on damaging link.
:: Another one is to do with the holes, link seems to be falling to early inside. His shadow is only touching the hole, and he falls down. (Perhaps implement a drag, like in lttp)? Also he re-spawns when you can still hear him falling.
Here's some wide key blocks You can edit the colors. the middle one is the big boss one, and the last one is a new boss key block Gonna do a few more.
I had some more prpblems, mainly to do with the fighting system.
:: When link gets hit, he doesnt fall back - enemies just keep on taking off health, without giving the main character a break.
:: Is it just me or can link walk over enemies?
:: When link attacks... enemies dont fall back. Same issue, the just keep on damaging link.
:: Another one is to do with the holes, link seems to be falling to early inside. His shadow is only touching the hole, and he falls down. (Perhaps implement a drag, like in lttp)? Also he re-spawns when you can still hear him falling.