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Messages - Ethelon

Pages: 1 [2] 3 4 ... 10
21
^
Because they shouldn't have been there in the first place?

22
If you're 15, how is your account at risk.

Show content
I just figured out how to attach images =D

23
Because you're being part of the reason that spriters don't get credit for their work.

You only have to be 13 to sign up too...
You sure don't strike me as in the mid teen years >_>

Btw, could you please space out your points so it's not just a wall of text? That'd help alot.

24
^ Yep, right there you just claimed that they were your custom ones.

Just by posting them, you're distributing them, because like Mammy said, anyone can just save the image.

This was also the first time I heard about your game, and just by how you've been reacting toward the collections issue, I highly doubt that you could create a 20 dungeon game, let alone a much simpler fangame.
Quote
Yes a 20 dungeon game would be fun, but I'm saying that you're probably being overly ambitious, trying to create a 20 dungeon game alone. You're making a game larger than OoT and MM combined, and you're trying to do it alone.

25
Zeemo, you're ignoring the point.

Yes a 20 dungeon game would be fun, but I'm saying that you're probably being overly ambitious, trying to create a 20 dungeon game alone. You're making a game larger than OoT and MM combined, and you're trying to do it alone.

26
Mm, I agree with all the above.

And I'm a bit confused, did you agree or disagree with me about making a 20 dungeon game?

27
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: May 01, 2010, 08:06:54 pm »
Meh, I think it looks cool, but a bit on the fat side compared to that "official" ganon art.

28
Hm, I'd suggest you not attempt a mix between oot and mm with 20 dungeons. That'll take longer than OoT2D AND MM2D. Between them, there are like 15 dungeons including final boss "dungeons." Making something even bigger... a bit ambitious.

29
Updates / Re: Nominations - April 2010
« on: April 30, 2010, 10:06:58 pm »
I'll put my vote in for Spirit Quest, though it's probably not necessary. My reasons are the same as the rest here.

30
Graphics / Re: FSA Gorons
« on: April 24, 2010, 03:19:10 pm »
Yeah, I like Mammys a lot more. You can still see the features of the belly anyway, and it looks much better perspective wise.

For yours, his shoulders seemed tiny or nonexistent.

31
Graphics / Re: Majora's Mask FSA custom characters and animations
« on: April 16, 2010, 05:21:37 am »
I think the problem is that your middle point isn't a pixel. there are 4 pixels that make up your middle, so you can't really have it straight at the viewer with one pixel.

32
Graphics / Re: Poison Plant Animation
« on: April 15, 2010, 11:35:09 pm »
Why's it a shame that it's multiplayer?

@Random
I'll fix it later I guess. Maybe I'll just post the frames or something.

EDIT:
Anyone know an image hosting site that'll automatically loop gifs?

33
Graphics / Poison Plant Animation
« on: April 15, 2010, 10:09:36 pm »
Basically I learned a better way to animate things from one of the spriters of Wanderlust: Rebirth, so I tried animating this poison plant thing from the game. The game is 3/4 view like zelda, but I did it in platform view

It's really just the open up animation, but I made it open and close multiple times because I could =P:



1...2...1...2...1...2 o.o

Thoughts and opinions? Constructive criticism?

34
LTTP & FSA / Re: [Request] Goddess Sprite
« on: April 15, 2010, 12:26:41 am »
Oh man, that's yonder from me and cypras' old oot2d attempt / scepter of distortion. =P

35
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 10, 2010, 02:38:08 am »
^ Oh, adding to that, only Link is MC. Enemies and npcs have been changed to lttp to match true fsa style.

36
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 10, 2010, 02:30:21 am »
Ah, but ours would be Team Dekunutz: OoT2D =D

Uh, as for the floor thing...
There are two thick black lines in the front, why don't you thin out the top ones to a 1pixel width line, and you have that thicker line to show depth? And do something similar for the back.

37
Entertainment / Re: Pokemon White People and Pokemon Black People.
« on: April 09, 2010, 06:33:44 pm »
O.O

They could go greek/roman and make more gods, and like make a Zeus o.o the god of gods o.o...

38
Graphics / Re: Updated: South Clock Town Revisited
« on: April 08, 2010, 06:10:54 pm »
Mhm, looking good. North clock town just looks a bit wierd compared to the others because of the darker colors.

39
Entertainment / Re: HEART GOLD/SOUL SILVER ROLL CALL
« on: April 07, 2010, 11:55:24 pm »
Just wondering if anyone decided to give getting a shiny starter a go. I decided to restart my diamond just to try to get a shiny piplup ><.

40
Graphics / Re: Final Appearance of the Royal Family in Spirit Mythes
« on: April 07, 2010, 06:07:55 am »
I see where you're going with it, the problem is your edits just don't fit in. The Link one stands out probably because we're used to it. The others don't matter as much because you're calling them what they are, except that the cloth add ons you have look pasted on.

Sens clothes just don't match the style well, and the add ons you made to Zelda could have softer outlines.

Lord Hyrule looks fine I guess.

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