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Messages - hotpiebob

Pages: 1 [2] 3 4 ... 6
21
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: January 25, 2007, 01:46:36 am »
OK! just thought id share some screenshots from tonight lol and to report a bug
Aaron already knows but i thought id show him.


first boss fight....for me at least


Waiting for the boss...everyone crowds up next to the inn lol.


Wondering the training ground....the keese r pretty cheap but it was sorta forced upon aaron
to make a trainign ground =/ oh well.

Finally the bug(or w/e)

me and doomkillerx went to fight the boss but he got stuck on the side their.
He didnt even start using that lil star thing.Doomkiller ended up dying from physical contact
thats all(says so in the screenie).Afterward i just took advantage n killed him...2 lvl ups =D.

notice my Stamina sucks hanging round things.I forgot that existed.

22
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: January 24, 2007, 09:44:57 pm »
I cant seem to be able to login. Their was a point when i created a character and then it froze...i then reopened the game then created a character again then nothing happened at all.then i tried it again...then i did it a few times after that...then i tried logging in with the account i thought i had created....minutes later i got a message saying "That account name already exists."... then i tried logging in again still nothing happened...then i just closed it.Ne idea whats wrong??

23
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: January 24, 2007, 03:06:59 am »
Just clearing thing up, it isnt a delay, I've just finished my work early (even threw in a boss, when I wasnt meant to...). Ill probably put one or two more things in... we'll see.
*cough*training grounds*cough*

wut pen said.
Oh poo umm... Ill see what I can do? =P.

Oh and yea... After testing the boss with halu, I changed it to be a little more intense. Swordsmans can now attack it too, and they couldnt before. So yea..
You aren't on msn?  Why can't I test with you? D:
I changed my MSN nickname (after 2/3years of leaving it). And... I think I'll be cutting tests completely until the release... its close :P.

Oh and, training area is getting done now.
when this gets released i say you take a break for a few days.

WooT!!!! training grounds  :)

24
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: January 24, 2007, 02:29:51 am »
Just clearing thing up, it isnt a delay, I've just finished my work early (even threw in a boss, when I wasnt meant to...). Ill probably put one or two more things in... we'll see.
*cough*training grounds*cough*

wut pen said.

25
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: January 21, 2007, 04:47:04 pm »
"Thats confidential! =P. I will keep that secret until the Clan match is out."  -AoDC

yea i dont think he wanted them shown =/

looks awesome though

26
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: January 21, 2007, 04:23:01 pm »
wow the game is sounding awesome!ive never seen so much effort put into a game before n i love you guys for that =D.I love the sprites but didnt like the animation but you said its better in the game so im believeing u on that.

27
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: January 20, 2007, 04:41:40 am »
liked the video definatly sexy.
i love the link sprites i just think their needs to be more like...animation in it if you know wut i mean.The new summons look awesome i just think the summons should do a little more then just show a frog or dragon appear but still its alot better looking then how it was before.Uhh...wut else....when the you guys were sword fighting each other i think it needs to show that theirs sum kind of damage being done to the other play then his health decreasing.k thats all i can think of 2 say and from wut i remember of the video.
Ne who,i think its coming out very nice awesumness sexiness orgasmic.=D.

28
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: January 15, 2007, 04:45:32 am »
Wow that looks megasexy.I love how link looks running lol.I wish the Screenshot showed more though.
I like how u  changed the HP and Mp bars by fusing it with the equiped stuff.I could see something happening to billgates but i cant really tell what.The pentagram looks different sorta...i think i dont really remember how it looked before.Oh and are you able to use that sword??

w/e looks sexy just wish it showed more...still its sexy lol.

29
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: January 07, 2007, 09:13:28 pm »
What exactly is gonna be on the next demo...or is that a secret???
I'd understand if you don't wanna say.

30
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: January 06, 2007, 06:08:56 am »
oh -phew- im sorta glad to see it switched back to zelda.

oh and one question.
Because ur using a new styled link does that me ur gonna use your own tiles also?

31
i voted yes because when i play mmorpgs their are many times when im playign with sum1 and they say brb and they log out or they get disconnected in the middle of sumthing and it would suck say that were in a dungeon or sumthing then i get disconnected and i have to start back sum where far and have to travel all the way back to that person.

32
i noticed "class requirments" does that mean the novice will be able to fight??

or is it more of a item gathering thing?

33
Zelda Projects / Re: Just wanted to say Oracle of Life still exists...
« on: November 01, 2006, 11:27:22 pm »
i ment for any recent stuff....dont be smart with me.

34
Zelda Projects / Re: Just wanted to say Oracle of Life still exists...
« on: November 01, 2006, 05:09:04 pm »
any screenshots soon???


....it would be nice.

35
Zelda Projects / Re: Just wanted to say Oracle of Life still exists...
« on: October 24, 2006, 10:44:22 pm »
oh yea ive been meaning to ask but i keep forgeting.
i remember in the last demo everyone would see the poes do different things
for example you wouldnt be able to watch a poe attack another play because they all would be going after you but in
another players screen they'd all be going after him.
did you guys ever change that?

36
Zelda Projects / Re: Just wanted to say Oracle of Life still exists...
« on: October 24, 2006, 09:56:52 pm »
Jump? what the fudge???

37
Zelda Projects / Re: Just wanted to say Oracle of Life still exists...
« on: October 21, 2006, 05:29:18 pm »
Shame there won't be a offline version, I really wanted to play it.

why cant you play it online?

38
Zelda Projects / Re: Just wanted to say Oracle of Life still exists...
« on: October 21, 2006, 04:54:47 pm »
any new screenshots soon? >_> yea im bored.

39
Discussion / Re: The Lengend of Zelda : No title yet
« on: October 21, 2006, 03:38:38 am »
100 years in the future?thats it and its this high tech....wow.
i think you should add more time to that.100 hundred years ago today isnt like it how was in zelda.

40
Zelda Projects / Re: Just wanted to say Oracle of Life still exists...
« on: October 19, 2006, 07:37:04 pm »
Hey AoDc, it would be awesome to do a non-online one for those who can't use theonline one, you could do that when your finished or something.

didnt you already say that earlier?

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