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Graphics / Re: [WIP] Mabe Village LttP Style
« on: February 27, 2009, 11:07:12 pm »
There were some color issues and I've added the opening LTGH asked for. All parts are in the xcf file, so you can tweak it as you want.
Noh, what i mean is that it would look like a actaul game that once have been sold in stores if you fix the graphics With real games i mean games that is NOT fan games and such...
This is the first time i draw for like a year.
I tried it and it was really good and fun to play.What errors did you get? And I just updated the links in this topic, since I forgot to erase a code line that tried to load a sound that wasn't there. And I used a library for the graphics and sound effects that my C++ teacher wrote. It runs perfectly fine on Windows XP/Vista 32 bit, I don't know about 64 bit.
But seeing as how many get errors here, I wonder what you've exactly used for programming this. As you've said you used C++, but that is not enough to create a game. Have you used DirectX or OpenGL or even a Win32 API. And have you made the game for 32 bits or 64 bits PC's. And which OS
I can say this. I have a Athlon 64 (64 bits) with Windows Vista 64. The latest in DirectX and OpenGL. And it works.
Creating a game is easy if you know what you're doing before hand and have already designed the objects and functions and classes and member functions and everything else you need on a giant flowchart by the time you begin.
But then it's just boring