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Entertainment / Re: My first Binary Phoenix article
« on: May 06, 2007, 08:42:22 pm »
I like it; Very swift, read and get the whole idea down in under a minute - It has a strong point that is usefull to many, but gets it accross so very quickly and efficiently, in the true mspaint diagram form.
For fps level design i like to make test maps in say TimeSplitters first, out of the box regions etc.
Or rather, think of the strategic areas of levels in terms of things like objects and walls, as appose to starting off with thinking about the details of what those things are composed; That way you can mess about with these primitive shapes before bothering to decide exactly what composes these things - And then youll have a pretty AND functional level.
Same principle can be applied to anything actually... Writing an essay, a story... Painting a picture, designing a software library or program of any type... Even the construction of an effective forum post.
For fps level design i like to make test maps in say TimeSplitters first, out of the box regions etc.
Or rather, think of the strategic areas of levels in terms of things like objects and walls, as appose to starting off with thinking about the details of what those things are composed; That way you can mess about with these primitive shapes before bothering to decide exactly what composes these things - And then youll have a pretty AND functional level.
Same principle can be applied to anything actually... Writing an essay, a story... Painting a picture, designing a software library or program of any type... Even the construction of an effective forum post.