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« on: July 10, 2011, 03:24:32 am »
Actually, you shouldn't be able to jump off the bridge at that point. The view (3/4) uses 3-dimensions, but people see in two dimensions and light is shown from a monitor in two dimensions. This means that the apparent x and y-values of the objects change even if only the z-value changes. This causes the character to appear to move north, south, east, or west when moving up and down. Normally when jumping over an edge, your x or y-values change only slightly, so the large change in position is an effect of the changing z-value. Jumping at that point causes your x or y values to change more than normally and not your z-value. The edge must be facing the same direction the jumper is moving in. Since I'm never able to describe anything simply due to my necessity to describe everything in great, somewhat repetitive detail to avoid misunderstandings, ultimately creating more confusion, I will also explain it visually.