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Messages - flashGX

Pages: 1 2 [3]
41
Coding / Re: Real Time Zelda Textbox (Updated 10 Oct. 2006)
« on: November 20, 2006, 05:54:07 am »
hey guys just to let u know the link is www.binaryphoenix.com/scooternew/Realtime_Textbox.gm6

42
Coding / Re: C#: Possible To Use a Sort of Sprite Index???
« on: October 16, 2006, 10:22:36 pm »
Ok i have all my sprite strips. Now for link the image sizes are different depending on the direction he is running. Does that matter or do i just make a different class for each direction??

43
Coding / Re: C#: Possible To Use a Sort of Sprite Index???
« on: October 16, 2006, 09:18:16 am »
Ok by sprite strip u mean being able to see all the graphics in a line next to each other i think, whereas im using a gif animation of it. Does this work the same??

44
Coding / Re: C#: Possible To Use a Sort of Sprite Index???
« on: October 15, 2006, 11:33:43 am »
DirectX 9.0c

45
Coding / C#: Possible To Use a Sort of Sprite Index???
« on: October 15, 2006, 11:14:37 am »
I need help with sprites. I was wondering whether it was possible to just add the gif of link running down say, and just using index's like the sprite index in GM to get the frame i want other than initialising 600 different parts of the animation as i can see this becoming rather laggy... Thanks to anyone who can point me in the right direction!

-flashGX

46
Zelda Projects / Re: OOT2D+
« on: September 27, 2006, 12:59:36 am »
Will do, since last year alot has happened to my computer (Windows Vista etc...) i have to see if i can recover a gmd. But we will talk more in private. I have alot of time to work now ssein as i have learnt games programming in c# and i do Game Maker as a subject at school :P

47
Zelda Projects / Re: OOT2D+
« on: September 27, 2006, 12:22:35 am »
LoL, wel wel wel, if it isn't daz's wonderful oot2d+, i remeber when i was contender in the oot2d race, Along with scooter on my team. LoL and by the looks of things Scooter and I are still ahead of everyone and we havent worked on it since last year :P Welcome bak daz, but even more so WELCOME BACK ME!!

48
Coding / Re: Help With C#
« on: July 16, 2006, 11:46:08 am »
I have Visual Studios 2005 Pro Corp so i have the .NET 2.0 frameworks already but the book im learning from is obviously old and uses the 1.1 frameworks or something. Can you sugest a better source to learn from? Also should i do all the console programming before i move on to windows programming? its just i find console really annoying i dunno if thats a bad thing but yea what would you sugest?

49
Coding / Re: Help With C#
« on: July 16, 2006, 10:20:12 am »
Code: [Select]
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;

namespace Font_Chooser
{
    public partial class myForm : Form
    {
        public myForm()
        {
            InitializeComponent();
        }

        public class Form : System.Windows.Forms.Form
        {
            //My own variables
            private System.Drawing.Font myFont;
            private string fontName = "Arial";
            private int fontSize = 20;
            private FontStyle myStyle = FontStyle.Regular;
        }
            private void AssignFont(){
            //uses the variables to assign a font

            //check the listbox for a font name
            fontName = lstFontName.Text;

            //look at check boxes for styles
            myStyle = FontStyle.Regular;
            if (chkBold.Checked){
                myStyle = myStyle | FontStyle.Bold;
            } //End If
            if (chkItalic.Checked){
                myStyle = mySytle | FontStyle.Italic;
            } //End If

            //Create the new font and attach to the label
            myFont = new Font(fontName, fontSize, myStyle);
            lblSample.Font = myFont;
        }//End Assignment

   
        private void lstFontName_SelectedIndexChanged(object sender, System.EventArgs e){
            AssignFont();
        }

        private void chkBold_CheckedChanged(object sender, System.EventArgs e){
            AssignFont();
        }

   
        private void chkItalic_CheckedChanged(object sender, System.EventArgs e){
            AssignFont();
        }

   
        private void rad1_CheckedChanged(object sender, System.EventArgs e){
            fontSize = 10;
            AssignFont();
        }

   
        private void rad2_CheckedChanged(object sender, System.EventArgs e){
            fontSize = 20;
            AssignFont();
        }//End AssignFont

    }
}

thats all that there is code-wise here is my design view:
http://img.photobucket.com/albums/v472/flashGX/designview.gif

50
Coding / Help With C#
« on: July 16, 2006, 09:21:28 am »
Im currently learning c# and i am making a font chooser. Its pretty straight forward but for some reason i keep getting build errors that say  "Error   1   The name 'fontName' does not exist in the current context". This happens with afew of my variables but im sure they ahve been declared. Does anyone think they can help?? thanks.

51
Yea i got alot of material man i just dont want to give away to much right now, it will all come out at once you know? What would u like me to show?

52
Zelda Projects / Ocarina of Time GM {FlashSoftwareStudios 2007}
« on: May 22, 2006, 08:42:26 am »
The Legend of Zelda:Ocarina of Time GM

In the vast, deep forest of Hyrule...
Long have I served as the guardian spirit...
I am known as the Deku Tree...

The children of the forest, the
Kokiri, live here with me.
Each Kokiri has his or her own guardian fairy.

However, there is one boy who
does not have a fairy...



Coming Soon...

53
Zelda Projects / Re: Zelda Mobile - for java phones.. [New screens]
« on: May 22, 2006, 08:35:34 am »
I got it on my fone, PWNage man!

54
Entertainment / Re: A History of OoT2Ds. Whose is the best?
« on: May 19, 2006, 03:33:20 am »
Well Hero considering u were on my team for like a year its surprising u forgot me. but oh well, it seems my project is no good here anymore.

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