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421
MC & FS / Re: [REQUEST/FULLFILLED] MC's Great Fairy Fountain Map
« on: March 19, 2010, 09:40:05 pm »
Thankyou very much! (But it is all one layer in mine. [In my custom engine.]) Thankyou so much for poviding the other two fountains!

422
MC & FS / Re: [REQUEST] MC's Great Fairy Fountain Map
« on: March 19, 2010, 09:12:39 pm »
Never mind. Took me way to long but I finaly got it. (Except the top part that you only see when you first see the fairy is cut off.) (Just updated it!) Feel free to use it but credit Nintendo for it.

P.S.: I'm going to use this with a FSA fairy in my game.

423
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 19, 2010, 08:58:58 pm »
He is just trying to make an LttP version of the Deku tree, not to recreate the OOT area in 2D.
Yes, but he mentioned "Deku Tree Area". What I ment is if you are maing interoir in 2D format, don't do it. If he is means the terrain of where it is, he needs to make an ALttP Gossip Stone.

424
MC & FS / [Solved] MC's Great Fairy Fountain Map
« on: March 19, 2010, 06:57:11 pm »
Basicly what it says. I don't need the tileset, I need the actual area. Can someone rip one or show me a link to one? I already checked Shyguy Kingdom and Spriters Resource.

425
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 19, 2010, 06:19:49 pm »
And I plan to animate the mouth like so:
Also trying to decide how thick I want to outline it. I don't want to overdo it, but the outlines on most everything will have to be doubled like they are now.. It's the only way I can keep the depth of everything going. lol

When this thing is done, I want someone to tile me up the Deku Tree area.. but I want it to remain similar to what I have. With the enclosure towards the back of the tree under the canopy. I don't want anyone to be able to move the screen past the canopy which I won't have. lol

And then we can animate it with fairies and fireflies all over the place. Haha. Just thinking out loud here.
Comming along nicle. (Woot I'm the first to comment on your almost complete tree.) I give it 8/10. I think around the roots you need to thicken the outline and give more detail rather than take some away. Also, the Deku Tree area (if we are talking about the outside and not inside) is just a basic forest tileset actualy. The only thing besides the actualy tree that isn't ALttP-ish is the Gossip Stone, and considering your skills should be simple. On the other hand, if you mean the inside, I think you should map out everything else and dungeons last becuase many people have tried and failed at making OoT2D projects. I think after this, you should try something terminian like the clocktower or the Stone Tower.

426
Entertainment / Re: What style came first, Wind Waker or Four Swords
« on: March 19, 2010, 06:05:55 pm »
Thanks guys. XD

427
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 19, 2010, 08:26:02 am »

I honestly, really like it! It is better than MC deku trees too (and trust me, I love MC-style). This is actualy what I imagine a FSA style Deku Tree to look. (Although FSA is MC+ALttP.)

I'll be honest, this whole time, I have no idea what a canopy is and am too lazy to look it up on dictionary.com. I'm guessing it is just the leaves atop a tree. Am I correct?

428
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 19, 2010, 06:42:00 am »
And now a quick cut, recolor and paste of how I want my canopy to look, lol.

I'm thinking that I won't do a complete canopy for it, being that that would be a pain in the arse to do. It would be easier to make the Deku Tree area have a boundary where you can't get the 'camera' past the top of the canopy. Wouldn't be that hard, really..
Amazing! So what project are you working on?

429
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 19, 2010, 05:43:13 am »
Just whipped this up in about 10 minutes. Kind of a rough idea of how I'm gonna make my Deku Tree.. hopefully it turns out as good as I am imagining it. I feel like I got the general ALttP look and angle to it thus far.
So this isn't done? Well then, shame on the other people who make ALttP Deku Trees becuase yours isn't done and it already looks better than this.

So your working on pogression on the tree atm?
I love how you've managed to already insult someone else over something made 5+ years ago. <_< It's really not the best way to maintain permission to use other peoples sprites (and yes, I can guarantee you're using a lot of DJ's sprites for your game.)
I didn't meen to insult anyone, I'm just saying I prefer this one. Some may disagree with me, some may agree with me, it is all just preferances.

430
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 19, 2010, 05:15:59 am »
Just whipped this up in about 10 minutes. Kind of a rough idea of how I'm gonna make my Deku Tree.. hopefully it turns out as good as I am imagining it. I feel like I got the general ALttP look and angle to it thus far.
So this isn't done? Well then, shame on the other people who make ALttP Deku Trees becuase yours isn't done and it already looks better than this --> http://www.spriters-resource.com/custom_edited/zelda/dekutree2.gif. So your working on pogression on the tree atm?

431
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 19, 2010, 03:56:42 am »
Keep your eye on this thread later this evening and tomorrow.
Would be honered too. By the way, what time is it there? It is already evening here. (Its 9:00 PM)

432
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 19, 2010, 03:39:02 am »

Whipped this up a couple nights ago..
:o That is amazing!!! But, that kind of reminds me of the sheild monster with 3000Def from Yu-Gi-Oh. Are you going tosprite that object too? Can we see the sword version one? (Has high expectations and respect for you.)

433
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 19, 2010, 03:02:35 am »
On Majora's Mask... That's literally the best I could pull off with the limitations of the style. I wanted to give it a creepy look even though it's such a tiny sprite. Bug eyes worked. Lol.

I need to dig up my old King Zoras and Epona to show you guys.

And I want to attempt another Deku Tree soon.. that guy is fun as hell to sprite.
Looking forward to it. Are you going to create custom or non-canonical species?

434
Entertainment / Re: What style came first, Wind Waker or Four Swords
« on: March 19, 2010, 03:01:15 am »
Wind waker was in deelopement since the late 90's, early 2000's. You can also tell since phantom ganon and the helmaroc king were recycled into it.
Thankyou very much. But, Helmaroc and Phantom was recycled into FSA, not FS. FSA was no doubt made after Wind Waker and FS/ALttP. Considering FSA was FS in ALttP style with Wind Waker details.

435
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 19, 2010, 12:29:08 am »


Small update. A few new characters and a ton of edits to my old stuff.
I love your Gorons and how you made Majora bug-eyed. Roflmfaool!!! Are you going to make the skelaton version of the tree guy too? Btw, Deku Scrubs have 2 hands two go with their two feet. The Boss does not have a name. You still need to make the bunnhood too. This is one of the most amazing custom ALttP sprites I've seen. I mean serously, your goron is better than FSA's ALttP style goron.

436
Entertainment / What style came first, Wind Waker or Four Swords
« on: March 19, 2010, 12:20:14 am »
Four Swords came out in America first with ALttP remake. FS aslo came out on the same day in japan as The Wind Waker came out in America. My big question is, which started being developed first? (Not which was released or which was info-leaked first.)

437
Graphics / Re: Good concept for a bad guy?
« on: March 19, 2010, 12:14:30 am »
So this is for fusion gate? I'm confused, what is okari? Is it a orm of twilight? He is good, but since when does the twilight turn people into wearwolf like creatures? He is a good concept an has a good cncept art but you need to provide his ALttP form. Also, how do you save him? What is the difference mainstream-wise wether you defeat him or free him?

438
Graphics / Re: Zelda Wind Waker Custom Tiles
« on: March 19, 2010, 12:09:00 am »
Today,

I bring to you Tingle's Rosy Rupeeland's Deku Tree resized in Minish Cap height, but not recolored yet. If anyone want to improve it, go for it!


Nice! I think you should use the FSA palm tree pallet colors for it.

P.S.: How do you make a Sweet juice in that game? I can't cook with more than 5 ingrediants for some reason.

439
Discussion / Re: Spirit Mythes: The Deku Prophet
« on: March 17, 2010, 11:58:32 pm »
If you go too in depth with your "hero" story, you lose what it means to have a Zelda game. Might as well make a Final Fantasy game if that's the case. You're going to want to drop the intense back story for Link, it ruins it :x
I never played final fantasy any further than a tutoril, but I udnerstand what your getting at becuase we get really in-dept into Sen/Zelda personalities and feelings. Now that you mention it, we have to tone it down a lot.

Post Script: Link does not appear in my game, only Sen and Zelda of the royal family are playable (except for certians times when you use Jalhalla).

440
Discussion / Re: Spirit Mythes: The Deku Prophet
« on: March 17, 2010, 11:35:32 pm »
You don't give screens, because you don't want to ruin the surprise. But you are going to reveal the climax of the story. That truly is having your priorities straight
That is why I put a spoiler tag. Read at your own risk.

Never liked that theory. It searches for deeper meaning behind something that is just a great dungeon.
Well, it is actualy the basis of our dungeon.

I'm a little confused. Are you going to make a 2D or a 3D game.
It is a 2D game with cutscenes.

I don't know what you are trying to get at here, but it seems to me a bit of irrelevant info about how you are tying it all in to MM. Which are even inconsistent with MM.
Well, MM was actualy really important to the storyline. (Although the only places in termina in my game is 1 dungeon, Neo Clock Town, and a Clock.)

Wait! ..... what! ..... really? ...... WTF,
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you grow tentacles (WTF), you kill your sibling (WTF). Your father doesn't mind (deranged dude). Well, confronting your sibling, killing him/her and your father not minding it, can be good storytelling. (Except that both siblings are chosen heroes of the story.) But the tentacles growing out of your back is really a bad idea. What happened to letting the player be the player.
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Yes, don't ask........ It has to do with a grave.... Yes, you kill
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your siblings
. That is what really confuses the character. Becuase the role of the ambassador
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is actualy the role of the deamon at that point in time according to his father's text, which is why his father one day expected this. (That is also why Vasu "quite" to see who's the ambassador.)

You either scrapped this ending and replaced it with a better one or you just ruined your entire game and we don't need to play it anymore.
No we didn't scrap it. Also, that is why I put a spoiler! Read at your own risk. It was your choice to click on the spoiler button and see what it says.

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