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Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: March 29, 2012, 05:05:49 pm »
Sup Minalien. Just figured I would come say hi.
and about memory usage, its at 28.612 kb memory usage after 15 minutes of playing. Thats not bad I think.Are you sure you shouldn't have a , in that and not a . . If not that's the most impressive memory usage I've ever seen for anything running on a computer. Especially given windows allocates 1MB just for the stack by default
From what I have heard, not too many people are optimistic about it. Memory cards are outrageously priced. The system will really need something in the way of games to re-establish some hold on the mobile market.To be fair you don't need the memory cards unless you plan on doing a lot of game-downloading (which I don't know about you, but I would probably not).
<_<That's not an excuse for crashing SOE's servers, Mr. Timothy!!
Early morning coding can go seriously wrong unless you get the right balance of sleepishness and alertness.
/nosensewasmade
I know alot of C++ inside outWhy is a #define better than a const?
Simply put; game development is one of the most elitist industries around, unless you know assembly, or c++ inside and out you won't have a chance of getting a professional job.Also bare in mind if you go to a game development company and say your first published game was made in gamemaker, you will be laughed out the door lol.Would people really pay for crap made in game maker?Its amazing what people will throw their money at.
Hell i was surprised when that RPGMaker looking game call of chthululululu sold on steam.
I would switch to C++ but there are things I still can't do. I'll be trying to solve those this summer.
What I don't understand is why the still slandering of game maker? It's got future porting to iOS/Android (Out this year), stuff on PSN, Steam?, HTML5 and all that. It's been praised by BAFTA and used to help the winners of the young developer awards build their game. Game Maker does so much yet people still shoot it down.
Especially as there's worse software. Torque for a start.
Would people really pay for crap made in game maker?Its amazing what people will throw their money at.
Hell i was surprised when that RPGMaker looking game call of chthululululu sold on steam.
I still don't get why people care about what a game is developed in?They don't intrinsically. It's just that the majority of games made in gamemaker are complete !@#$%.
No chance of playing the game offline ? Currently my internet connection is really slow, making the game crash randomly.It's on the todo list. At the moment it relies heavily on the master server for different bits and pieces.
Tried using a software called OpenMPT to convert my .wav into an .it module, loaded it up and tested it with the .it file, still loaded into the default music. Running on Wave gametype.No idea what your doing in that case.
Thanks, that solves a lot of layer issues. And I'll try out the BGM later, I'm hoping that the Wave gametype doesn't override the music? And I tried out both an mp3 file and a wav. Neither worked on the Wave or Deathmatch gametype. Can I check if a gametype's music overrides?As I said, BGM is tracker-format only, we use .it / .xm / etc, we don't use sample based formats (wav, mp3, ogg, etc) for bgm.
Been taking advantage of the SDK.
Pretty much just trying things out.
Don't understand how the BGM works because when I try to add it to the map both via the settings OR the sound source it still plays the default music.
But I haven't really come across many issues other than this and zombies seem to spawn in a different layer than incorporated.
Still this game is great fun and it will be fantastic when it's done!