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Messages - MaJoRa

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61
Other Projects / Project Puppyeyes - Java 2D Game Engine.
« on: September 11, 2012, 11:06:14 am »
Puppyeyes
So, this is my work for the last month or so. Hopefully it's been worth my time. Project Puppyeyes is a 2D game engine written in pure Java AWT / Swing. it is designed for the community (especially those looking to delve into the realms of Java, but with limited experience such as GameMaker or MultimediaFusion).

At the moment this project is in the Alpha stages, heavy development and testing are happening. This means that some of the features will be changing, and some will be added as things move along.

Things I can say about this engine. Firstly, it works. I have already tested it with several minigames that I made (including a limited Zelda copy) and the engine runs smoothly and without fault (that I can find). I am currently extremely stretched for time and resources. I would therefore appreciate it if anyone fancies creating a small pong game, or snake game and releasing the source for people to use as example.

Screenshots of working games using the engine will come soon. As will examples of these game. Check back here periodically as I will be updating documentation on a daily basis.

I would love some comments and criticism, though I appreciate it's going to be a while before some of the less experienced programmers are able to use this. I will need to improve the documentation and provide some better examples before then.

Downloads
A full download can be found here:
https://bitbucket.org/majora31/puppyeyes/downloads/puppyeyes.jar


Documentation
I must state that at the moment the documentation is quite limited, but I will be working on that. The full documentation can be found here:
https://bitbucket.org/majora31/puppyeyes/wiki/Home


Main Elements
There are several elements to a game made with puppy eyes. This section hopes to explain all of them.

GameSettings
GameWindow
Level
Actor
Animation
Sprite
Background
Sound
Camera


Thanks,
Your good friend MaJoRa

62
Coding / Re: Torque 3D going Open Source!
« on: September 11, 2012, 10:04:45 am »
Looks like I might have a new favourite game engine :D.

63
Entertainment / Re: Link in Super Smash Brothers: Unbalanced
« on: August 14, 2012, 05:49:42 am »
I agree with everything here except for the Multiple Links in each game. I feel that before Link was too powerful, and easily trumped every characater. Probably why they nerfed all of his features. I think having normal Link, and Toon Link allows people to work hard to get the powerful character, making it more fair.

64
Entertainment / Zeldamotion Kickstarter project
« on: August 03, 2012, 09:30:32 am »
http://www.kickstarter.com/projects/aeipathyind/zeldamotion-a-link-to-the-past-animated-series

I thought I'd start with the link before the explanation (pun intended). This project is just awesome, I've already decided I am backing it... I just need to work out how much by now....

65
Graphics / Re: Darklink45's graphics topic
« on: August 03, 2012, 09:06:08 am »
I think the Goron link is the biggest improvement here, the shading and use of colour is just so much better! Aside from that, my favourite is the Deku Scrub Link, I think that looks just awesome, would love to see it animated.

66
Oh my god... this is just epic. I've always hated RPG maker but this is making me want to use it.... such an amazing job. The sprites are awesome (and must have taken ages). The 3-4 posts in a row are fine imo, they all had relevant content and weren't publicity bumping. Seriously, if it weren't so early in the morning I'd say something more complimentary, but I can't think of anything right now. For now, I salute you.

I'd love to know where the main place for this project was before you brought it to zfgc?

67
Graphics / Re: [MC] Light House WIP free for use
« on: July 24, 2012, 06:41:18 am »
It looks really good, very impressed. Fits in with the style, would not look out of place in an MC game.

68
Entertainment / Re: Epic Game Quotes
« on: July 20, 2012, 06:40:57 am »
The real awesomeness of voice acting / quotes is found in Bastion.....'Ain't it?'

69
Graphics / Re: OOT sprites in LTTP style
« on: July 19, 2012, 07:12:01 am »
Just posting to see what's happening with this topic? These are amazing sprites, I've been looking forward to finding the time to shove 90% of these into my map project (and hands down man that fishing pond makes mine look like a 5 year old learning to draw xD).

Things I'd love to see you redo:
 - Platform in front of Jabu Jabu in Zoras Fountain
 - Goron City Entrance
 - Gerudo Training Grounds sprites
 - Entrance to the fishing grounds

I'd love to keep seeing more if you have time :)

70
Graphics / Re: Sage of Twilight's sprite thread
« on: July 16, 2012, 10:58:01 am »
The Keese looks cool, lovely smooth animation. Also, no issues with the double post, not if it's fresh new content anyway, we encourage that here :D.

71
Graphics / Re: Darklink45's graphics topic
« on: July 14, 2012, 03:40:02 pm »
The tower is awesome. I'd love to see the rest of the castle re done.

72
Entertainment / Re: OnLive
« on: July 11, 2012, 06:14:04 am »
Is there not a trial? (I'd be suspicious on how well it works over wifi and on uk broadband :x lol). I tried it once and it did work surprisingly well though.

You can trial games yes, but to really play them with the controller you need to buy a controller. So  I spent the entire evening playing it tonight, on a BT line (worst you can get for the UK, like 9 meg), over wifi on my tablet. It's perfectly smooth, really responsive. There were moments where you could tell it wasn't local just about, but overall I am happy with it.

73
Entertainment / Re: OnLive
« on: July 10, 2012, 05:40:59 am »
I'll post a video when it arrives and I have it all setup so you can see what it's like.

74
Graphics / Re: Darklink45's graphics topic
« on: July 10, 2012, 05:34:50 am »
That second link is amazing, the sort of quality Nintendo's graphics team put out... very very impressed! Excellent work, truely.

75
Graphics / Re: OOT2D Map Project - Accepting Community Sprites - Read
« on: July 09, 2012, 06:26:03 pm »
I am currently too busy to keep working on this project. I'll be coming back to it properly after my dissertation (around christmas). However, yes this is still fully open for everyones input. I only just opened it to public work (within the last month or so), and I welcome anyone who wishes to improve upon it.

76
It's looking very very good. I must say that I am very impressed with the work here. You seem to be producing a lot of new content and very frequently. At this rate a demo won't be far off. I see you need help and whilst I would love to get involved with this project again I simply don't have the time. Hopefully you'll find someone :).

77
Entertainment / OnLive
« on: July 09, 2012, 12:02:47 pm »
Some of you may have heard of this already ( especially since it has been out in the US much longer than it has here in the UK). Onlive is a game system whereby they run the game on their servers and stream it to your device that can only just about handle video display (netbooks, tablets, phones etc).

I have just ordered myself the Onlive wireless controller, which I will be connecting via bluetooth to my asus transformer pad tf300. What this means is that I will be able to play games like Homefront, Deus Ex, Unreal Tounament etc all on my tablet pc. What this does is add an element to what my tablet is already capable of doing. My tablet is already my primary IRC client (as those of you on #zfgc will have noticed). It is also responsible for my emails, google talk, google plus, facebook etc. Aside from the social side I am running Ubuntu alongside my Android OS, and can use it to edit documents with LibreOffice, and do a whole load of nice things. I get home and dock it and it becomes a small desktop.

I think I am digressing here... the point is I can play ridiculously high graphic games on my tablet now, making it a tablet, a netbook, a desktop and a games console. The games are rather cheap (happily) and I will be coming back here to tell you how much the controller rules / sucks when it arrives.

Of course all of this awesomeness does come at a catch, you need a reasonable internet connection to play the games even in singleplayer modes (they are streamed from the server after all). This is fine for me, we have 100mb pretty much everywhere I live, but for those of you on less than 3mb you won't be able to at a reasonable quality. Additionally, if you have that person in the house who can't be assed to buy their own music and listens to it on youtube 24/7 you might find this slow.

Benefits of this system include being able to play a game on my tablet... run out of battery and continue at the same point on my desktop (without interference), or vice versa. Perhaps your mum took the only desktop and you end up switching to the controller and your android phone :).

I'd love to know if anyone here has Onlive already, plans to get it, or has an account so we can play together? Games I will probably be playing start with Homefront and Fallout.

78
Graphics / Re: Darklink45's graphics topic
« on: July 09, 2012, 11:46:08 am »
Well another topic full of entire users graphics should be very interesting. I love seeing all of the different styles and approaches :).

Your new sprite is much better, however it does seem much more like a Minish Cap  / FS sprite as opposed to a GB sprite, which was the goal of the original was it not?

79
Entertainment / Re: The Legend of Korra
« on: July 07, 2012, 03:00:40 pm »
Awesome find Mirby, well worth reading :). In other news, MIRBY!! Haven't seen you in like ages, we need to catch up on msn again :).

80
Zelda Projects / Re: Document Skyward Sword save file (wiiking2.sav)
« on: July 05, 2012, 06:35:07 am »
A damn good job if I do say so myself. I can't wait to see this unified!

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