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MC & FS / Re: Request - MC Sprite Based
« on: September 20, 2009, 02:11:55 pm »![](http://sdb.drshnaps.com/sheets/Nintendo/Misc/Zelda/MC-Goron.png)
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Item: Hero's Bow
Mini Boss: Mutated Deku (Hallow Deku)
Main Boss: Thief's Ghost (Blind Jr.)
Story:
The Cavern use to be a home and training grounds for the Gorons, and soon Deku who end up being lost, become good friends with the Gorons. After the war days, the area collapsed housing the Pendant used in the war inside. The Gorons had moved into BlackRock with their families and the dekus took up residence in Orlo Gale.
A lone thief heard of this pendant and grew obsessed with such an item and ended up dying in the old cavern when he managed to get himself trapped.
It wasn't long until a Deku went inside to discover what has happen, realizing items left behind by the thief inside, and eventually he is trapped there too.
When Link is tasked to find Leafosa, Link has no choice but to help him find Ralts, and soon the Pendant. The ghost revealed itself to Link and Leafosa, speaking to itself in 3rd person until it engages in combat with them. After it's defeat, the ghost drops the pendant and vanishes.
Item: Roc's FeatherThe Aquatic Tower
Mini Boss: Falric & Marywn/ Blood Garo Spy
Main Boss: The Exile of Termina, Illrigal
Story:
A crazed man's actions lead to an outright act of treason just weeks after the war against the interlopers. The Shiekah and the Gerudo not only fought each other due to being tricked by this man, but the Garo were also targets, and the blame of the bloodshed was on their hands and the Shiekah. Time had passed and the group settled their anger over a peace treaty, and the Sheikah moved out of the desert soon after.
The Garos made their return, with a man named Stelio who guided the new generation of Garos to be ready and protect the Gerudo and the kingdom of Soli'Dad. Illirgal, still anger by passed error did not trust the Gerudo at all, and a member, who is a NADI spy, among his Garo Clan, waited for an opportunity to cause another act of treason exploiting the Garos this time.
When Link and the Gerudo Princess were ambushed by Illirgal's men, the princess was taken and Link was left for dead until Stelio's Garo faction saves him.
Link accompany the Garos to aid in taking down Illirgal and saving the princess, not knowing the true story behind the scenes, as if the spy wanted this to happen in her favor. While Link and the others are busy, she made several advances to assassinate the princess, but cannot get passed Illirgal's gaze. The spy attempted to kill Link but is stopped by Dorian.
Link and Roga soon faces off against Illirgal and defeats him. Illrigal soon realize the error of his way and blames it on the lost of his beloved, rewarding Link with a pendant, and out of nowhere, Red Garos appeared and attempted to kill everyone, Illrigal, Link and the princess, until Illirgal's servants rise and stops them. Illrigal and his Garo escapes and soon Roga aids Link and the princess to escape too, evading the fight among the Garos in the desert. The Princess thanks Link, Roga and Dorian for saving her.
Item: Ancient Hammer
Mini Boss: The Sentinel
Main Boss: Giant Preserve Serpent
Story:
This Tower use to house ancient Zora (Rezorians) armories and housed wildlife that is known to be extinct. They were also advanced and made items to protect the assets of the tower and creating a barrier to prevent those from entering. Among their creations is a Sentinel, which acts as a sentry supervisor of the tower.
When the ReZorians left, they sealed the only entrance and got rid of the key, which is broken into 6 pieces. When Militus succumb to corruption, he tested out his Shadow Cannon to hit the tower, thinking it is an obstacle against those who corrupted him. Unknown to him, the cannon fire had been deflected by the Tower's barrier, hitting a pirate fleet off in the distance with great force.
Once Link defeated Militus, Cynthia told Link that the Canon needs to be destroyed, but everything they do cannot destory it. Ray told Link about the treasure and armory of the tower and that they could find something of the same material to break the canon for good, even stating their is a pendant housed inside that tower.
Ray aids Link in finding the key before the barrier could go up again. Link was able to enter right before the barrier sealed him and Ray within the Tower's area. Link attempts to find the weapon and he pendant but runs into The Sentinel, which has been been awaken by the canon fire, and it attempts to kill Link on multiple occasions inside the tower, until Link finally destroys it.
Link finds a large serpent at the depths of the tower, and the Sentinel, believed to be destroyed, abused the Serpent into attacking Link. The Serpent had been re-sealed into where it came from by Link and the pendant had been recovered. The Sentinel makes one last ditch effort to destroy Link by flooding and freezing the room, only to be finally put down by the weapon Link found.
Item: ???
Mini Boss: Tree Babas x4
Main Boss: Dreadmire
Story:
The area once housed a temple of light and a surrounding city, which was abandon. Over the years The Dark Artifact was placed there by a man who went mad. As time went by, Sane and a Gerudo Man seek out the Dark Artifact, but the two ended up fighting each other, with Sane being left for dead as the traps inside the ruin temple were set off.
Sane was able to escape thanks to his surrogate sister, Sara, however, the dark energy caused Sane's eye to be permanently scarred and a lose of most of his memories.
Months after Sane had recovered, he apparently hired Link and a few others to find the Dark Artifact Fragments. Link didn't know about Shiru Swamp until he was informed about a warrior named Richardson, who venture into the Swamp and never returned.
People who had escaped the swamp mentioned a massive monster hiding under the murky waters of the swamp and the waters were dark as if it is engulfed in dark power.
Link explores the Swamp and has found remaining items left behind by the lost Warrior. Link had been attacked by humanoid swamp beasts and Tree Babas that were wrapped around the trees. As each Baba goes down, the Swamp man within range dies instantly.
After all the Babas were terminated, Link heads to the center and drops the 4 seeds from the Babas and tossed it into the waters.
Dreadmire emerged and attempts to kill Link, but it was defeated.
The beast spat up The dark fragment and it turned into a human, who was injured badly.
Link aids the man back to the village to receive some treatment and to everyone's surprise, this man was Richardson himself.
He thanks Link for saving him and was immediately taken in to be cared for by clerics of the village.
Show contentThe game takes 4 to 5 days after the events in The Legend of Zelda: Majora’s Mask.
Link and his companion, Epona, are still trying to get back to the land of Hyrule. During the journey, Link began to feel a bit of fatigue, the food that was given to him in Termina wasn’t enough sustain his weariness, but despite his condition, he did not give up on trying to find his way back home. Nightfall has taken over the land, making it harder for Link to see. But it turns out Link wasn’t the only one in the Forest. He spotted a group of moblins, but to his surprise, these moblins had the ability to speak. The leader of the group spotted Link on his horse, and decided to confront him. He taunts Link and asked Link to fight him, Link refused, and the other moblins started to giggle, but teir Leader told them to quiet down. This moblin told Link that his name is Mobi the Great, and that he owns this part of the Forest. Link decided to walk the other way, however, out of anger Mobi told one of the moblins to try and steal Link’s horse. The grab was successful. Link got up and readied his sword and shield, Mobi, now happy that Link is going to fight him readied his fists and said “If you win, you get your precious horse returned to you, however, if you lose, I’ll keep the horse and you will be my prisoner to help me build my empire!” continued on to “I’m going to test my new power of you, you should be happy that you will be the first witness.” Link and Mobi began to fight. Link nearly emerged victorious, however, Mobi decided to play a bit dirty, he sees that Link is tired and say “I might as well keep the horse, it will look good when I ride it around my camp.” He then hits Link’s shield, forcing Link back into a tree. Link struggled to get up now dazed, Mobi walks up to him and kicks him, Link fell unconscious. Link woke up minutes later to see that he is unarmed and tied up. Next to him he sees other moblins and humans tied up as well. Mobi yelled at his victims saying that he will not be too rough with them, while waving Link’s sword in the air. Link manages to whisper to one of the prisoners about his location, the moblin said Hyrule? This is not Hyrule…“ Link is now thinking that Mobi is bringing them to Termina, in addition, in his mind he is slowly thinking of a plan to escape from Mobi’s grasp. Unknowingly, a boy wearing an orange cloak began stumbled upon the moblin caravan, and decided to follow it.
May 2, 2016QuoteThe 1.5 demo had been delayed twice already and most issues have been resolved during that time.Jan. 8, 2016
Something in the dungeon was causing the game to crash immediately and or when the
player is in the dungeon for a certain amount of time (usually a few seconds). Also sorry for the twice delays, didn't expect the crashes during private test, so everything should be good now, more testing out as usual for May 14th.
FIXES:
CODING/SCRIPTS:
Scene blockers have been added in and during some cut-scenes to prevent glitching.
*Hint markers are added to help player make use of Fairy.
*Player's Fatigue Meter depletes from actions correctly.
So no more Gels being able to tackle you and taking more than 2/3 of HP.
*Sub-Boss has been remade, fight is a bit longer and harder than the original.
*Sub-Boss Cut-Scene is fixed, just a few typos that needs correction.
*Player is able to skip longer cut-scenes, short cut-scenes not be skippable, but speeding through text with A key is still doable.
*Player takes correct damage from enemy targets; damage various depending on status of Fatigue Meter.
*Fake Guards now block area to sub-dungeon, player was able to glitch pass them or force a global. variable to force the guards to go away.
*Fairy cannot comment during a paused/map event taking place, can still be summoned (Pressing F key during pause/map/ocarina).
*Damage intake Calculator has been fixed: Player no longer takes on damage if fatigue meter is in the red.
*Passive energy counter has been fixed, it resets correctly instead of going negative.
*Player can choose to skip Revol, but this hinders saving Cole, he won't listen to you because Revol escapes to BellBrooke Town to bump into Cole, whom he knows.
*Sub-Dungeon has been re-created, smaller this time, it's previous version was buggy and the root of the crashes.
So it took me some days to remake this dungeon, put in the elements the previous one had, minus the extra objects.
*The player no longer freezes during certain cut-scenes and player interaction with objects and NPCs.
*Enemies no longer move during enemy info text when fairy is used.
GRAPHICS
*Dasum has been revamped.
*Tile errors have been fixed on both Flora Road and Flora Lake.
SET RELEASE:
Original Mar.30th 2016 <Halted due to further testing>
April 14th 2016<Halted due to major bug/crash found during testing>
May 14, 2016, Saturday <This will be the official release for this demo, as of now private testing>
Link is now able to use 2 new weapons: Element Rod, Steel Hammer without issues. Just needs a better animation when used and everything will be all good.
Collectibles bar comes up when the player is idle, this bar shows items Link has collected, and these items are used to improve items in Link's inventory.
Concept for Light Temples have been made and as stated before, these side dungeons, which plays a big part in the story, can be completed in any order the player wishes.
I'll be making another video soon on what I've done.
Jan. 4, 2016
Small update of what I can resolve from nimbus' video
There was an issue with not being able to do a few quests at some point, and the game counts it as if you have completed it without starting it, this has been resolved.
Rooms have been adjusted so that Link does accidentally teleport/warp into the testing room (default room) when trying to move on to the next room.
Arrows, if shooting way to close to a bomb flower, will cause the bow flower to ignite nearby the player, this has been fixed.
Player damage immunity has been improved, player will NOT take damage when interacting with npcs, objects and or cut-scenes. Player will have a small window of immunity when damage is taken; the player can and will always be able to maneuver around and or attack while hurt, unless the player is knocked into the air that's different story :p.
Other
Game Over music has been changed, if you are a fan of Golden Sun, this should be a familiar song: https://www.youtube.com/watch?v=v3mAri-knf0
Link sprites have been slightly altered.
Npcs now have correct animation when talking and or moving.
Enemies now spawn on different parts of the map instead of a spawning on the same spot each time the player enters the room.
Light Temples have no order of completion after fighting Dark Link (Riku). The player can go about doing any of the temples, prepared or unprepared. All of these temples have the same layout, but different puzzles inside of them. 2 Light Temples have already been added to the game.
Jan. 3, 2016
First update of 2016Well some enemies had a few of their stats lowered, bosses are a bit more harder than before, due to giving draft/new bosses new moves. These bosses will also adapt to the progression of the fight so you can't pull the same stunt from before, Hero Mode or not.
Link is able to use a new item, Rod of Elements. The primary power of the rod will be ice, which slows/stuns enemies longer compared to a boomerang stun. Other elements can be unlocked and or added when the player upgrades the item. Elements can be selected on the inventory by having the rod selected and using the space key to toggle through unlocked elements.
Jak Forzen has also been added to the list of bosses, will not mention the other ones yet. He has snow/ice abilities and in order to get the rod, Link has to go through him.
Jak Forzen is a human, who has a thing for art and theater, who somehow stole powers from a Wizrobe. As the dungeon plays how, Jak forces Link and his ally, Romeo, into a dangerous snowy play in hopes of saving one of the Sheikah Villagers who was captured by him. Notable ice enemies from Zelda games will appear along with new ones.
As for Jak's moves, they will be unpredictable, this way the player does not try to make out a pattern of his moves, Jak's actions various randomly on player's health, amount of enemies, etc placed through out the dungeon and or the room.
There were some fixes to the player from last demo that have finally been resolved, if possible feedback on any bugs, typos, or anything else would be nice
Dec. 24, 2015
The demo will be updated with the latest fixes in the coming days. If you have a save from the previous demo (1.4) you can move over progress simply by deleting the new save and replacing it with the one you've been using, overwriting, if you will.
This update will include expanded locations and PROBABLY the second dungeon will be patched up in there secretly
Dec. 16, 2015
The fight for Flora Town is nearly complete, just a bit of dialogue and some NPC placement need to be fixed up.
Hearts drop more often for the player to pick up for enemies are difficult.
Epona glitches need to be fixed up, planning out on how Epona would come to aid the player. She will only be usable in the over world and not in towns or indoors. A designated spot will be place next to every caravan for Link to call Epona.
Link is able to sleep indoors, for it was temporarily disabled previously. Requires the player to be on an empty bed and press the S key without doing any sort of action. Doing so replenishes the players Hp, Fatigue meter (Stamina bar), however, this adds on time if the player has acquired a clock.
Nov. 14, 2015Quote
Fixes:
*Temporary invincibility has been increased and instant while opening a chest and or in a frozen state.
*Enemies who have any sort of action are in a frozen state now when certain objects and or instances are present.
*Fairy is automatically summon at random if Link is in real danger.
*Icon now pops up for Fairy to give information on objectives and or enemies, as for objectives, if the player remains idle for too long, talking to the fairy is possible.
*Thieves are capable of robbing you now.
*Pitch Black Screen glitch has been fixed.
*Map icons have been fixed for dungeons.
Epona:
So far working on a movement code for Epona.
How she will function in game is that she can only be mounted within the main over-world, so you can get around faster. She will not be present in small provinces however.
Obtaining her is optional, the first being is a Moblin who was captured by Mobi, found the Horse and went to Flora Town to get Epona treated, however, the greedy new owner of the farm stole the horse and plans on selling Epona to a man in Fy'Vash Province. The player will have a chance to buy and or rescue Epona by breaking into the owners house at night, once the player is given a Clock to keep track of time.
During the quest, any type of noise can wake up the owner of the house and he will search the house and if found, he will run you out of the farm. If done a number of times,the player is prevented from entering the farm until the old owner gets it back.
Zones & Maps:
*The back route next to Blackrock is nearly complete. Some areas within Blackrock and the cave network next to it will give player shortcuts to various places within the province itself.
As for the maps itself, it is nearly complete.
*Design of the 3rd Dungeon has been completed, along with Black Herot. Quests and objectives leading up to it is still in the works, with the most notable quest being Battle for Ash Valley finally being coded in as a draft.
Enemies:
*Malus and Broga have been completed and these guys are optional. depending on how the player gets through the map shown in the other update post, these guys either walk right past you, not noticing you, or corner you inside the cave, as shown in the video.
*Bublin Archers have been updated, they can be hit this time.
Items:
*Collectibles have been enabled in order for player to make upgrades,this was evident in the last demo where some of those gold/silver chests could not be open. Those chests contain materials to upgrade items in your inventory.
Keys to unlocking these chests will be found within or nearby towns in game.
Nov. 11, 2015
Added Broga and Malus alive this time, they become what they are as the story progress, previously, they had already perished before Link started looking for the fragments. They are still enemies of Sane still.
There are typos, placeholders and object placement that need to be changed, for what is seen in the video is just a draft of the actual fight itself, which is in the works.
This cave is just part 2 of 4 maps in connection with the sub-dungeon, the 1st part is what was shown before, map-wise.
Nov. 9, 2015
Part 1 of 3 areas I'm working on, leading to an underground network to a sub-dungeon. This area is located in BellBrooke Province and it is West of BlackRock Cave. This area use to be a temporary land held by the Gorons before moving into the mountains, and due to Gorons love of trading, they gave this land to the people of Novos Orsa, which was turned into a Stronghold, later on, abandon and forgotten. Parts of the map goes wood/stone flooring, revealing that there is areas under the ground.
In truth, the underground tunnels will act as a maze in order to get to the sub-dungeon, instead of a simple bomb placed next to a boulder to reveal stairs to access it, makes no sense to me so I added a way to get there naturally.
The player's objective is to get to the tunnels without alarm any thieves, bandits or brainwashed thugs in the area, meaning no explosives, and in certain situations, you have to use something other than a sword and not roll around as much, causing a noise will alter how the player accesses the sub-dungeon and or trigger a bad en result in doing so, however, Demo, who is the NPC in the zone will guide you on when to make minor to major actions within the zone.
All this leads to an updated version of this (This is an OLD video) The zone has been given a makeover as well to better fit the situation, and the quests surrounding it.:
Nov. 5, 2015Some fixes have been placed in the game, and an updated version of the demo will be available soon.
I'm also doing a bit of stress testing to see how certain things can/cannot be handled within the game itself.
Also was having some fun while adding more things to the game. Every secret has it purpose, this one I intent to add something special if the player happens to trigger it; it won't be that bush as seen in the video next time
Quote*There was an issue with hearts not popping up from drops occasionally, the drop rate for hearts has been increased.
*Player is given immunity when opening a chest and or talking to an NPC.
*Zone map is now displayed when you press Space and it shows where you must go (Zone Map is alpha still).
*Player's fairy will now pop up at random if the player is in an objective based room; The F key will be prompted, pressing it will make the fairy give the player hints instead of the player using the fairy manually.
*NPC chat range has been increased.
*Typos/wording have been fixed.
*Player can now sleep inside specific homes or inns to regenerate energy.
Keep in mind that the "*" by the item name means that it has been coded.
Environmental Use(EU): Items which link can use as if it was his own weapon.
Projectiles(PJ): Weapons that are physically thrown by Link.
Ability(A):Link can also use an ability with the weapon as well.
Engaging(EG): Items which Link can use to physically inflict damage on foes, for instance, a sword.
Responding Weps.(RW): Weapons that either inflicts or stuns Link's foes
(The ones that are crossed out have been removed.)
*working on an upgrade system for every item*
Koriki Sword*(EG) DONE
Hero's Shield*(A) DONE
Roc's Feather*(A) DONE
Hero's Bow & Arrow*(PJ) DONE
Bombs*(EU,A) DONE
Boomerang*(PJ,A,RW) Modding
Megmus Hammer AKA Rezoran/Zora Hammer(A,EG,RW)
Deku Sticks*(EU)
Circlet of Gog()