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Messages - Xiphirx

Pages: 1 ... 3 4 [5] 6 7 ... 94
81
Submission Archive / Re: GML Contest #1 - DJvenom's Breaking le Tower
« on: January 19, 2011, 07:55:37 pm »
I see that noclip hax DJ. How can a tree be in the side of a house? ;)

Looks really cool so far.

82
Feedback / Re: A warning about Final Countdown would have been nice
« on: January 18, 2011, 04:06:03 am »
It's gone now, it was for the GM Competition that was accepting entries a couple of days ago.

83
Submission Archive / Re: GML Contest #1 - Mamoruanime's Oculus
« on: January 17, 2011, 01:12:54 am »
Is it me or did it take me forever to get to the second level ;__;

I think it would benefit if you could move the ... thing in the center (oculus?...)

Love the grid distortion though.

84
Submission Archive / Re: GML Contest #1 - Knighty's Flip-Bit
« on: January 17, 2011, 01:01:49 am »
Got all of them, awesome game Knighty!

85
Submission Archive / Re: GML Contest #1 - Knighty's Flip-Bit
« on: January 17, 2011, 12:32:19 am »
107 Bits here... Where do I go D:

86
Graphics / Re: FSA Snow Pine Tree MC style
« on: January 15, 2011, 10:10:41 pm »
You need to get rid of the pillow shading on the leaves and trunk, that's why it looks weird ;)

87
Feedback / Re: A warning about Final Countdown would have been nice
« on: January 14, 2011, 04:42:35 am »
? ... DJ you up to something fishy? *glare*

;)

88
Zelda Projects / Re: Ocarina of Time Re-imagined
« on: January 11, 2011, 07:03:31 pm »
That lantern doesn't seem to be useful... the area it encompasses is only a bit lighter than the dark areas. It looks as if you have the halo drawn under a transparent black square... How about just making a whole in the shadow where link is?

89
Entertainment / Re: 100 Games, 4 Days
« on: January 08, 2011, 07:58:29 pm »
Pokemon Yellow with epic glitches going on right now :33

90
Entertainment / Re: Share Ye Music Tastes!
« on: January 08, 2011, 07:55:48 pm »
<a href="http://www.youtube.com/watch?v=0prFicLgXxw" target="_blank">http://www.youtube.com/watch?v=0prFicLgXxw</a>
<a href="http://www.youtube.com/watch?v=sy6prF4QQsA" target="_blank">http://www.youtube.com/watch?v=sy6prF4QQsA</a>
<a href="http://www.youtube.com/watch?v=RNuUgbUzM8U" target="_blank">http://www.youtube.com/watch?v=RNuUgbUzM8U</a>
<a href="http://www.youtube.com/watch?v=SMny1jIfKU4" target="_blank">http://www.youtube.com/watch?v=SMny1jIfKU4</a>
<a href="http://www.youtube.com/watch?v=RhDL3gs8WO8" target="_blank">http://www.youtube.com/watch?v=RhDL3gs8WO8</a>
<a href="http://www.youtube.com/watch?v=M3xfGMrXvYc" target="_blank">http://www.youtube.com/watch?v=M3xfGMrXvYc</a>

I am a very Drum n Bass man ;-3

91
Other Projects / Re: Charred Bristle
« on: January 05, 2011, 09:53:16 pm »

Build 4: http://arse.voidteam.net/Personal/fp4.zip (click to draw) (latest)

92
Other Projects / Re: Charred Bristle
« on: January 05, 2011, 05:36:16 pm »
http://www.escapemotions.com/experiments/flame/index.html#top
I think that answers everything :P

I'm creating my own version of that essentially.

93
Other Projects / Re: Charred Bristle
« on: January 05, 2011, 04:29:09 am »
Huh, how do I beat the first level? And why does it take so much of the CPU? Pretty confusing, but I guess it looks somewhat like Phantom Road from F-Zero GX.

It's not a game. It takes so much (really, 10% - 30% is alot? ...) because I didn't make the loop delay, I fixed it in the current build Im developing right now (uses 1%).

94
Other Projects / Charred Bristle
« on: January 05, 2011, 01:15:16 am »
Charred Bristle


What is this?

A little program I have been toying with to create awesome graphical effects.

Screens






Download

Build Rev2: http://arse.voidteam.net/Personal/charredBristleOGLRev2.zip (latest)
Build 4: http://arse.voidteam.net/Personal/fp4.zip (click to draw)
Build 3: http://arse.voidteam.net/Personal/fp3.zip (click to draw)
Build 2: http://arse.voidteam.net/Personal/fp2.zip
Build 1: http://arse.voidteam.net/Personal/fp1.zip


Comments please :)

95
Feedback / Re: Error uploading a .JPEG file to my Mario & Luigi Gallery
« on: January 04, 2011, 11:54:02 pm »
string(7) "preview" array(4) { ["allowed_types"]=> string(11) "gif|jpg|png" ["encrypt_name"]=> string(1) "1" ["max_size"]=> string(3) "100" ["upload_path"]=> string(16) "./files/projects" } string(94) "A problem was encountered while attempting to move the uploaded file to the final destination."

I used the .jpg extension...

96
Zelda Projects / Re: Ocarina of Time Re-imagined
« on: January 03, 2011, 08:48:46 pm »
Those bushes and rocks look incredibly out of place...

<3 you right now XD

My rocks don't really fit in any project. They were crap sprites from when I first started spriting. They most definitely don't fit a MC project at all D: They're also (for some unknown reason) some of the most ganked rock tiles out there >_<

>:-)

It's not that they're bad, they just have rough edges, and everything else looks smooth. That and the colors are so much more saturated than the grass.


97
Zelda Projects / Re: Ocarina of Time Re-imagined
« on: January 03, 2011, 08:12:40 pm »
Those bushes and rocks look incredibly out of place...

98
Updates / Re: Host Transfer, Upcoming Downtime
« on: January 02, 2011, 06:31:17 am »
Ohey, we're up again.

XD did it ever actually go down?
Yes, I have hard evidence and am ready to introduce my lawyer.

99
Contests / Re: Game Maker exclusive contest #1
« on: December 31, 2010, 12:33:07 am »
Oh we're posting screenies D:

How'd you do the grid distortion D;

100
Entertainment / Re: No LAN in Starcraft II
« on: December 29, 2010, 03:42:40 am »
Yeah, one of the biggest mistakes they could have made...

They could have easily made it so you had to be verified online before playing LAN.

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