Currently, my friend Reo and I are working on a new game. It's going to consist of one player who hones the ability of a
pogo-stick that he must infinitely be on and be using at all times. This mechanism will be used to solve various puzzles thorought the locations in the game and will also act as a defense and an offense tool. The player will be set in a "
free-roaming" world where he must conquer each dungeon and defeat each boss seated in each area. I have a few sprite "concepts" that will give you an idea of what we are trying to get at in this type of game.
In the reel is a few boxes, the main character himself, weapons, and a bar that will be required to complete longer jumps by swining to the desired area.