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Messages - Baffou

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1
Zelda Projects / Re: [Engine demo] LOZ DA
« on: June 04, 2015, 03:17:18 am »
Hey Shingamix, i think you are a little harsh, the ressources in PZE are made either
by me or Silentresident, and we both agree that the persons who do theirs fangames can use thems
regardless if they use PZE engine or not.
Ressources are made for everyone who want to use thems,
and we are happy if they do, that's the spirit.

As for selling stuffs, like MG-Zero said,
it is Zelda fangames we are talking about, we use a franchise
which don't belong to us so obviously it is unthinkable
to want to sell it.

Nicolastrilec, you have a nice demo here,
hope to see more of it!

2
Noname : in the Database, in the common events section
you have the common Event game setup (comon event 2),
which handle all of the stuff you have at the beginning.
(see the picture attached). remove the lines enlighted in the picture,
hope this help you.

3
Thanks for the comments !
Donotfeedthemax, thanks for pointing out some bugs you encountered,
the play ground bug it is already fixed, but yeah it is supposed to send you to clock town,
we haven't created the map yet.
Also the saves weres outdated(we forgot to remove them), which is the cause of the errors messages you encountered.
About the Anti-lag scripts, they are somes complaints about some people related with the lags,
we have another anti lag script, more powerful and more effective, but they are somes issues to fix in it,
(this anti lag is already present in PZE, but desactivated for now), once we will fix thoses issues,
we will use it as the standard anti-lag script.
The enemis are located in the enemy database map you can find some of thems here,
but the developpement of thems is still in WIP progress.
Again thanks for the feedbacks and comments, it's always apreciated^^

Edits : we fixed some of the anti lag issues, but need to make more deep testing to see if everything are okay in it.
The anti lag correct somes stranges behavior, you probably could have noticed with somes events like the postman in clocktown.

4
Thanks for the comments !
SR said it well, you can customize everything in terms of graphics parts
could it be from Hud, characters, to tilesets. Also the RPG maker XP editor to create map
is very friendly to use and look more or less like the Editor Xfixium made for Game Maker,
with the exception that you have only 3 layers to create maps + one layer for the
interaction events and you don't need to imports maps because the editor is already integrated with Rpg maker XP.

For the masks and others Items-tools they don't take much space, if you decide to not use thems,
simply ignore them. The inventory menu come with a mask section,
which could be removed easily if you don't use it.
But overall you can customize everything or remove what you don't want. For the Starter Kit,
we aimed to have lot of items\weapons already availables, so the users can choose
which weapons or items they want for theirs games The tools or weapons can be customized
to your tastes whitout the necessity to have go through into hard coding.

5
Hello peeps !
We made good progress with the Goron, except some littles
poses to finish, it will be sooner available for the people to use.
The Zora Link Howewer, is still in early version, but more info
will come soon !

We also continued our work with the portraits,
and corrected minors glitchs about the engine.





6
Leduardo :
We haven't started WW stuff devellopement yet,
but when we do, we will use your Red King, no worries.
i saw it in your topic it is really good and complete ! :D

7
You have a good point Starforsaken101.
It's possible we look into that in the future.
Thanks for pointing it out. :)

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