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Messages - Broojo02

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1
Zelda Projects / Re: Alttp - Horn of Balance [demo 19]
« on: August 03, 2018, 04:29:44 pm »
Are you using Game Maker Studio 2 now? I got the first one for a great price so don't really feel like dropping more money on a new version.

2
Discussion / Re: Nintendo just removed all fan games on Gamejolt
« on: September 02, 2016, 03:33:39 pm »
Worrying times, it really makes you think twice about investing hundreds of hours into a fan game only for it to be slapped with a take down notice. From the looks of that list it seems 42 Zelda games were taken down.

Right now I'm only working on Zelda mini games so that if they do get a DMCA request I won't feel too bad as I won't have spent too long on it. For those who have spent literally years developing their game, ouch :'(

I was thinking this morning about the possibility of making fan games using the same mechanics and gameplay as they were intending, but with all copyrighted resources such as graphics, trademarked names, sounds, .obj etc files files replaced with 'placeholder' resources when releasing the game for download, the sort of things you find on opengameart.org.

There would then be another website that hosts resource packs that contain the more sensitive materials, the user downloads the pack for the game they are playing and replaces the /resources/ folder and voila, you have a Zelda fan game!

EDIT: Another thought, for a place like ZFGC where we tend to use the same graphics it might be the case that you can create 'universal' resource packs that can be used across multiple games easily. Lets say you are making a game using ALTTP graphics and sounds. You use the resource pack when designing the game, release the game using placeholder graphics and text e.g. 'The Large End of Zoldo - The Shattered Orb'. You simply state at the top of your post that if you want to have Zelda graphics you should download the ALTTP resource pack from a place you have no knowledge of  ;) and add it to the game folders.

Then Nintendo can't issue a DMCA notice for your game because if you have been thorough there are no infringing materials you have created.

3
Other Projects / Re: Miyamori
« on: August 23, 2016, 08:23:37 am »
The graphics look lovely :o I would love to see this released on consoles, I see you are using a 640x360 resolution which can be scaled up perfectly to 1080p.

4
Graphics / Re: MC Sprite Collection
« on: June 17, 2016, 11:48:11 am »
Attached is the zip file of MC Sprites.

5
Graphics / Re: MC Sprite Collection
« on: June 13, 2016, 04:09:51 pm »
Thanks very much Rayo, this is very useful :)

6
Graphics / Re: Leduardo's Custom Tiles
« on: May 11, 2016, 10:17:28 am »
Hey hey hey, I looked at some archived sites of this topic and found the following 20 sheets XD:





































7
Graphics / Re: Leduardo's Custom Tiles
« on: May 04, 2016, 10:29:49 am »
Nice one Leduardo :)

I've looked through my MC graphics folders and found a few of your old sheets that I saved:










8
Graphics / Re: Leduardo's Custom Tiles
« on: March 11, 2016, 08:52:32 pm »
Nice one Leduardo  :)

Any chance of re-uploading the previous images in this topic? It seems all your images uploaded to Imageshack before January 2014 have been deleted since Imageshack moved to a subscription model.

9
Feedback / Re: What Can We Do To Get More Life Here?
« on: April 26, 2014, 01:00:29 pm »
I actually believe that the page itself isn't very attractive. I mean, just a blue scheme with a board with the latests posts. And I'm saying it in a good way, when I first got into here, I thought this actually was dead, it doesn't seem very alive. Of course, the aesthetics aren't the main priority, I know, but if someone finds the page, it may not seem very attractive to stay over here.
I agree, the site could use a redesign, make it nice and modern like the landing pages for APIs, Libraries and Engines we get nowadays. With their fancy scrolling effects and flat designs.

10
Graphics / Re: Zelda's Custom Tiles
« on: April 24, 2014, 10:51:40 am »
Nice one, looks awesome! I forgot about the bee guy in ALBW.

11
Graphics / Re: Zelda Items TMC style
« on: April 10, 2013, 02:40:50 pm »
Loving the progress, I will use (and have used in the past) these sprites for a project soon.

12
Graphics / Re: OOT2D Map Project - Complete!
« on: April 21, 2012, 07:35:53 pm »
Congrats on finishing it man! Looks awesome XD

13
Graphics / Re: Zelda's Custom Tiles
« on: September 10, 2011, 12:08:46 am »
Yeah the 3rd version looks great! Looking forward to maybe seeing some attack animations with that club in the picture :)

14
MC & FS / Re: {Request} MC Bombs
« on: July 29, 2011, 11:11:00 pm »

15
Graphics / Re: Zelda's Custom Tiles
« on: July 29, 2011, 01:24:24 pm »
Also some possible inspiration here: http://www.spriters-resource.com/custom_edited/zelda/sheet/17374

Its a custom though.

16
Graphics / Re: gallery sprite MC by Azur
« on: April 24, 2011, 12:49:39 am »
I think the colours are a bit too bright for him, the hat should be a darker red and his hair looks pillow shaded.. The angle of his hair isn't quite right as well, his quiff is centre right from a head on perspective, check out this model:
http://cgi.ebay.com/Furuta-Legend-Zelda-Spirit-Tracks-Mini-figure-Ferrus-/330549629082#ht_4869wt_1046

You can 4 different perspectives on that model to help you draw the sprite :)

For extra detail you can check out this nice big picture:
http://images3.wikia.nocookie.net/__cb20091128025144/zelda/images/6/67/Ferrus.png

As for colours you could just use the colours from that image, don't worry about sticking straight to that palette, its not complete and this is spirit tracks anyway :P

But its a good start :D

17
Game Design / Re: Graphical Presentation - What style to use?
« on: April 10, 2011, 11:31:59 pm »
Voted for MC, the godly graphics :P

18
Graphics / Re: Zelda's Custom Tiles
« on: April 09, 2011, 06:49:06 pm »
Cool, so its a mixture of Oracle of Ages/Seasons and FSA.

19
Zelda Projects / Re: [WIP] Hyrule: Online
« on: October 28, 2009, 03:06:08 pm »
Yeah the screen does look a bit plain, you can't see the GUI which surrounds the screen. I don't know If a HUD will work because it might get in the way of the screen because it is 2D and if your character walks under I'd you can't see yourself.


20
#Topic updated#

Ok for the time being I am using Eclipse, its the first time I have used it and I'm using it because it has a very active community with plenty of code snippets and people to help you out as opposed to the Elysium community which hasn't really existed for a few years.

Anyway for the first time I am also using Alttp graphics rather than MC ones because of a good tileset I found on my forum. Its got a slight FSA style to it with the textured grass and all with those custom trees that were uploaded into the resources section of the site. Its a bit wierd because I haven't really fully played Alttp, only dabbled in the beginning. I am a bad Zelda fan.

Anyway It would be great if you guys and gals could suggest some better names for the game, hopefully not having the word Online in it would be great. Something cool like "Seeds of darkness" if you want you can suggest a small storyline if the title seems a bit random and needs some explaining.

So yeah I hope to have an open beta very soon, an opportunity for people to just try out the game and to suggest some thigs to add in.

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