Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MemoreX

Pages: [1] 2
1
Hell, I'd buy it if you tried to sell it as a fangame.

Well he don't legally can ::) .

The Maren is a really good idea. The battle is not too long for an ennemi that you have to fight again and again. Pretty cool attacks, and incredible animations, like always!


2
Zelda Projects / Re: The Legend of Zelda Ocarina of Time 2D
« on: February 21, 2008, 01:19:22 am »
Your game look good cruzbr. Overall it's potable, the graphics don't suck and the coding (in Ruby as I see) looks correct. Good job (can't wait to see your Z-targeting engine in action!)

-Ali- >> The choice of the software for making is totally personal. I use RM too (for 4 years now!) and I am very happy with it, it's an environment that I learn to handle. So there is no bad software, all depend on the coder and the brain that is behind!

3
Zelda Projects / Re: Dungeon Master Engine
« on: February 10, 2008, 03:32:39 pm »
Well it's not that dark. If it represent the night it's perfect. Pretty good, I like the music!

4
Zelda Projects / Re: Dungeon Master Engine
« on: February 10, 2008, 03:11:05 am »
Whoa dude, that's pretty impressing! But when you come out of the house, there was another horse waiting where was the first one. And I just don't get the thing with the cloud...

5
Zelda Projects / Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
« on: October 22, 2007, 11:26:00 pm »
Sure it looks awesome, it is too! Still a great game, like the idea of skulltula-Link! Oh and the language is Ruby, it's made on RMXP. Continu on this way Djipi, you're a pro!

6
Zelda Projects / Re: OOT 2d++ (Website in construction)
« on: May 06, 2007, 03:51:43 pm »
So cool, like always! I hope you finish it soon (the demo, not the wole game!).

PS : Why's your project in the graveyard?

7
Graphics / Re: hi-res HUD. which one is better?
« on: April 29, 2007, 10:47:18 pm »
Defenitly the third one.

8
MC & FS / Re: Request: TP MC Link
« on: March 11, 2007, 05:36:13 pm »
I made a sheet.

Here it is :


Enjoy!

9
Discussion / [IDEA] Guitar Hero INFERNO
« on: February 11, 2007, 03:13:36 pm »
I just had this idea while playing the original guitar hero. I did a little research over the net to find a PC version and I just found on interesting : Frets on fire. I try it out but it just don, it don't work because of my graphic card and my poor computer of 192 RAM... So I had an idea, why don't make one myself? So I past 3 hours to try doing something potable but it just come to a poor result that I will not show here  ;D. I'm really really really [...] bad at programing 'cause I am first a graphist. So, all that to say that if somebody who's good at programming would like to participate of doing Guitar Hero Inferno, I would make the graphics for the game and then I'll and you'll can play a unique Guitar Hero on your computer. But, little problem, how to make it realistic like a true guitar hero game? Well, test that :

1. Take your keyboard like a guitar, inverted, so that the ESC key is at your left side and that you see all the key, from your view point, face up. Place then the right on the keboard on your right leg and take the keyboard at left with your left and, so that your fingers are just up the F1,F2,F3,F4 and F5 keys.

2. Place your fingers of tour left hand on the key F1, F2, F3, etc. and your inch of your right hand on the ENTER key, just like your taking a guitar pick.

So, the F1, F2, F3, etc. keys are the frets and the ENTER key is the pick.

Don't it look just like the guitar hero's guitar?

Well, that's ll I have for the moment so thanks for reading my post!

10
Yes, Daniel did a lot of thing that are great but you know, we can't say it's true before we see it. It's an human reflex. Anyway if it's true, great, if not... well, better to be true!

11
Zelda Projects / Re: The Legend of Zelda: The Last Day
« on: December 29, 2006, 11:07:52 pm »
You know that I can't say it's not amazing, I would be liying ^^'. Waves are great, good work. Can't wait for the demo.

12
LTTP & FSA / Re: Request: FSA Gerudo
« on: December 29, 2006, 11:05:58 pm »
I have this :

Credit!

13
... And if not? Anyway, your OOT2D++ Joker is much better ^^!

14
Graphics / Re: MC styled ALTTP
« on: December 29, 2006, 04:38:23 pm »
The ear of Link look too up in his face 1 pixel less and it would look better.

15
Zelda Projects / Re: Majora's Mask - GB(New Titlescreen)
« on: December 29, 2006, 03:06:35 am »
Great title screen! I hope to play the demo! Do the demo will include the three days (until the battle with Skull kid)?

16
Graphics / Re: Adult Link MC*V2
« on: December 29, 2006, 02:57:32 am »
Oh my... The arms look better but the body... need work ^^.

The arms looks strange. Make them more diagonaly.

listen to..... read what that man has to say!! he has the best mc spriter award!!!

i don't know why, but the ears look funny. i think they may be too high up.  and something about his hat doesn't look right.

There is nothing wrong with the ears or the hat, I think they're same as the original. Only the dye of the skin is too dark, put the same as the original, I think it would be better.

17
Graphics / Re: Adult Link MC*V2
« on: December 29, 2006, 12:09:24 am »
The arms looks strange. Make them more diagonaly.

18
Graphics / Re: Zelda mockups
« on: December 01, 2006, 09:29:10 pm »
.TakaM, how can you be that good? That's SO nice!

19
Graphics / Re: My sprite collection TP
« on: September 02, 2006, 08:02:41 pm »
She's little tall for Midna... Anyway, great job!

20
Graphics / Re: Lizard Games - Sprite Awards 2006[GB results are in!]
« on: July 21, 2006, 12:45:48 am »
I WON!!! YOUHOU! It's the MemoreX dance (di-dou di-dou da di da-da dou). But it's a pity since I had finish animations of the sword today...

Pages: [1] 2

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.034 seconds with 18 queries.