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Messages - Martijn dh

Pages: [1] 2 3 ... 67
1
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 28, 2021, 08:49:38 pm »
Had some days off so there has been decent progress.

Weekly progress report:
Code: [Select]
0.22.157 (22 februari 2021)
* Finished scene for end of game
* Fixed HUD being draw during credits
* Tweaked room near mines boss encounter
* Added placeholder scene for mines boss encountered
* Fixed error in container destruction script

0.22.158 (23 februari 2021)
* Finished scene after mines boss encounter
* Added placeholder scene for mines completed
* Started work on new enemy: boulder trap

0.22.159 (25 februari 2021)
* Finished new enemy: inside boulder trap

0.22.160 (26 februari 2021)
* Added boulder traps to mining town dungeon

0.22.161 (27 februari 2021)
* Improved text engine to also work with moving camera
* Finished mining dungeon end scene

0.22.162 (28 februari 2021)
* Tweaked mining town dungeon end scene
* Made it so all enemy body parts show the same colors when damaged
* Started adding new enemy: hokkubokku

Stuff left to do:
Quote
Beta components:
DONE - Add bombs or enemies falling from above
- Add new enemy (humanoids)
DONE - Add dungeon end scene
DONE - Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Add small helmasaurus enemy
- Test underwater main prison room collissions while diving

New enemies:
- Boulder trap
- Hokkubokku (Work in progress - not located in mining town dungeon)

2
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 23, 2021, 07:44:27 am »
Thanks you for your continued support!

Note that the game crashes upon destruction of grass and pots so be sure to save often. Also, picking up containers has a similar issue (=found late last night; also already fixed on my end). Sorry about releasing it in that state. I was unaware.

3
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 22, 2021, 03:05:48 pm »
Wasn't feeling great yesterday evening, so a delayed progress report.
I'm not entirely sure, but I'm currently suspecting the Gamemaker upgrade created new issues beyond my earlier estimation (= I suddenly encountered an array related error when destroying pots/grass  - which makes no sense since Miles07 tested that not too long ago). :huh:

Weekly progress report:
Code: [Select]
0.22.154 (17 februari 2021)
* Settled on coding standards for Struct usage
* Converted / cleaned up more terrain objects

0.22.155 (20 februari 2021)
* Added placeholder scenes for end of game

0.22.156 (21 februari 2021)
* Tweaked the underwater prison dungeon order
* Added third secret chest to underwater prison
* Fixed visual issue textbox
* Fixed error when stunning enemies
* Fixed error when destroying containers

Stuff left to do:
Quote
Beta components:
- Add bombs or enemies falling from above
- Add new enemy (humanoids)
- Add dungeon end scene
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Add small helmasaurus enemy
[NOW ONLY 1 ISSUE LEFT] - Various smaller issues

4
Zelda Projects / Re: [Engine-test] The Legend of Zelda: Triforce Saga
« on: February 19, 2021, 09:50:18 pm »
Just a heads-up that someone recorded some gameplay of this game:
https://www.youtube.com/watch?v=xEQCUU9qmtA

5
Zelda Projects / Re: Alttp - Horn of Balance (alpha out)
« on: February 14, 2021, 08:28:16 pm »
As stated, here is the current state after the gamemaker update. It took all weekend going over tons of scripts but I'm hopefully optimistic that the game is fully playable again. Based on past experiences I was honestly expecting this thing to take closer to a month so I'm really happy about it. Haven't had time to also playtest though, so if anybody finds any kinds of new issues be sure to let me know.

@Miles07: In regards to your feedback and bugreports: the results are in here too except for two outstanding: the underwater prison dungeon alternative order (=which I'm still thinking on if/how to handle) and the underwater prison dungeon diving collisions (which I haven't gotten around to looking at yet).

Download
Demo version: 0.22.151
File Size: 20,00 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download (Mediafire): http://www.mediafire.com/file/4bfbenskpqfxcjg/Zelda+0+22+151+alpha.zip/file

Progress report:
Code: [Select]
0.22.151 (12 februari 2021)
* Mandatory upgrade to latest Gamemsker 2.3 version
* Cleaned up unused dungeon skip functionality
* Replaced array_length_1d()

0.22.152 (13 februari 2021)
* Replaced array_length_2d()
* Replaced array_height_2d()
* Removed gml_pragma()
* Renamed depth_scale to depthLevel
* Converted / cleaned up code for audio scripting
* Converted / cleaned up code the first few misc objects
* Settled on new coding standards

0.22.153 (14 februari 2021)
* Converted / cleaned up code for various terrain objects
* Phased out image_single usage for image_index
* Experimented with first usage of new structs features

Stuff left to do:
Quote
Beta components:
- Add bombs or enemies falling from above
- Add new enemy (humanoids)
- Add dungeon end scene
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Add small helmasaurus enemy
- Various smaller issues

6
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 13, 2021, 09:36:59 am »
A little bit of bad news - good news:

The bad - To my surprise Gamemaker forced me into the latest release ( = I can't return my project to previous versions). The plan was to schedule march/june to make that transition and deal with the fallout, but I guess that's been pulled forwards. :(

The good - Gamemaker improved the automated transition and I can at least launch and play without instant errors. (The upgrade attempt last year ended in a nightmare). There are a number of visuals issues now (likely due to a specific outdated feature I was meaning to get rid of anyway) and I'll still have to comb a massive number of scripts, but it looks WAY better than expected. XD

So all in all I'll have to postpone finishing the latest dungeon for now. At least untill the most glaring visual hickups are dealt with. I'll also release the current state after the weekend for those that want to help with bughunting new issues after this update.


EDIT: Uuuhm. Found out why I didn't remove that one outdated feature earlier. It's used literally thousands of times. Welp, it's going to be long weekend. XD

7
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 07, 2021, 09:19:00 pm »
Small update ('cause I took a few days to relax).

Progress report:
Code: [Select]
0.22.148 (1 februari 2021)
* Added ability to pick up and carry cucco's

0.22.149 (3 februari 2021)
* Fixed bug where Cucco's fly north endlessly if grabbed with specific timing

0.22.150 (7 februari 2021)
* Finished additional cucco features

Stuff left to do:
Quote
Beta components:
- Add bombs or enemies falling from above
DONE - Finish chickens
- Add new enemy (humanoids)
- Add dungeon end scene
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
NEW - Add small helmasaurus enemy
- Various smaller issues

8
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 04, 2021, 08:36:20 am »
Adding a cucco mini games sounds like fun. I'll look it up and take it under consideration for demo 24.

The engine isn't quite ready for gliding just yet. Maybe at a later date.

9
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 31, 2021, 08:21:09 pm »
So this week I *completed* the new cucco enemies that were originally plan 2 years ago (including angry mode). But then I remember that you could also pick them and throw in the original so I'm still pondering on how best to include that feature. Still, I'm pretty happy with how they turned out. Also, in my game you can turn cucco's into undead cucco's and visa versa with magic powder (cause I felt like it). And a very select few humanoid enemies can even be transformed into cucco's with the powder (cause I thought it was funny).

Progress report:
Code: [Select]
0.22.144 (24 januari 2021)
* Finished scenes for bringing hostages to target locations
* Fixed depth issue in mine B2 room if NPC is following you

0.22.145 (25 januari 2021)
* Fixed collisions between bunny beam and trees

0.22.146 (26 januari 2021)
* Fixed pots not spawning over bunny beams anymore after bunny beam update

0.22.147 (30 januari 2021)
* Fixed error when freezing cukeman
* Added ability to switch between cucco types with magical powder
* Finished new enemies: Cucco (alive / bone version)
* Added abilty to turn more enemies into cucco's (with magic powder)
* Cleaned up block pushing code slighlty

0.22.148 (31 januari 2021)
* Adjusted movement script fairies (also used by various enemies) to prevent terrain collision issues
* Adjusted anti-faery movement to auto-correct endless movement loops (slowly)
* Started work on ability to grab and pick up cucco's

Stuff left to do:
Quote
Beta components:
- Add bombs or enemies falling from above
(MOSTLY) DONE - Finish chickens
- Add new enemy (humanoids)
- Add dungeon end scene
DONE - Add NPC scenes
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
DONE - Fairies get stuck in terrain (floating point error issue)
- Various smaller issues

NEW ENEMIES:
- Cucco / Undead Cucco

10
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 27, 2021, 11:29:31 am »
Guys can you help me? i downloaded the demo but the Resolution of the window is so small i can't see anything. Is there a way to fix that?

On the file select screen you can navigate to the options. You'll see the option to adjust your screen size. (If you have trouble finding it let me know).

11
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 23, 2021, 09:03:02 pm »
And here is the weekly progress report. The one gamebreaking issue Miles07 found has been solved. There are now (for the most part) only floating point error / collision issues left to solve after the last recording session. As it stands right now I'll likely wait a few more weekends to get those sorted as well before releasing the new demo.

Progress report:
Code: [Select]
0.22.139 (18 januari 2021)
* Switched around some chests in the mining town
* Improved sewers dungeon map
* Fixed being to use powder with only the mushroom collected

0.22.140 (19 januari 2021)
* Finished adding new hostage visuals
* Significantly lowered item spawn chances from bushes, grass, digging and pots with random items
* Fixed Leevers detecting you during screen transitions
* Fixed graphical glitch with waterfall near last water switch in underwater prison during east transition

0.22.141 (21 januari 2021)
* Randomized mansion magical maze
* Tweaked mansion garden tiling (+diggrid) a little

0.22.142 (22 januari 2021)
* Added mining town dungeon intro scene

0.22.143 (23 januari 2021)
* Dropped room in mining town mine (+ moved a locked door)
* Redesigned a mine room to allow all hostages to their target location
* Added new enemy: Arrow trap

Stuff left to do:
Quote
Beta components:
DONE - Add visuals to make the NPC's look different from each others
- Add bombs / enemies falling from above
DROPPED - Add interaction (some?) enemies with conveyor belts
DROPPED - Add (some?) enemies falling into water / endless pits
- Finish chickens (+ related enemy)
- Add new enemy (humanoids)
DONE - Add new enemy (wall shooters)
DONE - Add dungeon entrance scene
- Add dungeon end scene
- Add NPC scenes
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
DROPPED - Add extended boss sequence (potentially)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Fairies get stuck in terrain (floating point error issue)
DONE - Can't bring one of the hostages to the target location
- Various smaller issues

NEW ENEMY:
- Arrow trap

12
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 17, 2021, 09:42:28 pm »
Weekly update: Lots of tweaks have been made after Miles07's streaming session. Expect more tweaks as I continue going over the footage.

Progress report:
Code: [Select]
0.22.136 (9 januari 2021)
* Sprited custom sprites for hostages

0.22.137 (15 januari 2021)
* Implemented custom hostage sprites

0.22.138 (16 januari 2021)
* Fixed basement entrance in soldier tombs not triggering if last trigger torch was on the same floor (+fixed related misalligned statue in final dungeon room)
* Fixed a few typo's in dialogue
* Added some missing shallow water objects in mining town
* Fixed a few tiling issues in mining town dungeon
* Fixed misalligned room transition for first house encountered in mining town
* Altered breakable walls in mining town mine B3 – lower right area
* Fixed chest index in mining town mine B2 lower right room
* Shortened hookshot-able gap and adjusted masking in mining town mine B2 room
* Fixed enemy arrows changing colors when blocked
* Adjusted flying tile enemies to properly respawn after subboss in dungeon 1
* Added and used extra tiles for showing when conveyor transport items to the room above/below
* Fixed slowdown during some staircase transitions
* Adjusted type of rocks separating the two halfs of the desert dungeon
* Light blue rocks can no longer be blown up by bombs
* Almost finished implementing new hostage visuals

Stuff left to do:
Quote
Beta components:
ALMOST DONE - Add visuals to make the NPC's look different from each others
- Add bombs / enemies falling from above
MIGHT DROP - Add interaction (some?) enemies with conveyor belts
MIGHT DROP - Add (some?) enemies falling into water / endless pits
DROPPED - Add interaction NPC's with conveyor belts
DROPPED - Add NPC's falling into water / endless pits
- Finish chickens (+ related enemy)
- Add new enemies (wall shooters / humanoids)
- Add dungeon entrance scene
- Add dungeon end scene
- Add NPC scenes
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add extended boss sequence (potentially)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress:
- Fairies get stuck in terrain (floating point error issue)
NEW - Can't bring one of the hostages to the target location
NEW - Various minor issues

13
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 10, 2021, 09:42:18 pm »
Not too much progress this week as I got a little ill, but I did make progress on the new custom hostage sprites. (5 of the 6 hostages will be these children - the 6th will remain the maid looking NPC).

14
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 08, 2021, 01:56:00 pm »
Thank you. Makes me want to double my efforts next weekend. XD

15
Zelda Projects / Alttp - Horn of Balance (alpha out)
« on: January 03, 2021, 11:12:47 am »
Download
Demo version: 0.22.134
File Size: 19,89 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download (Mediafire): https://www.mediafire.com/file/xnz35aancfviokn/Zelda+0+22+134+alpha.zip/file

Progress report:
Code: [Select]
0.22.129 (28 december 2020)
* Tweaked depth of (normal and locked) overworld house doors
* Fixed error when getting too agressively up close in subboss 1's face
* Added extra failsafe to dungeon 1 basement opening

0.22.130 (29 december 2020)
* Added more failsaves display correct torch states near to dungeon 1 basement opening
* Made progress finishing the mining town dual house

0.22.131 (30 december 2020)
* Extended functionality of cuttable curtains

0.22.132 (31 december 2020)
* Finished mining town dual house
* Streamlined code for connected breakable walls that have different indexes

0.22.133 (1 januari 2021)
* Edited tiling depths concerning water/diving areas to fix depth issue in darkworld poisoned swamp area

0.22.134 (2 januari 2021)
* Edited room transitions while NPC is following you
* Tweaked NPC follow scripting

0.22.135 (3 januari 2021)
* Tweaked mine tiling issue when NPC's are following you
* Further tweaked NPC follow scripting

Stuff left to do:
Quote
Beta components:
- Finish "dual house" room
- Add visuals to make the NPC's look different from each others
- Add bombs / enemies falling from above
- Add interaction (some?) enemies with conveyor belts
- Add (some?) enemies falling into water / endless pits
- Add interaction NPC's with conveyor belts
- Add NPC's falling into water / endless pits
- Finish chickens (+ related enemy)
- Add new enemies (wall shooters / humanoids)
- Add dungeon entrance scene
- Add dungeon end scene
- Add NPC scenes
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add extended boss sequence (potentially)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Reported issues left to adress:
- Fairies get stuck in terrain (floating point error issue)

16
Zelda Projects / Re: Alttp - Horn of Balance
« on: December 28, 2020, 09:10:21 pm »
Just give me a sign when (and how) I can view the stream.

EDIT: Found and fixed the subboss issue.

17
Zelda Projects / Re: Alttp - Horn of Balance
« on: December 27, 2020, 10:27:00 pm »
So it was quit a productive day today. (I didn't intend to work on the game even, but I couldn't help myself). Only 4 issues remain. The problem though is that 3 of those are real headscratchers.
[14] is caused by floating point errors and might take a longer time to solve.
[53] and [45] are simple enough problems, but fixing them also affect lots of other places in the game so I'll have to thread carefully.

I'll release the updated demo when at least [53] is solved since that's the one game breaker. Not sure yet when that will be.

Progress report:
Code: [Select]
0.22.128 (27 december 2020)
* Fixed tiling issues desert palace
* Fixed tiling issue derelict mine
* Fixed tiling issue cell house in mining town
* Edited wall text in underwater prison
* Fixed spawn location if filename is “boss”
* Added day-night cycle to mining town
* Fixed mining town dual house to require master key
* Fixed mining town key overlapping indexes
* Naming gamefile “boss” also gives silver gloves
* Fixed tiling issue in mining town (door to house before cave entrance)
* Fixed trigger of mine entrance scene triggering exiting the house before through the south exit
* Fixed mining town shortcut warp not being useable before leaving the room first
* Fixed error when walking down rare type of stairs to another room with an NPC following
* Fixed more tiling depth issues in mining town if you have NPC's following you.
* Fixed starting visuals of torches in dual cell cave in mining town (upon returning after solving the puzzle)
* Fixed serie of issues with boss icons not being present or not dissappearing
* Fixed depth issues near first ore dispenser in the derelict mine
* Breakable wall in mining town dual house now better hidden
* The conveyor floor in the B2 south east corner of the derelict mine can now still be operated after returning from leaving the floor
* Visuals for pushswitches are now better determined

Remaining reported issues:
Show content
A14. Fairies are still getting stuck on terrain.
A43. Soldier Tombs: returning to the room where access is granted to the basement (after lighting the four torches), sometimes the central statue isn't moved. [1] Reloading by exiting the dungeon or using the Magic Mirror solves this, though. [2]
A45. Darkworld, area outside of Swamp Ruins: when going underwater, it looks like one graphic layer is placed on top of Link's sprite in some parts of the room. [1]
A53. Derelict Mine: I keep getting stuck on some of the doorways. Always need to Magic Mirror or Save&Quit to get out of it.

18
Zelda Projects / Re: Alttp - Horn of Balance
« on: December 27, 2020, 10:12:42 am »
Sorry about the amount of issues. I'll take a look as soon as I can.

[44] = Now fixed. I forgot to turn a layer back on.
[54] = Maybe the masking is messed up. I'll have to playtest later. Though I don't understand how the enemies play a part. Are you trying to move the crystal through the upper right doorway?

--

EDIT: Could you give an example location for issue [53]?

19
Zelda Projects / Re: Alttp - Horn of Balance (alpha out)
« on: December 24, 2020, 09:50:23 pm »
And that is all the reported issues solved. At least for as far as I can tell. And since I probably won't be working on it this weekend due to the holidays and a leaky roof ::) might as well upload the fixed version already.

Two notes:
- You can name the gamefile "boss" to jump directly to the new content
- In the north part of the mining town is a house with curtains. I'm aware that there is an object overlapping one of the curtains. It's on my beta todo list.

Download
Demo version: 0.22.127
File Size: 19,89 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download (Mediafire): https://www.mediafire.com/file/2ogi444l0bzxf6s/Zelda+0+22+127+alpha.zip/file

Progress report:
Code: [Select]
0.22.125 (21 december 2020)
* Fixed some more staircase tiling issues

0.22.126 (22 december 2020)
* Went through the entire game looking for (+fixing) other staircases where the tiling might have been messed up. Results not fully tested yet.
* Made button before dungeon 1 consistently pressed down once used
* Fixed animation of correctly positioned rooster statue in left side of the mansion dungeon garden
* Confined enemies in right side of mansion dungeon garden so east blocks always open upon defeating nearby enemy pack
* Potentially solved collission floating point issues in rolling pin enemies (= needs more testing to check stuff didn't break elsewhere)

0.22.127 (24 december 2020)
* Improved winder enemy movement AI to better bypass the gamemaker floating point errors
* Fixed fairy collisions with terrain/staircases
* Fixed collisions with icy floors on moving platforms

Stuff left to do:
Quote
Beta components:
- Finish "dual house" room
- Add visuals to make the NPC's look different from each others
- Add bombs / enemies falling from above
- Add interaction (some?) enemies with conveyor belts
- Add (some?) enemies falling into water / endless pits
- Add interaction NPC's with conveyor belts
- Add NPC's falling into water / endless pits
- Finish chickens (+ related enemy)
- Add new enemies (wall shooters / humanoids)
- Add dungeon entrance scene
- Add dungeon end scene
- Add NPC scenes
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add extended boss sequence (potentially)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon
- Fix bug: Rounding issue in fairy/enemy movements scripts get's them stuck in terrain

Reported issues left to adress:

20
Zelda Projects / Re: Alttp - Horn of Balance
« on: December 22, 2020, 07:51:35 pm »
I think I found what you meant. On the right side of the garden the soldier pack was able to walk outside the area that is checked before lowering the right blocks, so I've added invisible walls to keep that pack relatively nearby.

Also, I'll work on releasing a new demo in the weekend after christmas so you can skip all the issues I've already patched in the meantime.

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