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Messages - Martijn dh

Pages: [1] 2 3 ... 66
1
Zelda Projects / Re: Alttp - Horn of Balance
« on: Yesterday at 07:51:50 pm »
Weekly update:

Progress report:
Code: [Select]
0.22.113 (23 november 2020)
* Made more progress on finishing the ”dual house” room

0.22.114 (24 november 2020)
* Made good progress tiling the last remaining houses
* Tweaked mining town dungeon map and town room
* Masked and finished another dungeon room

0.22.115 (25 november 2020)
* Masked and finished another dungeon room
* Made progress adding in multiple captured NPC's

0.22.116 (26 november 2020)
* Made progress adding in multiple captured NPC's
* Added signposts to the mining town dungeon
* Added dungeon warp shortcuts

0.22.117 (27 november 2020)
* Fixed NPC depth issue that can happen during specific transitions if they are following you
* Added failsafe to prevent NPC's from leaving dungeons with you

Stuff left to do:
Quote
Alpha components:
- Add multiple following NPC's to dungeon
- Add failsafe for exiting the dungeon with NPC's following
- Finish "dual house" room
- Finish "hotel" room
- Finish town house lower left position
- Finish mine room before boss

Beta components:
- Add signposts texts
- Add visuals to make the NPC's look different from each others
- Add shadows to rooms
- Add bombs / enemies falling from above
- Add shortcut warps back to the entrance
- Add interaction (some?) enemies with conveyor belts
- Add (some?) enemies falling into water / endless pits
- Add interaction NPC's with conveyor belts
- Add NPC's falling into water / endless pits
- Finish chickens (+ related enemy)
- Finish town house house center position
- Add new enemies (wall shooters / humanoids)
- Add dungeon entrance scene
- Add dungeon end scene
- Add NPC scenes
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add extended boss sequence (potentially)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon
MOVED - Add NPC conversations
MOVED - Fix depth issues of cell depths
- Fix bug: Rounding issue in fairy/enemy movements scripts get's them stuck in terrain

2
Zelda Projects / Re: Alttp - Horn of Balance
« on: November 25, 2020, 12:33:02 pm »
Thank you both. It's good to receive feedback every now and then :)

3
Zelda Projects / Re: Alttp - Horn of Balance
« on: November 22, 2020, 08:44:17 pm »
Apology's about this next demo taking so long to produce. I had some extra days off to clear most (if not all) of the Alpha items this week but personal things ended up asking more of my attention than intented (=nothing bad, just grown up responsibilities you know).

Progress report:
Code: [Select]
0.22.110 (16 november 2020)
* Added remaining locked and conditional doors to the mining town houses
* Made progress tiling the “dual house” in the mining town
* Tiled and finished house in the top left of the mining town
* Made progress tiling the other remaining mining town houses
* Tweaked mining town dungeon map

0.22.111 (17 november 2020)
* Tweaked mining town tiling further
* Finished mine generator room (except for enemies)
* Made progress on the library side of the dual house

0.22.112 (22 november 2020)
* Made progress on finishing the ”dual house” room
* Expanded the functionality of destructable curtains

Stuff left to do:
Quote
Alpha components:
- Add multiple following NPC's to dungeon
- Add NPC conversations
- Add failsafe for exiting the dungeon with NPC's following
- Fix depth issues of cell depths
- Finish "dual house" room
- Finish "hotel" room
- Finish town house lower left position
- Finish mine "generator" room
- Finish mine room before boss
- Add all remaining keys/locked doors/dungeon map indicators/chests/conditional doors

Beta components:
- Add signposts texts
- Add visuals to make the NPC's look different from each others
- Add shadows to rooms
- Add bombs / enemies falling from above
- Add shortcut warps back to the entrance
- Add interaction (some?) enemies with conveyor belts
- Add (some?) enemies falling into water / endless pits
- Add interaction NPC's with conveyor belts
- Add NPC's falling into water / endless pits
- Finish chickens (+ related enemy)
- Finish town house upper left position
MOVED - Finish town house house center position
- Add new enemies (wall shooters / humanoids)
- Add dungeon entrance scene
- Add dungeon end scene
- Add NPC scenes
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add extended boss sequence (potentially)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon
- Fix bug: Rounding issue in fairy/enemy movements scripts get's them stuck in terrain

4
Zelda Projects / Re: Alttp - Horn of Balance
« on: November 15, 2020, 07:31:10 pm »
Progress report:
Code: [Select]
0.22.107 (13 november 2020)
* Fixed destroyed ore spawning at last known location
* Items and containers are now only affected by one conveyor belt at a time
* Tweaked mines fairy room

0.22.108 (14 november 2020)
* Fully tiled and finished cell house in the mining town
* Corrected some smaller tiling issues
* Tweaked fairy room a little further
* Tweaked the rolling pin enemy starting states
* Finished mine lower room B2

0.22.109 (15 november 2020)
* Added some shadows to the town houses
* Tiled and finished last house before the house (for now until more enemy types are added)
* Made more progress tiling the town “dual house”
* Finished adding secret chests

Stuff left to do:
Quote
Alpha components:
- Add multiple following NPC's to dungeon
- Add NPC conversations
- Add failsafe for exiting the dungeon with NPC's following
- Fix depth issues of cell depths
- Finish town cell house
- Finish last house before mine entrance
- Finish "dual house" room
- Finish "hotel" room
- Finish town house lower left position
- Finish town house house center position
- Finish mine "generator" room
- Finish mine room before boss
- Finish mine room lower right B2
- Add all remaining keys/locked doors/dungeon map indicators/chests/conditional doors
- Add secrets chests

Beta components:
- Add signposts texts
- Add visuals to make the NPC's look different from each others
- Add shadows to rooms and houses
- Add bombs / enemies falling from above
- Add shortcut warps back to the entrance
- Add interaction (some?) enemies with conveyor belts
- Add (some?) enemies falling into water / endless pits
- Add interaction NPC's with conveyor belts
- Add NPC's falling into water / endless pits
- Finish chickens (+ related enemy)
NEW - Finish town house upper left position
- Add new enemies (wall shooters / humanoids)
- Add dungeon entrance scene
- Add dungeon end scene
- Add NPC scenes
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add extended boss sequence (potentially)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon
Fix bug: Containers / items can be affected by multiple conveyor belt at a time
Fix bug: Ore respawns at last known location if destroyed while carrying

NEW - Fix bug: Rounding issue in fairy/enemy movements scripts

5
Zelda Projects / Re: Alttp - Horn of Balance
« on: November 13, 2020, 02:13:42 pm »
Just a quicky update image, cause I had it lying around from last week and felt like it.
(I'm currently slightly further along than this).

6
Other Projects / Re: Ralf's Adventure: Aztec Mystery Demo
« on: November 13, 2020, 02:05:04 pm »
Have you decided on a pricepoint yet?

Also a small piece of advice cause I like to see indie games succeed (especially Zelda-likes XD): the image on the upper right of your steampage look a little low quality compared to the rest of your game. It will be the first thing people see when opening the page. For comparison: your ingame title page has a "better" composition with the mountains+grass to make it more interessing. Your at the commercial stage now; it's all about presentation.

7
Zelda Projects / Re: Alttp - Horn of Balance
« on: November 08, 2020, 09:05:55 pm »
Weekly update. I was on my way to make good progress but ran across a number of new bugs that needed my attention first, for gameplay purposes.

Progress report:
Code: [Select]
0.22.104 (2 november 2020)
* Made more progress tiling the mining town dungeon

0.22.105 (3 november 2020)
* Made more progress finishing another room

0.22.106 (8 november 2020)
* Tweaked mine entrance room
* Finished room upper right of mine entrance room
* Streamlined room logic coding around conveyor floors
* Made mine ore dispensers permanently available after activation
* Tweaked speed of thrown items after wall collisions
* Fixed error when jumping down a ledge with ore in hand
* Fixed effects when turning into a bunny while carrying ore
* Items and containers can now be pushed into the water by conveyor belts

Stuff left to do:
Quote
Alpha components:
- Add multiple following NPC's to dungeon
- Add NPC conversations
- Add failsafe for exiting the dungeon with NPC's following
- Fix depth issues of cell depths
NEW - Finish town cell house
- Finish last house before mine entrance
- Finish "dual house" room
- Finish "hotel" room
- Finish town house lower left position
- Finish town house house center position
- Finish mine "generator" room
- Finish mine room before boss
- Finish mine room lower right B2
- Finish mine room upper right of entrance
- Add all remaining keys/locked doors/dungeon map indicators/chests/conditional doors
- Add secrets chests

Beta components:
- Add signposts texts
- Add visuals to make the NPC's look different from each others
- Add shadows to rooms and houses
- Add bombs / enemies falling from above
- Add shortcut warps back to the entrance
- Add interaction (some?) enemies with conveyor belts
- Add (some?) enemies falling into water / endless pits
- Add interaction NPC's with conveyor belts
- Add NPC's falling into water / endless pits
- Finish chickens (+ related enemy)
- Add new enemies (wall shooters / humanoids)
- Add dungeon entrance scene
- Add dungeon end scene
- Add NPC scenes
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add extended boss sequence (potentially)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon
- Tweak bomb throw (?) and/or allow bombs to be gently lowered
NEW - Fix bug: Containers / items can be affected by multiple conveyor belt at a time
NEW - Fix bug: Ore respawns at last known location if destroyed while carrying

8
Zelda Projects / Re: Alttp - Horn of Balance
« on: November 01, 2020, 10:22:14 pm »
I'd like that as well. I'm interested to see how our charts will compare on this new dungeon.

-------

Progress report:
Code: [Select]
0.22.102 (30 oktober 2020)
* Fixed tiling town overworld room
* Fully masked town room
* Made progress tiling mine rooms
* Fixed various smaller things

0.22.103 (1 november 2020)
* Added diggrid to overworld room
* Expanded mine tileset more
* Expanded mine tileset
* Scrapped gauntlet dungeon adjustments
* Fixed several tiling depth issues
* Fixed helmasaurus boss music continuing after defeating boss on the first attempt
* Fixed last known depth issue with conveyors transporting through walls

Stuff left to do:
Quote
Alpha components:
- Add multiple following NPC's to dungeon
- Add NPC conversations
- Add failsafe for exiting the dungeon with NPC's following
- Fix conveyor belt depth issues
- Fix depth issues of cell depths
- Finish last house before mine entrance
- Finish "dual house" room
- Finish "hotel" room
- Finish town house lower left position
- Finish town house house center position
- Finish mine "generator" room
- Finish mine room before boss
- Finish mine room lower right B2
- Finish mine room upper right of entrance
- Finish tiling town area
- Add digging to the town
- Add all remaining keys/locked doors/dungeon map indicators/chests/conditional doors
- Add secrets chests

Beta components:
- Add signposts texts
- Adjust gauntlet dungeon to prevent repeat treasures
- Fix issue with continuous boss music
- Add visuals to make the NPC's look different from each others
- Add shadows to rooms and houses
- Add bombs / enemies falling from above
- Add shortcut warps back to the entrance
- Add interaction (some?) enemies with conveyor belts
- Add (some?) enemies falling into water / endless pits
- Add interaction NPC's with conveyor belts
- Add NPC's falling into water / endless pits
- Finish chickens (+ related enemy)
- Add new enemies (various)
- Add dungeon entrance scene
- Add dungeon end scene
- Add NPC scenes
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add extended boss sequence (potentially)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon
- Tweak bomb throw (?) and/or allow bombs to be gently lowered

9
Zelda Projects / Re: Alttp - Horn of Balance
« on: October 26, 2020, 05:35:31 pm »
So here is the latest progress report and my tasklist to consider the newest dungeon ready for release. With alpha meaning the dungeon can be fully completed and beta meaning all aspects should actually work as intended. (Don't be discouraged by the length of the list though; most alpha points are already being worked on at once).

Progress report:
Code: [Select]
0.22.99 (22 oktober 2020)
* Made more progress tiling the mining town dungeon

0.22.100 (23 oktober 2020)
* Made more progress tiling the mining town dungeon

0.22.101 (24 oktober 2020)
* Made lots of progress tiling the town room
* Slightly update tiling LW/DW overworlds
* Slightly expanded DW overworld tileset

Stuff left to do:
Quote
Alpha components:
- Add multiple following NPC's to dungeon
- Add NPC conversations
- Add failsafe for exiting the dungeon with NPC's following
- Fix conveyor belt depth issues
- Fix depth issues of cell depths
- Finish last house before mine entrance
- Finish "dual house" room
- Finish "hotel" room
- Finish town house lower left position
- Finish town house house center position
- Finish mine "generator" room
- Finish mine room before boss
- Finish mine room lower right B2
- Finish mine room upper right of entrance
- Finish tiling town area
- Add digging to the town
- Add all remaining keys/locked doors/dungeon map indicators/chests/conditional doors
- Add secrets chests

Beta components:
- Add signposts texts
- Adjust gauntlet dungeon to prevent repeat treasures
- Fix issue with continuous boss music
- Add visuals to make the NPC's look different from each others
- Add shadows to rooms and houses
- Add bombs / enemies falling from above
- Add shortcut warps back to the entrance
- Add interaction (some?) enemies with conveyor belts
- Add (some?) enemies falling into water / endless pits
- Add interaction NPC's with conveyor belts
- Add NPC's falling into water / endless pits
- Finish chickens (+ related enemy)
- Add new enemies (various)
- Add dungeon entrance scene
- Add dungeon end scene
- Add NPC scenes
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add extended boss sequence (potentially)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon
- Tweak bomb throw (?) and/or allow bombs to be gently lowered

10
Zelda Projects / Re: Alttp - Horn of Balance
« on: October 19, 2020, 01:54:44 pm »
Thanks for the support.

I don't fully understand that last sentence, but if your asking about the date of the next testdemo: I'm not entirely sure myself. The corona measures are up again in the Netherlands so that's also messed with my planned a little bit. What I could do is post the actual tasklist I'm working with, so you can see it shrink alongside me.

11
Zelda Projects / Re: Alttp - Horn of Balance
« on: October 18, 2020, 05:32:55 pm »
Here's the latest update. You can check the attached image to see the design proces of this latest room across the day. (I've lowered the quality to keep it sizable and to hide the details for when you actually encounter it ingame).

Weekly update:
Code: [Select]
0.22.98 (18 oktober 2020)
* Finished another room fully (now at 13 of 30 done)
* Added a few more floor switch sprites
* Made more progress tiling the mining town dungeon

12
Zelda Projects / Re: Alttp - Horn of Balance
« on: October 11, 2020, 08:39:37 pm »
Sorry about the lack of lots of progress this week. Having missed the NCFC window (for the upcoming demo at least) my motivation slumped a bit. Or rather, I spend more time on life and relaxation.

Progress report:
Code: [Select]
0.22.96 (5 oktober 2020)
* Improved item allignement on conveyors going through walls
* Fixed bug: Link sporadic stuttering when on conveyor at a certain speed and positioning
* Finished another 2 rooms fully (now at 12 of 30 done)
* Fixed a few masking issues

0.22.97 (11 oktober 2020)
* Combined several tile layers for efficiency
* Made more progress tiling the mining town dungeon

13
Zelda Projects / Re: Alttp - Horn of Balance
« on: October 05, 2020, 08:35:16 am »
Sorry to dissappoint, but I'm not releasing a test demo just yet. I found that the latest additions needed more polish to work correctly - and I couldn't help but tweak things like that as I noticed them - delaying the tiling and masking work. Before, the planned deadlines looked unlikely but possible. Now it's clearly gone to unrealistic.

Also, I seem to have made a mistake with the dates. I had planned to release a demo on october 12th but appearantly wrote down the 5th in my earlier post. October the 12th will still not be possible to release anything.

I did make a ton of progress over the recent period of time so at least the rush hasn't been for nothing. Now that the NCFC is a no-go I'll likely slow development down again.

Progress report:
Code: [Select]
0.22.91 (28 september 2020)
* Made more other progress tiling the mining town dungeon

0.22.92 (29 september 2020)
* Started work to fit the dungeon onto the dungeon map somehow

0.22.93 (30 september 2020)
* Fixed small tiling issue
* Finished mining town dungeon map
* Made more other progress tiling the mining town dungeon

0.22.94 (3 oktober 2020)
* Combined two gamemaker rooms into one
* Implemented broken walls that only show a crack in only one side
* Made more other progress tiling the mining town dungeon
* Made adjustments to dungeon order
* Adjusted room maskings
* Added visuals for lower level cave tileset breakable walls
* Implemented various chests and locked doors
* Expanded town dungeon tileset a little bit
* Worked on depth issue with conveyors going through walls
* Fixed some minor issues

0.22.95 (4 oktober 2020)
* Added transport object to bring conveyor objects into other room
* Made more progress tiling the mining town
* Tweaked how conveyors worked
* Fixed depth issues for ore going through walls

14
Zelda Projects / Re: Alttp - Horn of Balance
« on: October 02, 2020, 07:01:56 am »
Thanks for caring.

After today I have a full week off from work, about half of which I'll likely spend on development.
While I generally don't announce my vacations online before or during, in this case it should be fine since I'll just be staying at home anyway.

15
Zelda Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: September 27, 2020, 09:30:39 pm »
Progress report:
Code: [Select]
0.22.88 (25 september 2020)
* Tiled and finished one more room (now at 6 of 30 done)
* Added locked town doors
* Edited area naming
* Made more other progress tiling the mining tile dungeon
* Finished another room fully (now at 7 of 30 done)
* Connected some more rooms together

0.22.89 (26 september 2020)
* Added new feature: conveyor belts can pass through walls
* Finished another room fully (now at 8 of 30 done)
* Fixed character sprite stuttering while on conveyor belts
* Fixed ore shadow placement issue
* Tweaked rolling pine enemies
* Tweaked some earlier rooms
* Fixed visuals for pits leading to the floor below
* Added extra variant of pole to hammer down
* Finished another room fully (now at 10 of 30 done)

0.22.90 (27 september 2020)
* Made more other progress tiling the mining tile dungeon
* Finished another room fully (now at 11 of 30 done + 3 more almost done)
* “Fixed” gamemaker rounding floating point issue in round(..) function in character movement script

16
Zelda Projects / Re: Alttp - Horn of Balance
« on: September 26, 2020, 09:48:12 am »
Just a quicky update while I'm not overly tired from developing;
It'll be a real challenge to get the next major demo out before the next NCFC, but it could still be possible. Rather then scrap idea's I'll be pushing back features so that there is actually still some time left to playtest before the event (if anybody wants to help with that). And by pushback I mean: use some placeholder enemies, scenes and dialogue that can also be added during the last stretch. My reasoning: a typo or generic soldier won't be as distracting as a game breaking bug.

I'm planning to release the first build for playtesting here on october 5th.

17
Zelda Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: September 14, 2020, 07:22:20 pm »
I'm not making drastic cuts just yet, but I get what you're saying. I'll not put the deadline over everything.

18
Zelda Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: September 13, 2020, 07:49:32 pm »
Hello again. Here is the latest progress report, with 44 days lefts till the NCFC. (It's going to a large challenge to finish the latest dungeon in time for the event (let alone leave some time for testing) so I've starting cutting a few of the smaller idea's. :o That being said, some of the first dungeons room are now finally fully completed (= all tiling, masking, objects and logic are finished).

Progress report:
Code: [Select]
0.22.80 (6 september 2020)
* Expanded mine tileset
* Made more progress tiling the mining town dungeon

0.22.81 (12 september 2020)
* Made more progress tiling the mining town dungeon
* Added visuals for dark overworld destructable walls
* Fully finished 1 minor dungeon room (now at 3 of 31)

0.22.82 (13 september 2020)
* Made more progress tiling the mining town dungeon (2 more rooms tiled)
* Dropped one of the mine rooms (now at 3 of 30 fully done)

19
Zelda Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: August 30, 2020, 09:26:34 pm »
Spend a lot of time tiling this weekend and working out if I'll be able to release before the NCFC. It's going to be tight, not counting inevitable life stuff and issues even. Maybe I'll have to scale back the dungeon a little. Not sure yet. If anybody wants to help out: A trailer/gameplay video will be first on the chopping block so if someone wants record something that I could share / link to that'd be great.

Weekly progress report:
Code: [Select]
0.22.78 (29 augustus 2020)
* Made lots more progress tiling the mining tile dungeon
* Improves masking starting cave
* Tweaked masking in cave to Medu Palace

0.22.79 (30 augustus 2020)
* Made more progress tiling the mining tile dungeon
* Fixed issue with mine boss that get's you pushed into the boss by accident
* Moved over assets and code from placeholder mine dungeon to the new mine dungeon (= placeholder map now deleted)
* Masked a few mining town rooms
* Made various tweaks to existing mining town rooms

20
Zelda Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: August 23, 2020, 05:40:01 pm »
This weeks progress report:
Code: [Select]
0.22.75 (18 augustus 2020)
* Made more progress on tiling mining town dungeon

0.22.75 (20 augustus 2020)
* Made more progress on tiling mining town dungeon

0.22.75 (23 augustus 2020)
* Removed overworld connection to the placeholder mining dungeon (and added connection with the new dungeon)
* Added mines doorway
* Made more progress on tiling mining town dungeon

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