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Messages - Martijn dh

Pages: [1] 2 3 ... 59
Discussion / Re: [REVIVED] I Guess I'm Creating a Zelda Fan Game
« on: Yesterday at 09:47:51 am »
It looks great so far.
Let me know whenever you need help testing etc. It's the least I can do.

Zelda Projects / Re: Alttp - Horn of Balance
« on: March 22, 2019, 10:24:51 am »
Just a little update
Check the attached image for the progress on the dark version of the overworld.

Zelda Projects / Re: Alttp - Horn of Balance
« on: March 08, 2019, 08:56:03 pm »
Thanks for the praise!

I can't seem to reproduce the issue on my latest dev version so I've probably already fixed it since that last demo. Thanks though. I always welcome bugreports XD

For everybody else btw:
I haven't been working on the game these last weeks (and possibly for the near future) because I'm replacing my kitchen. It's proving a lot more work (and costly) then I had planned, so I'm giving that higher prio. Man, kitchens are stressfull.

Zelda Projects / Re: Alttp - Horn of Balance
« on: February 17, 2019, 10:04:03 pm »
Progress report:
Code: [Select]
0.21.25 (16 februari 2019)
* Edited context button interaction with overworld doors
* Made it so overworld doors can trigger during scenes
* Cleaned up some older coding for better performance
* Made some more progress on tiling the new overworlds
* Fixed error when warping to some darkened rooms
* Started tinkering around with warping between light and dark worlds

0.21.26 (17 februari 2019)
* Can now warp between light and dark worlds with the mirror. (Still needs a a lot of polish and checking to prevent getting stuck and such)

Zelda Projects / Re: Alttp - Horn of Balance
« on: February 10, 2019, 08:49:10 pm »
Progress report:
Code: [Select]
0.21.23 (9 februari 2019)
* Fixed issue found in new event system
* Fixed issue in HUD text for conditional action button

0.21.24 (10 februari 2019)
* Fixed issue in character terrain collision scripting
* Added new object: overworld doors (various types)

Zelda Projects / Re: Alttp - Horn of Balance
« on: February 04, 2019, 09:10:26 pm »
Progress report
Code: [Select]
0.21.20 (12 januari 2019)
* Made more progress on the new overworlds
* Added blue trees

0.21.21 (17-27 januari 2019)
* Made more progress on the new overworlds

0.21.22 (3 februari 2019)
* Made more progress on the new overworlds
* Rewrote the coding behind how scenes are handled (for more ease in use later on) as well as cleaned up various other coding found along the way

Zelda Projects / Re: Alttp - Horn of Balance
« on: January 22, 2019, 05:59:15 pm »
Mechanicly it'll function as a distorted mirror to the normal world, just like in alttp. I'm adding it 'cause I have plans to also add some dark world themed dungeons, as well as for story and puzzle potential down the line.

Zelda Projects / Re: Alttp - Horn of Balance
« on: January 21, 2019, 07:09:40 pm »
Weekly report:
Check the attached image for the progress on the dark version of the overworld.

Zelda Projects / Re: Alttp - Horn of Balance
« on: January 15, 2019, 07:12:42 pm »
No, this one will also be a placeholder till the final update once every single dungeon is done. Basically development made it far enough where the old quick fix overworld wasn't going to work for that much longer. There wasn't really any greater design behind it yet, in that one.

The new world keeps things like dungeon orders, roadblocks, (moderate) sequence breaking and other plans in mind. The tiling process might seem random but it's mainly a creative process to add cosmetics and theming to the functional plans.

Also I'll be working a light and dark version of this overworld at the same time. And I'm also connecting to every eventually planned eventual dungeons (a.k.a. "better to plan big now and cut stuff later on in development"). For the next update each new dungeon will just be 3 standard square rooms with some area enemies, a dungeon treasure and possibly the area gimmick. That way players can already try out the macro design of the overworld. And it allows me to also work on end and mid game area's / bosses / etc in the future.

All in all I consider this a milestone as I never figured I'd actually reach this point.

Zelda Projects / Re: Alttp - Horn of Balance
« on: January 13, 2019, 09:45:22 pm »
Just a quicky update this week, as I've only been working on the tiling this weekend.
Check the attachment image for the current state.

Zelda Projects / Re: Link to the Past Gameboy Demake Map
« on: January 13, 2019, 09:38:53 pm »
Nice work. How long did it take you?

Zelda Projects / Re: Alttp - Horn of Balance
« on: January 06, 2019, 07:10:33 pm »
Back again.
Finished upgrading to the latest gamemaker version, tinkered around with optimization idea's and I'm now starting back up the overworld tiling. 'Cause this tiling often takes a lot of time I'll periodically share the overall progress (see attachment) for those of you that like seeing something gradually coming together. (As you can see I like to start design pretty abstract like the middle section before implementing it further like the top parts).

Code: [Select]
0.21.11 (3-4 november 2018)
* Made more tiling progress on the new overworlds
* Added DW high grass object
* Cutting grass now can be any colors needed
* Added visuals for when character walks through DW grass
* Now able to walk around in the DW overworld

0.21.12 (5 november 2018)
* Added extra dark world bush

0.21.13 (15 december 2018)
* Upgraded GM version (Now the 45 fps cap is finally fixed)
* Game performance improved via various coding updates

0.21.14 (16 december 2018)
* Fixed some minor issues related to GM upgrade

0.21.15 (21 december 2018)
* Improved tree draw event performance

0.21.16 (23 december 2018)
* Further improved tree draw events performance
* Fixed font spacing issue due to GM upgrade
* Made small coding progress on new overworlds

0.21.17 (26 december 2018)
* Made some small progress on the new overworlds

0.21.18 (5 januari 2019)
* Made minor overworld tiling progress

0.21.19 (6 januari 2019)
* Made more overworld tiling progress

Zelda Projects / Re: Alttp - Horn of Balance
« on: November 25, 2018, 08:01:06 am »
Just a quick update to explain why I haven't posted last month:
I'm still alive, but dealing with software development crunch over at work. (=Insurance branch, not game-development sadly :) ) As a result I haven't found the time and energy to also work on my own project for much more then just a few scattered hours a week. I expect this to continue till around the start of januari, so expect a new true update by then.

Zelda Projects / Re: Alttp - Horn of Balance
« on: October 28, 2018, 12:29:26 pm »
Hello again, still alive out here.

So the reason I haven't posted the last couple of weeks was because I was working om trying to get quick overworld done for the NCFC. This weekend though I decided to stop rushing and just skip this years event. It's taking far more time to tile then expected and some rooms are turning out pretty bland and uninspired (also and I'd have to cut a ton of rooms) so I'm just going to relax and take my time again. Btw: if anyone wants to help out with tiling let me know.

As for a sneak peak: check the attached images for some work in progress. And yes, I am working on a small light AND darkworld for this next overworld. They'll both be about 12 rooms large and compatible with the mirror item.

Progress made:
Code: [Select]
0.21.10 (13-28 oktober 2018)
* Finished light world mountain tileset
* Finished dark world mountain tileset
* Finished dark world tileset
* Made progress tiling a new overworld
* Polished up the tilesets a little further

Zelda Projects / Re: Alttp - Horn of Balance
« on: October 07, 2018, 08:18:09 pm »
I was on vacation last week so there's not too much progress:
- Still working on Cucco's. They're so much fun to play around with.
- Now also almost fully finished with all the overworld tilesets (finally). This should be the last time I'll ever  need to touch those again; fingers crossed.
- Added a dropbox download link for the demo.
- Made good progress designing the new (placeholder) overworld on paper. I'll likely make implementing those plans the main goal for the next demo, along with trying to improve performance further (as that now has the most votes in the poll).

Periodic progress report:
Code: [Select]
0.21.06 (17 september 2018)
* Made cucco weak to all types of fire

0.21.07 (22 september 2018)
* Made more progress on the cucco's

0.21.08 (6 oktober 2018)
* Made big progress finishing the light and dark overworld tilesets

0.21.09 (7 oktober 2018)
* Added dropbox download for latest demo
* Finished light overworld tileset (incl all animations; excl mountains)
* Made more progress with the dark overworld tileset

Zelda Projects / Re: Alttp - Horn of Balance [DEMO 20 FINALLY RELEASED]
« on: September 16, 2018, 04:29:12 pm »
(Semi)Weekly progress report:
Code: [Select]
0.21.00 (26 augustus 2018)
* Made progress finishing the overworld tilesets

0.21.01 (8 september 2018)
* Upgraded to GameMaker:Studio2 version 2.15 (and got a massive performance drop as thanks  –.- )
(= fps now tanked from 60+ to about 45)
* Screen size and positioning now saved using global variables (for better performance)
* Switched from default collision functions to the new list collision functions from the latest Gamemaker update (for “simpler” / faster code)
* Cleaned up older collision functions for a little bit better performance

0.21.02 (9 september 2018)
* Dropped back from Gamemaker 2.15 to 2.14, because 2.15 capped the fps to 45 fps regardless of my coding solutions.
* Screen size and positioning now saved using global variables (for better performance)
* Removed various uses of the draw_rectangle functions for better performance

0.21.03 (14 september 2018)
* Keypart of the HUD now always in front of screen transitions while in a dungeon area
* Started work on extra idle animations

0.21.04 (15 september 2018)
* Added dancing idle animation
* Added guitar idle animation

0.21.05 (16 september 2018)
* Tweaked dark world warp animation
* Started work on new “enemies”: Cucco (alive / dead)

Updates / Re: NCFC 2018 dates announced
« on: September 08, 2018, 07:07:29 am »
They're not the most professional of guys, I fully agree.
It's a shame though if that is what's preventing you from showcasing your wonderful work.

Updates / Re: NCFC 2018 dates announced
« on: August 28, 2018, 02:42:26 pm »
I might skip to show a more substantial improvement next year (and due to the organizer always flipping about errors in my demo's :-\), but if nobody else enters then I'll make sure that least someone represent this forum.

Updates / NCFC 2018 dates announced
« on: August 26, 2018, 10:17:02 am »
Seems like the NCFC date for this year have been announced a few weeks ago:

Anybody on this forum planning on participating?

Zelda Projects / Re: Alttp - Horn of Balance [DEMO 20 FINALLY RELEASED]
« on: August 25, 2018, 06:22:13 pm »
And here it finally is: Demo 20!

Please enjoy and be sure to post any and all feedback you might have, so that I can continue to make the game beter for you guys.
As for the next steps: I'm still pondering on that. Feel free to weight in using the poll (that I'll add shortly).


New download
Demo version: 0.20.18
File Size: 18,97 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download: http://www.mediafire.com/file/qokjknmocwdcem8/Zelda_0_20_18_public_demo.zip/file

- From the start move straight up north to reach the NEW "Underwater Prison". (It can be beat without doing any of the other places first)

Default controls*:
D - Action button (open doors / read text / grab / etc) + Confirm button (while in menus)
G - Attack button (hold and release for a full swing attack) + Cancel button (while in menus)
S - Perform run action (if you have the boots available)
R - Use item A
F - Use item B
Space - Brings up item menu
Enter - Brings up map menu
Escape - Pauses the game (can be used to exit the game)

* The controls can be personalized in the options menu at the start of the game.

What's new?

* Added new dungeon: Underwater Prison
* Added ability for NPC's to follow you
* Added ability to dive for items and/or under bridges
* Added the raising and lowering of water levels
* Added room transitions for when swimming
* Added cracked blocks
* Added cell doors

* Added context sensitive actions display to HUD (which can be disabled)
* Polished several aspects of the last dungeon: Heimgartner Mansion
* Slightly polished starting cave
* Tweaked various enemy stats

* Made a ton of (major) change for a massive performance boost
* Fixed various mechanics that had broken over time
* Far more playtesting then the last release

* Lots of smaller tweaks, performance increases and bugfixes

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