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Messages - Miles07

Pages: [1] 2 3 ... 26
1
Graphics / Re: Miles07's sprite dump
« on: Yesterday at 08:25:10 am »
"Okay Miles, but what items are you going to have available in your open-world Zelda MMO? Surely you can't just--"

Part 1: Equipment items, running version 1



(Items names always subject to change. Some equipment can be dyed / have its colors changed to better fit the player's aesthetic choice / alter the elements / capabilities of the equipment.)

2
Graphics / Re: Miles07's sprite dump
« on: May 22, 2020, 02:30:39 am »
As part of the character setup process...



I wanted to structure it so that players could basically become any race applicable to the time period they select to start in (for example, you're not likely to see Ritos in the Age of Dawning), but then I had a thought that maybe only reoccurring races should be rolled out first as part of the project. Makes sense, but it limits the character variety by quite a bit. If I were to work on this project for real, it would roll out probably with the reoccurring species first (including any popular species in the most recent games), then moving on to the other Light World denizens shown in the screenshot.
After that, possibly some Dark denizens too...?

Races available:
Show content
  • Hylian
  • Zora
  • Gerudo
  • Goron
  • Mogma
  • Sheikah
  • Rito
  • Kokiri
  • Korok
  • Kikwi
  • Twili
  • Deku
  • Anouki
  • Subrosian
  • Wind Tribe
  • Zuna
  • Minish
  • and more...?

Credits to Moffett1990, Sonikku, and SpritingBrad for some of the sprites.

EDIT:

Now with the ladies:



I dunno, I just... tried something.

EDIT EDIT:

Compiled some palettes for character options and some status effects:


3
Graphics / Re: Bunny Cape
« on: May 21, 2020, 05:28:10 pm »
Looks fluid, nicely done!

4
Graphics / Re: Miles07's sprite dump
« on: May 18, 2020, 11:09:09 pm »
Been a while, huh?

I've been thinking about a project, but I know I lack the time, patience, capabilities, and foresight to see it come to fruition.


Tales of the mysterious and magical land of Hyrule have been passed down through countless generations...
Among them are tales of courageous young lads, wise young ladies, and powerful demon kings...
Tales of powerful forces, desirable treasures, and unending cycles...
But few talk of the tales between tales. Of times of peace, of plenty, of expansion and progress.
So many focus on the tales of the reincarnated godesses, their appointed knights, and the dark forces that stand in opposition, doomed to repeat their conflict across time.
So many, that the heroic deeds of countless others fall by the wayside.
How do the gods and goddesses think their tapestry is woven? By magic?
Without the hands of the people they presume to lord over?
Let me tell you some tales, young ones. Listen... to the tales of the heroic legends of our land...
Listen to the tales of the heroes linked across time...




Blank character overview screen:



Example filled character overview screen:



(I'm a UI engineer; UX isn't my forte...)

Basically, I have been brainstorming some sort of Zelda MMO where the premise is that you're a character in the Zelda-verse, where you can select your time period (which selects a server dedicated to that time period) and race and attributes and all, and you just... go around Hyrule and do things, interact with people, and in general protect Hyrule from the forces of darkness. Or, depending on your race, you get to serve the forces of darkness. Or whatever.

Logos based on the time periods:

Age of DawningAge of ChaosAge of UnificationAge of FlightAge of Darkness

And yes, I DID recycle the ages concept from my A Link Across Time project.

5
Graphics / Re: Zelda Items TMC style
« on: May 12, 2020, 08:36:55 pm »
Been a weird 5 years.

https://imgur.com/a/9MbzUxx is the link to the full project now. I know, I'm a few games behind, still.

6
Graphics / Re: Bunny Cape
« on: May 10, 2020, 02:05:01 pm »
Three things to think about:

1. Does it work with the palette loader of whatever program / platform you want to use this on? I can imagine that the extra colors might be a strain on a SNES engine if not done right, for example. Though if it's for a PC project, I don't think it'll be that big of a problem.

2. I personally don't think the sheen of white pixels in row 2 is the best way to go about it, unless you're trying to give off the idea that the cape is reflective, or is made out of, say, waterproof materials like polished leather or polished rubber. Otherwise, I recommend the solid red, unless you can find a tone of red halfway between that base color and white. (Point 1 applies, of course.)

3. I'm guessing you want to include some sort of billowing animation for when the character is walking, right? If you want to add some livelihood to the sprite sheet, you could include some extra frames when the character has stopped walking, for the cape to float gently to a standing, idle position. Maybe 1 or 2 maximum for this sprite size and color depth. Think like how the Super Mario World Cape Mario cape sprites float as Mario walks and jumps, and take a few moments to "cool down" after the character stops moving. Just something to think about!

7
Other Projects / Re: Zelda Boss Keys charts, by request
« on: December 02, 2019, 05:41:00 am »
FINALLY. Imgur album for LADX Boss Keys charts, uploaded:

https://imgur.com/a/w8FPoXT

8
Other Projects / A Link to the Past Boss Keys Charts
« on: October 17, 2019, 10:01:44 am »
Imgur album for ALTTP Boss Keys charts, uploaded:

https://imgur.com/a/TBPLwKC

9
Other Projects / Zelda II Boss Keys Charts
« on: October 06, 2019, 11:03:36 am »
Imgur album for Zelda II Boss Keys charts, uploaded:

https://imgur.com/a/t41LqvD

10
Other Projects / Zelda Boss Keys charts, by request
« on: October 03, 2019, 08:12:37 am »
I wonder...
I made some Metroid Boss Keys charts covering the entire franchise and now I'm wondering if I should make some for some Zelda games and fangame projects. Anybody interested? And if so, which ones?
(For the record, Mark Brown only made some and released just a small handful, then never got around to finishing the job.)

This wouldn't be a direct game project, but rather more like a research project to look into game design, both overworld and dungeon layout. Let me know if this is something that would be helpful to people here.


11
Graphics Requests/Archive / Re: [Request] Realms of the Wild
« on: October 12, 2017, 11:29:29 pm »
In what minute do they describe them?

There are also some videos on that channel that have full picture references of the characters.

12
Graphics Requests/Archive / [Request] Realms of the Wild
« on: October 10, 2017, 02:40:42 am »
So, for those of you who don't know, Realms of the Wild is an online D&D-style RP session done by several members of Zelda Universe staff.
https://www.youtube.com/watch?v=xK1joQQ2V9U

I was thinking... could someone make some Minish-Cap style sprites of their characters? One Goron, one Zora, one Sheikah, and one Rito.

13
Zelda Projects / Re: [Revived] Zelda II - The Adventure of Link
« on: September 11, 2017, 11:12:59 pm »
Wow, that was quick!

14
Zelda Projects / Re: [Revived] Zelda II - The Adventure of Link
« on: September 09, 2017, 04:03:20 pm »
Interesting how you have the areas as actual zones, aLttP style. I guess that means you'd be scrapping the entire idea of random battles, then?

15
Zelda Projects / Re: [Revived] Zelda II - The Adventure of Link
« on: September 09, 2017, 04:57:10 am »
Wow.

First of all, spectacular undertaking. I've had a similar design in mind for something like this, but only in txt file format. (Though collecting the sprites for the items wouldn't be difficult for me to do, since I have the Minish Cap style item project...) I do agree, that refitting the original game to fit more of the style of the rest of the games in the series would be awesome to do and get used to. I'd like to help, if I can.

(Once my antivirus releases the exe file I downloaded from your Google Drive link, I'll actually try it out and play it.)

16
Graphics / Re: SpritingBrad´s sprites
« on: June 28, 2017, 03:06:33 am »
That looks REALLY good, actually.

Though... maybe getting the assets straight from King Mob himself would be easier? If he still has them, that is...

17
Graphics / Re: SpritingBrad´s sprites
« on: June 24, 2017, 03:07:29 pm »
:V

18
Graphics / Re: Zora Child and Muzu (BotW) MC Style
« on: June 12, 2017, 01:23:02 am »
Ooo, you gotta make them BotW Zora kids, also... Please?

Haha sure! They are adorable! I'll work on them when I can. :)

EDIT: done!
EDIT 2: I did Muzu too

D'awww! I'll say this forever; the kids of each race in BotW are the most adorable things ever in the series. (Not the Hylian kids, though.)

19
Graphics / Re: SpritingBrad´s sprites
« on: June 10, 2017, 10:49:36 pm »
Ooo, you gotta make them BotW Zora kids, also... Please?

20
Graphics / Re: SpritingBrad´s sprites
« on: May 10, 2017, 03:53:21 am »
W-o-w, Brad! That looks amazing!

...I definitely want to use that sheet...

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