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Messages - Gray AKA Brown

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1
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D FSA
« on: December 28, 2011, 10:26:13 pm »
I have to say the filters look great,it looks spot on to the ones in FSA, and the clouds speed is also spot on.

2
Graphics / Re: High Quality Newfirst Graphics
« on: December 22, 2011, 06:10:38 am »
What madness is this sprites that look like the artwork :huh:,in all serious great job never seen sprites resembling the artwork and they're great in detail, are you going to continue?

3
Graphics / Re: Zelda's Custom Tiles
« on: September 27, 2011, 09:34:56 pm »
Wow Leduardo I just love how you did everything on Isle of Frost: the GBC tiles in MC style,the status, stone signs, and Bridges. They all look great and accurate.

4
Graphics / Re: The Legend Of Zelda : The Hyrule Fantasy
« on: September 19, 2011, 10:28:06 pm »
Time for an update, this time its a few sprites of Young Link and some items. Its not really Zelda Minish Cap style,its based on a game called Sword of Mana, but still similar. I"m not sure on the quality of the sprites and if I should continue with this style but criticism is welcome.

5
Graphics / The Legend Of Zelda : The Hyrule Fantasy
« on: June 26, 2011, 03:07:09 am »
Since I recently stared reworking on my fan game remake of Zelda 1 I decided to work on sprites first. The art style is supposed to be in a similar style to Zelda Minish Cap. As of now all I've done is get a torch and Link's south walking sprites based on the FS beta Link and  Sorcerer Vaati's FSA Link (hat) rip done but I'll try updating this thread as much as possible and please give critic. :D

6
Graphics / Re: Gamelon remake concept
« on: June 26, 2011, 02:42:45 am »
Art looks great,awesome find Xiphirx, and here I thought no one knew about the CD-I Zelda games.

7
Graphics / Re: Zelda's Custom Tiles
« on: May 10, 2010, 10:14:23 pm »
Awesome Zelda Kart sprites its so original. 8)

8
OoA/S & LA / Re: REQUEST: Oracle Breaking Pot
« on: May 10, 2010, 01:47:02 am »
Oh well I found the LA_Breaking Pot sprites if it helps.

9
LTTP & FSA / Re: [REQUEST] Hyrule Castle
« on: May 04, 2010, 02:49:24 am »
@Random:You could try using the FSA Level editor.I never got it work thought.
http://www.jaytheham.com/efsa/index.php?page=info
@Skeme KOS:I have no idea what GraphicsGale is but could you post the tileset since it could be helpful for the game I'm trying to make.

10
Graphics / Re: Great Deku Tree Work In Progress
« on: May 04, 2010, 02:31:55 am »
So for the repeated pattern why not use the LTTP log and FSA together so pattern won't repeat and look more treeish if thats even possible :huh:.

11
Graphics / Re: Great Deku Tree Work In Progress
« on: May 04, 2010, 01:09:36 am »
Yes, the texture feels too artificial now. Look at real wood for help, or other wood in LTTP ( I don't think there is much too look for in LTTP D:)
I think it matches the LTTP style based on the wooden logs in LTTP.

12
Discussion / Re: MC links Awakening
« on: April 25, 2010, 01:50:21 am »
Is this going to be a group project like the old one because I'd like to be the mapper and I've found a lot of useful FSA and a few MC sprites like the MC Boo.

http://www.spriters-resource.com/custom_edited/mario/sheet/17793

13
LTTP & FSA / Re: Request: ALTTP Fonts
« on: April 17, 2010, 07:22:16 pm »
This might help its the BSZ AST font,its like the LTTP Font only sightly brighter(Not GBA brighter).

14
LTTP & FSA / Re: [Request] Some Four Sword Adventure sprites
« on: March 31, 2010, 07:40:30 am »
Here are all the tiles I found and and the sea urchin sprites colored weird.
Edit:Problem fixed.

15
Graphics / Re: MC: Deku Link
« on: March 28, 2010, 06:41:14 am »
Not sure if it helps but heres the FSA Tingle parts sheet.

16
LTTP & FSA / Re: [Request] Some Four Sword Adventure sprites
« on: March 26, 2010, 11:04:45 pm »
Well right now I'm trying to rip all the FSA tiles i can using the FSA level editor heres tile set 00.The pallets a bit off thought. XD

17
Graphics / Re: 5 hour attempt at spriting something in MC style
« on: March 12, 2010, 06:02:17 am »
OK how is this?I tried making the girl look more feminine and I noticed none of the girl NPCs had all their eyes showing so I just decided to stick with Link's and I touched up the Boy's hatand had the girl's hair a little longer.I'm having trouble with the sides and Girl's hair though.

18
Graphics / Re: Spirit's track to MC style
« on: March 12, 2010, 05:53:34 am »
I think it came out good just kinda tall buts its a good sprite but could look better with a outline.

19
Discussion / Re: Spirit Mythes: The Deku Prophet
« on: March 12, 2010, 05:31:54 am »
Well it seems like a interesting concept so good luck and getting to choose the charter seems like  a good idea yet somehow reminds me of pokemon somehow but again good luck.

20
Graphics / Re: 5 hour attempt at spriting something in MC style
« on: March 10, 2010, 01:13:34 am »
Ummm... I see no difference other than the edit. I could tell that. If they're mascots, don't you have artwork or something of them besides these sprites?
I don't think there is any artwork :( but I tried makeing the boy's hat look better see.(It's a light edit)

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