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Messages - FISSURE

Pages: [1] 2 3 ... 168
1
Entertainment / Re: Warning OFFENSIVE language.
« on: January 30, 2017, 04:46:34 am »
speaking of things we have to wait for, I wanted to see Kimi no na wa (Your Name) since it's hype train has been off the !@#$% rails, but it's already finished up in aus theatres. Now I gotta wait til like october for the blu-ray :/

You could always go the route which shall not be named.

2
Feedback / Re: What new forum features would you want to see?
« on: January 30, 2017, 04:45:19 am »
I vote we remove all stylesheets but one and make it bright white with white text on white backgrounds with everything white. I would find that hilarious.

3
Entertainment / Re: SUCK MY FACE ATLUS
« on: November 25, 2016, 04:30:19 am »
I'm so glad you still pop in here from time to time.

Haha so am i Kleaver! :D

4
Entertainment / SUCK MY FACE ATLUS
« on: November 17, 2016, 12:18:00 am »
Delay Persona 5 two months will you? !@#$%.

5
Entertainment / Re: Dragon Querst 7 Woooo
« on: September 17, 2016, 03:32:52 am »
Game is out Huzzah! Just started it.

6
Entertainment / Re: Warning OFFENSIVE language.
« on: September 04, 2016, 03:30:55 am »
Let's not talk about things that will never happen
Haha Nutmeg.

Could be worse.  You could be getting the game in episodes just like everything else Square has been teasing.

I would cry if that happened.


WHEN YOU WALK AWAY.

square enix will say... PPLEASEEEE WAIT ONE MORE YEAR.

Oh baby don't delay!

7
Zelda Projects / Re: [Alpha] Zelda Online
« on: September 04, 2016, 03:28:56 am »
Why is Link in the world of Pokémon?
He fell asleep for too long in the Temple of Time.

8
Discussion / Re: Nintendo just removed all fan games on Gamejolt
« on: September 04, 2016, 03:27:39 am »
Damn, the !@#$% Nintendo.

Nintendo sure likes to come in and kill someone's creativity.

At this rate, its like they going on a hunt, kinda like a dbz villain going planet to plant destroying it. Would suck if they came here.

Yep, we might never get OoT2D if they came here.

9
Entertainment / Re: Warning OFFENSIVE language.
« on: August 28, 2016, 03:47:50 am »
Hey, think of it like this..
Will still release before Kingdom Hearts 3 :D
I am confident that KH3 will release in the next 30 years!

Unless Squeenix decides to make another KH game, then tack on at least 5 more years after that. YOUR TIME WILL COME SORA!

WHEN YOU WALK AWAY.

10
Entertainment / Re: Warning OFFENSIVE language.
« on: August 24, 2016, 11:07:00 pm »
Stop complaining. I'm still waiting for Star Citizen.
Never!

11
Entertainment / Re: Warning OFFENSIVE language.
« on: August 23, 2016, 04:03:08 am »
Well it took me about a week to dry my FF15 delay tears. I'm sure i'll have a nervous breakdown once September 30th rolls around.

#neverforgetFF15!

12
Entertainment / Re: Warning OFFENSIVE language.
« on: August 15, 2016, 12:16:30 pm »
!@#$% stupid ass delay. Square Enix is dead to me. What a dumb ass delay reason.

13
Entertainment / Warning OFFENSIVE language.
« on: August 15, 2016, 08:03:56 am »
Suck my !@#$% DICK SQUARE ENIX YOU MOTHER FLYING !@#$% !@#$%. Lets delay the game another 2 months because !@#$%  YOU. You want to delay LITERALLY THE ONLY !@#$% PS4 GAME I WAS LOOKING FORWARD TO IN SEPTEMBER YOU MOTHER FUCKERS. WHY EVEN HAVE A 2 HOUR !@#$% EVENT TO UNVEIL THE RELEASE DATE IF YOU'RE NOT SURE THE !@#$% GAME WOULD BE READY THEN YOU GOD DAMN  !@#$% !@#$% ASS MOTHER !@#$% !@#$% !@#$%.

14
Entertainment / Re: Dragon Querst 7 Woooo
« on: July 16, 2016, 03:14:22 am »
Hell yeah indeed! Game is going to be fun! I know it.

Fixed it for you.
Haha yes you did.

15
Entertainment / Re: LoZ:BotW
« on: July 16, 2016, 03:08:00 am »
The main thing of that treehouse was "you can find weapons to use, they break".

Which seems irritating to me. I don't wanna fight Gohma and have my damn weapon break during the battle and be like !@#$% wtf do i do.

Isn't that the whole idea? To, well, dive in and just deal with stuff when it happens and you either die cause you suck or you do something about it and pull it off which should feel pretty awesome. Or, you plan, gear, up and go in with your well planned out strategy. They're not going to just have everything break all the time and leave you with nothing to fight a boss with. But, this time, they also seem to be adding in a hard mode in the sense that you can dive into fights way out of your league (or maybe not depending on your skill level) if you want to give yourself a challenge.

It actually seems more realistic than other weapon "durability" mechanics seen in the Zelda series.
  • In Zelda 1, arrows, once fired, are spent forever. You can't pick them up again, despite the fact that in the real world, arrows are reusable.
  • In addition, Zelda 1 has the Magical Shield that can be eaten by Like Likes. Not exactly durability-related, but the fact that it's an item that can go away with use (i.e. unsuccessful use against a Like Like, ya scrub) still makes this warrant a mention.
  • In Ocarina of Time, Deku Sticks on fire can be saved in they are Put Away before they burn down. Um, I'm pretty sure that if Link tried placing something burning into his pack, he'd not last much longer on his adventure.
  • Also in Ocarina of Time, the Giant's Knife can deal a certain number of hits before breaking. And then, it has to be reforged. Same with the Razor Sword in Majora's Mask. Okay, that makes more sense. Where was the problem there?
  • Twilight Princess was the first game, I believe, where Link could pick up arrows that were already shot, but only if certain conditions were met. Like, if an arrow was shot into a tree. That makes absolute sense.
  • Skyward Sword make shield durability a big thing. An added strategy-based mechanic includes the elemental aspect of shields, with wooden shields being susceptible to fire but not electricity and magin, iron shields conduct electricity but don't burn, and magical shields repel both but are considerably weaker. Then there's the reward for fighting through the Boss Rush mode: the unbreakable - but still metal? - Hylian Shield.

I'm guessing the developers are going to be smart enough to avoid putting you into situations where a weapon is required and there's no way out unless you have a weapon, but wait if you don't have a weapon there's one dinky little one right over there. It'd technically be weaker than other weapons you could find/steal/appropriate from baddies, but it'd still be a weapon. (PRO TIP: the infinite bombs you can make with the Shiekah Slate also qualify...)

So basically, Nintendo is taking a mechanic prevalent to Minecraft and applying it to Zelda, and that's not a good thing? Yeah, in Minecraft you can break your super-enchanted Diamond Sword even whilst you are fighting against the Ender Dragon (or multiple!) and suddenly you're left without a weapon. Whoops.
Same idea with Zelda, even though you can likely still find (or steal?) another weapon when needed.

Hopefully they won't put you in the situation lol, i didn't know you could use endless bombs using the little Gamepad in game thing. That's pretty cool.

16
Updates / Re: Happy 10 Years on SMF, ZFGC!
« on: July 16, 2016, 03:05:36 am »

17
Entertainment / Re: LoZ:BotW
« on: June 25, 2016, 03:23:19 am »
Quote
in a couple years at $20
Unless you mean second hand or something, then I have a feeling you're going to have a rather hard time doing that considering the way Nintendo games keep their prices.

Anyway, to re-iterate what said stream already showed the world many times over, the entire concept since the game was revealed last year is about breaking zelda conventions. Didn't sound like the safest bet for zelda fans to me either at the time, and especially to me as I prefer being lead through a solidly designed story more than just the big promise but shallow execution of current "open world" games, but considering the reception, it seems like it's going very well actually.

The wolf link amiibo is currently only available for those that got it with TP HD. It's them giving that amiibo more usages/value after release to those that went and got it, more than just forcing you to go out and buy it as some sort of DLC.

I have to admit that I've barely played the original zelda, but it's supposedly like a 3D spiritual successor to it in terms of the world and how you go about tackling it all, where your hand isn't held and you can get yourself killed very easily.

There will be dungeons apparently, but also small "shrines", which they showed 4 of on stream, and of which there are over 100 of. They also showed a variety of new weapons/tools which can be used in various ways to again interact with the environment and create all sorts of opportunities to further tackle whatever other puzzles/the world itself.

However, they also specifically said that they weren't showing any story, including towns/dungeons etc to not spoil anything for anyone who may tune in and watch at any time, considering they were streaming throughout the entire day, and to also just focus on the gameplay and the feel of the world which said gameplay takes place in, which alone was apparently enough to make queues the size of the 10 year prior wii ones for the one game Nintendo filled its entire booth space with (which was the same size as always), and still not be enough for everyone, even with > 30 min sessions just in the starting area, which says a lot.

The inventory as well, while may seem like something done over and over for eternity, is actually done in a way I myself haven't exactly seen before, and seems to cure a very big problem that plagues such systems up until now. That being, the hoarding of items to just tediously sell when you get the chance for a little bit of cash, only switching weapons very rarely and generally sticking to the same thing the entire game in the end. With this game however, with everything breaking very easily and there always being a ton of options and variety of things to pick up in the world, the game forces you to try out all sorts to survive, meaning all those weapons aren't just going to waste.

It may look like a your generic open world "wow its so big... but shallow" stuff at a glance, but seeing and hearing about the opportunities the environment throws at you all the time and how you can use what you have at hand, and also need to make use of what its available, in a very polished Nintendo way (which honestly is hugely important here imo), to tackle problems that do not have one "hookshot to target" correct way, does give off a very minecraft feel indeed, with when first playing the game and not having any idea what was possible and where the limits were and what adventures are waiting. That sense of wonder was gaming heaven and if this zelda can bring anything like it, on top of core zelda puzzle solving gameplay, even if it is really mixed up this time (but you can bet the entire game is still completely based around those same concepts), then I can't wait to dive in myself.

Of course you can never please absolutely everyone and I'm still not sure about a link between worlds, another recent zelda that got a good shaking up (even though I had enough fun pretty much 100%-ing it I guess), but I'm excited for it after seeing all the footage and hearing all the stories, to the level of making me wonder if we were watching the same stream? :p

Just going to paste the link from my previous post again here, that summarises what we saw of the game with lots of lovely gifs
http://www.neogaf.com/forum/showthread.php?t=1233823


Quote
Which seems irritating to me. I don't wanna fight Gohma and have my damn weapon break during the battle and be like !@#$% wtf do i do.
Isn't that the whole idea? To, well, dive in and just deal with stuff when it happens and you either die cause you suck or you do something about it and pull it off which should feel pretty awesome. Or, you plan, gear, up and go in with your well planned out strategy. They're not going to just have everything break all the time and leave you with nothing to fight a boss with. But, this time, they also seem to be adding in a hard mode in the sense that you can dive into fights way out of your league (or maybe not depending on your skill level) if you want to give yourself a challenge.

If i die because i suck at the game fine, but i don't want to die because i'm stuck without a weapon because the weapons i find keep breaking. That's not fun to me lol. But it's Nintendo, i'm sure they'll figure something out for people like me who don't want that much of a hassle.

18
Updates / Re: Happy 10 Years on SMF, ZFGC!
« on: June 24, 2016, 03:18:38 am »
Demo 4 out yet?
Yep, it's just $89.99 + The Season pass for the full game.

And it's not even the full game
Don't worry, another 10 years and it will be! The FF15 dev cycle! I can laugh about it now because it has an actual release date!

But FFversus13/FF15 just has Demo 2 out!
Yeah it did!

oh hey its been 10 years
More enthusiasm!

19
Entertainment / Re: Dragon Querst 7 Woooo
« on: June 24, 2016, 03:15:09 am »
Hell Yeah Dude!
Hell yeah indeed! Game is going to be fun! I hope.

20
Entertainment / Re: LoZ:BotW
« on: June 24, 2016, 03:14:40 am »
Game looks nice enough. I'm happy i don't have to deal with waggling my hand to attack FU SS! NEVER FORGET!!

Better Forget! and wait for SS HD ;-) w/o timey winey wiggely waggeling controls
Haha, oh SS :(

I honestly lost interest the longer I watched the livestream.  I had plenty of time at work to watch it without interruptions and it just felt unimpressive to me.  If this iteration had already been released as a Wii U launch title or 2013, I would have felt different.  Now, there are so many openworld games that it doesn't feel inspired in any way from my perspective.

The whole Amiibo, bring an ally, seems like a straight money grab as well.  I get it and all, but it jsut didn't sit right with me.

Nothing about what they showed felt like a real Zelda title.  Sure, you had Link and a HUD and stuff, but where was the dungeon expo?  Where were the awesome puzzles?  Where were some concept item usage?  All you got was crafting(every other rpg since Minecraft/Elder Scrolls), weapon inventory other than main sword(I know they been playing with this since Wind Waker but I never felt it belonged in a Zelda title), and some gimmick surfboard on your shield stuff.

As I watched the stream, I really thought I was watching SotC 2 with Zelda skinned over everything.  To me, that isn't a Zelda title.  I guess my love for the Zelda franchise begins at LoZ then ended at TP(even that felt a little too big at times).  No issues with huge Zelda games in general but if trekking across a giant overworld gives you the feeling that your $60 was well spent, you might as well grab TES games for dirt cheap on steam and walk around out there.

That said, I will probably pick it up in a couple years at $20 to experience it one time to truly see if I will enjoy it.  Too many other titles I am interested in this year.

The main sword might not even be usable for awhile lol. The main thing of that treehouse was "you can find weapons to use, they break".

Which seems irritating to me. I don't wanna fight Gohma and have my damn weapon break during the battle and be like !@#$% wtf do i do.

im stoked for it but im gonna wait on the NX version man

Not stoked enough nutmeg! Buy all the versions! At least 5x the copies.

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