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Topics - litium

Pages: [1]
1
Coding / [Request / Listing] House enter/exit script or example?
« on: June 26, 2006, 12:25:01 am »
well i'm trying to make a code taht when links enter to a house a variable called global.house gets a value (a identifier to know where to links have to start when he exits)

but i cant figure out how to do the creation of link code, any help?

2
Coding / Ocarina DJ - Ocarina Example(meh, really it is an engine)
« on: June 16, 2006, 11:22:16 pm »
Hi, i'm litium i'm posting this becuse i have seen a lack of ocarina engines here so:

Ocarina DJ comes whit all 12 songs of Majora mask, some in midi other in awasome mp3. this was a part of a MM2D GMD file that some ppl that were also makng MM2D(like me and my team). So i extraced the gmd version and LinkMaster edited and make it better(now after you play a song, it says the anme and cant play or do anything after the song stops)

http://rapidshare.de/files/23267325/OcarinaDJ2.gm6.html

3
Zelda Projects / Majora's Mask 2D [DEMO v2 Relese date: in z3]
« on: June 08, 2006, 10:59:38 pm »
Majora's Mask 2D
A project by Litium

Well, since it has been a long time whit no update i'll do it now:
NEWS:
-Working very hard, registration engine is almos done
-External resources, done
-ZoSo is in teh team now

This is a Promotional Walpaper:
800x600

Check the images
Nice Looking intro!:


Woods:


Deku Link:


---------------------------------------------------------------------------------------------
TO DO LIST:
TRANSPORTATION ENGINE
TIME SONGS
TAEL AI
ENEMYS(ALL!)
and a lot more
---------------------------------------------------------------------------------------------
Main Team:
Litium04-Coder, Mapper
ZoSo-Coder
LinkMaster-Coder

Help Team:
LuigiBro-AWASOME TILER!
tofuu Spriter
Dylan0162-Helps when he is online
Master141-Helps when he is online
Super sonic-Spriter

WE NEED TILERS!

Special Thanks:
Hyrule_boy
Mewgull
Retro

Credits:
Nintendo
Goodnite
etc, etc, etc.

If something apperas int his game and its yours letme know, so you can go in the credits!

Support Banner!:

4
Coding / [Request / Listing] Smooth camera script
« on: June 03, 2006, 04:46:10 pm »
 :D we all use views right? i'm tired to watch how the camera suddenly stops when link doesn't moves, and wait for link reach the bottom or top of the room so the view start following link. so whit this script all that will be solved.

-Smooths the view when this stops.
-Follow link in the x an y coordenates that we want
-is simple!

How to make it work:
-Make a view of any size(i'm using 304x240) that follows link object
-Add a Step Begin event on your link object
-Add this code to it:
Code: [Select]
view_xview[0]=(view_xview[0]*4+(x-152))/5//can X change coordenates to fit your game
view_yview[0]=(view_yview[0]*4+(y-120))/5//can Y change coordenates to fit your game
-Done

Now chek how the camera moves, is nice hu?
well you also can do the view(in this case 0) not follow any object because that script acts as a view but link will be always in the center, and if you go to the top,bottom,left o right of the room it will still be on ceter so you can see the background color(if you are using tiles, or bg, doesnt matter, you will see it anyways!)

Litium04

5
Coding / [Request / Listing] Mini Map engine
« on: May 28, 2006, 03:06:47 pm »
 ;D Hi, i need a mini map engine or an example or the script... can anyone help me?

6
 ;D hey, i just got Goodnite's engine and it really rocks! but i just wanna know how to make events at certain hour like... when it is 7am of 2nd day a textboc appear i know hoy to make the textbox but  cant pull of the right script for the time event XD

7
Coding / [Example / Listing] Collision cheking? GM6
« on: May 24, 2006, 07:20:15 pm »
Code: [Select]
if keyboard_check(vk_left) { global.a_attack=true; x-=4; image_speed=0.5;sprite_index=spr_link_left; global.dir='left' };
if keyboard_check(vk_right) { global.a_attack=true; x+=4; image_speed=0.5; sprite_index=spr_link_right; global.dir='right' };
if keyboard_check(vk_up) { global.a_attack=true; y-=3; image_speed=0.5;sprite_index=spr_link_up;  global.dir='up'};
if keyboard_check(vk_down) { global.a_attack=true; y+=3; image_speed=0.5;sprite_index=spr_link_down;  global.dir='down' };

if !keyboard_check(vk_left)
if !keyboard_check(vk_right)
if !keyboard_check(vk_up)
if !keyboard_check(vk_down)
{
image_speed=0;
image_index=0;
global.a_attack=false


if global.dir='left' {sprite_index=spr_link_left}
if global.dir='up' {sprite_index=spr_link_up}
if global.dir='right' {sprite_index=spr_link_right}
if global.dir='down' {sprite_index=spr_link_down}
}

This is a sword engine movement code(i downloaded from a topic i made in Tutorials) but i dont know how to make this script has a place_free script on it can anyone help me?

8
LTTP & FSA / [LTTP/MC] Wood House
« on: May 22, 2006, 05:01:25 pm »
 ;) can somebody post them( the tiles taht belongs to link wood house used in a lot of fan-games) the inside tiles or any tile set taht can help me to build my own

9
Coding / [Example /Listing] NPC Engine *GM6*
« on: May 08, 2006, 05:53:12 pm »
 ;D hi this is my first  *hard* engine made:

NPC ENGINE:
you should add this on a Step Event

Code: [Select]
if place_meeting(x,y+4,objlink){
  if keyboard_check(ord('X')){
   if distance_to_object(objlink)<10{
    screen_redraw();
    Say("I'm AN NPC BRO!",true,true,true);
    }}}

Eplanation:
if place_meeting(x,y+4,objlink){  This line tells the objcet if link's is in the position y+4 or +3 +2 +1 +0 go to the next line
if keyboard_check(ord('X')){ If thew KEY "X" (can be replaced) is pressed when links is at the psotion y+4 y+3 +2 +1 0 next line
if distance_to_object(objlink)<10{ If the distance is minor to 10, the Say line should apear
Say("I'm AN NPC BRO!",true,true,true); TRW engine, you should wirte in here the NPC Dialog

so, try to fool aroud whit this... if you want an npc that vanish after he talks, add the line instance_destroy() after the Say line

YOU NEED: TRW's TEXT ENGINE, an object for the npc, and a link char(replace the objlink on the code for the name of you link object)

10
LTTP & FSA / [Solved] ALTTP Tiles
« on: May 06, 2006, 05:33:13 pm »
 ;D hi, i was wondering if anybody has the tiles from alttp i mean all the tiles, objects and that of the bacgruond... thx

11
Graphics / Need a logo? Request yours HERE! [UPDATED 06/03/06]
« on: May 04, 2006, 05:22:37 pm »
Logo Workshop

Hi, i'm litium the logo maker(lol) if you want a logo or a title screen  please read below. Thanks for all of you and your support.
Is now 1 month on since i've opened this topic and now it has 129 replys, 1726 views and more than 18 logos made so far... i'm so glad

special thanks to:
Dylan
Master414

ASK FOR LOGOS... HERE!

HOW TO REQUEST:
NAME
STYLE: ALTTP, MC, OOA, CUSTOM(NON RELATE ZELDA STYLE)
COLOR: ZELDA PART COLOR
SPECIAL SPRITE: HERE YOU  CAN GIVE ME A SPCIAL SPRITE OR IMG TO USE IN THE LOGO, OR JUST TELL ME I WANT A GORON ON IT
EFFECT 1: THIS COULD BE ANITHING THAT YOU WANT
EFFECT 2: SMOKE(SMOKY EFFECT), DIFFUSE(PARTICLES AROUD), SHADOW(EXPLANATION NEEDED?), GLOW(OUTER GLOW, SAY TEH COLOR) AND IMAGE OVERLAY(THIS COULD BE A PATTERN OVERLAY LIKE DARK CLOUDS(IT HAS SOME CLOUS ABOVE IT)

ALL LOGOS WILL COME WHIT ALPHA CHANNEL IF THEY HAVE EFFECTS
-----------------------------------------------------------------------

Newest Logos:
Sister Londanna:

Blade of darkness:

Alpha on the last page
Anju's Pendant:

Alpha channel on the last page
Cato's Legacy:

Alpha channel on the last page

Logos so far:
Ocarina of Time
http://img188.imageshack.us/img188/7954/lozoot9nz.png
Mojara Mask GB:
http://img98.imageshack.us/img98/1597/mmgbooa5ah.png
Chronicles of Hyrule:
http://img398.imageshack.us/img398/6136/coh2gr.png
Sowrd of interval time:
http://img398.imageshack.us/img398/508/soit8xi.png
Dark Cloud:
http://img282.imageshack.us/img282/3509/dc2sz.png
the aplha channel is on the las page.
Hyrule Market:
http://img282.imageshack.us/img282/3586/hyrulemark8sh.png
Land of Hyrule:
http://img188.imageshack.us/img188/4137/loh8le.png
Fall into Darkness:
http://img55.imageshack.us/img55/2450/fid2oo.png
The Lost Memories:
http://img188.imageshack.us/img188/1320/tlm3oh.png
Quest for the Triforce:
http://img165.imageshack.us/img165/5111/qftf9zo.png
The Lost Kingdom:
http://img165.imageshack.us/img165/3922/tlk7ra.png
Flute of Chaos
http://img188.imageshack.us/img188/9702/flute7je.png
Chain of Time
http://img188.imageshack.us/img188/1552/chain3xo.png
Elemantal Eve:
http://img188.imageshack.us/img188/5193/eve4va.png
Lights of The past:
http://img188.imageshack.us/img188/9901/lop9cu.png
Your logo HERE!

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