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Topics - RetroRespecter

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King of Thieves / Plans for NCFC '13
« on: November 25, 2013, 04:41:18 pm »
With this year's Nintendo Community Fangame Convention, inquiring minds would like to know: Will you be in NCFC '13?

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Entertainment / Skullgirls
« on: June 13, 2011, 04:26:44 pm »
Here's everything about Skullgirls, to date:

Quote from: Shoryuken.com
A press release has been issued about the upcoming 2D fighting game Skullgirls. It would appear as if the game is on track for a 2011 release and has picked up the art talents of Alex Ahad, who has worked on projects such as Scott Pilgrim and Lava Punch. Read the full press release below.



Quote
Autumn Games and Reverge Labs to Unleash Skullgirls in 2011; Additional Details to be Revealed at GDC

Los Angeles – Feb. 3, 2011 – Prepare for the fight of your life! Autumn Games, a premier publisher of interactive entertainment, is working with game developer Reverge Labs to develop Skullgirls, a new fast-paced 2D fighting game that puts players in control of fierce female warriors in an extraordinary Dark Deco world. The team is led by renowned fighting game champion Mike “Mike Z” Zaimont and artist Alex Ahad, whose work has appeared in many publications, including Scott Pilgrim and Lava Punch. Using advanced graphical technology never before achieved in a game of its type, Skullgirls is currently in development for a 2011 release on high-definition home consoles.

“We believe that Skullgirls has the chops to be the next big 2D fighter – it has amazing art, tight gameplay, and a rich and deep backstory,” said Jason Donnell, president and COO, Autumn Games. “Working with the talented group at Reverge Labs is an added bonus, particularly with Mike Z’s expertise in the competitive games arena and Alex Ahad’s phenomenal art style. Together we’re delivering a challenging and competitive – and really fun – game, wrapped in the convenience and easy expandability of DLC on the two leading gaming services.”

“We’re aiming to create a new take on fighting games, drawing on our own experience as competitive gamers to combine the best elements of classic fighters into something with intense action, an engaging story and the most advanced 2D fighting engine ever created,” said Richard Wyckoff, CEO, Reverge Labs. “Autumn Games is quickly making a name for itself in the industry as a publisher of fresh and exciting games and a true partner to independent game developers, and they were the ideal choice for us to partner with on Skullgirls.”

Sign up to receive Skullgirls news at http://www.skullgirls.com, or become a fan on Facebook for game updates, exclusive artwork and more. ESRB RATING PENDING: May contain content inappropriate for children. Visit www.esrb.org for rating information.

Additional details will be revealed at the upcoming Game Developers Conference in San Francisco, March 1-2, where Skullgirls will be shown by appointment only. Qualified press should contact Racheal Caswell at Wonacott Communications (rcaswell@wonacottpr.com) in advance to schedule a hands-on preview.

# # #

About Autumn Games
Autumn Games is a premier publisher of interactive entertainment focused on partnering with leading creative talent to deliver blockbuster video games and related media through long-term partnerships with a number of the most respected game studios in the industry. Autumn Games’ mission is to support these creative teams in their efforts to make cutting-edge, culturally impactful entertainment. Autumn Games was founded as a joint venture between Communications Equity Associates (“CEA”) and Autumn Entertainment Partners, combining CEA’s 37 year track record in global media and entertainment, private equity and merchant banking with Autumn Entertainment Partners’ unparalleled expertise in content finance.

For more information, please visit www.autumngames.com

About Reverge Labs
Reverge Labs, LLC is a new independent developer committed to creating high-quality downloadable games. Founded by CEO Richard Wyckoff and CTO Emil Dotchevski, Reverge draws on combined game development experience of more than 40 years to create unique artistic visions using cutting-edge development techniques.

For more information, please visit www.revergelabs.com.

Here are the first two videos:
<a href="http://www.youtube.com/watch?v=uhA-x5Lbx0Y" target="_blank">http://www.youtube.com/watch?v=uhA-x5Lbx0Y</a><a href="http://www.youtube.com/watch?v=Q0KV4ZLwkAk" target="_blank">http://www.youtube.com/watch?v=Q0KV4ZLwkAk</a>

And here's the new trailer:
<a href="http://www.youtube.com/watch?v=7eObZMFjaV8" target="_blank">http://www.youtube.com/watch?v=7eObZMFjaV8</a>

Click here for an interview on this by Bitmob to Mike Z.

http://shoryuken.com/content/destructoid-s-hands-skullgirls-3893/
http://shoryuken.com/content/pax-east-2011-video-skullgirls-3889/

More inside looks at SkullGirls:
<a href="http://www.youtube.com/watch?v=VgtJy7wrAuQ" target="_blank">http://www.youtube.com/watch?v=VgtJy7wrAuQ</a>

The musician behind Skullgirls music (and the sample with it):
<a href="http://www.youtube.com/watch?v=P0KoKdiUuOg" target="_blank">http://www.youtube.com/watch?v=P0KoKdiUuOg</a><a href="http://www.youtube.com/watch?v=FV8uYpvMYWQ" target="_blank">http://www.youtube.com/watch?v=FV8uYpvMYWQ</a>

Mammon Machine has conducted an interview with Mike Z concerning Skullgirls and Game Design.

...and here's part 2 of that inverview.

http://shoryuken.com/2011/06/03/skullgirls-peacock-revealed/
http://shoryuken.com/2011/06/03/animating-the-skullgirls-way/
http://shoryuken.com/2011/06/03/skullgirls-peacock-in-motion/

http://shoryuken.com/2011/06/10/first-look-at-skullgirls-next-character/

Mike Zaimont gets interviewed at E3 2011, concerning Skullgirls.

...also, here's something that will blow minds, if approved:
http://iplaywinner.com/news/2011/6/11/skullgirls-may-include-replay-runback-feature.html

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