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Messages - Darklink45

Pages: [1] 2 3 ... 14
1
Graphics / Re: SpritingBrad´s sprites
« on: June 29, 2018, 11:17:53 am »
I think both colors look nice but on the Biggoron palette the third skin tone is a little too bright for me, that can make the sprites look flat.

Isn't Daruk a little too big? :p

2
Graphics / Re: Zelda Navi Trackers - Redux
« on: April 18, 2017, 11:06:35 pm »
Whoa... This came from the DSiware ROM? NOICE!!! Wonder why this wasn't found within the original version's data...
Actually, I just searched the original and the only ones that appear are the Keese and Zol but no Great Fairy, so I belive they were given an earlier version of the sprite data, or they intended to put in a new Great Fairy.

3
Graphics / Zelda Four Swords AE unused sprites
« on: April 16, 2017, 03:37:02 am »
So I searched the files of the Zelda: Four Swords Anniversary Edition ROM for unused sprites hoping to find the beta Link sprites, but actually I found some unused sprites:

From top to bottom:
Beta Keese: Keese sprite with a lot of colors and detail, instead of it being just a black bat figure.
Beta Zol: Didn't test the animations so I put the ones that share similar frames in rows.
Great Fairy: A beta great fairy that uses the OOT design, it's really cool to see a MC-styled great fairy, also with great animation.
Note that none of these have their palettes so I gave them modified colors from MC for viewing pleasure.

4
Graphics / Re: SpritingBrad´s sprites
« on: February 03, 2017, 10:05:53 pm »
It's weird to see my old sprites being used, makes me feel honored :,)
I'm not quite sure which sprite you are refering to when you said they are geing used haha. Recently Ive been trying to make sprites from scratch to challenge myself to improve.
Oh yeah, I meant the TP Ganandorf in Pepeztyle's sprite sheet. Yep, you've been improving a lot, I would say this Ganon is some of your best work, and it's not even finished  :P


5
Graphics / Re: SpritingBrad´s sprites
« on: February 03, 2017, 05:39:11 am »
I attempted to sprite Ganon from Twilight Princess into Minish cap style. I am using the in-game model as a reference from here.
I was also inspired by Pepeztyle´s Twilight Princess Ganondorf, which you can see in his Ralph sheet here.
It's weird to see my old sprites being used, makes me feel honored :,)
Through
Anyway, that looks incredible Brad! Seems like a daunting tast to complete, just imagine animating that thing.

6
Graphics / Re: SpritingBrad´s sprites
« on: December 21, 2016, 08:04:28 pm »
Looks real nice, I see a little pillow shading in the big fused shadow, and I might add a darker shade of yellow/red on the body, but I don't remember the in-game model :p

7
Graphics / Re: Zelda 1 Bosses in MC style
« on: August 28, 2016, 11:55:35 pm »
You never cease to amaze me...
THAT´S INCREDIBLE! AMAZING! AWESOME!

I personally like the fisrt legs better, they look more pig-like and they remind me of the moblin ones.
Thanks a lot Brad :), yeah I made them look like moblin legs, because most MC characters have tiny legs qnd feet.
The FSA edit is the best one in my opinion, maybe a little too dark for MC but the colors are awesome.

8
Graphics / Re: Zelda 1 Bosses in MC style
« on: August 28, 2016, 07:19:47 pm »
I remade Ganon's body and slightly modified the head, also I edited some of the colors and now we have another slot for an extra color.
I wasn't so sure about the legs and feet so I made two versions. You can decide which is best :)

9
Graphics / Re: Zelda 1 Bosses in MC style
« on: August 26, 2016, 03:54:44 am »
Sound like fun! ;) I can help out with these, just another excuse to sprite.

10
Zelda Projects / Re: [Alpha] Zelda Online
« on: August 05, 2016, 05:10:39 am »
This looks really awesome, seems like a great use of the engine you had for EoA.
I'll try out the game :)

11
Sprites/Tiles / Re: Gerudo Desert and Fortress
« on: July 29, 2016, 08:20:25 am »
So I attempted the arches in the Gerudo fortress, I attached the tiles and a little mock-up so you can see an example of how they work. ;)
I didn't make the water tho.

12
Graphics / Re: Looking for critique on base animation - Side-scroller
« on: July 09, 2016, 06:36:45 am »
It looks real nice, the motion has good weight. There are minor diferences that I can spot between the legs, the purple one has a soft movement with smooth curves, but the grey one is a strong step, maybe as hard as a stomp (that could be because the body moves down a bit or the hard edges the leg has).

That difference in movement can make the character look like he's limping.

13
Sprites/Tiles / Re: Gerudo Desert and Fortress
« on: June 13, 2016, 08:08:20 am »
I present to you... THE MIGHTY MC PALM TREE!
Decided it was about time for a palm tree specifically made for Minish Cap. It came out rather fat, but I thought it fit well with the other trees MC had.
If you are going to use it try out other pallettes with the bushes/trees/sand, I think the ones you have are too dark for a desert.

Oh, and I remade the rocks you had  8)

14
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 03, 2016, 03:57:43 pm »
Woah that was fast haha, that axe slash looks sexy yue.

Brad I just noticed in your walking animation for the lizalfos going up, the arms and the legs move in the same direction.

15
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 03, 2016, 06:27:32 am »
I like the double axes :)
I made a big edit on the whole body and cleaned the axes a bit.
I'm not sure about the color, so I added another one.

16
Sprites/Tiles / Re: NPC Sprites
« on: April 02, 2016, 04:14:21 am »
It looks great man! :~)
I've been wanting to make pixelart again (especially some good ol' MC style stuff).

17
Music / Re: [Submission] Hyrule Town or Field maybe
« on: December 05, 2015, 07:20:09 pm »
It sounds awesome, really has that Zelda feel. The melody is catchy as hell also, but having a third melody section would give it (obviously) much more variety. The only thing I can nit-pick is the guitar, it feels a little flat to me, maybe adding a C# (I think thats the base note) in between some repeating notes would make it more dynamic.

Amazing job dude!

18
Graphics / Re: Darklink45's graphics topic
« on: October 19, 2015, 04:20:13 am »
I really love your color choices, the amount of contrast looks good and adds a good amount of depth, and I guess just the feel from the colors is very nice. I dig it :D
That's FSAs palette for ya, really simple but quite dynamic :)

I made the Snowhead characters, not a lot of specific ones there, but Zubora and Gabora make up for it.

19
Graphics / Re: fictionaldog's original sprites, tiles and more!
« on: October 19, 2015, 03:32:32 am »
wow! really nice, the clean and cartoon style makes everything pop out, great job! I'm diggin' it.
I have two minor issues though:
I think the trees look really small compared to Link (or everything else for that matter). The other thing is the browns on the palette you have, they feel really saturated in comparison to the rest of the colors, which makes the brown things stand out a lot, even more so than Link.

So yeah, all in all, it's awesome to see a new Zelda style taking shape. Keep ' em coming :)

20
Sprites/Tiles / Re: Hyrule Town Interiors
« on: September 17, 2015, 01:05:23 am »
Those pillars are perfect! Nice job, dude :D
So, what was your approach to fixing them up? They look more circular that ellipsoid, so I guess my inclination was off there, I still don't completely understand Zelda's wonky-ass perspective. But I'd love to learn what I can from how you fixed them.

I also dig the more varied floor. And that it is still chocolate XD

Yeah Zelda has always had a weird perspective, especially in interiors.

The perspective does not deform the top face of an object. For example, in a cube you would see a square instead of a rectangle. The frontal face does get compressed vertically, also the frontal face should always be a shade darker compared to the top since the light source is at a 60 degree angle, not 45 (Note: the walls and doors have a 90 degree light source).

Since the pillar is a cylinder, the sides are receiving less light. You really need to use darker colors to give it more volume, if not then the pillar would look flat.  :-\

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