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Messages - pxl_moon (dotyue)

Pages: [1] 2 3 ... 97
1
Zelda Projects / Re: Alttp - Horn of Balance [DEMO 21 released]
« on: October 27, 2019, 12:22:08 am »
nice one! sorry, i couldnt test the earlier versions... but looks like you really made progress here!

2
Zelda Projects / Re: Alttp - Horn of Balance
« on: October 06, 2019, 10:04:36 pm »
D:

that are a hell lot of fixes...
will test it when i've got the time... ;)

3
Zelda Projects / Re: [OPEN SOURCE] Ocarina of Time 2D: Unity
« on: September 17, 2019, 10:49:17 pm »
did you pull an older version on the master file? just overlooked it quickly, but it seems the level scene doesn't have either the pick-up-rocks nor the cut-grass from your gifs here

4
Zelda Projects / Re: [OPEN SOURCE] Ocarina of Time 2D: Unity
« on: September 16, 2019, 07:41:48 am »
looks promising... i played around in unity some time ago and hope to have some insight here  :)

edit: since it's based on OoT2D FSA, are you adding FSA features later on?

like:
- Advanced Light/Shadow
- Image Texture-Filters
- Sprite Rotating and Resizing (like for jumps)
- Camera zooming ( for example: While Sword charging )

5
Zelda Projects / Re: Alttp - Horn of Balance
« on: September 15, 2019, 01:40:37 pm »
What would be your cut-off time (=time after this post)?
I'm working at the problem already, but maybe I use a quick workaround in the meantime? (I really look forward to seeing the recordings so its no problem at all XD).

EDIT: Solved the creation coding problem. Let me know when you want the demo for recording (if you're still open to that anyway) and I'll see that as my deadline for the day.

I will pm you on Discord for easier communication  ;)

but i will continue my LttP playthrough in about 1 1/2 hour (maybe a bit earlier) and still have 2 Dungeon, a few Items, Ganon and the four Swords Dungeon... so you have enough time and i'll write when i reach the end.

From your earlier post it sounded like you'll release the demo exactly when i have to go to bed  XD

6
Zelda Projects / Re: Alttp - Horn of Balance
« on: September 15, 2019, 12:21:07 pm »
oh =( that's sad... i looked forward to testing it since i replay LttP before the LA3D Release and it would have been fitting to put it after that  XD

7
Zelda Projects / Re: Alttp - Horn of Balance
« on: September 08, 2019, 09:21:29 pm »
i played for just a few minutes... and there are for now just a few minor issues:

- the shield to the "tutorial dungeon" in the north can neither be grabbed (like its indicated) nor read
- the item drop animations seem rather fast
- the "water dungeon" to the south has a rather big issue: link spawns into the second staircase so he just steps up and down the stairs endlessly

8
Zelda Projects / Re: Alttp - Horn of Balance
« on: August 19, 2019, 05:59:40 pm »
I'll be soon away, but after those Weekends i could stream/play it and link you the vod maybe clip some bugs from it

9
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 12, 2019, 11:47:03 pm »
i would to love to stream it... but its been a while since the last demo and i would feel bad to represent an old copy...

would have been genius after my lttp -> sekiban playthroughs :(

10
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 06, 2019, 04:57:17 pm »
just to reply inbetween your updates xD

progress is rly looking good... cant wait for the next release

11
Discussion / Re: [REVIVED] I Guess I'm Creating a Zelda Fan Game
« on: March 22, 2019, 02:22:55 pm »
nice to see this one again... \o/


( you even got me out of my lurk xD )

12
Zelda Projects / Re: Alttp - Horn of Balance [UPDATE ON DEMO 19 RELEASED]
« on: December 24, 2017, 11:31:12 am »
1. A german student has offered to translate the game into German and possibly Russian. While the full game is still 2 years (fingers crossed XD) from completion I agreed to this because it helps him as a translator and because the engine shouldn't be any worse off. The way I'm picturing it is that I could release all ingame texts in a seperate file later-on so people can translate it into other languages as well if they feel like it.

Klingt gut! (Sounds good!)

13
Zelda Projects / Re: [Screens] Zelda: The Golden Kingdom ORPG Server
« on: December 20, 2017, 02:10:08 pm »
Altho, il add this, if anyone made anything here and has any objections or ideas, feel free to post about it here im open to anything, but keep in mind i did not make this like i already said and im not trying to take credit for anyone elses work, i just wanted to find out if there was interest in a (arguably) better server for this game.

I can't say anything about better servers, when i tried it out at the time where i posted before it didn't start on win10... the launcher said admin rights and when i changed the ini for "no launcher needet" the program itself shutdown too

for the credits of what i've saw ( i don't look another time, so it will be more sprites than i say):

badassbill's deku tree https://www.spriters-resource.com/custom_edited/thelegendofzeldacustoms/sheet/17326/
KingMob's giant barrels http://www.zfgc.com/users/kingmob/10.png
my Ralph from... 2006 or so (look into spriters-resource there is another, better ralph than mine), my vitrine from vasu's shop and majoras mask chuchu
SpritingBrad's Well (like he said)
the Zora's were from someone here too, just like many other things in those files

and for
Listen, like i said i didnt make this game at all
then there will be problems with bugfixing, if you didn't make it

14
Zelda Projects / Re: [Screens] Zelda: The Golden Kingdom ORPG Server
« on: December 17, 2017, 05:50:38 am »
I saw this a while back. I must say a lot of the sprites used are from here and other places. I see a fountain I made back in 2012 in this map: http://trollparty.org/zelda/Screens/Hyrule.jpg
Are you making sure to give credit to everyone who made the sprites, while also asking for permission to use their work? (I don´t really care if you use that fountain tight butthole, I am saying in regards to everyone else)
The project looks good, though I'm not a fan of mixing alttp sprites with Minish cap sprites.

same here, i just skipped through the files after your post and saw several sprites that i know of, including several of KingMob, BadBill and some of my own without even really trying
and yes, i'm not a fan of mixing sprites either, so i didn't took a second glance apart from the posts that came up on the recent posts list...

15
Graphics / Re: I still do pixel art, but not as much
« on: December 03, 2017, 11:32:31 am »
the tree seems to be in another perspective, maybe change the shading/shadows a little?

16
Graphics / Re: Some creations Zelda and stuff
« on: October 05, 2017, 07:20:58 am »
i really like your simple yet detailed style of zelda, it's not easy to come up with somthing like this...

( but i would add some kind of animated random wave into the water, maybe simliar to lttp )

17
Zelda Projects / Re: [Revived] Zelda II - The Adventure of Link
« on: September 09, 2017, 06:07:01 pm »
Interesting how you have the areas as actual zones, aLttP style. I guess that means you'd be scrapping the entire idea of random battles, then?

they could be done in Chrono Trigger styled Encounters... ( Monsters Jump in from Bushes etc. )

18
Graphics / Re: SpritingBrad´s sprites
« on: April 10, 2017, 10:38:12 pm »
nice looking =)
when i remember right, only the head spawners and the eyes are left for that gooey stuff ^^

19
Graphics / Re: SpritingBrad´s sprites
« on: April 10, 2017, 07:40:32 am »
nice idea! i can't wait to see, if that method works with the walls or if you find another solution

20
Graphics / Re: Pols Voice MC style
« on: March 26, 2017, 11:08:18 pm »
I bring today the Pols Voice! I did the front view only, with the attack animation.

animation does remind me of the majoras mask chuchu i made some time ago.

but its badass looking :D
maybe you want to take a look at a patamon sprite... (taunt 4 http://i.imgur.com/gmHzS.png )

Thanks! I based the animation on the zol animation. I remeber your MM chuchu, it was awesome!

The patamon sprite will be useful to base the movement of the ears of the zol for the side view, thanks!

you might want to look at some other digimon sprites... i looked for the theeth ( since there are top down sprites as well for digimon )

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