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Messages - Alex2539

Pages: [1] 2 3 ... 18
Graphics / Re: link pixel art.......i think xD
« on: March 26, 2007, 04:48:27 am »
I don't really like it. It's not that it's bad or anything, it's a decent piece of work. It's just that personally it doesn't appeal to me.

Coding / Re: [TI-B] Limited number of variables? (Solved)
« on: March 26, 2007, 04:45:16 am »
Of courses not. To have only 26 variables would be ridiculous! You can use theta as well ;). BUt, I'm assuming 27 isn't enough either. Luckily enough for you, there's a sort of workaround. You can use lists or matrices to store data. Lists can be about as long as you want, and as long as you remember what's stored where, you can call on it or edit it whenever you need just like a variable.

To specify the dimensions of a list, you use the dim() function. So, to set L1 to have 3 lines, you would use "3 -> dim(L1)". To call or assign data to a specific point in a list, you just put the position in parenthesis. I think they start at zero, so the first position would be called with L1(0), the second with L1(1) and so on.

Other Discussion / Re: My laptop crashed...
« on: February 22, 2007, 01:51:16 am »
It depends on what you want it for. If you want to be able to play games, then avoid Macs at all costs. Sure, they run windows, but that only means that you can install the games, not necessarily play them. The hardware is simply not made for it. If you really want a Mac, then go ahead. Outside of gaming they're decent machines. If you want to stick with Windows though, then the company I recommend is Toshiba.

Other Discussion / Re: Green tinted monitor??
« on: February 22, 2007, 01:47:51 am »
Then maybe your screen is dying. Is it CRT or LCD? The ones in the computer lab at my high school did the same thing. It was weird. One by one, they would start to go. They would permanently change colour. Mine was pink, I think. There was one that was yellow, a couple green, and one where everything was black or blood red. No one found a way to fix them...

Discussion / Re: Tile Chopper?
« on: February 22, 2007, 01:44:59 am »
MSPaint? Just stop being lazy and do it yourself :P.

You're kidding, me right? Electric Guitars without an amp are barely audible half the time. Acoustics are made to project sound, hence them being hollow, whereas Electrics have nothing that allows the sound to reverberate. They have pickups, that's it.

If you're getting an electric, you'll need to get an amp. There are some cheap starting kits that come with a low-cost (read: crappy) guitar and amp together. I'd suggest starting with that, then if you decide you're serious about your guitar skillz, save up for a nicer one.

Coding / Re: REQUEST: help with swords...
« on: February 04, 2007, 06:05:45 am »
So... you're asking for help with something that doesn't exist? Go back and make it as well as you can and come back when you're really stumped again. We can't really help with nothing.

To get you started though, I might have figured out the problem based on what you've said. In theory, you have it so that it checks what the sprite is when you attack and then attacks again accordingly, but somehow it always does the triple attack instead of just one. Odds are you coded yourself a trap. Picture it this way:

Let's assume the code is something like this:
Code: [Select]
When you push 'z':
    if Link has a normal sprite{
         change the sprite to the first attack
    if Link has the first attack sprite{
         change the sprite to the second attack
    if Link has the second attack sprite{
         change the sprite to the third attack

Now, if that's the case, it's something that looks like it should be right, but it's not quite there yet. If you read through it carefully, you'll find the flaw. First, it checks if the sprite is an attacking one. if it's not, it starts the first attack. Then it checks if you're doing the first attack. If you are it starts the second attack, and so on and so forth. The problem is, GameMaker, just like any program, is stupid. It doesn't know what you want so it doesn't stop when it's acheived your goal. It's going to go through that whole block of code. So after you've started the attack it goes to check for the second attack whether you want it to or not. The problem is that you've just set it to attack, so no matter what it's going to find the next statement true and start the next attack. It'll do the same thing for the third. There's nothing that tells it to stop. Or is there? There is indeed a magic piece of code that will save you! if you type "break" inside each "if" statement at the end, as soon as it hits that it'll jump out of the event and stop thinking about what to do with the "z" button. Then, the next time you push it, it'll bypass the first "break" since the first statement isn't true and go on straight to the second, stopping after that one's "break". The working code would look something like this:
Code: [Select]
When you push 'z':
    if Link has a normal sprite{
         change the sprite to the first attack
    if Link has the first attack sprite{
         change the sprite to the second attack
    if Link has the second attack sprite{
         change the sprite to the third attack
Of course, you would have to replace all the other !@#$% (besides "break") there with real code. The alternative to that is a Switch/Case statement, which you can read up in the manual (since I don't want to explain it).

Entertainment / Re: Which game had the first over-the-shoulder view?
« on: February 01, 2007, 02:03:05 am »
well, there was that game made a long long long time ago that was in first person. it was like doom, except it wasn't doom.
There were pretty much 3 at that time: Quake, Doom and Castle Wolfenstein 3D. I'm fairly certain Wolfenstein was the first 3D game.

On topic though, Tomb Raider is probably right.

By "Vista2XP", do you mean just a theme sort of thing? Or a more complete shell add-on that gives some functionality?

Which reminds me: I like the theme I have now... damned if I'm losing it to Vista!

Unless it's free, you'd be a fool to buy it so soon. Even then, you probably shouldn't take a free version either. Once it's released, there are going to be a ton of bugs and security holes which, thanks to the beta, can be exploited. Wait a bit until there are some fixes.

Regardless, I'm somewhat against Vista because anyone I've ever spoken to that's installed it had to wipe their drive. One of them is a genius when it comes to software and even he found that the thing made his computer unusuable unless he reformatted. I'm sticking with XP for as long as possible.

Entertainment / Re: Red Steal
« on: January 14, 2007, 03:39:35 am »

Interesting that you'd want to add physics to the game. The thing is, I see linear/two-dimensional motion working out fine until you get to gravity. Given the perspective of the game, how much gravity could there really be? Also, since vertical proportion is sort of blown out the window, how are you to decide what's a meter, let alone have something accelerate at 9.8m/s2. The way I see it, is that you could get away with the way things traditionally fall in Zelda games, but then you could add in some side-scrolling bits to really give a proper proportion to both dimensions and then be able to adequately portray gravity.

One fun thing that might be fun to do from a side-scrolling perspective is something with cannons. Right there you have yourself some instant projectile motion!

Oh, and BTW, I'm agreeing with cb in that the LttP link doesn't fit. Use the MC one ;).

Other Discussion / Re: Hackerskills.com
« on: January 09, 2007, 07:27:08 pm »
If I'm not mistaken, level 12 is also screwed up... For that one you'll have to go to http://www.heck-test/filename of level 12. It works there.

Coding / Re: Vector Returning Crap?
« on: January 09, 2007, 05:10:18 am »
Are you sure you're getting the vector and not just the memory address? It's been a while, but I do know that char* is just a pointer to a character used to allocate memory for an array of characters and simulate strings. Since it's a pointer though, it might be returning what it's pointing to, the address, as opposed to the value at that address.

But I may be wrong.

Other Discussion / Re: Hackerskills.com
« on: January 09, 2007, 04:16:25 am »
Oooh yeah... that one I sort of cheated on... good thing too since it's !@#$% up. I'll have to downright tell you how to do it though since you won't be able to actually figure it out:
If you feel like scouring google for the answer instead of looking here (which you'll have to do) then don't read the following:
Copy/paste: Some of the letters in top paragraph are italicized. The obvious thing to do would be to use those as the password. That's close, but there's an "s" that wasn't italicized. Basically, the password is shackithalf

Seriously, there is an error with the page, you have to look for the answer.

Other Discussion / Re: Hackerskills.com
« on: January 08, 2007, 05:50:03 am »
I'm stuck on level 12... which sucks because level 11 was so deceptively easy XD.

[edit] Scratch that, I'm on level 16... or 17... I'm not sure...

Entertainment / Re: Biggest let-downs of 2006
« on: January 05, 2007, 08:14:59 pm »
But Jesus was God's nephew, so he's obviously gonna live that long, right?
You get bonus points for that one XD.

Zelda Projects / Re: OOT 2d++ (Website in construction)
« on: January 05, 2007, 02:29:29 am »
I'm interested to see how this plays out. The screenshots are good, but will we have a product that lives up to them? ;P

I'm sure we will.
Anywho, I checked out the topic at that French forum and the first thing I noticed in your other topic is that the people posting are a lot more supportive than they are here. Almost everyone that posts has a suggestion or a comment to try and improve it, here we just get a lot of "Woot".

Entertainment / Re: Knivu asks you to consider the following:
« on: January 05, 2007, 01:20:42 am »
We need next-gen not only for its graphical capabilities, but also the other hardware upgrades. The new systems are all-around better machines. Given that they can run better games and not chug... at least they should. I don't care much for HD. I've got an HD TV, I've watched actual HD television with it. I will be the first to admit that there is one hell of a difference in the quality. However, I don't need to see beads of sweat running down Mario's chin. I'm perfectly happy with the quality we have now. But, if new hardware under the 360 also means that they can make bigger and better games, then so be it.

Entertainment / Re: Biggest let-downs of 2006
« on: January 05, 2007, 12:29:07 am »
I'll go in the same order as Mr. Possum there:

Eragon - Never read the book, didn't see the movie, but it seemed like a sort of generic fantasy not worth my time. Beyond that I can't judge it.

X-Men 3 - It sucked. A lot. First off, how long after the second does it take place? Because it really irked me how there was a funeral for Jean only the second time she died, and only along with Scott and Xavier. It makes sense that the funerals only occur at the end of the movie since they were "preoccupied" with the "plot", but what why didn't Jean get her funeral before? It was obvious to the fans that she was coming back so not many people noticed, but in the story, she was dead. Everyone thought so. Apparently no one cared enough to put up a headstone though. Meh... but that's just a personal beef I have. Other than that the movie was still pretty dull. That's pretty bad for an actionmovie about people who have claws coming out of their hands and can fly and stuff...

The DaVinci Code - I read the book and saw the movie, so this time I can make a fair judgment. The thing that was interesting about the book was the way it took actual objects and managed to find insane links in them. Yeah, some of the facts are made up and the theories are all bull, but it's a fictional work so it's not supposed to be real anyways. What I don't get is why people like Dan Brown. He's a bad author. He has great and complex ideas, but he can't actually write. He is untalented as an author. Really,he's just not good. But, people seem to fall for the buzz. As far as the movie was concerned, my main opinion on it is that it was all rushed. I liked the visual representations it had for the different puzzles, but when you have something as complex as the trail of clues that they follow, it just needs more. Also, a lot was changed/removed from the book. The most obvious example is that Langdon is supposed to have been woken up in the middle of the night, not signing books. That's minor though, if you take the movie as its own entity. For me, it could have been good, but the fact that all they did was zip from place to place left no room for any suspense or, for that matter, any sort of character development. If you can stand the writing, you're better off with the book. If you won't read the book because the church banned it, then... well you're not missing much ;)

Pirates of the Caribbean - I liked it a lot. Orlando Bloom is a bit... shall we say... annoying when he talks, but if you replace him with circus music in your head (you know, doo doo doodle-oo doo doo doo doooo doo), then everything else is great. I like how humour and action are able to mix so well. The example of that which stands out for me is when everyone is on the island fighting. You've got the girl fending off the two pirates and the three men fighting it out on a wheel. Then, the wheel rolls by and the girl and two pirates just stop and stare. You don't notice until then how ridiculous it is to have them fighting on a rolling wheel and to point it out by just stopping everything makes it all the funnier. Overall I enjoyed it greatly.

Cars - Didn't see it, but it doesn't look all too enticing. There hasn't actually been an animated movie that piqued my insterest in a long time. The only one to do it so far is "Flushed Away", which looks like it might be decent.

Now then, why are we limiting ourselves to these? There were plenty other movies
My favourite this year: Bon Cop, Bad Cop.
"Bon Cop, Bad Cop" is supposedly the world's first truly bilingual movie. Plenty of movies have had multiple languages, but this one interchanges English and French constantly and uses both at different times as the primary language. Luckily for those who speak only one language, "seeing in one language" added subtitles whenever the other language was spoken. Although I thoroughly enjoyed the movie, I doubt if most people outside of Canada would appreciate it properly, and even then only those who are bilingual would truly get it. You could probably enjoy it well enough by throwing on the subtitles since it's still a good movie, but a lot of the humour is lost in translation. I don't doubt that same would happen to a francophone reading the English subtitles.

Superman Returns - Superman is awesome, and I'm really glad they didn't botch the movie. One of my favourite aspects of it was how they kept the continuity with the first two Christopher Reeves movies. Even small things like the Kent's truck were kept the same. The only thing I have against it is the ending. If you saw it, odds are you know what I'm talking about. If you didn't see it I won't spoil it.

Also, V for Vendetta, Mission Impossible III, The Sentinel

My least favourite movie: Underworld: Evolution.
Seriously, the first one was bad enough. I don't know why I subjected myself to that again.

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