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Messages - ZeldaHistorian

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Zelda Projects / Re: The Legend of Zelda: Book of Mudora
« on: September 12, 2016, 01:48:24 am »
Yeah - definitely not submitting to that!

Zelda Projects / Re: The Legend of Zelda: Book of Mudora
« on: September 10, 2016, 10:09:26 pm »
Anyone who's interested - I've released version 1.0 and consider the game done. Start the countdown to the DMCA take down notice...

Download the game at http://sites.google.com/site/zeldabom/download

It may not be perfect, so feel free to report any issues on the bug tracker that's linked to on the site. I'll update for any bug fixes until the game is inevitably taken down.

Zelda Projects / Re: The Legend of Zelda: Book of Mudora
« on: June 26, 2016, 10:34:05 pm »
Yeah! Thanks!

Sorry for the delay in posting, I kind of forgot about this topic. The good news is that the first full release, version 1.0 of the game will be coming very soon! I'm doing some last minute playtesting and waiting for the next version of the engine to be released. I expect the release date to be by the end of July, so stay tuned!

Zelda Projects / Re: The Legend of Zelda: Book of Mudora
« on: November 05, 2015, 01:17:09 pm »
Not sure I know what you mean? I was just posting the changes from the previous version I forgot about in case anyone cared. It's a common thing to post changes.

Anywho - version 0.5 is out! This is the full beta, which means that the entire main quest is playable! There will additional side quests and gameplay fixes and such in newer versions, but the main quest is done. Download link: https://www.dropbox.com/s/bwgyk1le4wrkp38/zbom-0.5.zip?dl=0

My brother and I also did a series of play through videos for his YouTube channel, which will be released over the month of November. If you'd like to check them out, they will be release here: https://www.youtube.com/channel/UChIDVrBTg_haxQ_28jfXqeQ/videos

Zelda Projects / Re: The Legend of Zelda: Book of Mudora
« on: September 01, 2015, 12:09:09 pm »
Apparently I neglected to post several versions... I've included the full run down of everything since 0.44 if anyone cares :)

Anyway, current version is 0.47 and the download link is https://www.dropbox.com/s/lwdo70oqvan19cl/zbom-0.47.zip?dl=0

VERSION 0.47 released 01-SEP-15
  - Work on last two dungeons - Tower of Winds is fully playable, Interloper Sanctum is not
  - Allow ice cane to freeze water as well as lava
  - Enabled more waterway swimming and added a few secrets
  - Corrected behavior of ice cane and creating/pushing ice blocks (could still use a little tweaking)
  - Fully scripted bow/arrows to allow two different types of arrows and better behavior
  - Fully scripted hookshot to allow more configurable behavior
  - Starting to add more Hylian NPCs for North Hyrule and a few other areas

VERSION 0.46 released 17-AUG-15
  - Show temporary HUD popup when collectible is picked
  - Fully implemented red and blue tunics
  - Finished advanced maps for last two dungeons
  - Dynamically determine Book variant to give so dungeons can be truly done in any order
  - Implement shovel and soft soil
  - Implement ability to make and buy advanced potions
  - Additional or improved enemies
  - Additional heart pieces
  - Begin implementation of hammer
  - Optimization of scripts and sprites
  - Implement camera movement with control key

VERSION 0.45 released 16-JUL-15
  - Added dungeon exploration mechanic and advanced compass (with secret chime) [still in progress]
  - Display clouds when in North Hyrule or Subrosia without upgraded map, added map for Subrosia
  - Updated dungeon maps for Sewers and Grove to correctly show doors and rooms
  - Added content to second floor of Hyrule Castle
  - Fixed night overlay not displaying correctly and updated other overlay code
  - Added capability to have color text dialogs and starting colorizing existing dialogs [still in progress]
  - Added enemies to North Hyrule field in order to discourage early exploration

Sprites/Tiles / Re: Castle Interior
« on: August 06, 2015, 12:26:53 pm »
I agree, those stairs look best. I really like the triforce seals on the carpet of Spritonic's throne room though - any change of including those? Overall the castle interior looks great though!

(and yay, first comment about something KoT!)

Zelda Projects / Re: The Legend of Zelda: Book of Mudora
« on: July 03, 2015, 02:04:27 am »
Yay for being featured! That's really cool  8)  Updated version: https://www.dropbox.com/s/173ng4by56nrjhy/zbom-0.44.zip?dl=0

VERSION 0.44 released 15-JUL-2:
- core path of wind tower finish - able to obtain book
- additional warp points
- short cut added to Pyramid
- additional player direction from NPCs, included new attendent in council office
- trading sequence finished - able to obtain feather
- lost woods expanded
- dialog font replaced and dialog line breaks redone to utilize additional space
- sprite, tile and script fixes throughout

Zelda Projects / Re: The Legend of Zelda: Book of Mudora
« on: June 18, 2015, 09:52:55 pm »
Updated version! Download link: https://www.dropbox.com/s/22nv4cyvmy7tgb7/zbom-0.43.zip?dl=0


  - added NPC dialogs, signs and other markers to assist player
  - additional enemy types and overworld bosses
  - additional warp points, heart pieces, and trading sequence
  - mapping of north hyrule and wind tower
  - bug fixes

Entertainment / Re: Agar.io
« on: June 11, 2015, 01:49:05 am »
I've played an android game called Osmos, which is the same concept. This one is better through because it's played with other people :)

Zelda Projects / Re: The Legend of Zelda: Book of Mudora
« on: June 04, 2015, 12:37:32 am »
i just wish this wasnt this would have been great  :'(


HaHA, I had the same thought.

Zelda Projects / Re: The Legend of Zelda: Book of Mudora
« on: May 23, 2015, 12:58:42 pm »
Thank you! I'm very obsessive compulsive,  lol

Zelda Projects / Re: The Legend of Zelda: Book of Mudora
« on: May 23, 2015, 03:33:02 am »
I'm still working on compiling all of the credits, so if anyone else sees anything, let me know.

My intent was to create a unique style by combining LttP and MC and then adding my own twist where needed. It's been difficult to be consistent at times, but I'm glad you like it!

Zelda Projects / The Legend of Zelda: Book of Mudora
« on: May 22, 2015, 03:33:49 pm »
If there are any REALLY OLD members left, they may remember talk of this project a long time ago (think several years). Well, then you'd be surprised to know that it still exists! And it's going to look a lot different than you remember.

I've been working on this project off and on for I forget how many years, and it was migrated to a wonderful new engine quite some time ago. The engine is called Solarus (http://www.solarus-games.org) and it was made in C++ specifically to create Zelda-like games. Seriously, check it out, it's sweet.

Book of Mudora itself now contains all functionality, items, maps, etc. that will exist in the final version. This world is huge. There will addition of a few more dungeons, more sidequests, more interesting NPCs, etc. in future versions. But to be clear, this is NOT AN ENGINE DEMO or a vaporware project, this is an almost complete (pre-beta) fan-made Zelda game.

The most recent demo, as well as screenshots and miscellaneous information can be found on the project's website: https://sites.google.com/site/zeldabom/. If you choose to play test the game, please report any issues or bugs to the github tracker at: https://github.com/wrightmat/zbom/issues.

In summary:
  Engine: http://www.solarus-games.org/
  Game Demo: https://sites.google.com/site/zeldabom/demos/
  Github: https://github.com/wrightmat/zbom/

Thanks and happy playing!

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