Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tikta

Pages: [1] 2 3
1
Zelda Projects / Re: [Game] The Legend of Zelda: Black Crown
« on: May 13, 2016, 05:55:41 pm »
Hey,

after a long downtime the game is available for download again. It now requires the Microsoft .NET Framework 4.6.1.

Some bad news:
I can't offer you an installer anymore. You can simply extract the .zip Archive to any folder.
There haven't been many updates lately because of my limited time for game development.

Some good news:
The game is now open sourced!

Check out the Atom framework here: https://github.com/tivtag/Atom
And the game itself here: https://github.com/tivtag/Zelda



[Game Download]
You can download the game here:
http://paul.ennemoser.com/files/zelda/TLoZ%20-%20Black%20Crown.zip

You can download the Microsoft .NET Framework 4.6.1 here:
https://www.microsoft.com/en-us/download/details.aspx?id=49981



Latest Patch Notes
Code: [Select]
12 May 2016
------------------------------------------------
| GENERELL
+---------------+
* Slightly increased base Movement Speed bonus
* XNA DLLs are included in the package now


5 December 2015
------------------------------------------------
| GENERELL
+---------------+
! Updated to Microsoft .NET Framework 4.6.1 (Download: https://www.microsoft.com/en-us/download/details.aspx?id=49981)


1 April 2015
------------------------------------------------
| GENERELL
+---------------+
! Updated to Microsoft .NET Framework 4.6

+---------------+
| AUDIO
+---------------+
* Updated FMOD Ex to version 4.44.56
- The game now won't crash if the audio device could not be initialized,
  as as when using WASAPI Exklusive mode with another application.


14 April 2015
------------------------------------------------
| GENERELL
+---------------+
+ Added additional fairy tutorial that explains that one should invest into active skills first.
* Agility grants more Movement Speed bonus. Swuush!

+---------------+
| TALENTS
+---------------+
* Arrow Shower: Increased base number of Multishots from 4 to 6
* Headshot: Increased armor piercing from 30% to 50%


1 April 2015
------------------------------------------------
| GRAPHICS
+---------------+
+ Support high-resolution monitors (1440p+)


22 March 2015
------------------------------------------------
| GENERELL
+---------------+
* Slightly increased melee and ranged animation speed.

+---------------+
| ITEMS
+---------------+
* Slightly increased starter weapons speed.


28 February 2015
------------------------------------------------
| MONSTERS
+---------------+
* Adjusted some higher level monster stats and exp values

+---------------+
| QUESTS
+---------------+
* Fire Ritual: Increased experience reward from 500 to 1000

2
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: February 24, 2015, 08:06:15 pm »
Hi all,

the game has received some great'n new patches! XD
The main changes are increased game speed, UI improvements, bags as a new equipment type, monster/item/recipe adjustments and a new hidden zone.

Use the Zelda Updater to get the latest updates. ;)

Here are the full Patch Notes:
Code: [Select]
22 February 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ Quest Window: Added Back-Button to Quest Details
* Merchant Window: Ruby Count is always shown while trading with a merchant


21 February 2015
------------------------------------------------
| USER INTERFACE
+---------------+
- Merchant Window: Fixed crash when buying an item

+---------------+
| MONSTERS
+---------------+
* Slightly buffed second boss. You can do it!


15 February 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ Merchant Window: Implemented Equipment Comparison
- Reading a sign post while the sign post text is shown won't reset the text.
  Now for real...


14 Feburary 2015
------------------------------------------------
| GENERAL
+---------------+
! New Feature: Equippable Bags
  Bags are a new equipment type with two equipment slots.

+---------------+
| USER INTERFACE
+---------------+
+ Crafting Bottle: Added tooltip to Transformation (T) button that
shows what item will be crafted.

+---------------+
| MONSTERS
+---------------+
* Blue Plants: Drop more items per kill, rare loot chances improved
* Mini Zol: Now can drop Sticky Herbs, improved strength

+---------------+
| ITEMS
+---------------+
+ New Item: Deku Bag (crafted)
+ New Item: Sticky Herb
+ New Item: Sharp Leaf
* Fairy Boots: Reduced crafting cost

+---------------+
| ZONES
+---------------+
* Tia Woods: More Zols spawns at night. The slimes are comming!!


31 January 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ Press the [use-pickup] Key (default E) to progress a dialog
  additionally to the Space key.
- Reading a sign post while the sign post text is shown won't reset the text.

+---------------+
| ITEMS
+---------------+
* Skeletal Crystal: Another buff! Way worth to craft it now! Good luck!

+---------------+
| ZONES
+---------------+
- Fixed Red/Blue-Block triggers not always behaving like they should


25 January 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ Recipes List: Added keyboard shortcut: Shift + B
+ Character Details: Added keyboard shortcut: Shift + C
+ Character Details: Added game time statistic
* Character Details: Reordered some stat indicators and fixxed a spelling bug

+---------------+
| CRAFTING
+---------------+
* Reduced crafting cost of (most) buff potions. Happy crafting!

+---------------+
| ITEMS
+---------------+
*  Black Ghost Armor, Skeletal Crystal: Minor buffs


24 January 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ New Feature: Equipment Comparison
  Press ALT (or ALT+CTRL with two slot items like necklaces) while hovering over an item
  in the inventory to display the stats of the equipped item instead.

+ Quest Window: Press Delete to move back from the Quest Details to the Quest List
- Quest Window: Fixed quest selection with the mouse

+---------------+
| ZONES
+---------------+
* Tia Woods: Improved the tiles around the key stone at the Hyrule Stone Tombs
* Stone Tombs: Increased monster spawn

+---------------+
| MONSTERS
+---------------+
* Minor monster stat adjustments

+---------------+
| GENERAL
+---------------+
* Slightly increased base movement speed
* Improved some quests texts
* Updated FMODex to 4.44.50
- Fixed some spelling mistakes


24 November 2013
------------------------------------------------
| ZONES
+---------------+
+ Access to new optional/secret zone
* Title Screen, Tia Woods, Blood Woods & Hyrule rivers: Some minor changes

+---------------+
| AUDIO
+---------------+
+ New rare select screen music (Thanks to xxxchobitsxxxnl!)

+---------------+
| ITEMS
+---------------+
+ New item: Egg of Small Experience
+ New item: Triforce Locket
* Beginner Weapons: Slightly increased attack speed

+---------------+
| TALENTS
+---------------+
* Arrow Shower: Increased multi shot count by 1.
* Head Shot: Increased projectile movement speed bonus from 26% to 30%.

+---------------+
| MONSTERS
+---------------+
* Snake Boss: Is now slightly stronger!

+---------------+
| GENERAL
+---------------+
* Slightly increased base movement speed
* Slightly increased ranged projectile movement speed


22 Novemver 2013
------------------------------------------------
| USER INTERFACE
+---------------+
* The color sliders on the character creation screen now support
  dragging (hold mouse and move)

+---------------+
| ITEMS
+---------------+
* Kokirian Bow, Kokirian Novice Bow: Slightly increased attack speed

+---------------+
| GENERAL
+---------------+
* Slightly increased base movement speed
* Slightly increased melee animation speed


19 Novemver 2013
------------------------------------------------
| ITEMS
+---------------+
* Kokirian Sword, Kokirian Novice Sword: Slightly increased attack speed
* Kokirian Iron Sword: Increased item level by 1

+---------------+
| USER INTERFACE
+---------------+
* Volume Silders:
  Added mouse support
  Changed direction in which the bar is displayed


10 November 2013
------------------------------------------------
| ITEMS
+---------------+
+ New crafted item: Kokirian Iron Sword
* Black Ghost Armor: Increased Agility by 1
* Octorok Mucus Potion: Increased Crit Rating by 2,
  reduced crafting cost by 2 mucus

+---------------+
| ZONES
+---------------+
* Various new tiles


03 November 2013
------------------------------------------------
| GENERAL
+---------------+
* Improved Error Report dialog
* Updated FMODex to 4.44.24

+---------------+
| TALENTS
+---------------+
* Multi Shot: Reduced base cooldown by 1 second

+---------------+
| ZONES
+---------------+
* Hyrule Rivers:
  Added one (1) additional black plant
  Improved some tree top tiles

+---------------+
| ENEMIES
+---------------+
* Mini Zol: Slightly increased damage and life
* Ghost King: Slightly increased damage, life and exp

+---------------+
| USER INTERFACE
+---------------+
* Recipe List:
  Improved mouse wheel scroll speed when the list is still small

3
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: August 23, 2013, 06:08:42 pm »
Whoa. Great work! I am quite jealous of your neat sprites. XD

4
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: August 04, 2013, 06:26:01 pm »
Hey, all.

While I have been slightly lazy with Zelda lately :(..

I finally managed to release the first alpha of my first Unity3D/Boo project: http://tickblog.wordpress.com/2013/08/04/inverse-space-three-d-two-player-tetris/

Source: https://github.com/tivtag/Istdt
Download: http://tick.federrot.at/tetris3d/Istdt.zip

Planning to do some Zelda work again soon ^_^.


5
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: July 18, 2013, 07:49:40 pm »
@Kami
Good point! Personally I don't really mind it that much. But I see where you (and quite a few few more that had the same complaint) are coming from.
Art-stuff is always hard for me, since I am more of a coder ^^'. If any of you want to team up..? I'd sure be up for it! XD

On a side now about what is going on.. right now I am on the finishing steps of the beta version of my first Unity3D game.
I'll try to complete it this weekend, and then hopefully return to more Zelda coding.

There is one more (GUI) tool that I've forgotten:

Sprite Sheet Tool
A simple tool that is used to create sheets of sprites. These are used by the world editor. On each tile layer you have to select the tile sheet it should use.
The tile layer stores for each tile an index into the sprite sheet. All tiles have a size of 16x16 pixels, and can be animated.



6
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: July 12, 2013, 07:31:10 pm »
Hi all!

I want to show you some of the tools that I've created to build the game.
Sorry about the large screenshots. Is there a way to make smaller thumbnails?

One questions to all of you:
Should I invest the time to include the tools with the game itself? Would that just encourage e.g. cheating?

If I'd redo the tools with the knowledge that I now have.. then I would make less tools but one tool that is better integrated.


Sprite Tool
Using the sprite tool I create the sprite atlas (many small individual sprites are packed into one large file, as seen in the screenshot) and can create key-frame-based animations.



Item Tool
Every single item is defined using this tool. There are many different properties.



Quest Tool
This small tool helps me create the various quests in the game.



NPC Tool
Friendly and unfriendly Non-Player-Character are created using this tool.



For enemies one also has to define what items they can drop.



World Editor
Most of the creation process happens inside the world editor.
The tile view allows you to set tile graphics on many tile layers.



The objects view allows you to add objects to the game. These include sound effects, NPCs, enemy spawn points, lights, and so on.



The events view allows you define scripts in either Iron-Ruby script or a node-based system.



The waypoints view allows you to create pre-defined paths on which for example NPCs can travel.



7
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: July 01, 2013, 04:32:39 pm »
W-wuhuu! TLoZ - BC is the featured project! :-[ XD
What an honor! Here's the wiki link: http://wiki.zfgc.com/Black_Crown

Over the next few weeks I plan to release some information about how the game is developed and the tools I've created.
Maybe even make a time-lapse video of me implementing some new game area, quest or feature?

If you have *any* feedback on what I should work on next to improve the game, you have any problems or just have a question, I'd love to hear it.
Thanks again to the ZFGC staff! XD

As usual, here are the
Latest Patch Notes
Code: [Select]
27 June 2013
------------------------------------------------
| GENERAL
+---------------+
* Updated to FMOD Ex 4.44.16
* Character Selection:
  F9/F10 change the release speed of particle effect
  Also don't forget about the existing F1-F4 keys!


25 June 2013
------------------------------------------------
| ZONES
+---------------+
* Tia Woods:
  Added raven talk to the raven. And a blue light
  to the first blue plant.


24 June 2013
------------------------------------------------
| ZONES
+---------------+
* Tia Woods & Blood Woods: Some minor changes


23 June 2013
------------------------------------------------
| GENERAL
+---------------+
+ Added Read Me Please.txt
* Improved existing .txt-Files

+---------------+
| ITEMS
+---------------+
+ Equipping or using an item now makes a sound
* Red Dye: Reduced item level to 15 (down by 5)
* Lucky Candy: Added item sound

8
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: May 29, 2013, 04:28:47 pm »
Hey all,

thanks to some player feedback from Twitter I recently got back to implement some more new features!

Overview of the changes:
* Character Creation now allows you to change the cloth and hair color of the hero!
* Automatic-Saving System
* Another small Gameplay Speed increase (movement speed, projectile speed, talent cooldowns ..)
* Player-dropped items are now persistent (allows you to for example decorate your home!)
* Redesigned blocking mechanic, buffed shield spec
* Lots of new UI features and tweaks
* New and tweaked items, crafting recipes, sound effects, quests, talents, ..

Installer Download
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi



Latest Patch Notes
Code: [Select]

29 May 2013
------------------------------------------------
| ZONES
+---------------+
* Title Screen: Added easter eggs


27 May 2013
------------------------------------------------
| USER INTERFACE
+---------------+
+ Character Creation: Added left-click support to color sliders


23 May 2013
------------------------------------------------
| GENERAL
+---------------+
! Character Creation: You can now change the color of your hair and clothes
- Fixed fairy light not working on new characters
- Talent Trees.txt spacing fixes

+---------------+
| USER INTERFACE
+---------------+
* Recipes Window:
  Improved scrolling with the mouse wheel with a small recipe list.
  Changed coloring, size and position of the recipe list.

- Character Status & Character Creation:
  Fixed -/+X status points display not resetting once a stat-up/down button
  becomes invisible


20 May 2013
------------------------------------------------
| GENERAL
+---------------+
+ Added "Take Screenshot" feature. The default key is 'Print Screen'.
* Fairy: Modified light effect

+---------------+
| USER INTERFACE
+---------------+
- Fixed quick action slots with items not working
  as intended. Oups!

+---------------+
| ITEMS
+---------------+
* Critical-Mass Ring: Increased item level to 100
* Octorok Mucus Potion:
  Increased crit rating bonus and the amount of rupees
  it is worth

+---------------+
| ZONES
+---------------+
* Heroe's Home: Changed dialog. Link does not talk!
- Skull Shrine: Fixed broken tile

+---------------+
| TALENTS
+---------------+
* Whirlwind, Bladestorm:
The sword is now separately tinted, like any other melee attack.


19 May 2013
------------------------------------------------
| GENERAL
+---------------+
+ Character Creation:
  It's now possible to create characters with lower-case characters.
  Press [Shift] to create the usual upper-case character.
* Character Creation: Changed maximum character name length to 12 (up from 10).

+---------------+
| TALENTS
+---------------+
* Light Arrow:
  Reduced base cooldown by 0.5 seconds.
  Increased minimum projectile movement speed.
  Modified light effect.

+---------------+
| ZONES
+---------------+
* Skull Shrine: Added scripts
* Title Screen: Minor changes
* Heroe's Home: Added script experiment and changed floor tiles

+---------------+
| ENEMIES
+---------------+
* Mini Zol: Increased damage


12 May 2013
------------------------------------------------
| COMBAT
+---------------+
! Added "Critical Block" mechanic:
  When you block there is a "Crit (Block)"% chance to
  increase the amount blocked by "Critical Block Bonus" %.
   
+---------------+
| CRAFTING
+---------------+
+ Added "Hyrule Protector Sword" recipe
+ Added "Prismatic Gem" recipe
* Wizard Belt recipe now allows affixes on the Quick Strike Belt

+---------------+
| ITEMS
+---------------+
* Protector Sword: Increased weapon speed by 0.1
* Hyrule Master Shield: Increased Block Value by 1
* Enhanced Demonic Sword: Improved damage and added 1 gem socket
* Schottlander Fish Potion: Buffed effect and duration. Drink 'hem fish!
* Various drop rates have been changed

+---------------+
| TALENTS
+---------------+
* Shield Breaker: Reduced cooldown by 1 second and reduced mana cost.
* Shield Mastery: Increases Block Value by 15/25/35% (up from 10/20/30).

+---------------+
| USER INTERFACE
+---------------+
Inventory:
+ Added "ui-item-desc-box-alpha" setting that controls the transparency
  of the item description box. By default it is fully visible and
  has a value of "255".
  To make the box slightly transparent change it to for example 225.

  Settings can be changed in the settings.txt file in the folder
  [User]\Documents\My Games\The Legend of Zelda - Black Crown\.

Talent Window:
+ Talents that grant the player an "active skill" (such as Bash) are
  marked as such in the UI.
  Passive talents (such as Melee Training) aren't marked in the UI.

Character Details
+ Added "Chance to" category, which includes Crit (Heal) and Crit (Block)
+ Added Kill Count statistic to Miscellaneous
+ Added Block Bonus to Critical Bonus
* Moved Light Radius to Miscellaneous
* Added 100 to Potion Effectiviness display,
  this has no actual effect on the heal bonus.

Flying Damage Display
+ When the player blocks an attack the damage is now
  shown in a slightly lighter color.
- Removed damage color swap option (F11 key).
  Poke me if you really want to configure the colors.

Side Bar
+ The Latern and Fairy now show a different sprite
  when they are active.

+---------------+
| ZONES
+---------------+
* Route of Din (Hell): More red plants, hidden items and sound effects

+---------------+
| MONSTERS
+---------------+
* Red Plants are now resitant to fire, have more armor,
  but also give more experience and can drop more rare item


4 May 2013
------------------------------------------------
| USER INTERFACE
+---------------+
* Merchants: Items are now animated
* Merchants: Fully-stocked merchants now have a more compact view

+---------------+
| ITEMS
+---------------+
+ New Item 'Wind Dagger of Hyrule'
* All Wind of Hyrule weapons have 4 gem sockets now


3 May 2013
------------------------------------------------
| ITEMS
+---------------+
+ New Item 'Light Hyrule Sword', sold by Tingle
* Hyrule Master Shield: Now grants an additional +40 Block Chance Rating,
  +2 block value and -1 pushing force.

* Protector Sword can now also be found on Mad Gorons.

+---------------+
| COMBAT
+---------------+
! Blocking now works from all directions (similiar to Parrying)
! A minimum of Block Value/2 (up from 1) damage is now mitigated upon a block.

+---------------+
| TALENTS
+---------------+
* Shield Breaker
  Increased bonus damage to (20% + 10/20/30% per block point) Block Value,
  block point duration by 1 second and reduced cooldown by 2 seconds.

  Additional shield breaker ignores all enemy armor.

* Shield Mastery
  Buffed to increase Block Chance by 5/10/15% and Block Value by 10/20/30%.
  Now requires only one point in Shield Breaker.
  Shield-spec without max-level shield breaker? Sure!

* Meditation
  Increases mana regeneration by 2/4/6/8/10 (up from 1/2/3/4/5) and
  3/6/9/12/15%.

* Potion Mastery
  Increases effectiviness of healing and mana potions by 10%/20%/30%
  (up from 5/10/20).

+---------------+
| USER INTERFACE
+---------------+
+ Character Details: Added "Reputation" and "Miscellaneous" display
* Character Details: Reordered displays


1 May 2013
------------------------------------------------
| QUESTS
+---------------+
+ Added new quest 'Black Key Craft' to Mindo, the Goron.
* First revision of all existing quest regarding their Main/Sub-archetype.
  There could still be some wrongly configured quests.

+---------------+
| ITEMS
+---------------+
* Iron Skeleton Boots:
  Removed movement-speed penality and reduced item-level and armor.
   
+---------------+
| USER INTERFACE
+---------------+
+ Quest Log: Added main quest indicator to quest list and quest details.
* Quest Log: Changed quest completion display to show a % sign.
- Crafting Bottle: Renamed rubies into rupees. Thanks for the catch, MythicMagus!


28 April 2013
------------------------------------------------
| ITEMS
+---------------+
* Black Gorons Keys are now easier to find,
  can be stacked 10 times and are actually worth
  some rupees.
 
* Song Scroll 'Nocturne of the Stones' is now easier to find
   
+---------------+
| CRAFTING
+---------------+
* Gem Combination Recipes:
  When combining 3x gems of the same color the
  range of possible outcomes now favors better gems.

  Old: [-10, +10] item-level range
  New: [-9, +12] item-level range
 
+---------------+
| USER INTERFACE
+---------------+
+ Character Details:
  Added 'Block Chance' and 'Block Value'

+---------------+
| ZONES
+---------------+
* The Evil Ghost Boss is now easier to spot,
  can respawn mid-game and always spawns at the same location.

* Added red light to second boss area. W-wwhat is that?

+---------------+
| SKILLS
+---------------+
* Shield Breaker
  Reduced mana cost and cooldown (by 1 second)

* Shield Breaker and Shield Block now show up
  as 'red' and become unusable when the player can't block.
  E.g. when using no shield or when using a 2-handed sword.



27 April 2013
-----------------------------------------------
| GENERAL
+---------------+
* Red-Blue Blocks now emit a sound when triggered

+---------------+
| USER INTERFACE
+---------------+
* SideBar: Clicking on a shortcut button while having an
  item picked up won't drop the item to the floor anymore.
- SideBar: Fixed mouse-over color of equipment button


26 April 2013
------------------------------------------------
| GENERAL
+---------------+
* Slightly increased base movement speed by 0.2
* Increased projectile movement speed
* Increased movement animation speed when running
  very fast (e.g. with Sprint)
* Slightly increased enemy movement speed in Nightmare/Hell
  to counter the improvements (Work in Progress)
* Updated FMODex to 4.44.12

+---------------+
| QUESTS
+---------------+
- Fixed pick-up quests crashing the game when
  trying to accept them again after already
  starting them. E.g. the letter

+---------------+
| USER INTERFACE
+---------------+
* Pixel-perfectly centered the dialog box around the
  text by moving the box down by one pixel.


21 April 2013
------------------------------------------------
| USER INTERFACE
+---------------+
- Fixed display of forced multiline dialog texts;
  such as used by the direction sign post.


9 January 2013
------------------------------------------------
| GENERAL
+---------------+
* Changed contact e-mail to tivtag@gmail.com


5 January 2013
------------------------------------------------
| GENERAL
+---------------+
- Fixed persistant saving of player-dropped items.
  Now you can safely decorate or store items at your
  home and other places!
 
  How about a Swords and Armor collection anyone?

  Enemy-dropped items are non-persistent by design,
  as such dropped items that have not been picked up
  will despawn and not clutter the world.


2 December 2012
------------------------------------------------
| GENERAL
+---------------+
! New feature: Automatic Save
  By default the game now automatically saves when
  you spawns/change zone or gain a level-up.

  This can be disabled in the settings file by
  changing the 'auto-save' setting to False.

  *looks at Kev* ;)

+ Added a few new tiles, sprites and mini areas
- Fixed rare crash when taking damage after death
- Fixed Song of the Past resulting in a black screen


12 November 2012
------------------------------------------------
| GENERAL
+---------------+
- Fixed rare crash

9
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: November 06, 2012, 09:11:57 pm »
Hell yeah!  I remember playing this a while back.  Always wondered if you were still working on it.  Great stuff.  Wish my XNA talents were that far along.

Downloading the new version now as I don't have it anymore.  Hoping for great stuff.

Great! Looking forward to hear what you'd like me to improve next (:
There was a small patch today, as such the installer is outdated once again.

10
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: November 04, 2012, 01:57:00 pm »
Hello Zelda fans! XD

I just wanted to report back on the progress I've had every other month this year.

The changes include Melee Combat improvements (!), new Ocarina songs, new sound effects, new scripted events, new zones, new items, new suffixes, new enemies, new talents, balancing, UI improvements and your usual bug fixes.

Most of the changes were influenced by constructive criticism! More of that please.
There were some changes that might impact performance on lower end CPUs. Please report if you are affected. >:D

:edit: Added 06 Nov patch notes

Patch Notes
Code: [Select]
10 November 2012
------------------------------------------------
| GENERAL
+---------------+
* Minor scripting engine performance improvements
* Updated IronRuby to latest
* Updated FMODex to 4.44.00

+---------------+
| USER INTERFACE
+---------------+
+ Added new "Invest Status Points" screen to character creation
  This should help new players realize that this game has a status system.

+ Added new navigation buttons


06 November 2012
------------------------------------------------
| ENEMIES
+---------------+
* Mini Zol: Slightly lowered item drop chance

+---------------+
| USER INTERFACE
+---------------+
* Item tooltips are now transparent if you have picked up an item

+---------------+
| ITEMS
+---------------+
* Reduced chance for items to drop within solid tiles

+---------------+
| AUDIO
+---------------+
* Rubies: Slightly increased item drop sound effect volume
- Fixed projectile sound effects (such as those with Firewhirls) not stopping
  when changing scene.


04 November 2012
------------------------------------------------
| AUDIO
+---------------+
+ Some new sound effects (Special Thanks to HelpTheWretched!)
* Item pickup sound effect volume is now more random for specific items
- Fixed item pick up sound effects playing twice

+---------------+
| ENEMIES
+---------------+
* Mini Zol: Slight stat and loot modifications


31 October 2012
------------------------------------------------
| GENERAL
+---------------+
+ New song: Carillon of Secrets
+ New song: Lament of Hyrule
+ New zone: Skull Shrine
Entrance in Tia Woods

- Fixed game crash when exiting while the Song of Past
  is playing.


25 October 2012
------------------------------------------------
| GENERAL
+---------------+
+ Added Area Sound Emitters: -> New water sounds.
* Further improved rendering of the first frame after player spawn
- Fixed Toggle Triggers having no effect on the first trigger

+---------------+
| ENEMIES
+---------------+
+ New Enemy: Mini Zol
  Be warned! They deal nature damage.

+---------------+
| ITEMS
+---------------+
+ New Item: Small Red Ruby (worth 50 green rubies)

+---------------+
| ZONES
+---------------+
* Tia Woods: Started work on a new minor shrine/dungeon.
  You can already find the entrance!


14 October 2012
------------------------------------------------
| ZONES
+---------------+
* Tia Woods: Added direction sign post and various minor items


7 August 2012
------------------------------------------------
| GENERAL
+---------------+
! Area Event Triggers are checked once per frame.
  Please report performance problems!

* More work on area transitions.
  Especially the "Warp" areas are now more precise.
   
* Changed "Warp" to play the audio effect less often. P-phew!

+---------------+
| ITEMS
+---------------+
* Claymore: Modified attack speed and damage.

+---------------+
| USER INTERFACE
+---------------+
- Fixed game getting stuck in a blend-out state
  if you change character while the game is blending
  out the game view.


1 August 2012
------------------------------------------------
| ITEMS
+---------------+
* Reduced price of chest upgrade
* Increased damage of Hyrle Iron Bow.
* Increased speed of Wind Bow of Hyrule, but also reduced damage.

+---------------+
| TALENTS
+---------------+
* Flames of Phlegethon
Reduced minimum damage by 5%. Increased cast time by 0.3 seconds.

* Fire Bomb
Moved another 5% of damage from magic to ranged damage contribution.


30 September 2012
------------------------------------------------
| GENERAL
+---------------+
+ Added Chest of Winds to the hero's home.
- Fixed loading of Chest of Winds content


29 September 2012
------------------------------------------------
| GENERAL
+---------------+
+ Your previous save-file is now kept as a backup
  in case the game somehow screws up your character.

* Improved fail-safe item insertion handling. 
  Items are now dropped below the hero.

+---------------+
| ITEMS
+---------------+
* Improved item requirement checking. It is now more accurate
  and checks only when required.

* Changed 'Blood of a Virgin':
  Slightly rarer. Worth more. Stacks 3x.
 
- Fixed Talent Reset potion exploit.

+---------------+
| USER INTERFACE
+---------------+
+ The 'Equipment' Icon in the UI now will be marked red if
  the requirements of any of your equipped items is not fulfilled
  anymore.

* Investing status point immediately recheck your item
  requirements now.
   
+---------------+
| AUDIO
+---------------+
- Improved consistency of audio transitions.
  This also fixes the ocarina song screen transitions.


27 September 2012
------------------------------------------------
| ITEMS
+---------------+
- The Wind Sword is not invisible anymore. No ghost anymore~~


26 September 2012
------------------------------------------------
| GENERAL
+---------------+
* Area Event Triggers are now checked more often again.

+---------------+
| ZONES
+---------------+
* Improved area transition between Tia Woods and Road of Din

+---------------+
| ITEMS
+---------------+
- Fixed Violet Goron Potion and Bone-Hardening Potions not getting
  destroyed on use. Also slightly reduced cooldown.

- Fixed Ruby and Blackened-Prefix giving fixed resistance
  Slightly increased their effect per item level.

- The Legendary Staff is not allowed to have affixes anymore.
  Sorry, it's good enough already!

+---------------+
| STATUS
+---------------+
* Resistance rating now descales slightly slower (this is a buff).

+---------------+
| USER INTERFACE
+---------------+
- Fixed "fixed resistance %" boni showing as rating boni

+---------------+
| ENEMIES
+---------------+
* White Chickens now drop their feathers like they should.
  Changed drop behaviour form 'bad' to 'normal'.
 

23 September 2012
------------------------------------------------
| CRAFTING
+---------------+
- Fixed bug that resulted in crafting items with affixes
  to not be removed


16 September 2012
------------------------------------------------
| GENERAL
+---------------+
* The following keys are now user-configurable in key-settings.txt:
quick-save: F5
toggle-ui: F10
toggle-dmg-colors: F11
toggle-dps-meter: F12

- Fixed crash

+---------------+
| ITEMS
+---------------+
* Slightly reduced level of "Iron" to allow crafting it
  at an earlier level


15 September 2012
------------------------------------------------
| ITEMS
+---------------+
+ Added crafted item "Full Scale Plate"
+ Added prefix "Impetuous"

+---------------+
| GENERAL
+---------------+
* Some loot changes
- Fixed loading of Octorocs

+---------------+
| USER INTERFACE
+---------------+
* Changed display of Armor Ignore % in the char. details.

  E.g. 120 fixed plus 17% reduction in enemy armor shows as
  120 + 17%
 

14 September 2012
------------------------------------------------
| GENERAL
+---------------+
! (standard) Melee Attacks can now hit enemies mid-air.

  Each attack is limited to one frame of hitting enemies.
  Before only the very first frame of the attack could hit enemies.

  The attack area of mid-air melee attack is smaller than
  the area of the very first frame.

  Reduced melee attack range by 1 pixel.
 

2 September 2012
------------------------------------------------
| GENERAL
+---------------+

- Fixed crash when a menu key setting is set twice.
- Extended Controls.txt


30 August 2012
------------------------------------------------
| GENERAL
+---------------+
* Slightly increased default melee attack animation speed.
  Is it enough? Still experimenting.

* Improved all standard melee attacks by increasing the
  attack area. They are also more consistent in each direction.

* Increased minimum projectile movement speed by 1.
 
+---------------+
| SKILLS
+---------------+
* Whirlwind
  Duration is now modified by Spell Haste and
  shown in the talent description.

* Bladestorm
  Changed to 4/5/6 (up from 3/4/5) turns.
  Increased animation speed.
  Duration is now modified by Spell Haste and
  shown in the talent description.
 

29 August 2012
------------------------------------------------
| ITEMS
+---------------+
* Increased speed of the initial two melee weapon tiers.


28 August 2012
------------------------------------------------
| GENERAL
+---------------+
* Experimenting with increased movement speeds.
- Fixed rare crash

+---------------+
| SKILLS
+---------------+
* Firewall: Added pushback effect,
  but also the manacost and cast time are slightly increased.
 
* Rapid Fire: Increases ranged attack speed by 15%/30%/45%
  (up from 10%/20%/30%).

* Fire Bomb: Moved 5% damage contribution from magic to ranged.


8 August 2012
------------------------------------------------
| USER INTERFACE
+---------------+
- Improved consistency between Stat Tooltips


28 July 2012
------------------------------------------------
| USER INTERFACE
+---------------+
+ Audio volume controls now handle mouse scroll wheel input


20 July 2012
------------------------------------------------
| AUDIO
+---------------+
+ Split volume setting into: master, music and effect volume
* Updated FmodEx to 4.42.00
- Removed short cut keys to change volume


27 June 2012
------------------------------------------------
| TALENTS
+---------------+

+ New ranged talent "Bomb Chain":
   Increases the number of placeable bombs before
   the cooldown is triggered by [2, 4, 6].
   Increases cooldown by [1.25, 2.5, 3.75] seconds.
   Reduces mana cost.
   

26 June 2012
------------------------------------------------
| GENERAL
+---------------+

- Fixed game crash on respawn.
- Fixed very rare game crash when an attack hits
  an enemy after dieing.
- Fixed player being pushed even after respawning.
* Attempting to scale player movement animation speed
  by a curve function.

+---------------+
| TALENTS
+---------------+

- Revitalizing Strike
  Fixed crash on some damage sources, such as DoTs.

+---------------+
| ENEMIES
+---------------+

Second boss:
- Fixed initial damage
- Temporarily removed light phase


03 June 2012
------------------------------------------------
| GENERAL
+---------------+

- Fixed various crashes when the DirectX context is lost.

+---------------+
| USER INTERFACE
+---------------+

+ Added V-sync setting to ingame settings screen
  Disable V-sync if you get "laggy" gameplay!

* Changing between fullscreen and windowed mode
  does not require a game restart anymore.

* Improved display of long recipes without a description.


01 June 2012
------------------------------------------------
| GENERAL
+---------------+

* Updated to IronRuby 1.1.4
* Updated to FmodEx 4.40.07

+---------------+
| STATUS
+---------------+

+ New Fairy color effect
* Increased fairy movement speed.
* Still tuning base player and monster movement speed.

+---------------+
| USER INTERFACE
+---------------+

* Left CTRL now also triggers the second quick action row
  in addition to Left Shift and Left Alt.
- Minor graphical changes


30 May 2012
------------------------------------------------
| GENERAL
+---------------+

+ Added custom classes for hardcore characters.
* Added and modified a few normal class names.


26 May 2012
------------------------------------------------
| GENERAL
+---------------+

! Added Hardcore modus. Permanent death!

+---------------+
| ITEMS
+---------------+

+ Crafted items may now have affixes.
+ New crafted low-level item: Fire Bone

+---------------+
| STATUS
+---------------+

+ The player movement animations are now based on
  movement speed.

* Increased base movement speed.

* Increased projectile flight speed.

+---------------+
| ITEMS
+---------------+

* Enhanced Rudra's Demon Bow:
  Increased attack speed.

* Hyrule Iron Bow:
  Increased attack speed.
 
+---------------+
| USER INTERFACE
+---------------+

* Improved character creation screens.
* Improved Ocarina Window


25 April
------------------------------------------------
| USER INTERFACE
+---------------+

+ Added configuration of action slot key bindings
  To customize them, simply modify the key-settings.txt
  file in "..\My Documents\My Games\The Legend of Zelda - Black Crown\".

+ Action Slot key bindings are now shown when you pick
  up a skill.

* Added four more action slots.


19 April 2012
------------------------------------------------
| USER INTERFACE
+---------------+

! Swapped damage colors. Incoming damage is now red;
  outgoing white.
  This can be reversed by pressing F11.

* Redesigned elements of the GUI that represent a
  positive or negative event to use the colors
  green and red.

* Other minor color adjustments.

* Slight NPC talk speed increase.

- Fixed UI getting stuck when a dialog is open
  and the DirectX context is lost.

+---------------+
| ZONES
+---------------+

- Fixed minor tile bugs.


17 April 2012
------------------------------------------------
| GRAPHICS
+---------------+

* Experimenting with fairy graphics.

+---------------+
| ITEMS
+---------------+

* Some of the crafted items/potions were improved.

+---------------+
| MISC
+---------------+

* Some minor script changes.


10 March 2012
------------------------------------------------
| ITEMS
+---------------+

+ Dropped items are now persistent and won't despawn on game load.
+ Item sound is played when you receive a quest item.


1 March 2012
------------------------------------------------
| GRAPHICS
+---------------+

- The special effects on the character screens are
  only displayed when the machine is strong enough.
 

11 February 2012
------------------------------------------------
| AUDIO
+---------------+

+ Added 3 new creative commons tracks by
  http://www.danosongs.com/:

Violet Shrine
Winter Empire
Helium Hues

+ Audio Samples are now played when you pick up items
  from the floor.

+---------------+
| ZONES
+---------------+

* The first outdoor zone now shows its name.


4 February 2012
------------------------------------------------
| GRAPHICS
+---------------+

* Improved initial display of a new scene.
* The "Region Entry Text" is now reset when entering
  an unnamed region.


23 January 2012
------------------------------------------------
| ITEMS
+---------------+

- Fixed Claymore in-game sprite. No,
  it's not a ghost sword!


22 January 2012
------------------------------------------------
| USER INTERFACE
+---------------+

* Improved handeling of multi-cell sized items in
  the inventory.

* Changed color indicator of the picked up item
  in the inventory.

11
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: January 21, 2012, 08:16:37 pm »
I enjoy it when people combine Zelda with RPG elements.  I look forward to how this progresses.  My suggestions here would be to change the font used for the HUD and Damage/Experience Indicators to the LTTP font, update the skill icons to fit the style more, and to update Link's head icon over on the right, since it looks far different than what he looks like.  Updating the font would not only look better visually, but would "flow" better.

Thank you for your suggestions! I might prototype a few other fonts at some point. Sadly I am not really a (good) spriter for the other changes. :(

I found the muse to work on the game a bit today.
There you go:

Patch Notes
Code: [Select]
21 January 2012
------------------------------------------------
| GRAPHICS
+---------------+

* Changed the nights to have a blue tint instead of
  being deep black.
 
+---------------+
| ITEMS
+---------------+

+ New Items:
Claymore
Loose Iron Chains

+ New Prefix:
Oiled

+---------------+
| STATUS
+---------------+

* Slightly increased base movement speed;
  to counter this enemy movement speed has been
  increased on higher difficulties.

* Movement Speed Rating is now converted into
  fixed movement speed.

+---------------+
| USER INTERFACE
+---------------+

+ Pressing Shift+Left Mouse on the char icon (Link's head)
  now opens the character details window.

* Made the display of picked-up item consistent
  with the inventory.

* Two decimal signs are displayed for movement
  speed in the character details window.
 
+---------------+
| MISC
+---------------+

* Updated to FModEx 4.38.7
* Plus some other minor changes. Nothing serious!


25 November 2011
------------------------------------------------
| GRAPHICS
+---------------+

* Improved Whirlwind and Bladestorm animations.


22 November 2011
------------------------------------------------
| TALENTS
+---------------+

* Reduced base cooldown of Bash by 0.5 seconds.

+---------------+
| USER INTERFACE
+---------------+

- Moving an item larger than 1x1 cell into a full
  crafting bottle with Shift + Left click won't
  re-insert the item at a wrong position anymore.

+---------------+
| GRAPHICS
+---------------+

* Added proper shadows to the whirlwind attack.
- Fixed various other shadows of Link.


30 October 2011
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed a bug that made it impossible to move/use
  action buttons after closing a window with Escape.
 

29 October 2011
------------------------------------------------
| MISC
+---------------+

* Updated to FModEx 4.38.0


28 October 2011
------------------------------------------------
| ITEMS
+---------------+

+ New relic: Nano's Hamster Kernel


22 September 2011
------------------------------------------------
| ENEMIES
+---------------+

* First boss:
Replaced music.
Modified spell attack.
More low-level mobs spawn and they now fade in.

+---------------+
| ITEMS
+---------------+

+ New (crafted) potion: Small Potion of Shadow Protection
 
+---------------+
| AUDIO
+---------------+

+ New classic music
- Removed one (larger) now unused music file.


17 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Your fairy now moves faster the further away she gets from you.
* She also is now considered a flying entity; and
  as such behaves more like ranged projectiles.
- Fixed a spelling mistake.
 
+---------------+
| ENEMIES
+---------------+

+ The first boss has learned a new spell. Beware!

+---------------+
| STATUS
+---------------+

- Fixed the amount of resistance granted by the "Emerald" prefix.


16 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Updated installer to latest version. Download here:
  http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi


15 September 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added setting "fixed-step" (default False) to the
  the settings file. This settings changes between
  fixed and variable step game loops.

* More performance improvements.

* Replaced the announced shortcuts from the installer
  with normal shortcuts.

- The game and updater can be started only once;
  instead of crashing right away.

+---------------+
| GRAPHICS
+---------------+

+ Added setting "vsync" (default True) to the
 the settings file.

- Fixed and improved the mist weather effect.


14 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Combined all sprite databases into one single large one.
* Various other minor performance improvements.


13 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Updated to FmodEx 4.36.03

+---------------+
| USER INTERFACE
+---------------+

+ Added reason why a file has been downloaded
  by the updater.


12 September 2011
------------------------------------------------
| USER INTERFACE
+---------------+

+ The buttons in the ingame menu are selected on mouse enter.
+ The updater shows which files have been updated at the end.
* The updater checks MD5 sums for all files.
- Removed "Start Game" button from Updater.
  It caused the game to be launched with admin privileges.
- Fixed a keyboard scrolling bug in the ingame menu.


9 September 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added tutorial message by fairy on first level-up.

+---------------+
| USER INTERFACE
+---------------+

- The sidebar buttons/recipes window now won't indicate
  level-up anymore after leaving to the character
  selection screen.
 

8 September 2011
------------------------------------------------
| GENERAL
+---------------+

! The game now only requires the .NET 4.0 Client Profile to be installed;
  instead of the Extended Profile.


22 August 2011
------------------------------------------------
| ENEMIES
+---------------+

- Fixed plant death animation not playing; or playing too fast.

12
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: September 13, 2011, 08:42:21 pm »
Hey Tikta, where's the Family Tomb and how do you get into it?

EDIT: Nvm. Better question. Who do I give the Fixed Yoyo Doll to?

EDIT 2: Nvm again. Now this one I don't know. What's the order of the Ritual Torch Lighting?

EDIT 3: Nvm once more lol. I am proper stuck now. I dunno if you've done after this point in terms of development, what do I do after the Chicken Feed quest?

*grins* Did you unlock the snake area? Some more good gear there. After that you've about finished the content that is there so far! :>

:edit by King Tetiro
I couldn't unlock that area. How do you do that?



Quite strange to get a question within one owns post :)
Mark to see the spoiler:>
Buy the key stone from the Chicken Feed Merchant and use it at the blocks in the north east of the Hyrule Rivers.
<

13
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: September 08, 2011, 06:19:51 pm »
I've been enjoying this game immensely, haven't been able to put it down for the last few hours!!

Having said that, I'll try to give some honest C&C:

I personally like the mixture of graphical styles, it keeps it more entertaining. As far as game play is concerned, I think it's somewhat addictive.. the only thing that got to me was that the start up is kind of slow (levels 1-7) and I think maybe there should be more quests aimed for the lower levels, just so it's easier to get into the game. That's my biggest qualm.. also wondering, is there a way to sell stuff in your inventory? and can you rearrange your action skills?
^_^ Thanks! Great to hear that you had a good time. Yes, I agree I should add more (interesting!) quests. :-[

About selling: You can use the Magic Crafting Bottle (keybind=B) to turn any item into rubies. Drag & drop (or Shift+Left Click) the item you
want to sell into the Bottle and then press on the Ruby button. To have money is quite important if you want to buy all of the really good stuff.

You can rearrange your skills by simply dragging and dropping them. Also you might want to check the Controls.txt file for all of the advanced keyboard shortcuts :)



Btw.: The latest version of the game doesn't require one to install the full Extended .NET Framework anymore. One less dependency that you have to install to play the game \o/

14
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: August 27, 2011, 12:28:00 pm »

Thanks for your responses. In case any of you is playing the game - don't forget to use the Zelda Updater to get the latest patch.


Imo , mixtures don't really look very good.

Any sprite that you really dislike? :huh:


Not really my type of game, but it does look well constructed.

Thanks. Yes, this game takes some certain mindset to like >:D
Some of those that played it absolutely loved it for the item/talent/combat-focused gameplay and others get bored/frustrated in a few minutes.


I really have a lot of respect for the amount of work you've put into this, it's phenomenal. I'm diggin' the video, too, it seems to explain the game pretty well, and the graphics look pretty nice, especially the main, walking-around screen. I'm usually averse to the inclusion of the mouse in computer games, but it looks useful and convenient in this situation. Mostly, though, I was impressed with the fire going on. I liked how it sort of attacked on its own, I couldn't really tell if buttons were being pressed, but it kinda looked like kingdom hearts, where you pressed a couple buttons and mostly the attacks did the work for you, which I really like. Correct me if I'm wrong about that, though.
Thank you! It has been a great learning experience and it did help me to get a job in the software industry. :)
Back then I just wanted to make a game that tried to mix the playstyles of my most favourite games (Zelda and Diablo).

You don't need the mouse in combat itself; unless you click your abilities. The mouse is mostly used for item, status point and talent management.
About the "Flames of Phlegethon" spell - it's a long cooldown press-once style area-of-effect attack. Quite devastating! Magelins are somewhat Overpowered with the right gear :>! Roguelins might be even more potent tho with their fast attacks and the Double Attack talent.

Personally, I would enjoy this a lot more if all these mechanics were part of a story, though, like final fantasy or kingdom hearts (I just really like kingdom hearts tonight I guess), where there's a story going on, but you spend like an hour unnecessarily customizing your character so he's just right, even though you could do the story even if you didn't. Have you thought about teaming up with a team, who could develop the story and the dungeons and plot, while you did the systems like this and mechanics that make the game that much of a leaps and bounds quality kind of thing?

Story-wise I absolutely agree. I tried adding some story-telling features recently; but it's a long way before I'd be there coding wise.
It's just a lot of work and now that I'm actually working on real-world projects not that much time is left for huge personal projects.
That's where a team would come in handy. I don't think I'd start a new full-scale RPG project alone again *grins*.

Looking forward to some more specific C&C XD

15
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: August 18, 2011, 11:26:03 pm »
I've just made a new super simple quick'n dirty gameplay video:

<a href="http://www.youtube.com/watch?v=mzC30qypffg" target="_blank">http://www.youtube.com/watch?v=mzC30qypffg</a>


Also a few fixes/changes/additions since the last post:
Patch Notes:
Code: [Select]
18 August 2011
------------------------------------------------
| USER INTERFACE
+---------------+

+ Crafting Bottle Window:
  Added tooltip to Transform Rubies button.

+---------------+
| AUDIO
+---------------+

* Updated to FmodEx 4.36.01


16 August 2011
------------------------------------------------
| ITEMS
+---------------+

* Octorok Mucus Potion:
Requires less materials to craft and is worth more.


5 August 2011
------------------------------------------------
| ITEMS
+---------------+

* Unstackable items, such as rubies, won't vary in power anymore.

16
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: July 28, 2011, 03:57:08 pm »
Found some time to code in the last week. (Most) items can now vary in power!

Plus your usual User Interface improvements, performance improvements, audio bug fixes,
new items and affixes. Full Patch Notes:

Code: [Select]
28 July
------------------------------------------------
| TALENTS
+---------------+

- Poisoned Shot:
  Fixed poison effect applying on misses.

+---------------+
| AUDIO
+---------------+

* Reverted back to FMODEx 4.34.0
- Fixed a bug that disallowed certain music to be played
  when entering the game for the first time.
- Fixed a bug that made some music not start playing at all.


26 July
------------------------------------------------
| ITEMS
+---------------+

+ New Gem "Din's Small Critical Gem"
+ New Gem "Nayru's Exudation"
  
+---------------+
| USER INTERFACE
+---------------+

+ Updater: Added "Start Game" button.
- Updater: Removed "Done" button.


25 July
------------------------------------------------
| GENERAL
+---------------+

* Misc. performance improvements.
* Updated FmodEx to version 4.36.0

  To all Realtek users: Please update your drivers if you
  got any problems starting the game or near sound sources.
  (http://www.realtek.com/downloads/)

+---------------+
| ZONES
+---------------+

- Some minor map perf. tweaks in Tia Woods North.
  
+---------------+
| QUESTS
+---------------+

- The Skeleton Hunt Continues: Fixed quest description.


24 July 2011
------------------------------------------------
| ITEMS
+---------------+

+ New Feature: Items can now vary in power by (default) +-10%.
+ New Prefix "Useless"
+ New Prefix "Golden"

* Lowered required level to learn all of the Transform Gem
  recipes.
  
+---------------+
| USER INTERFACE
+---------------+

+ Magic Crafting Bottle/Recipes List:
  Added button to change between the bottle and the recipes
  list. The button and the bottle icon are hightlighted
  when a new Recipe is learned on level-up.

+ Shift + Left Click on Bottle icon of the sidebar opens
  the recipes window.

* Talent Window: When hovering over the invest button;
  and if the investment makes a following talent learnable;
  then the following icon is colored white.

- Fixed memory leak/possible crash when the DirectX device
  was lost.
      
+---------------+
| GENERAL
+---------------+

* The fairy moves slightly faster. Hey, it wants to catch up!



Looks like a mixture of GBA Loz and SNES LoZ.

I don't mind mixing styles that much. Any sprites that you find really akward/unfitting? XD

17
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: June 13, 2011, 12:36:44 pm »
Another status update. ;) Anyone here' played the game recently? Looking forward to more C&C.
Recent additions include: New starter experience, new fairy companion, new items/monsters, balancing changes and lots of bug/crash fixes!

Installer Download
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi



Latest Patch Notes:
Code: [Select]
12 June 2011
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed usage of wrong talent level in talent
  descriptions.
 
+---------------+
| ZONES
+---------------+

+ Added a water pool to the Hell area.
  Time to fill your empty potions!
 
+---------------+
| ITEMS
+---------------+

* Enhanced Rudra's Demon Bow: Slightly increased damage.
* Changed recipe for Red Goron Potion.

+---------------+
| MONSTERS
+---------------+

* Improved lightning attack of the second boss.

+---------------+
| STATUS
+---------------+

- Fixed ranged attacks hitting the player/enemies
  in another zone after zone change.


6 June 2011
------------------------------------------------
| USER INTERFACE
+---------------+

* Added space bar support to the Character Selection and
  Creation Screens.

* It's now more clearly indicated that it's not possible
  to create two characters with the same name.


4 June 2011
------------------------------------------------
| ITEMS
+---------------+

+ Wind Staff of Hyrule
Turn the Wind Bow of Hyrule into this legendary staff!

* The legendary staff and bow gained 2 gem sockets each.


30 May 2011
------------------------------------------------
| ITEMS
+---------------+

+ Wind Sword of Hyrule
Now you can finally craft this legendary sword!

+ Wind Bow of Hyrule
And turn the sword into a legendary bow!


1 May 2011
------------------------------------------------
| ENEMIES
+---------------+

+ New Enemy 'Special Ghost Demon Snake'
* Slightly tuned Stone Tombs boss behaviour.

+---------------+
| GENERAL
+---------------+

* Title Screen: Script fun added.
* The way Background Music fades-in has been improved.
- A few map tile fixxes.
- Changed window name of the Updater.


28 April 2011
------------------------------------------------
| GENERAL
+---------------+

- Improved the Installer and Uninstaller.
  Uninstall and then manually delete the game folder if you are upgrading from
  an older version of the installer.
   
  Download: http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi


22 April 2011
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed an issue with the Mini Map (M) and other UI elements
  after the DirectX device has been lost.
 
+---------------+
| GENERAL
+---------------+

- Misc map performance improvements.


19 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added Audio Volume control to the Settings screen.
Pressing F8/F9 to change the volume is fluent now.

+ Press F10 to toggle the User Interface.
Can be used to capture nicer gameplay screenshots and videos.

* Removed a large (almost unused) music file.
- Fixed a typo.


17 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added tutorial script that explains how to use the Latern.

* Renamed difficulties:
Normal -> Easy
Hard -> Normal

Made the new Normal difficulty slightly easier.
Adjusted enemy movement speed buff in Hell to counter the
recent base player speed increase.

- Dependencies:
Upgraded to IronRuby 1.1.3 (up from 1.1.2)

- Removed even more unrequired files.

+---------------+
| ITEMS
+---------------+

* Bad Muffler, Bad Leather Belt
Now allow suffixes, but have worse Armor and Item Level.

* Merchant Tingle
Added +1 Strength gem to his stock.

+---------------+
| TALENTS
+---------------+

* Arrow Shower
Requires 1 (down from 2) points in 'Rapid Fire'.


16 April 2011
------------------------------------------------
| TALENTS
+---------------+

* Piercing Arrows
Now increases chance to pierce with ranged attacks
by 3/6/9/12/15 fixed percentage, instead of multiplicative
percentage. This is a buff.

* Rapid Fire
Increases ranged attack speed and piercing chance
by 10/20/30 fixed percentage. It now also costs Mana.

* Light Arrow
Slightly increased mana cost.

+---------------+
| STATUS
+---------------+

* Slightly increased base movement speed.

+---------------+
| USER INTERFACE
+---------------+

* Character Details Window
The Ranged Piercing Chance is displayed without a leading "+" sign.

- Talent Window
The talent level is now correctly displayed after investing the
last talent point.

- Title Screen
Pressing Left Mouse will only move to the next screen if
the game has focus.

+---------------+
| GENERAL
+---------------+

* Updater
Improved responsiveness.

- Removed a few useless files.


14 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Pressing "TAB" on the Character Selection and Creation Screens has
  a new effect now!
* Improved robustness and performance of the Particle Effect renderer.

+---------------+
| ENEMIES
+---------------+

+ New 'special' Skeleton Head enemy

+---------------+
| TALENTS
+---------------+

* Rapid Fire now increases ranged attack speed and piercing chance
  by 8/16/24 (up from 5/10/15)%.

+---------------+
| ITEMS
+---------------+

+ New item affix 'of Feathers'

+---------------+
| USER INTERFACE
+---------------+

- Fixed items showing already met requirements by correctly
  invalidating the item cache when the inventory gets opened.

 
11 April 2011
------------------------------------------------
| GENERAL
+---------------+

- Your fairy won't block Razors anymore and can now cross deep water.
  Hey, it's flying above them afterall!

* The transition period between bubble texts is now slightly shorter. 
* Some minor map changes.


9 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ New difficulty 'Insane'.
  You must have a Hell-level character of atleast level 50
  to unlock it.

* Improved the transition between bubble texts.
- Fixed a script crash bug.

+---------------+
| USER INTERFACE
+---------------+

* Improved the Character and Talent windows.


8 April 2011
------------------------------------------------
| GENERAL
+---------------+

* Improved fairy movement code.
- Updated FModEx to version 4.34.00


6 April 2011
------------------------------------------------
| GENERAL
+---------------+

- Further work on the ingame-tutorial/scripts.


5 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Started to add a scripted ingame-tutorial.
* Improved some starting quests.
- Removed script test (see last patch).
- Fixed a bug that caused multiple instances of
  background music to be played when accessing
  the Settings Screen from the Character Selection Screen.


23 Match 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added internal support for speak bubbles.
+ Added Ruby as an internal game scripting language.
  Press F7 to try them out!


17 March 2011
------------------------------------------------
| GENERAL
+---------------+

- Performance was increased on old hardware on
  the Character Selection/Creation Screens by
  drawing half as much particles.


13 March 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added Fairy companion.
  Enable/Disable the fairy by clicking on the new Fairy Icon
  in the sidebar or by pressing "P".

  The fairy is a light source and as such benefits from
  the +Light Radius modifier.

  The movement AI is still basic and will be improved
  in further patches.

* Increased mana drain of Latern.
* Some minor zone changes.

+---------------+
| USER INTERFACE
+---------------+

+ It's now possible to inspect the "Light Radius"
  value in the Character Details window.


6 March 2011
------------------------------------------------
| GENERAL
+---------------+

* Work continued on the new starting zone.
- Fixed potential audio-related crash.


5 March 2011
------------------------------------------------
| GENERAL
+---------------+

+ Work has started on a new starting zone.

+---------------+
| USER INTERFACE
+---------------+

* The 'Press Space' indicator now shows up more
quickly in dialogs.


28 February 2011
------------------------------------------------
| ITEMS
+---------------+

+ New Gem 'Din's Magic Pokey'


27 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Changed the penality on higher difficulties.
- Fixed "cooldowns are not updating"-bug that
  occurred after changing/reloading character.
     
+---------------+
| ENEMIES
+---------------+

- Fixed bug in second boss fight.
* Red Fire Plants have got a loot table now!

+---------------+
| ITEMS
+---------------+

+ New Item 'Small Fire Leaf'


26 February 2011
------------------------------------------------
| ITEMS
+---------------+

+ New Gem 'Nature's Beast'

* Hyrule Iron Bow now requires 2x 4-Leaf Clovers (up from 1).
* Enhanced Rudra's Demon Bow is now slightly easier to craft
  and deals more damage.
   
+---------------+
| ENEMIES
+---------------+

* Some enemies that were considered to be Beasts
  are now Demi-Beasts.

+---------------+
| GENERAL
+---------------+

* Some map-specific fixes/enhancements.


24 February 2011
------------------------------------------------
| GENERAL
+---------------+

- Fixed more causes of rare but possible crashes.

+---------------+
| ENEMIES
+---------------+

* Made the second boss fight slightly harder.
* Increased Health of Green Snakes.
* Green Plants are less resistant to fire now!
- Fixed crash in second boss fight.

+---------------+
| TALENTS
+---------------+

* Sprint
Duration changed to 25 seconds (down from 40 seconds).

* Poisoned Shot
Movement reduction changed to 10% per level (down from 15%).
Slightly increased mana cost.

* Flames of Phlegethon
Changed to:
3 seconds cast time (down from 3.5 seconds)
30-50% damage (down from 40-100%)
60 seconds cooldown (down from 200 seconds)

+---------------+
| STATUS
+---------------+

- Fixed calculation and display of the Resistance stat.

+---------------+
| ITEMS
+---------------+

+ New Gem 'Nature's Squece'
+ New Gem 'Eburnated Shadow Gem'

* Modified some drop chances.


23 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Slightly modified some drop rates and monster stats.
- Fixed rare crash.

+---------------+
| ITEMS
+---------------+

+ Added a new low-level fire gem.


21 February 2011
------------------------------------------------
| GENERAL
+---------------+

- Work continued on the heroes home!
- Fixed crash bug on Character Selection Screen.
- Fixed a bug that made special effects that require
  good graphics cards not load at all.

+---------------+
| ENEMIES
+---------------+

* Since it was almost impossible to dodge Blue Razors
  on Hell difficulty it has been made easier to
  dodge them.
   
+---------------+
| ITEMS
+---------------+

* Modified some items.


20 February 2011
------------------------------------------------
| GENERAL
+---------------+

+ WORK IN PROGRESS:
The game starts in the heroes house now.
This is still unfinished and not correctly
connected to the old world.

- Background music is fading in once again
  as intended.


13 February 2011
------------------------------------------------
| Items
+---------------+

+ Added new crafting recipes that transform
  three gems of the same color into another gem
  of the same color.

  The Recipes window can (by default) be reached by
  pressing the "B key" and then the "Right Arrow key".


10 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Pressing Escape on the Title screen now
  closes the game.


8 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Pressing the Left Mouse button on the Title
  screen will now have the same effect as pressing
  Space/Enter.

- Fixed additional resize/alt-tab crashes.

+---------------+
| ITEMS
+---------------+

+ New Relic 'Blood-Ruby Crest' (hell only)
+ New Prefix 'Acute'


7 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Slightly increased the difficulty of Hell. Beware!

+---------------+
| GRAPHICS
+---------------+

- The game is once again rendered when the game
  window does not have focus.

+---------------+
| ENEMIES
+---------------+

* Slightly changed the stats of some monsters.

- Butterflies are now considered to be non-solid.
  They won't collide with Razors anymore.


5 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Modified the Zelda Patcher to compare the MD5
  sums of the files, instead of only working comparing
  the file creation date.

  This will reduce accidental redownloads of the full game.

* Small improvements to the Patcher GUI.


4 February 2011
------------------------------------------------
| GRAPHICS
+---------------+

- Fixed crashes caused when resizing the game window,
  or alt-tabbing when in full screen.

 ---------------+
| GENERAL
+---------------+

* Updated FMOD Ex to version 4.32.08!

18
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: October 12, 2010, 08:35:51 pm »
Just posting a status update; sorry about all those double posts.
I've just released a new version of the installer that makes it easy to install the game.

Installer Download
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi

Latest Patch Notes:
Code: [Select]
12 October 2010
------------------------------------------------
| GRAPHICS
+---------------+

* The bloom effect on the character and title screens
  works once again.

+---------------+
| OTHER
+---------------+

+ New Installer. Download it here:
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi


10 October 2010
------------------------------------------------
| GRAPHICS
+---------------+

* The game uses the Reach Graphics Profile now and
  as such once again supports older graphics cards
  with only Pixel Shader 2.0 support.
 

18 September 2010
------------------------------------------------
| GRAPHICS
+---------------+

! IMPORTANT The game now requires XNA 4.0 to run! This also
means that your graphics card must atleast support
Pixel Shader 2.0.

Download Link:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97

If your graphics card does not support XNA 4.0 then you can still
download the old version of the game (15th September 2010) from here:
http://tick.federrot/zelda/beta/TheLegendOfZelda_BlackCrown_XNA3.msi


+---------------+
| TALENTS
+---------------+

* Bash
Changed base cooldown to 4 seconds (down from 5 seconds).


+---------------+
| ITEMS
+---------------+

+ New Gem 'Acute Gem of Nature'
+ New Gem 'Din's Vengeance'


+---------------+
| USER INTERFACE
+---------------+

- Minor fixes.


15 September 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Trinket 'Snake Flute'
dropped by Green Snakes.

+ New Relic 'Blood-Smith Hammer'
dropped by Mad Octorocs on Nightmare and Hell
difficulty.

+ New Helmet 'Scale Hat'
crafted.


13 September 2010
------------------------------------------------
| STATUS
+---------------+

* Slightly increased the difficulty of the "Hell"
  difficulty.


+---------------+
| ITEMS
+---------------+

+ New Item 'Hell Iron Staff'
dropped by Green Snakes on Hell difficulty.


+---------------+
| ENEMIES
+---------------+

- Butterflies now randomly choose their initial
  flight direction. Also: Added some more spawns.

 
+---------------+
| OTHER
+---------------+

- The start screen map won't be cut off on the lower
  end when using the 16:10 aspect ratio.
 

8 September 2010
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed a bug that made the "Exit" button in
  Ingame Menu actually not reload the previously
  played character; making it appear as if the game
  was saved.

- Fixed a bug that made the UI on the character selection
  screen disappear when exiting to it from the Ingame Menu.


7 September 2010
------------------------------------------------
| USER INTERFACE
+---------------+

* Reduces the number of particles on the Character Screens once
again to not completely kill slow computers!

+---------------+
| ENEMIES
+---------------+

* Increased damage done by all of the Razors.


6 September 2010
------------------------------------------------
| GRAPHICS
+---------------+

- Attempt to fix crashes with some integrated
graphics solutions from Intel.

19
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: September 02, 2010, 04:22:10 pm »
Hey ZFFC members,

just wanted to post the latest Patch Notes.
Use the Zelda Updater to get the latest bits. Have fun XD

Code: [Select]
1 September 2010
------------------------------------------------
| GENERAL
+---------------+

* Updated FMOD Ex to version 4.32.01!
  Less memory overhead and improved MIDI playback.
 

28 August 2010
------------------------------------------------
| GENERAL
+---------------+

+ New natural npcs:
Butterfly, Mad Butterfly

* Modified some enemy spawn points
to spawn more enemies. Happy fighting!

- The title screen should once again
be populated by npcs!


27 August 2010
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed a (rare) crash in the Character Selection Screen.


26 August 2010
------------------------------------------------
| USER INTERFACE
+---------------+

+ Talent Window:
When moving the mouse over the 'Invest' button
you can now easily see the effect of investing
a talent point.

+---------------+
| STATUS
+---------------+

* Slightly increased base movement speed.


24 August 2010
------------------------------------------------
| USER INTERFACE
+---------------+

- The dialog text should not be blurry anymore
with an widescreen aspect ratio.


23 August 2010
------------------------------------------------
| USER INTERFACE
+---------------+

+ New 'Settings' screen that allows you to change
the aspect ratio (Normal, 16:9 and 16:10) and the
render mode (Window and Fullscreen) ingame!


20 August 2010
------------------------------------------------
| OTHER
+---------------+

+ New settings flag 'stretch-fullscreen' (default value is false);
which when set to true scale sup the image to fully cover the screen in fullscreen mode.


9 August 2010
------------------------------------------------
| Talents
+---------------+

* Bash
Melee Training requirement reduced from 3 of 5
to 2 of 5 points.

* Toughness
Melee Training requirement reduced from 2 of 5
to 1 of 5 points.

* Light Arrow
Ranged Training requirement reduced from 3 of 5
to 2 of 5 points.


8 August 2010
------------------------------------------------
| OTHER
+---------------+

+ Added (experimental) FULLSCREEN support.
To enable fullscreen mode simply change the
"fullscreen" setting to "True".

The settings file is located at
/My Documents/My Games/The Legend of Zelda - Black Crown/
settings.txt.

The desktop resolution is used when
the game is run in fullscreen.

- Fixed an animation related bug that was introduced
in the last update.

+---------------+
| Talents
+---------------+

* Flames of Phlegethon
Increased the cooldown from 150 to 200 seconds
and the casttime from 3.0 to 3.5 seconds.


30 July 2010
------------------------------------------------
| Talents
+---------------+

* Flames of Phlegethon
The amount of waves has been increased by one,
and also the amount of pillars has been greatly increased!

In return the cooldown has been increased from 120 to 150 seconds
and the mana cost from 35% base/5% total to 50% base/25% total.


27 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item "Scroll of the Stone Tombs"
Teleports you next to the boss chamber
in the Family Stone Tombs.

* Ocean Gem
Doubled the amount of experience bonus!

* Kokirian Sword and Rusty Kokirian Dagger
can from now on have Suffixes.


26 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item "Scale Robe"
Crafted.


25 June 2010
------------------------------------------------
| STATUS
+---------------+

- Fixed a bug related to +% Experience Gained items.

+---------------+
| ZONES
+---------------+

* Work continued on the Hyrule Rivers zone.
Don't let the snakes get you!
- Fixed a minor bug in the Route of Din (H).

+---------------+
| MONSTERS
+---------------+

* Adjusted 'Green Snakes' and 'Dark Octoroks'.


24 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item 'Whole Roast'
- Adjusted some drop chances.


23 June 2010
------------------------------------------------
| USER INTERFACE
+---------------+

- Damage Meter (F12)
The damage meter will now correctly work
after switching to a different character.

- Ocarina Window
The selected song will now be reset
after switching to a different character.

+---------------+
+ OTHER
+---------------+

- Fixed a bug that crashed the game while
load character in a certain state.



21 June 2010
------------------------------------------------
| STATUS
+---------------+

* Critical Healing Modifier
Buffed from a static 2x to "0.2 + Critical Spell Modifier".

+---------------+
+ USER INTERFACE
+---------------+

* Character Status Window
Now also shows the Critical Heal Bonus.
Renamed "Critical Damage Bonus" to "Critical Bonus"

+---------------+
+ OTHER
+---------------+

- Code Cleanup.



16 June 2010
------------------------------------------------
| TALENTS
+---------------+

* Firewall
Now 4 instead of 3 Pillars will spawn
below the caster. The time between attacks
per monster has been slightly increased to
counter reduce the power of the spell.

Also; pillars now won't spawn in solid
geometry as often.


15 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item 'Small Potion of Respec'
crafted; resets all talent points -
usage costs rubies based on character level.


14 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item 'Potion of Oblivion'
crafted; resets all stat points -
usage costs rubies based on character level.

+ New Item 'Blood of a Virgin'
dropped by Blood Keese, Demon Girls and
slightly less often by Mad Chickens.

- Iron Ore and Iron
are now dropped by a few more monsters.


13 June 2010
------------------------------------------------
| ITEMS
+---------------+

* Empty Goron Potions can now be filled with Water!



8 June 2010
------------------------------------------------
| ENEMIES
+---------------+

* The second boss has learned yet another spell!


+---------------+
+ OTHER
+---------------+

+ More Music. Big thanks to Kai Rosenkranz from the Gothic II team.
Your work is brilliant!



21 May 2010
------------------------------------------------
| USER INTERFACE
+---------------+

+ The amount of status points that are required
to invest into a stat are now shown when you
hover over any of the "+" Invest Buttons in the
Character Status Window.

20
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: April 22, 2010, 04:09:24 pm »
Hey ZFGC crew,

just wanted to shout out that I have recently released a new version of the game!
Quite a bit has changed over the last two years. Including another rewrite of the base framework, hah!

You can download the installer of the game here:
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi

Latest Patch Notes:
Code: [Select]
! MAJOR CHANGE:
The game now requires the Microsoft .net Framework 4.0 to run!

+ New Error Reporting functionality:
In the case that an unexpected error has occurred the game
allows you to send an error-report to me.

+ Game Difficulty
The difficulty of the game can now be set upon character creation.
Some items may only drop on higher difficulties.

+ Customizable Controls
The ingame controls can now be changed my modifying the file at
"..\My Documents\My Games\The Legend of Zelda - Black Crown\key-settings.txt".


+---------------+
+ QUESTS
+---------------+

+ New Quests and regions. The journey doesn't end just yet!


+-------+
| TALENTS
+-------+

+ New Talent "Arrow Rush" (Ranged, requires 3/5 Multi Shot)
    You gain a 6/9/12/15/18% chance to unleash a Multi Shot
    when you shoot a normal arrow.

* Shield Breaker
Damage Bonus changed to 0.05/0.10/0.15 of Block Value
per block point (up from 0.03/0.06/0.12).
Block point modified changed to 14 secs (up from 12 secs).

* Shield Mastery
Increased Chance to Block to 3/5/8 (up from 1/3/5).

* Shield Block
Duration changed to 15 seconds (up from 12 seconds).

* Arrow Shower
Now requires only level 2/3 of 'Rapid Fire'.
 

+-------+
| ITEMS
+-------+

! The Chest of Winds
The chest of winds can be found at special places around the world.
It allows you to permanently store items and share them with your
other characters.

It is possible to upgrade the size of the chest.

+ It is now possible to fill up 'Small Empty Bottles' with water.
+ Many new items and affixes.

* The amount of rubies every item is worth has been greatly reduced.
To counter this the penality of transforming items into rubies
using the Magic Crafting Bottle has been removed.
 

+-------+
| STATUS
+-------+     

- Suffix 'of Recovery':
The life+mana effect is now merged with an existing
life+mana effect of the item, if possible.

- On Hit Effects now don't get applied if the attack was dodged or parried.
E.g. the poison effect of the Poisoned Shot attack.

- Life / Mana will now be currently set when loading a character or
when equipping/unequipping items.
 

+-------+
| ENEMIES
+-------+

 - The damage done by Razor Blades has been slightly increased.


+---------------+
+ USER INTERFACE
+---------------+

+ New 'Recipes' Window (Shortcut: B + Right)
The recipes windows allows you to browse the
recipes your hero has aquired so far.

+ New In-game Options
Pressing Escape opens the in-game options screen,
which allows you to save the game or return to the
character selection screen.

+ Sidebar
New Button: Talent Tree
The character and talent tree buttons now change in color
upon a level-up.

* The default resolution is now 720 x 480, up from 360 x 240.
* Pressing Escape on the character selection screen closes the game.

- A sound sample is played when an item is transformed into rubies.
- Some memory improvements and various other small bug fixes.

   
+------+
| MISC
+------+
 
+ New Framework
The game now builds upon the Atom framework,
replacing the old and now depracted Acid framework!

+ User Settings
User-controllable settings are now stored in the file:
"My Documents\My Games\The Legend of Zelda - Black Crown\settings.txt"

+ New Sprite Databases
The 1000s sprite definition files are gone and merged
into larger "Sprite Databases".

* Fixed a movement related bug that previously didn't allow
to slide along the edges of some tiles.
This mainly effected enemies getting stuck.

* Perfomance and loading time improvements.
* The Updater / Patcher now requests admin rights.

- FmodEx updated to version 4.30.01.
- Various other small bug fixes.


Older Patch Notes:
Code: [Select]
*********************************
The Legend of Zelda - Black Crown
CHANGE  LIST
*********************************

     ! Important - Take note!
     + Added feature or noticable improvement
     * Changed or Information
     - Bug fix or minor change
     



                     
*---|----------------------|---*
*---<    PUBLIC PATCH 5    >---*
*---|----------------------|---*     


+--------+
| STATUS 
+--------+
   
 * Life and Mana Regeneration can now come in the same stat.

               
+--------+
| ENEMIES 
+--------+

+ The second boss has learned some new tricks! Beware.


+---------------+
+ USER INTERFACE
+---------------+

* The Item Description Drawing and Layout logic has been
rewritten from the ground up. This work has not been completed yet.

The main visible change is that items that usually would be
too large to fit into the game view are now compressed in size.
This doesn’t solve the problem in all cases, but reduces it greatly.

   
+------+
| MISC
+------+
 
+ New classes for the magic talent tree. More to come soon.

* More performance and memory improvements.
* New weather settings!

- Updated FMOD to version '4.0.24.6'.
- Fixed faulty sound drivers crashing the game when attempting to load the sound files required for rainy weather.
- Removed the option to change the filter used when scaling-up
the game window. From now on Point filtering is used at all times.
 

                     
*---|----------------------|---*
*---<    PUBLIC PATCH 4    >---*
*---|----------------------|---*

   
<> <> <> <> <>
>-- QUESTS --<
<> <> <> <> <>

 + The Quest 'The Cause of Madness' can now be completed.


<> <> <> <> <>
>-- TALENTS -<
<> <> <> <> <>

 + New Talent: Revitalizing Strikes (melee, reqs. Recover Wounds 1/3)
       You gain a 15% chance on physical melee or ranged strike to
       heal self for 15/20/25% of damage done.

 + New Talent: Pyromania (magic, required Fire Vortex 2/3)
Reduces the cooldown of all offensive Fire spells
by 10/20/30/40/50% for 15 seconds.

 + Quick Hands
Now also increases Spell Haste by 2.5/5%.

 + Poisoned Shot
Fires an arrow that deals
(RangedDamage x 0.1(down from 0.3)) instantly,
((Ranged + Magic)Damage x 1.5/2/2.5 (down from 1/2/3))
       nature damage over 9 seconds (down from 16 seconds);
slowing the target by -25/35/45%.
15 seconds cooldown (down from 55 seconds).

 - Double Attack
Now also procs on default melee critical attacks, like intended.

 - Arrow Shower
Arrow Shower now stops when you die.

 - Fire Bomb
Arms now very slightly faster.

 - Fire Vortex
Now gains in size and strength by 5/7/10% (down form 5/7/11%)
every 0.5 seconds.
 
 
< > <> <> < >
>   ITEMS   >
< > <> <> < >

 + Many new items, item affixes and more gem slots.
 
 - Merchant Tingle now sells new items!
 - All set boni should work properbly now.
 
 - 'Inflamed' affix now provides fixed Fire Spell Power.   
 - 'Haunting' prefix now works as expected.
         
               
< > <> <> <> <
>   STATUS   >
< > <> <> <> <
   
 + New Stat: SPELL PENETRATION
       Reduces the chance for magical attacks,
       such as Firewhirl and Light Arrow to be resisted.

 + New Stat: LIGHT RADIUS
       Increases the radius of the latern light.
   
   
< > <> <> <>
>   MISC   >
< > <> <> <>
 
 ! NEW AUTO UPDATER
Zelda Updater.exe in the game directory allows one
to update the game by simply clicking once.
Only files that have changed are downloaded.
 
 * Improvements to enemy pathing and stuck detection.

 * Only one Ocarina Song can be played
   at the same time from now on.
       
 - Fixed a crash on non-english operating systems
   that use special characters to visualize time;
   for example greek.
   
 - Fixed a crash that occurred sometimes when
   changing the zone or playing an ocarina song.   
   
 - Updated FMOD to version '4.0.24.11'.
 
 
 

                     
*---|----------------------|---*
*---<    PUBLIC PATCH 3    >---*
*---|----------------------|---*
   
< > <> <>  <> <> >
>     TALENTS    <
< > <> <>  <> <> >

+ New Talent: Racking Pains (Support, requires Potion Mastery 1/3)
You ensure that your enemy has to suffer greatly;
by increasing the damage dealt with
Damage Over Time effects by 10%/20%.

- Frustration
Increases chance to get a Double Attack by 15/30/45%
(down from 20/40/60%) for 60 seconds.
But frustrated as you are there exists a 25% chance to
hit yourself for 25% (down from 50%) MeleeDamage.
   
- Impact Theory
The chance has been lowered to 20/30/40% (down from 20/35/50%),
but now Firewhirls will split like intended when fired
in short range.
   
- Smoothed Emblazonment
Increases the amount of stats rings and necklaces
give by 4%/8%/12% (up from 3%/6%/10%).
   
- Swift Fight Style
Now also reduces the cooldown of Firewhirl by 0.1/0.2 seconds.
     
     
     
< > <> <> <> <> >
>     ITEMS     <
< > <> <> <> <> >

! ITEM SETS
Some items from now one might be part of a set.
A set bonus is applied when -all- items of a set are equipped.

+ New Recipe: Wizard Belt
       requires 1x Rudra's Quick-Strike Belt +
         1x Rudra's Soul Stone +
         2x Expensive Silk
               
- Recipe: Goron Assassination Dagger
now requires only 20 Goron Skulls, down from 25.

- Many items have gained gem sockets. Have fun!
- Many items have had their stats slightly adjusted.
- New items, items and items!     
     

           
< <> <> <> <> <> >
> USER INTERFACE <
< <> <> <> <> <> >

- The game now only handles input when the game window
  is actually focused.
     

           
< > <> <>  <> <> >
>      MISC      <
< > <> <>  <> <> >

- Internal refactoring and perfomance tuning.


                           
*---|----------------------|---*
*---<    PUBLIC PATCH 2    >---*
*---|----------------------|---*


< > <> <>  <> <> >
>     TALENTS    <
< > <> <>  <> <> >

- Corrosive Fire:
now requires Firewhirl 2/5, down from 3/5.

- Impact Theory
The chance for Firewhirl to split has been increased to
20/35/50% (up from 11/22/33); but now an individual
Firewhirl can only continiously split 3 times.

- Critical Balance:
now requires Concentrate on the Facts 4/5, down from 5/5.

- Firewhirl & Firevortex
Mana cost has been adjusted.
       


< > <> <> <> <> >
>     ITEMS     <
< > <> <> <> <> >

! From now on you can find Merchants through-out the world.
  They sell items for rubies and give you, depending on your
  reputation towards them, a discount.
 
+ Picking-up and dropping-down an item now might make a sound.
+ Many new items.



< > <> <>  <> <> >
> User Interface <
< > <> <>  <> <> >

  - Minor bug fixes.



< > <> <>  <> <> >
>     QUESTS     <
< > <> <>  <> <> >
 
  + New introduction quest "The Sister" from Billy.
 


< > <> <> <> <> >
>      MISC     <
< > <> <> <> <> >

  - Snow Weather: The background sound now properly ends.



*---|----------------------|---*
*---<    PUBLIC PATCH 1    >---*
*---|----------------------|---*


< > <> <> <> <> >
>    GENERAL    <
< > <> <> <> <> >

! New Ocarina System
       Press K to open the Ocarina Window, use 1, 2, 3 and 4
       (or W, A, S, D) to play songs.
A song must be learned before it can be played.

There are many songs to be learned!
 
 
===========================
==== NEW MELEE TALENTS ====
===========================

+ New Talent: Battle Awareness (Melee, requires Toughness 3/5)
      By improving your battle awareness you
increase your chance to parry enemy melee
attacks by 1/2/3/4/5 and 2/4/6/8/10% total.
 
+ New Talent: Bladestorm (Melee, requires Whirlwind 1/5)
You go nuts after using Whirlwind, turning for
       another 3/4/5 times, dealing (MeleeDamage x Y%)
       non-parry nor dodgeable damage.
       
       Compared to Whirlwind movement is allowed with
       a 20% speed penality.
      Damage increases with the level of Whirlwind.
     
+ New Talent: Furor (Melee, requires Frenzy 2/5)
      You show the true fury inside you,
      increasing melee attack speed
      by 15/30/45% for 10 seconds.
     
+ New Talent: Quick Strike (Melee, requires Double Attack 1/3)
      Requires a Dagger to be used!
       Swiftly strikes at the enemy dealing MeleeDamage.
       Can proc Double Attack. Cooldown of 4/3/2 seconds.
     
+ New Talent: Shield Breaker (Melee, requires Vitality Mastery 1/5)
       You build up strength in your sword arm after blocking an attack.
Unleashes MeleeDmg + BlockValue * (100 + 3/6/12 * Block Points)%
       damage.
       
       1 Block Point is awarded for each block; lasting 12 seconds.
       5 Block Points maximum. 

+ New Talent: Shield Mastery (Melee, requires Shield Breaker 1/3)
       Increases Chance to Block by 1/3/5 and Block Value by 3/6/9%.
   
+ New Talent: Shield Block (Melee, requires Shield Mastery 2/3)
       Increases Chance to Block by 10/20/30 for 12 seconds.
       60 seconds cooldown.


============================
==== NEW RANGED TALENTS ====
============================

+ New Talent: Fire Bomb (Ranged, requires Quick Hands 2/2 and Hand-Eye
Coordination 2/3)
      Plants a powerful bomb that deals
      (25/45/65% Ranged + 65% Magic)
      fire area-damage.  
 
+ New Talent: Headshot (Ranged, requires 2/5 Go for the Head)
      You aim for the head after landing a critical hit,
      fireing a swift partially armor-piercing arrow that
      has an improved chance to crit and pierce of 10/20/30%.
     
 + New Talent: Rogue Weapon Mastery (Ranged, reqs. Agility Mastery 2/5)
       You train your skills in the weapons of a rogue,
       increasing damage done with bows by 1/2/3%
       and damage done with daggers by 2/4/6%.
     
     
=============================
==== NEW SUPPORT TALENTS ====
=============================

+ New Talent: Poison Mastery (Support, requires Potion Mastery 1/3)
       Studying the properties of poisoned herbs
       allows you to increase your damage done
       with poisons by 15%/25%/35%. 
     
+ New Talent: Critical Balance (Support, reqs. Concentrate on the Facts
4/5)
       You learn to keep your combat balance
       even in the most critical situations.
       Increases damage done with critical attacks by 3%/7%/10%.

+ New Talent: Swift Fight Style (Support, reqs. Critical Balance 2/3)
       You adjust your fight style;
       reducing the cooldown of Bash and Light Arrow by 0.25/0.5 seconds
       and the cooldown of Quick Strike by 0.1/0.2 seconds.
   
+ New Talent: Mana Hull (Support, requires Meditation 2/5)
       You gain a 10% chance when attacked to
       surround yourself with a perfect hull of mana;
       regenerating 7/14/20% of base mana over 4 seconds.
   

===========================
==== NEW MAGIC TALENTS ====
===========================
   
+ New Talent: Magic Training
Increases Intelligence by 1/2/3/4/5 + 1%/2%/3%/4%/5%.
     
+ New Talent: Firewhirl (requires 2/5 Magic Training)
Casts a small whirl of fire that deals
103/106/109/112/115% to 105/110/115/120/125% fire damage.
0.9/0.8/0.7/0.6/0.5 seconds cast time.
4 seconds cooldown.
     
+ New Talent: Corrosive Fire (requires 1/5 Firewhirl)
Firewhirl also burns the target for 20%/30% to 30%/40%
fire damage over 6 seconds.
                 
+ New Talent: Impact Theory (requires 2/5 Firewhirl)
By studying the properties of matter you
gain a 11/22/33% chance for Firewhirl to split
into 2 to 4 new Firewhirls upon impact.

+ New Talent: Applied Impact Research (requires 2/3 Impact Theory)
Increases the maximum number of new Firewhirls
a Firewhirls can split into upon impact by 1/2/3.         

+ New Talent: Firevortex (requires 3/5 Firewhirl)
Casts a vortex of fire that deals 100% fire damage and
gains 5/7/11% in size and strength every 0.5 seconds.
Sucks nearby enemies into it.
0.8 seconds cast time. 8 seconds cooldown.
   
+ New Talent: Razor Winds (requires 2/3 Firevortex)
You learn to control the winds around a Firevortex.
Increases the chance of the vortex to pierce through
targets by 30/40/50/60/70%.
     

========================
==== TALENT CHANGES ====
========================
 
* Parry Strike:
Has been replaced by 'Battle Awareness'.
       Talent points have been refunded.

* Bash: 
The mana cost has been slightly reduced.

* Battle Shout: 
Now requires Melee Training 4/5 (down from 5/5).

* Piercing Arrows: 
Now requires Ranged Training 4/5 (down from 5/5).

* Whirlwind:
       The mana cost has been very slightly reduced and
       the animation has been improved.

* Light Arrow:
The base cooldown has been changed to 9.5 seconds (down from 10).

* Frustration:
Self-inflincted damage has been reduced by 50%.
The mana cost has been reduced.

* Double Attack:
Now only requires Toughness 2/5.

* Shield Wall, changed to read as follow:
       Reduces physical damage taken by 15/20/25%.
       As a penalty also reduces damage done
       by 10% and movement speed by 40%.

* Multi Shot:
       The base cooldown has been reduced by 1 second.
       With 3/3 Imp. Multi Shot the cooldown of Multi Shot is
       now 8 seconds.

* Hand-Eye Coordination:
       The talent has been changed to have 3 levels:
       Increases Dexterity by 5%/10%/15% of Agility.

* Smoothed Emblazonment:
Now requires Critical Balance 1/3.
       Invested talent points have been refunded.

* Rapid Fire:
Has been changed to increase chance to pierce and
ranged attack speed by 5/10/15% for 24 seconds.

* Angel's Embracement:
       Now can also proc when an attack got dodged, parried or missed;
  now lasts for only 12 seconds (down from 15).
   


< > <> <>  <> <> >
>     QUESTS     <
< > <> <>  <> <> >

! New Quest Type
Wanted Quests are repeatable quests; usually given from Sign Posts.
Get your extra experience and reputation!

+ Many new quests; including:
"Toxic Preparations", from the Old Woman. Requires quest "Murder
Letter" to be completed.

* Many small quest changes.



< > <> <> <> <> >
>     ENEMIES   <
< > <> <> <> <> >

+ New Enemies
       "Weak Keese",
"Redeye Keese",
"Goron",
"Mad Goron",
       "Chicken”
       "Mad Chicken" and
       "Dark-Ghost Skeleton".

+ Some enemies only spawn at a specific time of the day.
  Will you meet all of them?
 


< > <> <> <> <> >
>     ITEMS     <
< > <> <> <> <> >

! NEW ITEM AFFIX system.
  Items can from now on have one of many prefixes and/or suffixes.
 
  e.g. Edged Demonic Sword of the Sages. 
  The prefix 'Edged' increases the minimum damage of the sword.
  The suffix 'of the Sages' adds intelligence to the item,
  based on item-level.
 
  Higher quality items have a lower chance to have any affix.
 

! NEW GEM system.
  It is now possible to find gems of the following 6 types:
  Fire, Water, Light, Nature, Shadow and Prismatic

  Gems can be socketed into items that have sockets.
  Each socket has one of the above types.
 
  If you manage to accordingly fill all sockets of an item
  an additional socket bonus might be added to an item.
 
  Fire Gems      -> Fire Socket
  Water Gems -> Water Socket
  Prismatic Gems -> Any Socket
  Any Gem -> Prismatic Socket
  ..

 
+ Items from now on might have Magic Resistances on them.
  Magic Resistances are based on a rating system,
and as such a higher level character requires more Resistance Rating to     achive the same effect as a lower level
character.

+ MANY new items.
- MANY small changes, fixes and adjustments.



< > <> <> <> <> <> >
> COMBAT MECHANICS <
< > <> <> <> <> <> >

! NEW BLOCK system.
If a shield is equipped, but no two-handed weapon
then there exists a chance to block an enemy attack.
Only frontal attacks can be blocked;
       as such one has to face his enemy.

The Chance to Block is 25% by default,
       but can be increased with items/talents/buffs.
The amount blocked is modified by the Strength of the Player,
and items/talents/buffs.

 
! Most melee and ranged skills now use normalized weapon speed
  depending on weapon type, to calculate how much stats
  increase the damage of the attack.
 
  This makes faster weapons better;
  and keeps slow weapons around the same.
  Auto Attack and some specific skill still use the normal weapon damage.
   
Rods, One-Handed Axes, One-Handed Maces and One-Handed Swords
are normalized to a speed of 2.

Staffs, Crossbows, Two-Handed Axes,
Two-Handed Maces and Two-Handed Swords
are normalized to a speed of 3.

Daggers
are normalized to a speed of 1,75.

Bows
are normalized to a speed of 2,25.


! The player is from now on allowed to move after executing
a melee attack, if the animation has finished for
atleast 80% (75% when using daggers).



< > <> <> <> <> <> >
> STATUS MECHANICS <
< > <> <> <> <> <> >

* Strength now contributes slightly more to Maximum Melee damage. 
* Dexterity now contributes slightly more to Minumum Ranged damage.
* Agility gives now very singly increases Movement Speed.

* An additional rating bonus is granted for the following:
  Every 10 Strength a slight amount of Parry Rating is granted as a bonus.
  Every 10 Agility a slight amount of Dodge Rating is granted as a bonus. 
  Every 10 Luck some Crit Rating is granted as a bonus.
 
* Slightly more HP is given now each level.
* The effect of armor has been slighly increased.

* The base Critical Damage Bonus Modifier for ranged attacks has been
slightly reduced:
Melee: 2
Ranged: 2.2, previously 2.25!
Magic: 1.8

* Pushing Power:
       While wearing Daggers pushing power of all attacks is
       reduced by 15%.
 
- Fixed a bug related to the combat system;
       Area of Effect attacks now can hit all targets,
even if one target missed, dodged or resisted the attack.

- Fixed a bug related to the player movement controls;
       now the hero moves if the player presses
       Up/Left, Up/Right, Down/Left or Down/Right at the same time.



< > <> <>  <> <> >
> USER INTERFACE <
< > <> <>  <> <> >

+ A new DAMAGE METER allows you to see how much damage you do per second.
  Press F12 to toggle the Damage Meter on or off.

+ Useable items can now be placed in the Quick Action Bar.

+ CTRL-Right clicking on an equipment in the inventory or the bottle now
  tries to put the item into the secondary equipment slot (related to
Necklaces, Rings, Relics and Trinkets).
 
- Character Status Screen now shows the Chance To Block and
Block Value of the Player if he can block. Hidden if using a two-handed weapon and/or no shield.

- Fixed Crit not being rounded to two decimal places in the
Character Status Screen.



< > <> <>  <> <> >
>      MISC      <
< > <> <>  <> <> >

+ New 'Mist' weather; and other weather adjustments.
* The background music of the Title Screen now fades-in.
- Updated FMOD to version '4.0.24.6'.
- Many minor changes or fixes.

Pages: [1] 2 3

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.077 seconds with 19 queries.