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Messages - TheFunkMaster

Pages: [1]
1
Updates / Re: New warning mod installed
« on: January 18, 2009, 06:12:34 am »
Ahaha!!

you just added this like 2 days ago and Shemalei is goin nuts with it!

Also, before I get the second warning, I'd like to say. I like:

  1) First warning - Verbal.
  2) Second warning - Second verbal warning.
  3) Post moderation - the user's posts must be approved before they are seen.
  4) Ban - user is gone.

better.
 Moderated. You were warned before.
 Let's just go ahead and skip to yours (and ours)'s 4) Ban - user is gone.

2
Zelda Projects / Re: Legend of Zelda: Castle of Gannon Continued
« on: January 12, 2009, 06:22:46 am »
Saying it's better than MattCoz's makes me giddy.

3
Zelda Projects / Re: Open Source Zelda Game
« on: January 08, 2009, 01:29:33 am »
Dead link?

lol pun

4
Zelda Projects / Re: Legend of Zelda: Castle of Gannon Continued
« on: January 06, 2009, 08:33:27 am »
I have been thinking of getting a custom sprite sheet...Dunno yet.

And I'll work on the HUD

5
Zelda Projects / Re: Legend of Zelda: Castle of Gannon Continued
« on: January 06, 2009, 06:21:09 am »
http://www.nibbles.tenstones.net/games.html

Lots of new stuff in that one, a little intro screen, a death scene, a new monster, and some new attacks, also slopes!

and if you don't like the controls, please post a keyboard layout for me to change it to, and it won't be hard to change(I'll make it customizable too)

6
Zelda Projects / Re: Legend of Zelda: Castle of Gannon Continued
« on: January 05, 2009, 10:03:00 am »
Moon_Child:
 Collisions are being worked on, but it's nothing serious.

Jeod:
 Thanks, but I'd rather have 100% custom art, and all from the same person.
and I do have someone doing that for me.


I'm gonna upload another demo tomorrow if everything goes well..

Death scene, a new monster, SLOPES!, fixed up some bugs with the menu, tuned up the sounds a bit, and some more stuff I don't remember.

7
Zelda Projects / Re: Legend of Zelda: Castle of Gannon Continued
« on: December 29, 2008, 04:51:10 am »
Spamming G to make more, I actually turned that ON just for testing.

and Hold F while using the bow then use the left and right arrow keys to increase/decrease power, you can tell because link moves his arm.

and I'll alter that text right away.

8
Zelda Projects / Re: Legend of Zelda: Castle of Gannon Continued
« on: December 28, 2008, 10:44:15 pm »
Hey, AcDo

Try this...

http://64digits.com/users/MasterFunk/zalduDec28.rar


and press G... Tell me if a boomerang comes out of Link..

9
Zelda Projects / Re: Legend of Zelda: Castle of Gannon Continued
« on: December 27, 2008, 05:04:45 pm »
Circling crosshair?


I don't know why F isn't working for you...weird. Are you on a laptop?
Press "T" and then try to use the menu, just press space, bring the cursor to the weapon, and then press space again.


and I'm working on it daily because I'm getting a lot of time off of work latley, so I don't have anything to do, once work starts up again, I'll slow down.


Also, just today. I gave Link another attack, while you're in the air, and attack, he doesn't go down, (unless you're holding down) but does an in air slash.


and then the power went out....

10
Zelda Projects / Re: Legend of Zelda: Castle of Gannon Continued
« on: December 27, 2008, 08:29:37 am »
Thank you:D

I will be making more in air attacks, like the spin attack, and a side slash thing... soon.

11
Zelda Projects / Re: Legend of Zelda: Castle of Gannon Continued
« on: December 25, 2008, 11:41:32 am »
I updated, see first post.

and I put your dynamic cam in there mamomomoame

12
Zelda Projects / Re: Legend of Zelda: Castle of Gannon Continued
« on: December 24, 2008, 05:36:35 pm »
:D

 I put that in, and I like it!  Thanks.

13
Zelda Projects / Re: Legend of Zelda: Castle of Gannon Continued
« on: December 24, 2008, 09:41:15 am »
Hah, I just saw your post Basniak.


 Well, first, thanks for inviting me to zfgc. :D

And second. If things go well, expect an update tomorrow(or the day after) with the boomerang/lantern, some graphic repairs, and torches, maybe something else if I think of it.
(The enemies will still be retarded, I'll work on that later, unless someone wants to do it for me :D)


14
Fishu is cute.

I voted Fishu

15
Zelda Projects / Re: Legend of Zelda: Castle of Gannon Continued
« on: December 23, 2008, 08:38:05 am »
Yeah, I'm planning to make this games story more like link to the past, maybe oot. I haven't really thought about a story line.

16
Zelda Projects / Re: Legend of Zelda: Castle of Gannon Continued
« on: December 23, 2008, 08:12:07 am »
 :o

sorry about that, just stand at it and press down. I'll edit the first post.

17
Zelda Projects / Re: Legend of Zelda: Castle of Gannon Continued
« on: December 23, 2008, 04:28:11 am »
I'll fix the url.


This is _NOT_ MattCoz's engine, I built it from scratch, on my own.

I know the enemies are screwed up, I just put them in there really quick.

You need to pick up the items from the treasure boxes.

the demo has 2 large areas, and a large town. Also two small houses(in the town)


I think you got stuck at the wall, you have to use the bombs (in the chest, next to the wall) to blast the cracked wall, then walk through...Read the signs!

18
Feedback / Re: Widescreen ZFGC
« on: December 22, 2008, 01:39:56 am »
lol, yeah, I got a 28 inch monitor, 1600x1200 and theres like 7 inches of white on each side!

19
Zelda Projects / Legend of Zelda: Castle of Gannon Continued
« on: December 22, 2008, 01:06:21 am »
We all know MattCoz's Castle of Gannon.
I liked it, a lot. So I wanted to finish it, and this is my attempt.

The ai is really shabby.

UPDATE3:NEW Hookshot works perfectly,added a new level, a town, 2 houses...a boss(really sucks)..ummmmm I added a boomerang, but its not in example cause I just to put it in and I'm too lazy to reupload..changed window size..added some npcs, and fixed some other little things,





<a href="http://www.youtube.com/watch?v=bg2jP069e1o" target="_blank">http://www.youtube.com/watch?v=bg2jP069e1o</a>


I don't really have much to say.

Arrow keys:
Left/Right - Move/Draw Bowstring
Up - Jump/Aim weapon
Down - Duck/Aim weapon/ Read sign/ Open chest

Letters:
A - Jump, again in air to double jump
S - Dash, again in air to air dash, or jump while dashing for an extended jump
D - Attack, up to a combo of three or in air for air attack, or while on wall for wall attack While in air, hold up, down, or nothing for different attacks
F - Use item ( Bow, Hookshot, Bombs, and Boomerang(Boomerang is not in demo)



The AI in the game are just place holders, don't pay much attention to them.
Sound is TERRIBLE, SORRY!

Rate and review please.
(Sorry the screenshot is too big for the forum thing.)



(If anyone wants to help me with sprite work or sound in this project, please give me a PM!)
UPDATE3:NEW Hookshot works perfectly,added a new level, a town, 2 houses...a boss(really sucks)..ummmmm I added a boomerang, but its not in example cause I forgot to put it in and I'm too lazy to reupload..changed window size..added some npcs, and fixed some other little things,



UPDATE! December 28!

I fixed up the rain, worked a little with the menu, and I added two more inair attacks!

Hold down to do the spike thing.
don't hold anything to do a side slash
and hold up to do a triple jump spin attack thing!





Download
---Link Removed as Requested by TheFunkMaster---

A lot of the sprite work is being done by 8-bitTonberry! (Sexy man)



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