@Miles07: I can't replicate issue 5. Was it reproducable?
While I'm at it. These are the issues still left on my end:
A2. Poor Switch doesn't change his dialogue when his shop is empty.
[1]A5. Underwater Prison toggle switches sometimes have a graphical glitch depending on where Link is facing.
[1][2]A14. Fairies can sometimes get stuck on stairs, or other pieces of the environment.
[1]A16. The button on the Solders Shrine side of the access cave, is in its normal state after entering this cave, even though it should be depressed and turned off. Lifting a pot and standing on the switch activates it again, but the barrier remains down.
[1]A28. Heimgartner Manor, Magical Labyrinth isn't marked as "visited" after solving it.
[1]A29. Heimgartner Manor, Garden. Sometimes the barriers don't fall when they are supposed to?
[1]A32. Darkworld, the dash-rocks have the Overworld green grass sprite border.
[1]A33. Double-check the AI of the fire-snakes. I've been watching one hug the left side of the room indefinitely, and the other was just circling the room. Intended? Or are they supposed to have some sort of RNG?
[1]A36. Check sprite layers for Mining Town jail bars and other nearby assets.
[1]A38. Mining Town, maidens have placeholder text. Unsure where I am supposed to bring them. [1]A39. Mining Town, reloading the file or using the Magic Mirror, resets any button presses, removing the shortcuts.
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