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Messages - Martijn dh

Pages: [1] 2 3 ... 68
1
Zelda Projects / Re: Alttp - Horn of Balance
« on: April 05, 2021, 09:18:38 pm »
So I've basically added everthing I wanted in order to complete the next demo for release.. except that I ran into a few more minor bugs while playtesting. So I'm keeping it to myself just a little bit longer. Here's to hoping I don't find any more issues during playtesting this coming week.  XD

Also, I'm considering to enter the SageExpo this year:
https://www.sonicfangameshq.com/forums/ams/the-sage-21-guidelines-and-deadlines.34/

Hit me up if anybody wants to help out with create a trailer or booth visuals.


Progress report:
Code: [Select]
0.22.173 (2 april 2021)
* Finished new enemies: Tarosu soldiers

0.22.174 (3 april 2021)
* Started adding NPC's in the starting area and cave

0.22.175 (4 april 2021)
* Edited various NPC's texts in the mining town
* Added old man NPC
* Made more progress adding NPC's to the starting area and cave

0.22.176 (5 april 2021)
* Finished adding NPC's to starting area
* Finished adding missing containers to mining town dungeon
* Reviewed and edited enemy placements in mining town dungeon

Stuff left to do:
Quote
Beta components:
DONE - Add new enemy (humanoids)
DONE - Add proper enemies and placements to the dungeon
DONE - Balance container contents
DONE - Add further balance to the dungeon
NEW - Fix bug where NPC's sometimes go missing if you reenter area's

Other reported points left to adress (after the beta):
- Test underwater main prison room collissions while diving
DONE - Add NPC's to intro cave

New enemies:
- Tarosu soldiers

2
Zelda Projects / Re: Alttp - Horn of Balance
« on: March 28, 2021, 08:33:59 pm »
And here is the new weekly update:

Progress report:
Code: [Select]
0.22.169 (25 maart 2021)
* Improved masking in starting cave
* Finished new early game boss

0.22.170 (26 maart 2021)
* Adjusted depth of stalfos body pile
* Tweaked power switch room in the mining town mines
* Tweaked Helmasaurus King stats slightly
* Helmasaurus King helmet can now only be damaged if cracked first
* Tweaked hammer collision masking when facing up

0.22.171 (27 maart 2021)
* Reorganised enemy soldier scripting
* Started work on Tarosu soldiers

0.22.172 (28 maart 2021)
* Made progress on Tarosu soldiers

Stuff left to do:
Quote
Beta components:
IN PROGRESS - Add new enemy (humanoids)
DONE - Tweak boss fight
DONE - Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
IN PROGRESS - Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Test underwater main prison room collissions while diving
NEW - Add NPC's to intro cave

New boss:
Dungeon A0: "Evil overlord" 
Show content

3
Zelda Projects / Re: Alttp - Horn of Balance
« on: March 21, 2021, 09:05:43 pm »
Currently almost finished with a new boss for the intro cave: "Evil overlord"

Progress report:
Code: [Select]
0.22.167 (20 maart 2021)
* Made progress on new boss
* Fixed issue with boss sequences (as a result of latest GML update)

0.22.168 (21 maart 2021)
* Added green chest and shortcut to starting cave
* Added scenes surrounding new boss
* Nearly finished new boss (just a depth issue and stats left)

Stuff left to do:
Quote
Beta components:
- Add new enemy (humanoids)
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Test underwater main prison room collissions while diving

4
Zelda Projects / Re: Alttp - Horn of Balance
« on: March 14, 2021, 08:30:09 pm »
Currently (also) working on some non-demo related aspects cause I need some variation to keep things fresh.

Progress report:
Code: [Select]
0.22.163 (1 maart 2021)
* Made distance enemies get pushed back from damage customizable
* Finished adding new enemy: Hokkubokku

0.22.164 (3 maart 2021)
* Started work on new enemy: Helmasaurus

0.22.165 (13 maart 2021)
* Finished new enemy: Helmasaurus

0.22.166 (14 maart 2021)
* Added more options to the way enemy depths are determined
* Started work on new early game boss

Stuff left to do:
Quote
Beta components:
- Add new enemy (humanoids)
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
DONE - Add small helmasaurus enemy
- Test underwater main prison room collissions while diving

New enemies:
- Hokkubokku (Now finished)
- Helmasaurus

5
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 28, 2021, 08:49:38 pm »
Had some days off so there has been decent progress.

Weekly progress report:
Code: [Select]
0.22.157 (22 februari 2021)
* Finished scene for end of game
* Fixed HUD being draw during credits
* Tweaked room near mines boss encounter
* Added placeholder scene for mines boss encountered
* Fixed error in container destruction script

0.22.158 (23 februari 2021)
* Finished scene after mines boss encounter
* Added placeholder scene for mines completed
* Started work on new enemy: boulder trap

0.22.159 (25 februari 2021)
* Finished new enemy: inside boulder trap

0.22.160 (26 februari 2021)
* Added boulder traps to mining town dungeon

0.22.161 (27 februari 2021)
* Improved text engine to also work with moving camera
* Finished mining dungeon end scene

0.22.162 (28 februari 2021)
* Tweaked mining town dungeon end scene
* Made it so all enemy body parts show the same colors when damaged
* Started adding new enemy: hokkubokku

Stuff left to do:
Quote
Beta components:
DONE - Add bombs or enemies falling from above
- Add new enemy (humanoids)
DONE - Add dungeon end scene
DONE - Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Add small helmasaurus enemy
- Test underwater main prison room collissions while diving

New enemies:
- Boulder trap
- Hokkubokku (Work in progress - not located in mining town dungeon)

6
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 23, 2021, 07:44:27 am »
Thanks you for your continued support!

Note that the game crashes upon destruction of grass and pots so be sure to save often. Also, picking up containers has a similar issue (=found late last night; also already fixed on my end). Sorry about releasing it in that state. I was unaware.

7
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 22, 2021, 03:05:48 pm »
Wasn't feeling great yesterday evening, so a delayed progress report.
I'm not entirely sure, but I'm currently suspecting the Gamemaker upgrade created new issues beyond my earlier estimation (= I suddenly encountered an array related error when destroying pots/grass  - which makes no sense since Miles07 tested that not too long ago). :huh:

Weekly progress report:
Code: [Select]
0.22.154 (17 februari 2021)
* Settled on coding standards for Struct usage
* Converted / cleaned up more terrain objects

0.22.155 (20 februari 2021)
* Added placeholder scenes for end of game

0.22.156 (21 februari 2021)
* Tweaked the underwater prison dungeon order
* Added third secret chest to underwater prison
* Fixed visual issue textbox
* Fixed error when stunning enemies
* Fixed error when destroying containers

Stuff left to do:
Quote
Beta components:
- Add bombs or enemies falling from above
- Add new enemy (humanoids)
- Add dungeon end scene
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Add small helmasaurus enemy
[NOW ONLY 1 ISSUE LEFT] - Various smaller issues

8
Zelda Projects / Re: [Engine-test] The Legend of Zelda: Triforce Saga
« on: February 19, 2021, 09:50:18 pm »
Just a heads-up that someone recorded some gameplay of this game:
https://www.youtube.com/watch?v=xEQCUU9qmtA

9
Zelda Projects / Re: Alttp - Horn of Balance (alpha out)
« on: February 14, 2021, 08:28:16 pm »
As stated, here is the current state after the gamemaker update. It took all weekend going over tons of scripts but I'm hopefully optimistic that the game is fully playable again. Based on past experiences I was honestly expecting this thing to take closer to a month so I'm really happy about it. Haven't had time to also playtest though, so if anybody finds any kinds of new issues be sure to let me know.

@Miles07: In regards to your feedback and bugreports: the results are in here too except for two outstanding: the underwater prison dungeon alternative order (=which I'm still thinking on if/how to handle) and the underwater prison dungeon diving collisions (which I haven't gotten around to looking at yet).

Download
Demo version: 0.22.151
File Size: 20,00 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download (Mediafire): http://www.mediafire.com/file/4bfbenskpqfxcjg/Zelda+0+22+151+alpha.zip/file

Progress report:
Code: [Select]
0.22.151 (12 februari 2021)
* Mandatory upgrade to latest Gamemsker 2.3 version
* Cleaned up unused dungeon skip functionality
* Replaced array_length_1d()

0.22.152 (13 februari 2021)
* Replaced array_length_2d()
* Replaced array_height_2d()
* Removed gml_pragma()
* Renamed depth_scale to depthLevel
* Converted / cleaned up code for audio scripting
* Converted / cleaned up code the first few misc objects
* Settled on new coding standards

0.22.153 (14 februari 2021)
* Converted / cleaned up code for various terrain objects
* Phased out image_single usage for image_index
* Experimented with first usage of new structs features

Stuff left to do:
Quote
Beta components:
- Add bombs or enemies falling from above
- Add new enemy (humanoids)
- Add dungeon end scene
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Add small helmasaurus enemy
- Various smaller issues

10
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 13, 2021, 09:36:59 am »
A little bit of bad news - good news:

The bad - To my surprise Gamemaker forced me into the latest release ( = I can't return my project to previous versions). The plan was to schedule march/june to make that transition and deal with the fallout, but I guess that's been pulled forwards. :(

The good - Gamemaker improved the automated transition and I can at least launch and play without instant errors. (The upgrade attempt last year ended in a nightmare). There are a number of visuals issues now (likely due to a specific outdated feature I was meaning to get rid of anyway) and I'll still have to comb a massive number of scripts, but it looks WAY better than expected. XD

So all in all I'll have to postpone finishing the latest dungeon for now. At least untill the most glaring visual hickups are dealt with. I'll also release the current state after the weekend for those that want to help with bughunting new issues after this update.


EDIT: Uuuhm. Found out why I didn't remove that one outdated feature earlier. It's used literally thousands of times. Welp, it's going to be long weekend. XD

11
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 07, 2021, 09:19:00 pm »
Small update ('cause I took a few days to relax).

Progress report:
Code: [Select]
0.22.148 (1 februari 2021)
* Added ability to pick up and carry cucco's

0.22.149 (3 februari 2021)
* Fixed bug where Cucco's fly north endlessly if grabbed with specific timing

0.22.150 (7 februari 2021)
* Finished additional cucco features

Stuff left to do:
Quote
Beta components:
- Add bombs or enemies falling from above
DONE - Finish chickens
- Add new enemy (humanoids)
- Add dungeon end scene
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
NEW - Add small helmasaurus enemy
- Various smaller issues

12
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 04, 2021, 08:36:20 am »
Adding a cucco mini games sounds like fun. I'll look it up and take it under consideration for demo 24.

The engine isn't quite ready for gliding just yet. Maybe at a later date.

13
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 31, 2021, 08:21:09 pm »
So this week I *completed* the new cucco enemies that were originally plan 2 years ago (including angry mode). But then I remember that you could also pick them and throw in the original so I'm still pondering on how best to include that feature. Still, I'm pretty happy with how they turned out. Also, in my game you can turn cucco's into undead cucco's and visa versa with magic powder (cause I felt like it). And a very select few humanoid enemies can even be transformed into cucco's with the powder (cause I thought it was funny).

Progress report:
Code: [Select]
0.22.144 (24 januari 2021)
* Finished scenes for bringing hostages to target locations
* Fixed depth issue in mine B2 room if NPC is following you

0.22.145 (25 januari 2021)
* Fixed collisions between bunny beam and trees

0.22.146 (26 januari 2021)
* Fixed pots not spawning over bunny beams anymore after bunny beam update

0.22.147 (30 januari 2021)
* Fixed error when freezing cukeman
* Added ability to switch between cucco types with magical powder
* Finished new enemies: Cucco (alive / bone version)
* Added abilty to turn more enemies into cucco's (with magic powder)
* Cleaned up block pushing code slighlty

0.22.148 (31 januari 2021)
* Adjusted movement script fairies (also used by various enemies) to prevent terrain collision issues
* Adjusted anti-faery movement to auto-correct endless movement loops (slowly)
* Started work on ability to grab and pick up cucco's

Stuff left to do:
Quote
Beta components:
- Add bombs or enemies falling from above
(MOSTLY) DONE - Finish chickens
- Add new enemy (humanoids)
- Add dungeon end scene
DONE - Add NPC scenes
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
DONE - Fairies get stuck in terrain (floating point error issue)
- Various smaller issues

NEW ENEMIES:
- Cucco / Undead Cucco

14
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 27, 2021, 11:29:31 am »
Guys can you help me? i downloaded the demo but the Resolution of the window is so small i can't see anything. Is there a way to fix that?

On the file select screen you can navigate to the options. You'll see the option to adjust your screen size. (If you have trouble finding it let me know).

15
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 23, 2021, 09:03:02 pm »
And here is the weekly progress report. The one gamebreaking issue Miles07 found has been solved. There are now (for the most part) only floating point error / collision issues left to solve after the last recording session. As it stands right now I'll likely wait a few more weekends to get those sorted as well before releasing the new demo.

Progress report:
Code: [Select]
0.22.139 (18 januari 2021)
* Switched around some chests in the mining town
* Improved sewers dungeon map
* Fixed being to use powder with only the mushroom collected

0.22.140 (19 januari 2021)
* Finished adding new hostage visuals
* Significantly lowered item spawn chances from bushes, grass, digging and pots with random items
* Fixed Leevers detecting you during screen transitions
* Fixed graphical glitch with waterfall near last water switch in underwater prison during east transition

0.22.141 (21 januari 2021)
* Randomized mansion magical maze
* Tweaked mansion garden tiling (+diggrid) a little

0.22.142 (22 januari 2021)
* Added mining town dungeon intro scene

0.22.143 (23 januari 2021)
* Dropped room in mining town mine (+ moved a locked door)
* Redesigned a mine room to allow all hostages to their target location
* Added new enemy: Arrow trap

Stuff left to do:
Quote
Beta components:
DONE - Add visuals to make the NPC's look different from each others
- Add bombs / enemies falling from above
DROPPED - Add interaction (some?) enemies with conveyor belts
DROPPED - Add (some?) enemies falling into water / endless pits
- Finish chickens (+ related enemy)
- Add new enemy (humanoids)
DONE - Add new enemy (wall shooters)
DONE - Add dungeon entrance scene
- Add dungeon end scene
- Add NPC scenes
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
DROPPED - Add extended boss sequence (potentially)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Fairies get stuck in terrain (floating point error issue)
DONE - Can't bring one of the hostages to the target location
- Various smaller issues

NEW ENEMY:
- Arrow trap

16
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 17, 2021, 09:42:28 pm »
Weekly update: Lots of tweaks have been made after Miles07's streaming session. Expect more tweaks as I continue going over the footage.

Progress report:
Code: [Select]
0.22.136 (9 januari 2021)
* Sprited custom sprites for hostages

0.22.137 (15 januari 2021)
* Implemented custom hostage sprites

0.22.138 (16 januari 2021)
* Fixed basement entrance in soldier tombs not triggering if last trigger torch was on the same floor (+fixed related misalligned statue in final dungeon room)
* Fixed a few typo's in dialogue
* Added some missing shallow water objects in mining town
* Fixed a few tiling issues in mining town dungeon
* Fixed misalligned room transition for first house encountered in mining town
* Altered breakable walls in mining town mine B3 – lower right area
* Fixed chest index in mining town mine B2 lower right room
* Shortened hookshot-able gap and adjusted masking in mining town mine B2 room
* Fixed enemy arrows changing colors when blocked
* Adjusted flying tile enemies to properly respawn after subboss in dungeon 1
* Added and used extra tiles for showing when conveyor transport items to the room above/below
* Fixed slowdown during some staircase transitions
* Adjusted type of rocks separating the two halfs of the desert dungeon
* Light blue rocks can no longer be blown up by bombs
* Almost finished implementing new hostage visuals

Stuff left to do:
Quote
Beta components:
ALMOST DONE - Add visuals to make the NPC's look different from each others
- Add bombs / enemies falling from above
MIGHT DROP - Add interaction (some?) enemies with conveyor belts
MIGHT DROP - Add (some?) enemies falling into water / endless pits
DROPPED - Add interaction NPC's with conveyor belts
DROPPED - Add NPC's falling into water / endless pits
- Finish chickens (+ related enemy)
- Add new enemies (wall shooters / humanoids)
- Add dungeon entrance scene
- Add dungeon end scene
- Add NPC scenes
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add extended boss sequence (potentially)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress:
- Fairies get stuck in terrain (floating point error issue)
NEW - Can't bring one of the hostages to the target location
NEW - Various minor issues

17
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 10, 2021, 09:42:18 pm »
Not too much progress this week as I got a little ill, but I did make progress on the new custom hostage sprites. (5 of the 6 hostages will be these children - the 6th will remain the maid looking NPC).

18
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 08, 2021, 01:56:00 pm »
Thank you. Makes me want to double my efforts next weekend. XD

19
Zelda Projects / Alttp - Horn of Balance (alpha out)
« on: January 03, 2021, 11:12:47 am »
Download
Demo version: 0.22.134
File Size: 19,89 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download (Mediafire): https://www.mediafire.com/file/xnz35aancfviokn/Zelda+0+22+134+alpha.zip/file

Progress report:
Code: [Select]
0.22.129 (28 december 2020)
* Tweaked depth of (normal and locked) overworld house doors
* Fixed error when getting too agressively up close in subboss 1's face
* Added extra failsafe to dungeon 1 basement opening

0.22.130 (29 december 2020)
* Added more failsaves display correct torch states near to dungeon 1 basement opening
* Made progress finishing the mining town dual house

0.22.131 (30 december 2020)
* Extended functionality of cuttable curtains

0.22.132 (31 december 2020)
* Finished mining town dual house
* Streamlined code for connected breakable walls that have different indexes

0.22.133 (1 januari 2021)
* Edited tiling depths concerning water/diving areas to fix depth issue in darkworld poisoned swamp area

0.22.134 (2 januari 2021)
* Edited room transitions while NPC is following you
* Tweaked NPC follow scripting

0.22.135 (3 januari 2021)
* Tweaked mine tiling issue when NPC's are following you
* Further tweaked NPC follow scripting

Stuff left to do:
Quote
Beta components:
- Finish "dual house" room
- Add visuals to make the NPC's look different from each others
- Add bombs / enemies falling from above
- Add interaction (some?) enemies with conveyor belts
- Add (some?) enemies falling into water / endless pits
- Add interaction NPC's with conveyor belts
- Add NPC's falling into water / endless pits
- Finish chickens (+ related enemy)
- Add new enemies (wall shooters / humanoids)
- Add dungeon entrance scene
- Add dungeon end scene
- Add NPC scenes
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add extended boss sequence (potentially)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Reported issues left to adress:
- Fairies get stuck in terrain (floating point error issue)

20
Zelda Projects / Re: Alttp - Horn of Balance
« on: December 28, 2020, 09:10:21 pm »
Just give me a sign when (and how) I can view the stream.

EDIT: Found and fixed the subboss issue.

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