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Messages - litium

Pages: [1] 2 3 ... 8
1
Zelda Projects / Re: Majora's Mask 2D [DEMO v2 Relese date: in z3]
« on: July 03, 2006, 07:18:18 pm »
updated main post  :D

2
Coding / Re: deku baba [GM6]
« on: July 01, 2006, 01:20:40 pm »
prety cool

3
Discussion / Re: [Idea] Futurama : Death Factory III
« on: June 26, 2006, 05:46:29 pm »
wrong section, some mod to send this topic where it corresponds

4
Coding / Re: House enter/exit script or example?
« on: June 26, 2006, 05:45:12 pm »
i alredy figured it out, i make an object that creatres link using diferents values so if global.house_linkhouse=true link starts on thee xit of that house and if global.house_npchouse1=true starts on that exit

5
Coding / [Request / Listing] House enter/exit script or example?
« on: June 26, 2006, 12:25:01 am »
well i'm trying to make a code taht when links enter to a house a variable called global.house gets a value (a identifier to know where to links have to start when he exits)

but i cant figure out how to do the creation of link code, any help?

6
Graphics / Re: Ww gb well
« on: June 26, 2006, 12:14:38 am »
first, in second is very anoying not to difference the roof and the wood wall next to the well

7
Zelda Projects / Re: Majora's Mask 2D [DEMO v1 - RELESED!!!!!!]
« on: June 25, 2006, 04:14:56 pm »
i told you, is a very buggy rushed relesade demo, expect more on Z3, we are working onn external resource right now...

8
Zelda Projects / Re: Majora's Mask 2D [DEMO v1 - RELESED!!!!!!]
« on: June 24, 2006, 09:44:04 pm »
thanks piers, and for thos tha cant dl form hyperupload the only thing you ahve to do is rename that unkown file to Majora.zip and done

9
Zelda Projects / Re: Majora's Mask 2D [DEMO v1 - RELESED!!!!!!]
« on: June 24, 2006, 05:24:43 pm »
thanks for the support!  ;D

10
Coding / Re: deku baba [GM6]
« on: June 24, 2006, 02:03:12 pm »
i think it will be easier if you are using global.dir or gloabl.face variables this:
Code: [Select]
if if distance_to_object(objchara_link.x)<4
{
if gloabl.dir="left"{
sprite_index="sprdekubaba_attack_left"
}
}
and fot the others the same but changin the x value to engative and then for up and down y instead of x so you'll have 4 pices of code.

i think this would work, but no sure

11
i do that whit my cellphone, but whit mp3 players, dvd's and cameras i think it's different, how do you decompile or "extract" the firmware from the mp3?

12
Zelda Projects / Re: Majora's Mask 2D [DEMO v1 - RELESED!!!!!!]
« on: June 24, 2006, 01:49:35 pm »
well, LinkMAster and i are working on adding external resources, now

13
Graphics / Re: Which looks the best: mach II
« on: June 24, 2006, 12:08:49 am »
yeah, 4 is more mounta-colorish!

14
Zelda Projects / Re: Majora's Mask 2D [DEMO v1 - RELESED!!!!!!]
« on: June 23, 2006, 10:34:14 pm »
The link works perfectly OK

15
Zelda Projects / Re: Majora's Mask 2D [DEMO v1 - RELESED!!!!!!]
« on: June 23, 2006, 05:32:02 pm »
Complaints:
Loading times - Dosen't load fast enough, way too long (*hint*external resources*hint*)
Link should enter from the right - Watch the beggining movie
The place where link drops should be dark, not yellow
At first the fairies shouldn't be so noticable, and should be hiding off the trees a bit
When link is turning into a deku you can open the item screen

You can open the item screen when Skull kid starts floating towards the door
Link moves to fast diagnoly
That room where skull kid turns you into a deku, should have a door

Kudos:
 Well you got futher then any other Majora's Mask remake so I thank you for that
 Cutscenes where almost perfect......... but a bit Ill animated


I only got to the room where you turn into a deku, then it crashed.
And here:

Credit Artic Ferret.


Thanks for all the hints, we are going to work on evry each of them!

16
Zelda Projects / Re: Majora's Mask 2D [DEMO v1 - RELESED!!!!!!]
« on: June 23, 2006, 02:41:45 am »
YAAAAAAAAAAAAAAAY THE DEMO I OUT!  :o Sorry about the rushed demo, it just has:
Intro(No selection screen avibale for now.... since we have no save engne yet)
Link GamePlay( Walking, Sword and rolling no z targeting for now)
Deku Link GamePlay(Walking, flying and spin attack... no bubbles)
Hud (just hearts ruppes and buttons A-B)
Submenus

so you wont be able to play to much... Menu opens whit ENTER(credit TRM for the enu interface) whit Z you swing your sword X roll, when deku link X spins an Z to enter in a flower.

17
Discussion / Re: Rapid game developer - VOTE PLEASE!
« on: June 22, 2006, 09:30:02 pm »
how the codeing/script will be like gml? or like #c?

18
Discussion / Re: SSB Idea
« on: June 22, 2006, 09:18:24 pm »
it has alredy been made! look at this screen:

it is a mugen game, if you want i can upload it , it is like 47mb

19
Zelda Projects / Re: Majora's Mask 2D [DEMO! soon]
« on: June 22, 2006, 08:40:46 pm »
we just need to put together some stuff and we're done

20
Graphics / Re: MM-HUD!
« on: June 19, 2006, 01:28:35 pm »
who might started this revolution??????  ::) Nice hud, but it dowsnt fit any style... try doing it on LTTP or GB

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