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Messages - King Mob

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Graphics / Re: Whose is this Zora Sprite?
« on: June 17, 2009, 09:35:54 am »
You can use these if you want since there are more poses. No rear view I'm afraid.

They're the finished versions of the ones 4Sword posted. They've been abandoned since I'm turning my project into an original game.

Cheers, guys. Thanks for understanding why I want to do this. XD

Things are progressing quite nicely, so I'll try and put some screens or something together soon.

But aside from that: how in the world are you going to create an original, good looking protagonist who fits into this story better than Link does?
I can't promise I've come up with as iconic a character as Link :P but he should pretty interesting. Unlike Link he's a character rather than a cipher for the player, he has a name (i.e. you won't be able to re-name him) and he will have a big speaking part. Plus, he already fits in better than Link because I've been streamlining the story and he's become much more a part of events and less the only kid who can do anything about them. I've also merged some of the main players' roles. For example, Zelda and Impa have become one character and consequently there is no damsel in distress anymore. So it's already much tighter because I don't feel I have to shoehorn all the familiar Zelda motifs in. If you like what you already know, you should like where I'm taking it...

Secondly: a tiny little wish of mine: please don't make it too dark please? Nice and happy colours at day-time, and dark-purple colour in the dream realm. 
The mood will be the same. Majora's Mask was always the mood I wanted to capture, and I'm still going for that slightly creepy, darkly whimsical mood. Toon Link, however, is no longer an influence on the art style...

Are you still going to post updates in this topic about the IP or will the topic be canned as well? Because of what I understand is that you are going to move with the entire project.
I'll start a new topic here, sure.

I'm just curious as to how you're gonna translate all the Zelda-esque enemies to an original style without people saying "Hey, I'm playing Zelda with different graphics!"
Well, I think there's gonna have to be an element of that - it's almost unavoidable. I can superficially change them (for example, the octoroks have become spitting toads which get around by hopping) but the enemies in 2D Zeldas pretty much cover all the attack types and movement patterns in the book and coming up with entirely new ones might be tricky. But I'm certainly going to try.

Why not release the source of the original Shadowgazer to see if someone can continue with what you have? It's an absolute shame to see what's there now just up and end as what it is and turn into something entirely different
Because I don't want somebody making a game with a virtually identical premise? Nah, I plan on releasing all the Zelda assets (ripped/custom sprites and tilesets) though, which will no doubt help in your rip project. ;)

It might sound a bit selfish, but you really had some wicked custom sprite work in your game. It would be sad if those that are going to be replaced or changed, due to being to much Zelda-ish, got wasted. Are you going to release that work to ZFGC resources at one time or another (maybe after you finished the IP), for others to use?
See above. :)

Okay, guys, I've made my decision. Sorry to keep you hanging on.

I have decided to turn The Shadowgazer into an original game. That means The Legend of Zelda: The Shadowgazer is no more.

I know this won't be popular with everyone and, believe me, it wasn't a particularly easy decision to make, but what started as a little love letter to my favourite game series has become quite an involved hobby, and as much as I want to see someone actually finish a full-length Zelda fan game, I'd be crazy not to do something more with mine - particularly given the kind of interest it has attracted lately...

That, and the fact that I'm genuinely more enthused about a new game than I've ever been about the fan game. :D

I understand the concerns about the amount of work this will now mean, but I wouldn't say I've found there to be a lot of work I'd already done that has gone to waste - I'll need to adapt a lot of the custom sprite work, sure, but the engine will pretty much stay as is. Music, on the other hand, don't know what I'm gonna do about that yet...! :P

I'll prepare an 'official statement' (lol) to greet visitors to the Shadowgazer website and my YouTube channel, and try and mitigate any backlash with the promise that The Shadowgazer will be back, better than before.

Don't know where its new home will be yet - my own domain, most likely - but I'll let you guys know as soon as it has one. And I want to thank you guys for your support over the years - I don't think anyone who hasn't attempted something like this would understand how much feedback and support is needed just to keep you motivated, and I probably would have given up a long time ago if I had kept it to myself. I think sometimes people underestimate that. So, thanks again. :D

See you around.


I won't be doing both. It will be one or the other.

Nice to be able to gauge what you all think though, thanks. I'll let you know what I decide soon.

Entertainment / Re: TLOZ Spirit Tacks announced on DS [big pictures!]
« on: March 25, 2009, 06:41:50 pm »
Better quality:
<a href="http://www.youtube.com/watch?v=CB-5hvPiyRU" target="_blank">http://www.youtube.com/watch?v=CB-5hvPiyRU</a>

At first I thought this was an early April Fools joke...a train  WTF?  ::)
I seem to recall your Zelda fan game having a train in it... ;)

Also, my Zelda train design > Nintendo's Zelda train design. :P


Hey guys, long time no see. Got some news.

First thing is, contrary to what you may have heard, I haven't taken The Shadowgazer to another board. ZFGC has been a good home to this game and I wasn't gonna just abandon it without an explanation.

So what has been going on? A couple of ex/current ZFGCers know but I've put off making it common knowledge until I actually knew the situation myself.

Some time ago I was approached by the owner of a development studio who wanted to see if I was open to the idea of turning The Shadowgazer into an original IP for a potential DS/PSP/mobile release. After some deliberation, and having checked the guy's credentials, I agreed. Basically, I'd be stupid to pass an opportunity like that up, right? :P Well, as I say, that was some time ago and only recently has it turned out that it's NOT gonna happen now.

Without going into why (out of professional courtesy) the resulting situation is that I've been working on turning The Shadowgazer into an original game for months now and The Legend of Zelda: The Shadowgazer as-was has been all but abandoned.

Which leaves me with a decision to make: do I press on with turning the game into my own, original, intellectual property, or do I pick up where I left off, making my little Zelda fan game? There's a lot for me to consider there and I really don't know at this stage which way it could go.

So yeah, just thought I'd let you know what's been going on. I appreciate there's little in the way of details there but I'll update again when I make my decision. Feel free to coax me one way or the other... ;)



there float decompiled .gm6 from your game arround the internet :'( . What are going to do on that.
What can I do? Find out who's downloading it and kill their firstborn? I can't do a damn thing.

Besides, they don't have a .gm6 of "my game", they have a .gm6 of a not-optimised 2 year old demo and if they haven't got the dedication to make an engine of their own they won't have the dedication to make all the stuff that demo doesn't contain. So nobody's actually going to do anything with it, are they?

Also, what's all this talk of Nintendo spies? Lay off the crack, eh? Don't want any dumb rumours starting...

Entertainment / Re: The Shadowgazer featured on GoNintendo.com
« on: October 28, 2008, 07:51:41 am »
Don't really know how I feel about this... Aside from the NCFC and the videos on YouTube (hosting, essentially) I've only ever posted anything about the project here. I've always said I don't want to overhype something I may never deliver - that's Barras' M.O, not mine. I'm not really comfortable with the kind of scrutiny it's suddenly getting, but at the same time I'm not naive enough to think it was never gonna happen.

Entertainment / Re: The Shadowgazer featured on GoNintendo.com
« on: October 28, 2008, 12:11:17 am »
YEAH. CHEERS, TAKAM. :P My sphincter is going like a motherfucker right now.

Long-overdue update time.  XD

Here's a new video ahead of the NCFC next week. 4 minutes long, 25MB, if you don't want to download it, it will be YouTubed in time for the 21st. As usual, capturing the video with Fraps affects the frame rate in the larger rooms like Lake Hylia, but I didn't think it was so bad I had to leave those shots out.

So, the stuff you see in the video are glimpses of the concepts I've been talking about for ages. You see a bit of the ship travelling from one port to the next; a journey from the waking world to the nightmare world, how it works and a general idea of what it looks like (I appreciate the skies are a bit empty - they'll ultimately be filled with distant floating chunks of landscape); plus how I've reworked some stuff for 2D (Freezzards!). There's a quick look at a frozen ice dungeon, which I've done a bit of work on because a few months back it looked like I'd be switching the first two dungeons round, but I've since decided against that - just thought you might like to know it exists!

I also wanted to show what the observatory revealed in some screens a while back was for. It has other purposes, related to the overall story, but primarily it's a replacement for the figurine gallery from the Wind Waker. As you travel the overworld you'll find books containing mysterious sets of numbers, which turn out to be astronomical coordinates. So you go to the observatory telescope and check the coordinates and you get to *name* your newly-discovered constellation. There's one for every NPC in the game, just like the figurine gallery, and it if you're stuck you can consult the star chart and it will give cryptic hints as to what might rid them of their nightmare.

I think that's about the size of it, and I know I'm not posting anything playable but there's nothing I can take out and put into a neat self-contained demo that wouldn't be utterly pointless, and I don't really want to have to do that anyway...

So, hope you enjoy.



Edit: A thousand thank yous to HelpTheWretched, without whom this video would be significantly quieter. ;) Cheers, man.

Entertainment / Re: October 21st is soon
« on: October 15, 2008, 04:10:36 pm »
Yeah, way to set yourself up for disappointment! :P

There will be a new 4-minute video (a montage of some of the gameplay elements I've been talking about for ages in action) but there won't be anything playable, I'm afraid. There's nothing I can pull out and put into a self-contained demo, not that I particularly want to do that...

The site was only taken down because it's a requirement of NCFC that any new media be kept under wraps, but I've unlocked the Shadowgazer topic if you want to post in there.

Updates / Re: NCFC - Nintendo Community Fangame Convention
« on: September 30, 2008, 11:27:59 am »
Just to follow up - they've now started sending out acknowledgement e-mails.

Updates / Re: NCFC - Nintendo Community Fangame Convention
« on: September 26, 2008, 11:49:29 am »
Yep, since I have a title to defend. :P

Updates / Re: NCFC - Nintendo Community Fangame Convention
« on: September 26, 2008, 11:43:28 am »
I haven't had any confirmation either. Saw a post at the forum from someone asking if they'd received their application. The response from the organiser was:
If you submitted via the form, we got it. That goes for everyone.
So I don't think they're actually sending out confirmation e-mails... Doesn't fill you with confidence, does it? :P They do say in the FAQ they'll contact you nearer the time though.

Updates / NCFC - 10 Days Left to Register
« on: September 22, 2008, 06:07:42 pm »
You won't need to be there as such, I was actually away for the event last year and it made no difference. Depends on what you want to do with your booth, I guess.

I will be around this year though, since I have a title to defend and all that... XD


Unlocked! XD
A new video will be previewed here in advance of the NCFC and the re-opening of the site. Next couple of days...

Yeah, I don't want to lock this topic because occasionally questions get brought up for which others might have input, but I'd appreciate it if people didn't keep asking when this will be finished. A cursory glance through the opening post will tell you this is a long-term thing. It's taken ages to get this far and it will be ages before it's finished.

I'll update whenever I have something I want to share, don't worry about that.  ;)

Entertainment / Watchmen trailer
« on: July 19, 2008, 12:10:45 pm »
So I was skeptical this could even be done, good or bad, but I have to say... it looks !@#$% amazing.  XD

Anyone else a fan?

You know, now that I think about it, the Maren DO sound kind of like the idea of the Nightmares taken further and expanded upon. In fact, the name "Maren" reminds me of the girl "Marin" from LA. Is that just coincidence, or did you derive some of your inspiration from there?
No connection, though Maren also happens to be a girls' name. :P I got the name when doing some research into the origin of the word 'nightmare' and came across this, which suggests to me it's a variant of 'Mara'.

A slain Maren drops the Nightmare Locket it wears round its neck. These lockets contain the tortured soul of the Maren, and can be taken to Noon for him to 'exorcise' (since the Maren were not always evil ;)) essentially turning a bad dream into a good one, and releasing it into the world again. That's the final stage of cleansing an area of nightmares.

Wait, so will you be able to visit the dream world of these "good Marens" after you've cleansed an area? And what do these good Marens look like? Or are you keeping that hush-hush for now?

i think he actually means that when you "banish" the night"mare'n" then the shadow like draem maybe full with spooky ghosts turns into a flowerpower green meadow with white rabbits... ( not rabbids... that would still be a nightmare ;P )

think of it like the lttp dark world and when you banish him it turs to the end of lttp ( so the scenes after you kill ganon )
Yeah, I've kind of painted myself into a corner there, story-wise. With all the convolluted backstory I think I'm going to have to show the Maren's world before it was the nightmare realm and they became evil. Whether or not the nightmare realm returns to that state at the end of the game, I haven't got that far...

The chains on the bottom of the level. Maybe it was done on purpose, but I got the feeling that the platform was hanging and wasn't attached to the ground at all... from the looks of it, the chains are going down, towards the ground. Was it done on purpose?
Nah, I'm just being lazy. It's the same art as the chains along the top, just haven't been bothered to re-sprite them at a slightly different angle. But it doesn't look right as it is, I agree.

I noticed that there seemed to be no sound when each "tentacle" came out of the ground. That seemed kind unfitting. Also, when Link swings his sword and attacks the Maren, the same four "hi-yahs" play in the exact same order, which might get slightly annoying. They are supposed to be more random.
Yeah, there will be some effects for the tentacles coming out - once I decide what they should sound like. The sounds were kinda rushed, just to get this video done and out there...
And Link's little yelps are meant to be like the 4-hit combo he does in Wind Waker.

One more thing - are all these Maren battles going to be essentially the same, are they going to be different, more challenging later on, requiring different items, etc.?
They will evolve as you progress and certain additional attacks/defenses will require the rest of your arsenal, yes.

Odd suggestion; and I'm not sure if this has been mentioned before (I'm not going through 40+ pages to find out XD)

Have you considered perhaps making a boss force you to revisit Koholint (or small parts of it)? After seeing that video... for some reason I just envision one of the Maren bosses making an appearance in one of the dungeons forcing you to walk through a very dark and nightmarish Koholint Island to chase him down and finally battle him in mabe village or something (or maybe him forcing you to start out at mabe village, then you fight him up in the windfish egg, since its only a few rooms away from Mabe Village anyway :P)

I dunno, for some reason thats sticking in my head pretty hard :P
I wasn't going to directly reference previous games, no. But I am putting in little easter eggs as I go, and the Maren share certain characteristics with the nightmares in Link's Awakening, so... Yeah, I just might sneak something like that in there. XD

What is this?

That wasn't in the video.
It's from an introductory cutscene. Just explains that the room you fight in was a binding circle which Noon used to imprison each Maren.

I have one question though, how long does it take to load?
On my computer the executable, containing absolutely everything I've done so far, loads in 10-11 seconds.

Thanks for the kind words, guys. And the next demo will arrive when it arrives. I wouldn't like to say just how much longer it's gonna be. :P

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