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Messages - Drandula

Pages: [1] 2 3 ... 10
1
Entertainment / Re: Left 4 Dead 2 is currently free
« on: December 26, 2013, 06:49:39 am »
Ah, good old times. Today I introduced my big sis to L4D2, and it was awful and fun to watch how she play it, 'cause it was her first time to try first person shooter.

2
Graphics / Animation: Somedays, finding substitute is hard
« on: February 27, 2013, 12:37:52 am »
As I have been around here last few days, I could as well show what I have been upto lately:
http://vimeo.com/58193737#
I made that in a five days, which is extremely tight schedule when you have never made any real animations before.

This was my face day before deadline:
http://drandula.deviantart.com/art/Somedays-making-of-351538950

Here is the sketch of the video:
http://drandula.deviantart.com/art/Somedays-sketch-351536588

I am studying accounting, and not even marketing or arts. Being a tutor, chairman of represantives, member of board and other things like that fills up my freetime.

Tero Hannula

3
Zelda Projects / Re: [DEAD] The legend of Zelda 3D Flying Rooster
« on: February 26, 2013, 12:01:01 am »
I still get e-mail notifications from replies in this topic.
The picture shows my paperwork for Flying Rooster, which I still hold with me. I may have lost some of them and this is all I can find right now.

So, if you want relive this project, I am fine with that. Frozen炎, I apologize that I did never answer you. You can send the information you have in this topic if you and others want it, but I ask you to add spoiler tags. It would be honor for myself to see you taking this project in your hands.

I can help you with this, but I will not continue it personally. My life have changed since beginning of this project and I show no interest returning what I used to be.

Tero Hannula

ps. There will be mention of this project in this documentary: https://www.facebook.com/ItsDangerousToGoAloneMovie

4
Zelda Projects / Re: [DEAD] The legend of Zelda 3D Flying Rooster
« on: February 24, 2013, 07:52:33 pm »
I am here.

5
Entertainment / Re: My Minecraft Home :D
« on: August 10, 2011, 12:29:46 pm »
I play, but soon my trial will end. I got trial with Humble Bundle :)

"That'ssssss a very nice house you have there... It would be a real shame if something were to happen to it..." -Creeper

6
Entertainment / Re: Anyone got the 3DS?
« on: July 29, 2011, 07:25:36 pm »
Did you hear the news? Nintendo is going to drop the price below 200$! And for those, who bought it earlier Nintendo gives 10 free NES games and 10 free GBA games.

Who else than me is going to buy 3DS when prices drops? :)

7
Zelda Projects / Re: The Legend of Zelda: Threads of Despair
« on: July 21, 2011, 07:44:53 am »

8
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: July 09, 2011, 01:58:00 pm »
Jimn465 and Masterpaul, the body does rotate with the body, you just can't see it from video.
But making Link lean forward is really hard task, and practically I would need recode Link's drawing script.

Thanks for feedback Frozen炎 I reduced time for sword slashes. I also sent you PM about story.

My application for AUK didn't go through, which is good news for you and bad news for me.

9
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: July 03, 2011, 04:25:04 am »
No problem, you can comment here freely your feedback.

And this for others:
<a href="http://www.youtube.com/watch?v=_BdEppi19og" target="_blank">http://www.youtube.com/watch?v=_BdEppi19og</a>

10
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: July 03, 2011, 12:47:35 am »
Congratulations, we have third winner. I'll send you PM's. I just sent PM's.

Frozen炎, yes I meant the story. But any other help is also accepted :)

11
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: July 02, 2011, 06:43:16 pm »
Sorry WolfPupLink, I won't let you be one of the winners, but I have contacted you via e-mail.

Aero88 and Moffett1990, you have won something, but I'll let you know when we have third winner.

E. This is taking longer than I thought. Oh well, this would speed up the things: I'll let winners test the sword.

12
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: July 01, 2011, 03:09:26 pm »
One another week behind in the army, one more week left (expect if Colonel accepts my application for AUK)

Frozen炎, now I understand little bit more about transformations, Thanks :)
I won't release public demo before I have made something with story related in the game (At this rate you have to wait another year  ::) ).
By the way, Moffett1990 was interested help me with the story, is anyone else interested?

...
This isn't related with my comment; Three fastest replies wins.

13
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: June 25, 2011, 11:48:41 pm »
Oh, I remember this example! *Once upon time little Game Maker user downloaded an example, which was total nonsense to little GM user. The end.*

But now, from the example, I learned something new. I didn't know you can put d3d_transform_add_translation() before rotations, this is just... Mindblowing.
I will study this for new possibilities. Thank you :)

14
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: June 25, 2011, 07:59:38 pm »
^ Just pick it up again XD

15
Entertainment / Re: TF2 is now free
« on: June 25, 2011, 07:39:26 pm »
I deleted this game from computer aboutarallaa half year ago, now I am redownloading it. Into my netbook.

16
Entertainment / Re: Ocarina of Time 3D
« on: June 25, 2011, 07:37:15 pm »
Nyuuuuuuu~ I wanna this game badly >__<
Quick, donate me 300€ so I can buy 3DS and OoT3D!

17
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: June 25, 2011, 06:06:52 pm »
Masterpaul, of course I would do dungeons from parts.
I didn't say anything about textures, but there is no limit how those are made. Also most of textures are in textures folder, so it is easy to make skins for this game :D

Jimn346, when I have finally pleased with engine, I will need help doing Kokiri houses, the Great Deku Tree and other static objects.

Frozen炎, I didn't understand anything ^^" 

 
I have made Jump attack and accidently combo for it.
I won't make spin attack, I tested it couple days ago, it didn't look good and felt overpowered.

18
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: June 24, 2011, 10:23:15 pm »
^ Yes, and animating things is another problem.
Sometimes I first draw on paper coordinates and sketch what would it look like, Spider and Deku Scrub for example. About dungeons, I am really afraid how difficult those will be. Doing Goron mines was already time consuming Not hard and it doesn't look good, although it isn't finished.

The problem is time. I spent too much testing what things look like. Last two hours I was making Links animations for body, shield on back, lantern etc. when slashing. And still I am not satisfied on those. When I test things I usually drag up playing until I have killed all Octorocs and cut all bushes :P
Remember, this will take long time before it is finished. But I have no intention to let this die even if it takes years.

Making this as a team would solve the time problem, but who is stupid enough to team up with me :D Any volunteers?

19
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: June 24, 2011, 11:45:54 am »
King Tetiro, basically its done by redrawing shapes again as black, slightly bigger and y1 y2 change places. For Powder Keg the code looks like this:
Code: [Select]
draw_set_color(c_black)
//Sytytyslanka
d3d_draw_cylinder(-.35,.35,0,.35,-.35,-lanka+4.6,global.tex_ruukku,.1,.1,1,global.step)
//Itse pommi
d3d_draw_cone(2.7,2.7,-2.8,-2.7,-2.7,-3.35,sprite_get_texture(tex_littlethings,3),1,1,0,global.step)
d3d_draw_cone(4.2,4.2,0,-4.2,-4.2,-8.2,sprite_get_texture(tex_littlethings,4),1,1,0,global.step)
d3d_draw_cone(2.7,-2.7,2.8,-2.7,2.7,3.35,sprite_get_texture(tex_littlethings,3),1,1,0,global.step)
d3d_draw_cone(4.2,-4.2,0,-4.2,4.2,8.2,sprite_get_texture(tex_littlethings,4),1,1,0,global.step)

draw_set_color(c_white)

Frozen炎, Good to see you too :) Well I don't know how explain it, so attachment will show how it looks like. (Try press Space and move mouse)

Thanks :)

E.
 - Fixed minor bug with shield. While moving towards flying projectile, it sometimes hit link even though shield was equipped.
 - Fixed bug with sword. You could do backflip and slash and it made infinity sword -__-
 - Sword will slash back if button is pressed again. One slash you have to wait 1/3seconds,  two slashes you have ti wait 2/3seconds before you can slash again.
 - Now shield in back protects from projectiles.
 - Killing enemies with sword is fun >:D

Link can run normally while swinging his sword. It feels more fluently like that.

20
Entertainment / Re: TF2 is now free
« on: June 24, 2011, 10:10:44 am »
And the Meet the Medic is out.

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