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Messages - pxl_moon (dotyue)

Pages: 1 [2] 3 4 ... 97
21
Graphics / Re: Pols Voice MC style
« on: March 26, 2017, 09:41:52 pm »
I bring today the Pols Voice! I did the front view only, with the attack animation.

animation does remind me of the majoras mask chuchu i made some time ago.

but its badass looking :D
maybe you want to take a look at a patamon sprite... (taunt 4 http://i.imgur.com/gmHzS.png )

22
Graphics / Re: Gunple Gunman's Proof - LTTP Alternative Graphics
« on: March 24, 2017, 03:05:08 pm »
look up if you find "Marvelous - another treasure island" graphics... that game is the reason that Eiji Aonuma is leading the zelda projects today

edit: some of those tiles were even reused for navi trackers

23
Graphics / Re: Some creations Zelda and stuff
« on: February 17, 2017, 08:26:44 am »
looks really nice, even if its a different kind of wall...

the only thing standing out to me are the outer walls... they stand above the south wall, or is that wall "on the ground"? in that case you should us another color or just the ground till the blackness

24
Graphics / Re: SpritingBrad´s sprites
« on: February 16, 2017, 09:44:08 pm »
Your spriting skills are getting better, great to see! Just made a quick edit of your Link sprite. Do what ever you want with it.
Divine Spriting Skills like ever Sinkin =)

25
Zelda Projects / Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« on: January 25, 2017, 10:32:40 pm »
Sorry, didn't mean to push or rush
no sweat, just answered your question so that you know what to expect the following days

26
Zelda Projects / Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« on: January 24, 2017, 09:52:28 pm »
PS: Did you reach the new boss in the new cave? It's not too difficult is it?

i've got no time to test this week (Late Shift) but the beginning stuff had no game breaking errors till now

27
Zelda Projects / Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« on: January 24, 2017, 07:06:56 am »
 XD

28
Zelda Projects / Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« on: January 22, 2017, 06:12:13 pm »
 XD yay new bugs :D

- Name Select Screen Selection is behind the words and background (attachment)
- fullscreen is better, yet not perfect (attachment 18.09vs18.00 )

29
Graphics / Re: Wolf Link MC Style
« on: January 20, 2017, 11:33:01 pm »
I made my attempt of Wolf Link. I only did the front view.
What do you think?

That was my try of a wolf link...

30
Entertainment / Re: Just wait on price drop on the Switch, IMO
« on: January 19, 2017, 05:38:06 pm »
Kinda mad that the special edition in aus doesn't get the console carry case. Still preordered it though cause I'm an idiot with few other financial obligations.

same in europe... we get the sword and soundtrack though, so its not "that" bad

31
Zelda Projects / Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« on: January 18, 2017, 09:43:28 am »
I believe that's simular to the original. Those are the rookies, which are meant to be simplier then the regular soldiers. In the final game, they'll be placed before you'll encounter the tougher soldiers.

Thats what i've thought =)

Quote
Also, I fixed the cave issues on my end (along with doing some tweaks to enemy properties). I was thinking I should release a new demo a.s.a.p. but considering the amount of feedback I think it's best if I take my time and release a more robust update by the end of the weekend. That'll give me a chance to also add the new boss somehow as well. (Also, it's late for me and work starts early).

Thanks for the feedback so far. I'm loving it.

Take your time, its "just" the boomerang issue which is annoying


A Feature Suggestion: Since the Fire of The Firerod and the Lamp collide with Bushes... could we have the feature to burn them?

32
Zelda Projects / Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« on: January 17, 2017, 08:21:26 pm »
 the keyboard functions like the typing and the control changing is cool and should be there for pc, but its still the fangame of a snes game. i see no reason to use keys "only" once and don't  have any form of action button used ingame used for the menu... if the ingame controls for menu and item menu are used for the menu too, then its more consistend

visual hinting is a thing most zelda games use, if an enemy is immun to something or is attacking should be indicated.

XD same fatal error boomeranging a red lance soldier

edit: btw. i really like the wolf sound when night comes =)

edit2: Royal Tombs, the Green Soldier with Dagger(?) and small shield ignores the player... i don't know if that because its an older dungeon of yours or he is a weak version... also the flying blue jelly(?) are killed instantly when hit with a bow instead of splitting in two

edit3: "that" thing (attachment) can only be killed when its "together" with its other part and only by the sword. but its immun to the sword beam of the L-2 Sword found in the same dungeon?

33
Zelda Projects / Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« on: January 17, 2017, 07:40:40 pm »
Thanks for testing XD. I should have all the glitches fixed by the weekend.

Editing the buttons is probably no issue. I'll try it out.

The enemy responses to the boomerang is a matter of me not comparing to the original. Stunning all soldiers makes sense since their all human so I'll add that. The buzzblob stopping to electrify when stunned I'll have to think about. You don't feel it's more logical this way?

the thing with the buttons is just, that it shouldn't use more than the original don't you think? can be used any of them as long as the amount of buttons doesn't reach a certain point... its useless to use buttons one time and then never again anyways right?

how should a player fight the buzzblob? i always stunned them so i can attack... they don't even indicate in their graphics that they electrify when they are stunned, they just hurt D:
too me the logic is either they stop "buzzing" when stunned or just can't be stunned.

the post of PendulumSwing is exactly what i've talked about too ;)

also. fatal error (seems to be the same)
normal shield, attacking a bush while boomerang is still flying
Quote
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event2
for object parent_Character_Sprite_Detached:

Variable parent_Character_Sprite_Detached.condition2(100242, -2147483648) not set before reading it.
at gml_Script_scr_Char_Collisions_Detached
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_Char_Collisions_Detached (line 0)
gml_Object_parent_Character_Sprite_Detached_Step_2

edit: a suggestion... since the player can farm rupees in front of the store very fast, maybe put a timer of some sort to the bushes and grass? so that it  doesnt instant respawn when leaving and entering the screen?

`(took me 3 ingame days to shop every item)

34
Zelda Projects / Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« on: January 17, 2017, 06:48:34 pm »
Just "tested" the 0.18 for a few seconds  :P
And i noticed a few things... since i made a PinncaleGameProfiler Profile for my USB-Snes Controller, i noticed that the Main-Menu uses enter/space, which it doesn't use ingame... so i had to make a shift mode in the profile "only" because of those two buttons.
maybe it would be possible to use the map/item menu buttons as standard on enter/space? would be less unimmersive ;)

then the full screen mode gives me a big black border on the left side (attachment) of the screen and the large mode lets the window open with the upper left edge in the middle of the screen

so third thing is possible because i've gone the wrong way i guess? the entry of the cave of courage has invisible blocks not letting me in or out... maybe at least let the player outside again when the don't should go inside?

btw. i attached the profile too for anyone who has pinnacle game profiler


edit:
played a little further... its not a link to the past but when the boomerang stuns "Bow Soldiers" shouldnt it stun "Sword Soldiers" too? (Snapdragon isn't stunned either) and when the Electro-Chuchu (?) is stunned in a non-electring state, it still hurts the player when attacked

edit2: bought the red shield and attacking "Sword Soldier" on the second screen with the boomerang gave me a fatal error

Quote
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event2
for object parent_Character_Sprite_Detached:

Variable parent_Character_Sprite_Detached.condition2(100242, -2147483648) not set before reading it.
at gml_Script_scr_Char_Collisions_Detached
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_Char_Collisions_Detached (line 0)
gml_Object_parent_Character_Sprite_Detached_Step_2


35
Entertainment / Re: Nintendo Switch Trailers
« on: January 14, 2017, 01:05:07 pm »
I'm fairly excited for this thing. More than the Wii U for sure.
rightly so, since there are so many good games announced, even when some don't come out in march

36
Entertainment / Re: Nintendo Switch Trailers
« on: January 14, 2017, 08:50:14 am »
don't leave out :D

<a href="http://www.youtube.com/watch?v=ecVV8Wn8x2c" target="_blank">http://www.youtube.com/watch?v=ecVV8Wn8x2c</a>
<a href="http://www.youtube.com/watch?v=f98ZwgzYyig" target="_blank">http://www.youtube.com/watch?v=f98ZwgzYyig</a>
<a href="http://www.youtube.com/watch?v=HQ4ia1-1CPs" target="_blank">http://www.youtube.com/watch?v=HQ4ia1-1CPs</a>
<a href="http://www.youtube.com/watch?v=0olv6_d8KNo" target="_blank">http://www.youtube.com/watch?v=0olv6_d8KNo</a>
<a href="http://www.youtube.com/watch?v=I4Cz5IQ5bIg" target="_blank">http://www.youtube.com/watch?v=I4Cz5IQ5bIg</a>

37
Entertainment / Re: Just wait on price drop on the Switch, IMO
« on: January 14, 2017, 08:40:20 am »
I don't need a big Lineup to play Zelda... i won't getting it through until anything else comes out half a year later.  XD
The only thing i don't like is that the Preorders for the Master Ed. didn't come to the EU and the resellers got all the US and JP...


38
Graphics / Re: SpritingBrad´s sprites
« on: December 26, 2016, 01:53:46 am »
Midnas skin tone is very light in her real form. It looks too whitish in my opinion.

Other than that great work man. High quantity and quality. That's awesome.

Isn´t she supposed to have whitish skin? Twili are supposed to be living in shadows, so no sunlight his their skin (Sunlight is even harmful to them) so their skin colour is very much white. I took reference from the actual model of midna in Yobi3d.com and various screens and videos on youtube.

And thanks! :D

I made a few of the Ordon villagers. Mayor Bo, Ilia, Colin and Beth. I might do the rest in the future.
Opinions on this?

i think beth is too much like illia... cince their haircuts are not very much alike..
idk how too descripe this... beth is like flat hairish- and ilia is like bigger and more hair overall...

thats not a quality comment for the sprites overall, just what is first saw with the illia/beth sprites in comparison, since beth is vastly different than illia as a person in hair and style

(its late here... i go to bed now and maybe look in the morning at it with a clearer head)

39
Graphics / Re: SpritingBrad´s sprites
« on: December 04, 2016, 05:06:10 pm »
looking good, it's the first sprite of yours after a while i can tell, that it's really minish style =)

and as a prove, here they are pasted in a random minish cap screenshot from the internet:

Thank you! It means a lot :)

Also a while back I attempted to do the shadow beasts, and I cannot seem to find a way to make them in MC style. Do you have any idea on how to improve them?

Don't make them 1:1 as the dark Twilight Princess, try imagine how they would look in Wind Waker and sprite that ;)

40
Graphics / Re: SpritingBrad´s sprites
« on: December 04, 2016, 01:21:58 pm »
looking good, it's the first sprite of yours after a while i can tell, that it's really minish style =)

and as a prove, here they are pasted in a random minish cap screenshot from the internet:

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