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Messages - pxl_moon (dotyue)

Pages: 1 2 [3] 4 5 ... 97
41
Other Projects / Re: Nether: Village in Peril
« on: November 29, 2016, 03:53:33 pm »
Nice to see another Indie-Title on here... it's just sad that it's no RPG =(
Looking good, so it is a Megaman-Like with Story through cutscenes?

btw.: the screenshot is a little big

43
Coding / Re: Lttp pegasus boots dust
« on: October 25, 2016, 02:30:51 pm »
I'm not sure what you're using to code, but maybe you could look into particles?

or just putting on a Spritesheet to activate in the "Pegasus Boots" Running state =/

44
Recruitment / Re: Zelda:Lttp fangame!
« on: October 24, 2016, 09:04:42 am »
First of all: Why didn't you post this in the "Recruitment" Section, as you clearly look for people... but i don't think you'll find somone as this isn't "a serious recruit"

Then: Don't compare your Project so much with other Fangames and think about what "you" want to do! It sounds like you have plenty done, but don't know what you want to do yourself... many people here have to learn themselfs what to do about gamemaking.

I don't really know what kind of Link "diagonaly" Sword Animation you want, the only one i can think of is the Whirlwind attack, as for most Rips you can find are on "Spriters-Resouce.com"
If you want to learn Dungeon Design, you can look at the BOSS Keys Series on youtoube: BOSS Keys Playlist

If you want to make a great fangame, you need to make a plan what you want and learn what to do for it.

45
Just out of curiousity: why is the game all red? It kind of hurts the appeal.

Game takes place inside Mars.  Any other 5 color palette wouldn't have made sense, in my opinion.

how about orange, like your goku avatar cloths?
or sephia ^^

46
Other Projects / Re: Miyamori
« on: October 15, 2016, 09:00:31 pm »
you guys have got an article on siliconera =)

(well its kind of an update so i hope the gravedig is okay )

http://www.siliconera.com/2016/10/15/action-adventure-miyamori-draws-inspiration-japanese-folklore-poetry/

47
Discussion / Re: 2D Zelda MMO
« on: October 14, 2016, 09:11:53 pm »
Overview
One thing you might notice is the clash of sprite and tile graphics, i know that RPG Maker sprites dont go perfectly with LTTP tiles, but honestly, it makes my life a whole lot easier being a solo developer, and to be honest i dont think it looks half bad, with the amount of sprites and costumes i want to add in it just makes it that much easier for me to work on solo.
How so? the original lttp sprites are smaller and need less detail to customize.
And why are even the rats RPG Maker?

Quote
Im currently working on three classes (altho i want to add more) which is the Hylian (the knight / swordsman class), the Sheikah (offensive magic / aoe class) and Gerudo (archer / thief class with minor healing abilities)
Did you really thought that out?
Lore Wise:
The Shiekas are NINJA, and the mages, not the thief class?
Function Wise:
1 Class: Short Range DD, Single Target? <--- Link... not more not less
2 Class: Mid Range(?) Magic DD, AOE DD <--- aggro mage, short life
3 Class: Long Range DD + Healer <--- invinsible?!

So.. i would change that:
Hylian: Short Range DD (Sword & Board), Second Item (but less powerfull than a full class)
Sage/Wise Man: Magic DD, Heal
and
Shieka: Short Range DD (Backstabbing), Long Range AOE (Kunai Rain)
or
Gerudo: Mid Range DD (Naginata), Long Range AOE (Bow)

48
Other Projects / Re: [MMF] Curse of Golock
« on: October 06, 2016, 02:14:46 pm »
"totally new"?
i think i saw your little Hedgehog a little while ago ;)
i don't really like the flash-type style but i wish you luck with that! every a-rpg should get onto the market (especially when it has a well build world)

49
Zelda Projects / Re: [Engine Demo] tLoZ: Echoes of Aurelia
« on: October 03, 2016, 05:51:15 am »
So, how is it an NCFC stream if 90% is emulation? what a waste of time and i couldn't even stand the bad footage of the n64 part so i skipped through to the first fangame... which is why its posted here i guess...

for all who don't want to see the emulated crap either: Zelda Online begins 2h26m

50
Updates / Re: NCFC 2016 Booth Registration is Open.
« on: September 14, 2016, 04:53:00 pm »
But yeah making an original idea isn't easy. That takes time if you are starting from scratch.

Thats what i've meant... the idea itself is easy, but to detail the content that its consistent is very hard! i rewrote a realm several times, just because my research was heading in another direction than what i've expected.
Other than a Story /Background infos of an original IP are things like the graphic style the UI design and gameplay... there is just everything to consider where fangames have an existing ground to change up ;)

51
Updates / Re: NCFC 2016 Booth Registration is Open.
« on: September 14, 2016, 01:20:16 pm »
There are a lot of creative minds here on this forum and I'm actually surprised that there are so few original projects on this site. I've been over at the TIG-forums and wow, the projects over on that site is crazy. I would love to see that kind of creativity on this site as well.

Actually, original projects are alot harder to realise... i write for quit some time the lore for one and its too less to show anyone xD

52
Graphics / Re: MC Overworld Tiles Re-imagined
« on: August 30, 2016, 10:21:33 pm »
So I have always though that Minish cap had weird cliffs. Now, don´t get me wrong, I LOVE Minish cap´s style, and the cliffs are actually really good. But I always thought the perspective was a bit off, like the sides and back are short and the front is way to long.

Well, when i look at your "correction" it looks like the LttP Topdown View, but Minish Cap ist more like a rotation to the front, simliar to the GameBoy Zelda Style. So it was fine like that, even if your "correction" ist good as its own style combination

53
Graphics / Re: Zelda 1 Bosses in MC style
« on: August 28, 2016, 12:53:32 pm »
Looks good SpritingBrad, just a Suggestion: Golden Armor and Silver Skull or vise versa

54
Other Projects / Re: Miyamori
« on: August 23, 2016, 09:26:46 am »
nice to see a good non-zelda game in here =)
the pixelart ist stunning, the artwork professional and i hope you part is as good...

definitly post your kickstarter here when you're ready!

55
Graphics / Re: Looking for critique on base animation - Side-scroller
« on: July 08, 2016, 06:36:45 am »
the animations looks good, but should he be "walking"? i would think that in a contra-like game the character has to somewhat "run"

56
Other Projects / Re: FreeRide [on hold]
« on: July 05, 2016, 08:58:47 am »
nice artstyle! =) good luck continuing  8)

57
Entertainment / Re: LoZ:BotW
« on: June 25, 2016, 04:35:46 am »
well, when i read those posts about durability of weapons i just think that we are talking here (and only have seen) cheap stuff from lowlevel enemies and placed somewhere in the woods... but i'm 100% sure that "special" weapons like/including the master sword and the hylian shield exist which don't break and maybe can be even reforged like in the 2D Zeldas (L-1/2/3/4) to do more damage.
And I'm guessing too, that the kind of weapon matters against the enemy you're facing... we've seen so far a spear, hammer, axe, sword, firerod and club

58
Entertainment / Re: LoZ:BotW
« on: June 24, 2016, 04:23:00 am »
Nothing about what they showed felt like a real Zelda title.  Sure, you had Link and a HUD and stuff, but where was the dungeon expo?  Where were the awesome puzzles?  Where were some concept item usage?  All you got was crafting(every other rpg since Minecraft/Elder Scrolls), weapon inventory other than main sword(I know they been playing with this since Wind Waker but I never felt it belonged in a Zelda title), and some gimmick surfboard on your shield stuff.

didn't that count?

<a href="http://www.youtube.com/watch?v=k4FMrndVpWs" target="_blank">http://www.youtube.com/watch?v=k4FMrndVpWs</a>

i mean they only showed the starting area, but for that its a pretty good start

59
Graphics / Re: SpritingBrad´s sprites
« on: June 24, 2016, 04:16:18 am »
don't really know if i should like those mc Monsters or not... but the snap Dragon insteadly reminds me of the pseudo-3d style from an older yoshis Island game or donkey kong country

60
Entertainment / Re: LoZ:BotW
« on: June 21, 2016, 04:26:45 am »
Game looks nice enough. I'm happy i don't have to deal with waggling my hand to attack FU SS! NEVER FORGET!!

Better Forget! and wait for SS HD ;-) w/o timey winey wiggely waggeling controls

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